| // Copyright 2015 The Shaderc Authors. All rights reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "shaderc/shaderc.hpp" |
| #include <android_native_app_glue.h> |
| |
| void android_main(struct android_app* state) { |
| shaderc::Compiler compiler; |
| const char* test_program = "void main() {}"; |
| compiler.CompileGlslToSpv(test_program, strlen(test_program), |
| shaderc_glsl_vertex_shader, "shader"); |
| } |