blob: c8fa6d5104b5a84686ecf2b97c7778d578820f4b [file] [log] [blame]
# Copyright 2020 The Shaderc Authors. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
find_package(Threads)
add_library(glslc STATIC
src/file_compiler.cc
src/file_compiler.h
src/file.cc
src/file.h
src/file_includer.cc
src/file_includer.h
src/resource_parse.h
src/resource_parse.cc
src/shader_stage.cc
src/shader_stage.h
src/dependency_info.cc
src/dependency_info.h
)
shaderc_default_compile_options(glslc)
target_include_directories(glslc PUBLIC ${glslang_SOURCE_DIR})
if (SHADERC_ENABLE_WGSL_OUTPUT)
if (IS_DIRECTORY "${tint_SOURCE_DIR}/include")
target_include_directories(glslc PRIVATE "${tint_SOURCE_DIR}/include")
target_include_directories(glslc PRIVATE "${tint_SOURCE_DIR}")
endif()
# Turn on features in the tint/tint.h header
add_definitions(-DTINT_BUILD_SPV_READER=1 -DTINT_BUILD_WGSL_WRITER=1)
add_definitions(-DSHADERC_ENABLE_WGSL_OUTPUT=1)
endif(SHADERC_ENABLE_WGSL_OUTPUT)
target_link_libraries(glslc PRIVATE
glslang OSDependent OGLCompiler HLSL glslang SPIRV # Glslang libraries
$<$<BOOL:${SHADERC_ENABLE_WGSL_OUTPUT}>:libtint> # Tint libraries, optional
shaderc_util shaderc # internal Shaderc libraries
${CMAKE_THREAD_LIBS_INIT})
add_executable(glslc_exe src/main.cc)
shaderc_default_compile_options(glslc_exe)
target_include_directories(glslc_exe PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/.. ${spirv-tools_SOURCE_DIR}/include)
set_target_properties(glslc_exe PROPERTIES OUTPUT_NAME glslc)
target_link_libraries(glslc_exe PRIVATE glslc shaderc_util shaderc)
add_dependencies(glslc_exe build-version)
shaderc_add_tests(
TEST_PREFIX glslc
LINK_LIBS glslc shaderc_util shaderc
TEST_NAMES
file
resource_parse
stage)
shaderc_add_asciidoc(glslc_doc_README README)
if(SHADERC_ENABLE_INSTALL)
install(TARGETS glslc_exe
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
BUNDLE DESTINATION ${CMAKE_INSTALL_BINDIR})
endif(SHADERC_ENABLE_INSTALL)
add_subdirectory(test)