blob: c6f2b909c87c9c477fb73c36ea245e74f1b44154 [file] [log] [blame]
shaders-hlsl-no-opt/asm/frag/phi.zero-initialize.asm.frag,False
shaders-hlsl-no-opt/asm/temporary.zero-initialize.asm.frag,False
shaders-hlsl-no-opt/frag/native-16bit-types.fxconly.nofxc.sm62.native-16bit.frag,False
shaders-hlsl-no-opt/frag/variables.zero-initialize.frag,False
shaders-hlsl/comp/access-chains.force-uav.comp,False
shaders-hlsl/comp/access-chains.force-uav.comp,True
shaders-hlsl/comp/image.nonwritable-uav-texture.comp,False
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shaders-hlsl/comp/num-workgroups-alone.comp,False
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shaders-hlsl/comp/num-workgroups-with-builtins.comp,False
shaders-hlsl/comp/num-workgroups-with-builtins.comp,True
shaders-hlsl/frag/image-query-uav.nonwritable-uav-texture.frag,False
shaders-hlsl/frag/readonly-coherent-ssbo.force-uav.frag,False
shaders-hlsl/frag/readonly-coherent-ssbo.force-uav.frag,True
shaders-hlsl/frag/separate-combined-fake-overload.sm30.frag,False
shaders-hlsl/frag/separate-combined-fake-overload.sm30.frag,True
shaders-msl-no-opt/asm/comp/copy-logical-2.spv14.asm.comp,False
shaders-msl-no-opt/asm/comp/copy-logical.spv14.asm.comp,False
shaders-msl-no-opt/asm/comp/device-array-load-temporary.force-native-array.asm.comp,False
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shaders-msl-no-opt/asm/frag/phi.zero-initialize.asm.frag,False
shaders-msl-no-opt/asm/temporary.zero-initialize.asm.frag,False
shaders-msl-no-opt/asm/tesc/tess-fixed-input-array-builtin-array.invalid.multi-patch.asm.tesc,False
shaders-msl-no-opt/comp/basic.dynamic-buffer.msl2.invalid.comp,False
shaders-msl-no-opt/comp/int64.invalid.msl22.comp,False
shaders-msl-no-opt/frag/force-active-resources.msl2.argument..force-active.discrete.frag,False
shaders-msl-no-opt/frag/subpass-input-attachment-index-fallback.msl20.ios.framebuffer-fetch.frag,False
shaders-msl-no-opt/frag/subpass-input-function-argument.framebuffer-fetch.ios.frag,False
shaders-msl-no-opt/frag/variables.zero-initialize.frag,False
shaders-msl-no-opt/vert/pass-array-by-value.force-native-array.vert,False
shaders-msl/asm/comp/multiple-entry.asm.comp,False
shaders-msl/asm/comp/multiple-entry.asm.comp,True
shaders-msl/asm/frag/disable-renamed-output.frag-output.asm.frag,False
shaders-msl/asm/frag/disable-renamed-output.frag-output.asm.frag,True
shaders-msl/asm/frag/min-lod.msl22.asm.frag,False
shaders-msl/asm/frag/min-lod.msl22.asm.frag,True
shaders-msl/asm/tesc/tess-level-overrun.multi-patch.asm.tesc,False
shaders-msl/asm/tesc/tess-level-overrun.multi-patch.asm.tesc,True
shaders-msl/asm/vert/clip-distance-plain-variable.no-user-varying.asm.vert,False
shaders-msl/asm/vert/clip-distance-plain-variable.no-user-varying.asm.vert,True
shaders-msl/comp/basic.dispatchbase.comp,False
shaders-msl/comp/basic.dispatchbase.comp,True
shaders-msl/comp/basic.dispatchbase.msl11.comp,False
shaders-msl/comp/basic.dispatchbase.msl11.comp,True
shaders-msl/comp/basic.inline-block.msl2.comp,False
shaders-msl/comp/basic.inline-block.msl2.comp,True
shaders-msl/comp/composite-array-initialization.force-native-array.comp,False
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shaders-msl/comp/copy-array-of-arrays.force-native-array.comp,False
shaders-msl/desktop-only/tesc/basic.desktop.sso.multi-patch.tesc,False
shaders-msl/desktop-only/tesc/basic.desktop.sso.multi-patch.tesc,True
shaders-msl/desktop-only/tesc/struct-copy.desktop.sso.multi-patch.tesc,False
shaders-msl/desktop-only/tesc/struct-copy.desktop.sso.multi-patch.tesc,True
shaders-msl/desktop-only/vert/clip-cull-distance..no-user-varying.desktop.vert,False
shaders-msl/desktop-only/vert/clip-cull-distance..no-user-varying.desktop.vert,True
shaders-msl/desktop-only/vert/shader-draw-parameters.desktop.for-tess.vert,False
shaders-msl/desktop-only/vert/shader-draw-parameters.desktop.for-tess.vert,True
shaders-msl/frag/barycentric-nv-nopersp.msl22.frag,False
shaders-msl/frag/barycentric-nv-nopersp.msl22.frag,True
shaders-msl/frag/barycentric-nv.msl22.frag,False
shaders-msl/frag/barycentric-nv.msl22.frag,True
shaders-msl/frag/buffer-read-write.texture-buffer-native.msl21.frag,False
shaders-msl/frag/buffer-read-write.texture-buffer-native.msl21.frag,True
shaders-msl/frag/disable-frag-output.frag-output.frag,False
shaders-msl/frag/disable-frag-output.frag-output.frag,True
shaders-msl/frag/huge-argument-buffer.device-argument-buffer.argument.msl2.frag,False
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shaders-msl/frag/image-query-lod.msl22.frag,False
shaders-msl/frag/image-query-lod.msl22.frag,True
shaders-msl/frag/sample-mask-in-and-out.fixed-sample-mask.frag,False
shaders-msl/frag/sample-mask-in-and-out.fixed-sample-mask.frag,True
shaders-msl/frag/sample-mask-not-used.fixed-sample-mask.frag,False
shaders-msl/frag/sample-mask-not-used.fixed-sample-mask.frag,True
shaders-msl/frag/sample-mask.fixed-sample-mask.frag,False
shaders-msl/frag/sample-mask.fixed-sample-mask.frag,True
shaders-msl/frag/shader-arithmetic-8bit.frag,True
shaders-msl/frag/subgroup-builtins.msl22.frag,False
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shaders-msl/frag/vecsize-mismatch.shader-inputs.frag,False
shaders-msl/frag/vecsize-mismatch.shader-inputs.frag,True
shaders-msl/tesc/basic.multi-patch.tesc,False
shaders-msl/tesc/basic.multi-patch.tesc,True
shaders-msl/tesc/load-control-point-array-of-matrix.multi-patch.tesc,False
shaders-msl/tesc/load-control-point-array-of-matrix.multi-patch.tesc,True
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shaders-msl/tesc/load-control-point-array-of-struct.multi-patch.tesc,True
shaders-msl/tesc/load-control-point-array.multi-patch.tesc,False
shaders-msl/tesc/load-control-point-array.multi-patch.tesc,True
shaders-msl/tesc/matrix-output.multi-patch.tesc,False
shaders-msl/tesc/matrix-output.multi-patch.tesc,True
shaders-msl/tesc/struct-output.multi-patch.tesc,False
shaders-msl/tesc/struct-output.multi-patch.tesc,True
shaders-msl/tesc/water_tess.multi-patch.tesc,False
shaders-msl/tesc/water_tess.multi-patch.tesc,True
shaders-msl/vert/basic.for-tess.vert,False
shaders-msl/vert/basic.for-tess.vert,True
shaders-msl/vert/clip-distance-block.no-user-varying.vert,False
shaders-msl/vert/clip-distance-block.no-user-varying.vert,True
shaders-msl/vert/float-math.invariant-float-math.vert,False
shaders-msl/vert/float-math.invariant-float-math.vert,True
shaders-msl/vert/leaf-function.for-tess.vert,False
shaders-msl/vert/leaf-function.for-tess.vert,True
shaders-msl/vert/no_stage_out.for-tess.vert,False
shaders-msl/vert/no_stage_out.for-tess.vert,True
shaders-msl/vert/return-array.force-native-array.vert,False
shaders-msl/vert/signedness-mismatch.shader-inputs.vert,False
shaders-msl/vert/signedness-mismatch.shader-inputs.vert,True
shaders-msl/vert/texture_buffer.texture-buffer-native.msl21.vert,False
shaders-msl/vert/texture_buffer.texture-buffer-native.msl21.vert,True
shaders-no-opt/asm/comp/copy-logical.spv14.asm.comp,False
shaders-no-opt/asm/frag/phi.zero-initialize.asm.frag,False
shaders-no-opt/asm/temporary.zero-initialize.asm.frag,False
shaders-no-opt/frag/variables.zero-initialize.frag,False
shaders-no-opt/vert/io-blocks.force-flattened-io.vert,False
shaders-reflection/asm/aliased-entry-point-names.asm.multi,False
shaders-reflection/asm/comp/pointer-to-array-of-physical-pointer.asm.comp,False
shaders-reflection/asm/op-source-glsl-ssbo-1.asm.comp,False
shaders-reflection/asm/op-source-glsl-ssbo-2.asm.comp,False
shaders-reflection/asm/op-source-hlsl-uav-1.asm.comp,False
shaders-reflection/asm/op-source-hlsl-uav-2.asm.comp,False
shaders-reflection/asm/op-source-none-ssbo-1.asm.comp,False
shaders-reflection/asm/op-source-none-ssbo-2.asm.comp,False
shaders-reflection/asm/op-source-none-uav-1.asm.comp,False
shaders-reflection/asm/op-source-none-uav-2.asm.comp,False
shaders-reflection/comp/array-of-physical-pointer.comp,False
shaders-reflection/comp/physical-pointer.comp,False
shaders-reflection/comp/struct-layout.comp,False
shaders-reflection/comp/struct-packing.comp,False
shaders-reflection/comp/workgroup-size-spec-constant.comp,False
shaders-reflection/frag/combined-texture-sampler-shadow.vk.frag,False
shaders-reflection/frag/combined-texture-sampler.vk.frag,False
shaders-reflection/frag/image-load-store-uint-coord.asm.frag,False
shaders-reflection/frag/input-attachment-ms.vk.frag,False
shaders-reflection/frag/input-attachment.vk.frag,False
shaders-reflection/frag/push-constant.vk.frag,False
shaders-reflection/frag/separate-sampler-texture-array.vk.frag,False
shaders-reflection/frag/spec-constant.vk.frag,False
shaders-reflection/rgen/acceleration_structure.vk.rgen,False
shaders-reflection/vert/array-size-reflection.vert,False
shaders-reflection/vert/read-from-row-major-array.vert,False
shaders-reflection/vert/stride-reflection.vert,False
shaders-reflection/vert/texture_buffer.vert,False
shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag,False
shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag,True
shaders-ue4/asm/frag/texture-atomics.asm.graphics-robust-access.frag,True
shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag,False
shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag,True
shaders/asm/frag/image-query-no-sampler.no-samplerless.vk.asm.frag,False
shaders/desktop-only/frag/image-size.no-qualifier-deduction.frag,False
shaders/desktop-only/frag/image-size.no-qualifier-deduction.frag,True