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# Copyright 2016 The Shaderc Authors. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import expect
from environment import File, Directory
from glslc_test_framework import inside_glslc_testsuite
from placeholder import FileShader
def shader_source_with_tex_offset(offset):
"""Returns a vertex shader using a texture access with the given offset."""
return """#version 450
layout (binding=0) uniform sampler1D tex;
void main() { vec4 x = textureOffset(tex, 1.0, """ + str(offset) + "); }"
def shader_with_tex_offset(offset):
"""Returns a vertex FileShader using a texture access with the given offset."""
return FileShader(shader_source_with_tex_offset(offset), ".vert")
@inside_glslc_testsuite('OptionFLimit')
class TestFLimitNoEqual(expect.ErrorMessage):
"""Tests -flimit without equal."""
glslc_args = ['-flimit']
expected_error = ["glslc: error: unknown argument: '-flimit'\n"]
@inside_glslc_testsuite('OptionFLimit')
class TestFLimitJustEqual(expect.ValidObjectFile):
"""Tests -flimit= with no argument."""
shader = shader_with_tex_offset(0);
glslc_args = ['-c', shader, '-flimit=']
@inside_glslc_testsuite('OptionFLimit')
class TestFLimitJustEqualMaxOffset(expect.ValidObjectFile):
"""Tests -flimit= with no argument. The shader uses max offset."""
shader = shader_with_tex_offset(7);
glslc_args = ['-c', shader, '-flimit=']
@inside_glslc_testsuite('OptionFLimit')
class TestFLimitJustEqualMinOffset(expect.ValidObjectFile):
"""Tests -flimit= with no argument. The shader uses min offset."""
shader = shader_with_tex_offset(-8);
glslc_args = ['-c', shader, '-flimit=']
@inside_glslc_testsuite('OptionFLimit')
class TestFLimitJustEqualBelowMinOffset(expect.ErrorMessageSubstr):
"""Tests -flimit= with no argument. The shader uses below min default offset."""
shader = shader_with_tex_offset(-9);
glslc_args = ['-c', shader, '-flimit=']
expected_error_substr = ["'texel offset' : value is out of range"]
@inside_glslc_testsuite('OptionFLimit')
class TestFLimitLowerThanDefaultMinOffset(expect.ValidObjectFile):
"""Tests -flimit= with lower than default argument. The shader uses below min offset."""
shader = shader_with_tex_offset(-9);
glslc_args = ['-c', shader, '-flimit= MinProgramTexelOffset -9 ']
@inside_glslc_testsuite('OptionFLimit')
class TestFLimitIgnoredLangFeatureSettingSample(expect.ValidObjectFile):
"""Tests -flimit= an ignored option."""
shader = FileShader("#version 150\nvoid main() { while(true); }", '.vert')
glslc_args = ['-c', shader, '-flimit=whileLoops 0']
@inside_glslc_testsuite('OptionFLimit')
class TestFLimitLowerThanDefaultMinOffset(expect.ValidObjectFile):
"""Tests -flimit= with lower than default argument. The shader uses that offset."""
shader = shader_with_tex_offset(-9);
glslc_args = ['-c', shader, '-flimit= MinProgramTexelOffset -9 ']
@inside_glslc_testsuite('OptionFLimitFile')
class TestFLimitFileNoArg(expect.ErrorMessage):
"""Tests -flimit-file without an argument"""
shader = shader_with_tex_offset(-9);
glslc_args = ['-c', shader, '-flimit-file']
expected_error = "glslc: error: argument to '-flimit-file' is missing\n"
@inside_glslc_testsuite('OptionFLimitFile')
class TestFLimitFileMissingFile(expect.ErrorMessageSubstr):
"""Tests -flimit-file without an argument"""
shader = shader_with_tex_offset(-9);
glslc_args = ['-c', shader, '-flimit-file', 'i do not exist']
expected_error_substr = "glslc: error: cannot open input file: 'i do not exist'";
@inside_glslc_testsuite('OptionFLimitFile')
class TestFLimitFileSetsLowerMinTexelOffset(expect.ValidObjectFile):
"""Tests -flimit-file with lower than default argument. The shader uses that offset."""
limits_file = File('limits.txt', 'MinProgramTexelOffset -9')
shader = File('shader.vert', shader_source_with_tex_offset(-9));
environment = Directory('.', [limits_file, shader])
glslc_args = ['-c', shader.name, '-flimit-file', limits_file.name]
@inside_glslc_testsuite('OptionFLimitFile')
class TestFLimitFileInvalidContents(expect.ErrorMessage):
"""Tests -flimit-file bad file contents."""
limits_file = File('limits.txt', 'thisIsBad')
shader = File('shader.vert', shader_source_with_tex_offset(-9));
environment = Directory('.', [limits_file, shader])
glslc_args = ['-c', shader.name, '-flimit-file', limits_file.name]
expected_error = 'glslc: error: -flimit-file error: invalid resource limit: thisIsBad\n'
## Mesh shading
def mesh_shader_with_params(kwargs):
"""Returns a mesh shader as a FileShader, with given parameters"""
import sys
source = """#version 450
#extension {} : enable
layout(local_size_x={}) in;
layout(local_size_y={}) in;
layout(local_size_z={}) in;
layout(triangles) out;
layout(max_vertices={}) out;
layout(max_primitives={}) out;
layout(triangles) out;
void main() {{ }}
""".format(kwargs['extension'],kwargs['x'],kwargs['y'],kwargs['z'],kwargs['max_vert'],kwargs['max_prim'])
return FileShader(source,".mesh")
def task_shader_with_params(kwargs):
"""Returns a task shader as a FileShader, with given parameters"""
import sys
source = """#version 450
#extension {} : enable
layout(local_size_x={}) in;
layout(local_size_y={}) in;
layout(local_size_z={}) in;
void main() {{ }}
""".format(kwargs['extension'],kwargs['x'],kwargs['y'],kwargs['z'])
return FileShader(source,".task")
def meshDefaults(nv_or_ext,show=False):
result = dict({
# See Glslang's glslang/ResourceLimits/ResourceLimits.cpp
'nv': { 'extension': 'GL_NV_mesh_shader', 'x': 32, 'y': 1, 'z': 1, 'max_vert': 256, 'max_prim': 512 },
'ext': { 'extension': 'GL_EXT_mesh_shader', 'x': 128, 'y': 128, 'z': 128, 'max_vert': 256, 'max_prim': 256 }
})[nv_or_ext]
if show:
import sys
print(result,file=sys.stderr)
return result
## GL_NV_mesh_shader
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_NV_X_ok(expect.ValidObjectFile):
shader = mesh_shader_with_params(meshDefaults('nv'))
glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeX_NV 32']
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_NV_X_bad(expect.ErrorMessageSubstr):
shader = mesh_shader_with_params(meshDefaults('nv'))
expected_error_substr = "'local_size' : too large, see gl_MaxMeshWorkGroupSizeNV"
glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeX_NV 31']
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_NV_Y_ok(expect.ValidObjectFile):
shader = mesh_shader_with_params(meshDefaults('nv'))
glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeY_NV 1']
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_NV_Y_bad(expect.ErrorMessageSubstr):
d = meshDefaults('nv')
d['y'] = 3
shader = mesh_shader_with_params(d)
expected_error_substr = "'local_size' : too large, see gl_MaxMeshWorkGroupSizeNV"
glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeY_NV 2']
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_NV_Z_ok(expect.ValidObjectFile):
shader = mesh_shader_with_params(meshDefaults('nv'))
glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeZ_NV 1']
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_NV_Z_bad(expect.ErrorMessageSubstr):
d = meshDefaults('nv')
d['z'] = 3
shader = mesh_shader_with_params(d)
expected_error_substr = "'local_size' : too large, see gl_MaxMeshWorkGroupSizeNV"
glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeZ_NV 2']
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_NV_MaxVert_ok(expect.ValidObjectFile):
shader = mesh_shader_with_params(meshDefaults('nv'))
glslc_args = ['-c', shader, '-flimit= MaxMeshOutputVerticesNV 256']
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_NV_MaxVert_bad(expect.ErrorMessageSubstr):
shader = mesh_shader_with_params(meshDefaults('nv'))
expected_error_substr = "'max_vertices' : too large, must be less than gl_MaxMeshOutputVerticesNV"
glslc_args = ['-c', shader, '-flimit= MaxMeshOutputVerticesNV 255']
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_NV_MaxPrim_ok(expect.ValidObjectFile):
shader = mesh_shader_with_params(meshDefaults('nv'))
glslc_args = ['-c', shader, '-flimit= MaxMeshOutputPrimitivesNV 512']
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_NV_MaxPrim_bad(expect.ErrorMessageSubstr):
shader = mesh_shader_with_params(meshDefaults('nv'))
expected_error_substr = "'max_primitives' : too large, must be less than gl_MaxMeshOutputPrimitivesNV"
glslc_args = ['-c', shader, '-flimit= MaxMeshOutputPrimitivesNV 511']
@inside_glslc_testsuite('OptionFLimit_Task')
class TestFLimitTaskShader_NV_X_ok(expect.ValidObjectFile):
shader = task_shader_with_params(meshDefaults('nv'))
glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeX_NV 32']
@inside_glslc_testsuite('OptionFLimit_Task')
class TestFLimitTaskShader_NV_X_bad(expect.ErrorMessageSubstr):
shader = task_shader_with_params(meshDefaults('nv'))
expected_error_substr = "'local_size' : too large, see gl_MaxTaskWorkGroupSizeNV"
glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeX_NV 31']
@inside_glslc_testsuite('OptionFLimit_Task')
class TestFLimitTaskShader_NV_Y_ok(expect.ValidObjectFile):
shader = task_shader_with_params(meshDefaults('nv'))
glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeY_NV 1']
@inside_glslc_testsuite('OptionFLimit_Task')
class TestFLimitTaskShader_NV_Y_bad(expect.ErrorMessageSubstr):
d = meshDefaults('nv')
d['y'] = 3
shader = task_shader_with_params(d)
expected_error_substr = "'local_size' : too large, see gl_MaxTaskWorkGroupSizeNV"
glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeY_NV 2']
@inside_glslc_testsuite('OptionFLimit_Task')
class TestFLimitTaskShader_NV_Z_ok(expect.ValidObjectFile):
shader = task_shader_with_params(meshDefaults('nv'))
glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeZ_NV 1']
@inside_glslc_testsuite('OptionFLimit_Task')
class TestFLimitTaskShader_NV_Z_bad(expect.ErrorMessageSubstr):
d = meshDefaults('nv')
d['z'] = 3
shader = task_shader_with_params(d)
expected_error_substr = "'local_size' : too large, see gl_MaxTaskWorkGroupSizeNV"
glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeZ_NV 2']
# TODO: Test MaxMeshViewCountNV
## GL_EXT_mesh_shader
## It requires SPIR-V 1.4
s14 = '--target-spv=spv1.4'
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_EXT_X_ok(expect.ValidObjectFile1_4):
shader = mesh_shader_with_params(meshDefaults('ext'))
glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeX_EXT 128', s14]
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_EXT_X_bad(expect.ErrorMessageSubstr):
shader = mesh_shader_with_params(meshDefaults('ext'))
expected_error_substr = "'local_size' : too large, see gl_MaxMeshWorkGroupSizeEXT"
glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeX_EXT 127', s14]
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_EXT_Y_ok(expect.ValidObjectFile1_4):
shader = mesh_shader_with_params(meshDefaults('ext'))
glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeY_EXT 128', s14]
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_EXT_Y_bad(expect.ErrorMessageSubstr):
shader = mesh_shader_with_params(meshDefaults('ext'))
expected_error_substr = "'local_size' : too large, see gl_MaxMeshWorkGroupSizeEXT"
glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeY_EXT 127', s14]
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_EXT_Z_ok(expect.ValidObjectFile1_4):
shader = mesh_shader_with_params(meshDefaults('ext'))
glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeZ_EXT 128', s14]
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_EXT_Z_bad(expect.ErrorMessageSubstr):
shader = mesh_shader_with_params(meshDefaults('ext'))
expected_error_substr = "'local_size' : too large, see gl_MaxMeshWorkGroupSizeEXT"
glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeZ_EXT 127', s14]
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_EXT_MaxVert_ok(expect.ValidObjectFile1_4):
shader = mesh_shader_with_params(meshDefaults('ext'))
glslc_args = ['-c', shader, '-flimit= MaxMeshOutputVerticesEXT 256', s14]
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_EXT_MaxVert_bad(expect.ErrorMessageSubstr):
shader = mesh_shader_with_params(meshDefaults('ext'))
expected_error_substr = "'max_vertices' : too large, must be less than gl_MaxMeshOutputVerticesEXT"
glslc_args = ['-c', shader, '-flimit= MaxMeshOutputVerticesEXT 255', s14]
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_EXT_MaxPrim_ok(expect.ValidObjectFile1_4):
shader = mesh_shader_with_params(meshDefaults('ext'))
glslc_args = ['-c', shader, '-flimit= MaxMeshOutputPrimitivesEXT 256', s14]
@inside_glslc_testsuite('OptionFLimit_Mesh')
class TestFLimitMeshShader_EXT_MaxPrim_bad(expect.ErrorMessageSubstr):
shader = mesh_shader_with_params(meshDefaults('ext'))
expected_error_substr = "'max_primitives' : too large, must be less than gl_MaxMeshOutputPrimitivesEXT"
glslc_args = ['-c', shader, '-flimit= MaxMeshOutputPrimitivesEXT 255', s14]
@inside_glslc_testsuite('OptionFLimit_Task')
class TestFLimitTaskShader_EXT_X_ok(expect.ValidObjectFile1_4):
shader = task_shader_with_params(meshDefaults('ext'))
glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeX_EXT 128', s14]
@inside_glslc_testsuite('OptionFLimit_Task')
class TestFLimitTaskShader_EXT_X_bad(expect.ErrorMessageSubstr):
shader = task_shader_with_params(meshDefaults('ext'))
expected_error_substr = "'local_size' : too large, see gl_MaxTaskWorkGroupSizeEXT"
glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeX_EXT 127', s14]
@inside_glslc_testsuite('OptionFLimit_Task')
class TestFLimitTaskShader_EXT_Y_ok(expect.ValidObjectFile1_4):
shader = task_shader_with_params(meshDefaults('ext'))
glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeY_EXT 128', s14]
@inside_glslc_testsuite('OptionFLimit_Task')
class TestFLimitTaskShader_EXT_Y_bad(expect.ErrorMessageSubstr):
import sys
d = meshDefaults('ext',True)
print("TaskShader_EXT_Y_bad {}".format(str(d)),file=sys.stderr)
shader = task_shader_with_params(meshDefaults('ext',True))
expected_error_substr = "'local_size' : too large, see gl_MaxTaskWorkGroupSizeEXT"
glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeY_EXT 127', s14]
@inside_glslc_testsuite('OptionFLimit_Task')
class TestFLimitTaskShader_EXT_Z_ok(expect.ValidObjectFile1_4):
shader = task_shader_with_params(meshDefaults('ext'))
glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeZ_EXT 128', s14]
@inside_glslc_testsuite('OptionFLimit_Task')
class TestFLimitTaskShader_EXT_Z_bad(expect.ErrorMessageSubstr):
shader = task_shader_with_params(meshDefaults('ext'))
expected_error_substr = "'local_size' : too large, see gl_MaxTaskWorkGroupSizeEXT"
glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeZ_EXT 127', s14]
# TODO: Test MaxMeshViewCountEXT