| package org.libsdl.app; |
| |
| import javax.microedition.khronos.egl.EGL10; |
| import javax.microedition.khronos.egl.EGLConfig; |
| import javax.microedition.khronos.egl.EGLContext; |
| import javax.microedition.khronos.egl.EGLDisplay; |
| import javax.microedition.khronos.egl.EGLSurface; |
| |
| import android.app.*; |
| import android.content.*; |
| import android.view.*; |
| import android.view.inputmethod.BaseInputConnection; |
| import android.view.inputmethod.EditorInfo; |
| import android.view.inputmethod.InputConnection; |
| import android.view.inputmethod.InputMethodManager; |
| import android.widget.AbsoluteLayout; |
| import android.os.*; |
| import android.util.Log; |
| import android.graphics.*; |
| import android.media.*; |
| import android.hardware.*; |
| |
| |
| /** |
| SDL Activity |
| */ |
| public class SDLActivity extends Activity { |
| private static final String TAG = "SDL"; |
| |
| // Keep track of the paused state |
| public static boolean mIsPaused = false, mIsSurfaceReady = false, mHasFocus = true; |
| |
| // Main components |
| protected static SDLActivity mSingleton; |
| protected static SDLSurface mSurface; |
| protected static View mTextEdit; |
| protected static ViewGroup mLayout; |
| |
| // This is what SDL runs in. It invokes SDL_main(), eventually |
| protected static Thread mSDLThread; |
| |
| // Audio |
| protected static Thread mAudioThread; |
| protected static AudioTrack mAudioTrack; |
| |
| // EGL objects |
| protected static EGLContext mEGLContext; |
| protected static EGLSurface mEGLSurface; |
| protected static EGLDisplay mEGLDisplay; |
| protected static EGLConfig mEGLConfig; |
| protected static int mGLMajor, mGLMinor; |
| |
| // Load the .so |
| static { |
| System.loadLibrary("SDL2"); |
| //System.loadLibrary("SDL2_image"); |
| //System.loadLibrary("SDL2_mixer"); |
| //System.loadLibrary("SDL2_net"); |
| //System.loadLibrary("SDL2_ttf"); |
| System.loadLibrary("main"); |
| } |
| |
| // Setup |
| @Override |
| protected void onCreate(Bundle savedInstanceState) { |
| //Log.v("SDL", "onCreate()"); |
| super.onCreate(savedInstanceState); |
| |
| // So we can call stuff from static callbacks |
| mSingleton = this; |
| |
| // Set up the surface |
| mEGLSurface = EGL10.EGL_NO_SURFACE; |
| mSurface = new SDLSurface(getApplication()); |
| mEGLContext = EGL10.EGL_NO_CONTEXT; |
| |
| mLayout = new AbsoluteLayout(this); |
| mLayout.addView(mSurface); |
| |
| setContentView(mLayout); |
| } |
| |
| // Events |
| @Override |
| protected void onPause() { |
| Log.v("SDL", "onPause()"); |
| super.onPause(); |
| SDLActivity.handlePause(); |
| } |
| |
| @Override |
| protected void onResume() { |
| Log.v("SDL", "onResume()"); |
| super.onResume(); |
| SDLActivity.handleResume(); |
| } |
| |
| |
| @Override |
| public void onWindowFocusChanged(boolean hasFocus) { |
| super.onWindowFocusChanged(hasFocus); |
| Log.v("SDL", "onWindowFocusChanged(): " + hasFocus); |
| |
| SDLActivity.mHasFocus = hasFocus; |
| if (hasFocus) { |
| SDLActivity.handleResume(); |
| } |
| } |
| |
| @Override |
| public void onLowMemory() { |
| Log.v("SDL", "onLowMemory()"); |
| super.onLowMemory(); |
| SDLActivity.nativeLowMemory(); |
| } |
| |
| @Override |
| protected void onDestroy() { |
| super.onDestroy(); |
| Log.v("SDL", "onDestroy()"); |
| // Send a quit message to the application |
| SDLActivity.nativeQuit(); |
| |
| // Now wait for the SDL thread to quit |
| if (mSDLThread != null) { |
| try { |
| mSDLThread.join(); |
| } catch(Exception e) { |
| Log.v("SDL", "Problem stopping thread: " + e); |
| } |
| mSDLThread = null; |
| |
| //Log.v("SDL", "Finished waiting for SDL thread"); |
| } |
| } |
| |
| @Override |
| public boolean dispatchKeyEvent(KeyEvent event) { |
| int keyCode = event.getKeyCode(); |
| // Ignore volume keys so they're handled by Android |
| if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN || |
| keyCode == KeyEvent.KEYCODE_VOLUME_UP) { |
| return false; |
| } |
| return super.dispatchKeyEvent(event); |
| } |
| |
| /** Called by onPause or surfaceDestroyed. Even if surfaceDestroyed |
| * is the first to be called, mIsSurfaceReady should still be set |
| * to 'true' during the call to onPause (in a usual scenario). |
| */ |
| public static void handlePause() { |
| if (!SDLActivity.mIsPaused && SDLActivity.mIsSurfaceReady) { |
| SDLActivity.mIsPaused = true; |
| SDLActivity.nativePause(); |
| mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, false); |
| } |
| } |
| |
| /** Called by onResume or surfaceCreated. An actual resume should be done only when the surface is ready. |
| * Note: Some Android variants may send multiple surfaceChanged events, so we don't need to resume |
| * every time we get one of those events, only if it comes after surfaceDestroyed |
| */ |
| public static void handleResume() { |
| if (SDLActivity.mIsPaused && SDLActivity.mIsSurfaceReady && SDLActivity.mHasFocus) { |
| SDLActivity.mIsPaused = false; |
| SDLActivity.nativeResume(); |
| mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true); |
| } |
| } |
| |
| |
| // Messages from the SDLMain thread |
| static final int COMMAND_CHANGE_TITLE = 1; |
| static final int COMMAND_UNUSED = 2; |
| static final int COMMAND_TEXTEDIT_HIDE = 3; |
| |
| protected static final int COMMAND_USER = 0x8000; |
| |
| /** |
| * This method is called by SDL if SDL did not handle a message itself. |
| * This happens if a received message contains an unsupported command. |
| * Method can be overwritten to handle Messages in a different class. |
| * @param command the command of the message. |
| * @param param the parameter of the message. May be null. |
| * @return if the message was handled in overridden method. |
| */ |
| protected boolean onUnhandledMessage(int command, Object param) { |
| return false; |
| } |
| |
| /** |
| * A Handler class for Messages from native SDL applications. |
| * It uses current Activities as target (e.g. for the title). |
| * static to prevent implicit references to enclosing object. |
| */ |
| protected static class SDLCommandHandler extends Handler { |
| @Override |
| public void handleMessage(Message msg) { |
| Context context = getContext(); |
| if (context == null) { |
| Log.e(TAG, "error handling message, getContext() returned null"); |
| return; |
| } |
| switch (msg.arg1) { |
| case COMMAND_CHANGE_TITLE: |
| if (context instanceof Activity) { |
| ((Activity) context).setTitle((String)msg.obj); |
| } else { |
| Log.e(TAG, "error handling message, getContext() returned no Activity"); |
| } |
| break; |
| case COMMAND_TEXTEDIT_HIDE: |
| if (mTextEdit != null) { |
| mTextEdit.setVisibility(View.GONE); |
| |
| InputMethodManager imm = (InputMethodManager) context.getSystemService(Context.INPUT_METHOD_SERVICE); |
| imm.hideSoftInputFromWindow(mTextEdit.getWindowToken(), 0); |
| } |
| break; |
| |
| default: |
| if ((context instanceof SDLActivity) && !((SDLActivity) context).onUnhandledMessage(msg.arg1, msg.obj)) { |
| Log.e(TAG, "error handling message, command is " + msg.arg1); |
| } |
| } |
| } |
| } |
| |
| // Handler for the messages |
| Handler commandHandler = new SDLCommandHandler(); |
| |
| // Send a message from the SDLMain thread |
| boolean sendCommand(int command, Object data) { |
| Message msg = commandHandler.obtainMessage(); |
| msg.arg1 = command; |
| msg.obj = data; |
| return commandHandler.sendMessage(msg); |
| } |
| |
| // C functions we call |
| public static native void nativeInit(); |
| public static native void nativeLowMemory(); |
| public static native void nativeQuit(); |
| public static native void nativePause(); |
| public static native void nativeResume(); |
| public static native void onNativeResize(int x, int y, int format); |
| public static native void onNativeKeyDown(int keycode); |
| public static native void onNativeKeyUp(int keycode); |
| public static native void onNativeKeyboardFocusLost(); |
| public static native void onNativeTouch(int touchDevId, int pointerFingerId, |
| int action, float x, |
| float y, float p); |
| public static native void onNativeAccel(float x, float y, float z); |
| |
| // Java functions called from C |
| |
| public static boolean createGLContext(int majorVersion, int minorVersion, int[] attribs) { |
| return initEGL(majorVersion, minorVersion, attribs); |
| } |
| |
| public static void deleteGLContext() { |
| if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLContext != EGL10.EGL_NO_CONTEXT) { |
| EGL10 egl = (EGL10)EGLContext.getEGL(); |
| egl.eglMakeCurrent(SDLActivity.mEGLDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT); |
| egl.eglDestroyContext(SDLActivity.mEGLDisplay, SDLActivity.mEGLContext); |
| SDLActivity.mEGLContext = EGL10.EGL_NO_CONTEXT; |
| |
| if (SDLActivity.mEGLSurface != EGL10.EGL_NO_SURFACE) { |
| egl.eglDestroySurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface); |
| SDLActivity.mEGLSurface = EGL10.EGL_NO_SURFACE; |
| } |
| } |
| } |
| |
| public static void flipBuffers() { |
| flipEGL(); |
| } |
| |
| public static boolean setActivityTitle(String title) { |
| // Called from SDLMain() thread and can't directly affect the view |
| return mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title); |
| } |
| |
| public static boolean sendMessage(int command, int param) { |
| return mSingleton.sendCommand(command, Integer.valueOf(param)); |
| } |
| |
| public static Context getContext() { |
| return mSingleton; |
| } |
| |
| static class ShowTextInputTask implements Runnable { |
| /* |
| * This is used to regulate the pan&scan method to have some offset from |
| * the bottom edge of the input region and the top edge of an input |
| * method (soft keyboard) |
| */ |
| static final int HEIGHT_PADDING = 15; |
| |
| public int x, y, w, h; |
| |
| public ShowTextInputTask(int x, int y, int w, int h) { |
| this.x = x; |
| this.y = y; |
| this.w = w; |
| this.h = h; |
| } |
| |
| @Override |
| public void run() { |
| AbsoluteLayout.LayoutParams params = new AbsoluteLayout.LayoutParams( |
| w, h + HEIGHT_PADDING, x, y); |
| |
| if (mTextEdit == null) { |
| mTextEdit = new DummyEdit(getContext()); |
| |
| mLayout.addView(mTextEdit, params); |
| } else { |
| mTextEdit.setLayoutParams(params); |
| } |
| |
| mTextEdit.setVisibility(View.VISIBLE); |
| mTextEdit.requestFocus(); |
| |
| InputMethodManager imm = (InputMethodManager) getContext().getSystemService(Context.INPUT_METHOD_SERVICE); |
| imm.showSoftInput(mTextEdit, 0); |
| } |
| } |
| |
| public static boolean showTextInput(int x, int y, int w, int h) { |
| // Transfer the task to the main thread as a Runnable |
| return mSingleton.commandHandler.post(new ShowTextInputTask(x, y, w, h)); |
| } |
| |
| |
| // EGL functions |
| public static boolean initEGL(int majorVersion, int minorVersion, int[] attribs) { |
| try { |
| EGL10 egl = (EGL10)EGLContext.getEGL(); |
| |
| if (SDLActivity.mEGLDisplay == null) { |
| SDLActivity.mEGLDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); |
| int[] version = new int[2]; |
| egl.eglInitialize(SDLActivity.mEGLDisplay, version); |
| } |
| |
| if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) { |
| // No current GL context exists, we will create a new one. |
| Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion); |
| EGLConfig[] configs = new EGLConfig[128]; |
| int[] num_config = new int[1]; |
| if (!egl.eglChooseConfig(SDLActivity.mEGLDisplay, attribs, configs, 1, num_config) || num_config[0] == 0) { |
| Log.e("SDL", "No EGL config available"); |
| return false; |
| } |
| EGLConfig config = null; |
| int bestdiff = -1, bitdiff; |
| int[] value = new int[1]; |
| |
| // eglChooseConfig returns a number of configurations that match or exceed the requested attribs. |
| // From those, we select the one that matches our requirements more closely |
| Log.v("SDL", "Got " + num_config[0] + " valid modes from egl"); |
| for(int i = 0; i < num_config[0]; i++) { |
| bitdiff = 0; |
| // Go through some of the attributes and compute the bit difference between what we want and what we get. |
| for (int j = 0; ; j += 2) { |
| if (attribs[j] == EGL10.EGL_NONE) |
| break; |
| |
| if (attribs[j+1] != EGL10.EGL_DONT_CARE && (attribs[j] == EGL10.EGL_RED_SIZE || |
| attribs[j] == EGL10.EGL_GREEN_SIZE || |
| attribs[j] == EGL10.EGL_BLUE_SIZE || |
| attribs[j] == EGL10.EGL_ALPHA_SIZE || |
| attribs[j] == EGL10.EGL_DEPTH_SIZE || |
| attribs[j] == EGL10.EGL_STENCIL_SIZE)) { |
| egl.eglGetConfigAttrib(SDLActivity.mEGLDisplay, configs[i], attribs[j], value); |
| bitdiff += value[0] - attribs[j + 1]; // value is always >= attrib |
| } |
| } |
| |
| if (bitdiff < bestdiff || bestdiff == -1) { |
| config = configs[i]; |
| bestdiff = bitdiff; |
| } |
| |
| if (bitdiff == 0) break; // we found an exact match! |
| } |
| |
| Log.d("SDL", "Selected mode with a total bit difference of " + bestdiff); |
| |
| SDLActivity.mEGLConfig = config; |
| SDLActivity.mGLMajor = majorVersion; |
| SDLActivity.mGLMinor = minorVersion; |
| } |
| |
| return SDLActivity.createEGLSurface(); |
| |
| } catch(Exception e) { |
| Log.v("SDL", e + ""); |
| for (StackTraceElement s : e.getStackTrace()) { |
| Log.v("SDL", s.toString()); |
| } |
| return false; |
| } |
| } |
| |
| public static boolean createEGLContext() { |
| EGL10 egl = (EGL10)EGLContext.getEGL(); |
| int EGL_CONTEXT_CLIENT_VERSION=0x3098; |
| int contextAttrs[] = new int[] { EGL_CONTEXT_CLIENT_VERSION, SDLActivity.mGLMajor, EGL10.EGL_NONE }; |
| SDLActivity.mEGLContext = egl.eglCreateContext(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, EGL10.EGL_NO_CONTEXT, contextAttrs); |
| if (SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) { |
| Log.e("SDL", "Couldn't create context"); |
| return false; |
| } |
| return true; |
| } |
| |
| public static boolean createEGLSurface() { |
| if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLConfig != null) { |
| EGL10 egl = (EGL10)EGLContext.getEGL(); |
| if (SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) createEGLContext(); |
| |
| if (SDLActivity.mEGLSurface == EGL10.EGL_NO_SURFACE) { |
| Log.v("SDL", "Creating new EGL Surface"); |
| SDLActivity.mEGLSurface = egl.eglCreateWindowSurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, SDLActivity.mSurface, null); |
| if (SDLActivity.mEGLSurface == EGL10.EGL_NO_SURFACE) { |
| Log.e("SDL", "Couldn't create surface"); |
| return false; |
| } |
| } |
| else Log.v("SDL", "EGL Surface remains valid"); |
| |
| if (egl.eglGetCurrentContext() != SDLActivity.mEGLContext) { |
| if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface, SDLActivity.mEGLSurface, SDLActivity.mEGLContext)) { |
| Log.e("SDL", "Old EGL Context doesnt work, trying with a new one"); |
| // TODO: Notify the user via a message that the old context could not be restored, and that textures need to be manually restored. |
| createEGLContext(); |
| if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface, SDLActivity.mEGLSurface, SDLActivity.mEGLContext)) { |
| Log.e("SDL", "Failed making EGL Context current"); |
| return false; |
| } |
| } |
| else Log.v("SDL", "EGL Context made current"); |
| } |
| else Log.v("SDL", "EGL Context remains current"); |
| |
| return true; |
| } else { |
| Log.e("SDL", "Surface creation failed, display = " + SDLActivity.mEGLDisplay + ", config = " + SDLActivity.mEGLConfig); |
| return false; |
| } |
| } |
| |
| // EGL buffer flip |
| public static void flipEGL() { |
| try { |
| EGL10 egl = (EGL10)EGLContext.getEGL(); |
| |
| egl.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null); |
| |
| // drawing here |
| |
| egl.eglWaitGL(); |
| |
| egl.eglSwapBuffers(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface); |
| |
| |
| } catch(Exception e) { |
| Log.v("SDL", "flipEGL(): " + e); |
| for (StackTraceElement s : e.getStackTrace()) { |
| Log.v("SDL", s.toString()); |
| } |
| } |
| } |
| |
| // Audio |
| public static int audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) { |
| int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO; |
| int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT; |
| int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1); |
| |
| Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + (sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer"); |
| |
| // Let the user pick a larger buffer if they really want -- but ye |
| // gods they probably shouldn't, the minimums are horrifyingly high |
| // latency already |
| desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize); |
| |
| if (mAudioTrack == null) { |
| mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, |
| channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM); |
| |
| // Instantiating AudioTrack can "succeed" without an exception and the track may still be invalid |
| // Ref: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java |
| // Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState() |
| |
| if (mAudioTrack.getState() != AudioTrack.STATE_INITIALIZED) { |
| Log.e("SDL", "Failed during initialization of Audio Track"); |
| mAudioTrack = null; |
| return -1; |
| } |
| |
| mAudioTrack.play(); |
| } |
| |
| Log.v("SDL", "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + (mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer"); |
| |
| return 0; |
| } |
| |
| public static void audioWriteShortBuffer(short[] buffer) { |
| for (int i = 0; i < buffer.length; ) { |
| int result = mAudioTrack.write(buffer, i, buffer.length - i); |
| if (result > 0) { |
| i += result; |
| } else if (result == 0) { |
| try { |
| Thread.sleep(1); |
| } catch(InterruptedException e) { |
| // Nom nom |
| } |
| } else { |
| Log.w("SDL", "SDL audio: error return from write(short)"); |
| return; |
| } |
| } |
| } |
| |
| public static void audioWriteByteBuffer(byte[] buffer) { |
| for (int i = 0; i < buffer.length; ) { |
| int result = mAudioTrack.write(buffer, i, buffer.length - i); |
| if (result > 0) { |
| i += result; |
| } else if (result == 0) { |
| try { |
| Thread.sleep(1); |
| } catch(InterruptedException e) { |
| // Nom nom |
| } |
| } else { |
| Log.w("SDL", "SDL audio: error return from write(byte)"); |
| return; |
| } |
| } |
| } |
| |
| public static void audioQuit() { |
| if (mAudioTrack != null) { |
| mAudioTrack.stop(); |
| mAudioTrack = null; |
| } |
| } |
| } |
| |
| /** |
| Simple nativeInit() runnable |
| */ |
| class SDLMain implements Runnable { |
| @Override |
| public void run() { |
| // Runs SDL_main() |
| SDLActivity.nativeInit(); |
| |
| //Log.v("SDL", "SDL thread terminated"); |
| } |
| } |
| |
| |
| /** |
| SDLSurface. This is what we draw on, so we need to know when it's created |
| in order to do anything useful. |
| |
| Because of this, that's where we set up the SDL thread |
| */ |
| class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, |
| View.OnKeyListener, View.OnTouchListener, SensorEventListener { |
| |
| // Sensors |
| protected static SensorManager mSensorManager; |
| |
| // Keep track of the surface size to normalize touch events |
| protected static float mWidth, mHeight; |
| |
| // Startup |
| public SDLSurface(Context context) { |
| super(context); |
| getHolder().addCallback(this); |
| |
| setFocusable(true); |
| setFocusableInTouchMode(true); |
| requestFocus(); |
| setOnKeyListener(this); |
| setOnTouchListener(this); |
| |
| mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE); |
| |
| // Some arbitrary defaults to avoid a potential division by zero |
| mWidth = 1.0f; |
| mHeight = 1.0f; |
| } |
| |
| // Called when we have a valid drawing surface |
| @Override |
| public void surfaceCreated(SurfaceHolder holder) { |
| Log.v("SDL", "surfaceCreated()"); |
| holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); |
| // Set mIsSurfaceReady to 'true' *before* any call to handleResume |
| SDLActivity.mIsSurfaceReady = true; |
| } |
| |
| // Called when we lose the surface |
| @Override |
| public void surfaceDestroyed(SurfaceHolder holder) { |
| Log.v("SDL", "surfaceDestroyed()"); |
| // Call this *before* setting mIsSurfaceReady to 'false' |
| SDLActivity.handlePause(); |
| SDLActivity.mIsSurfaceReady = false; |
| |
| /* We have to clear the current context and destroy the egl surface here |
| * Otherwise there's BAD_NATIVE_WINDOW errors coming from eglCreateWindowSurface on resume |
| * Ref: http://stackoverflow.com/questions/8762589/eglcreatewindowsurface-on-ics-and-switching-from-2d-to-3d |
| */ |
| |
| EGL10 egl = (EGL10)EGLContext.getEGL(); |
| egl.eglMakeCurrent(SDLActivity.mEGLDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT); |
| egl.eglDestroySurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface); |
| SDLActivity.mEGLSurface = EGL10.EGL_NO_SURFACE; |
| } |
| |
| // Called when the surface is resized |
| @Override |
| public void surfaceChanged(SurfaceHolder holder, |
| int format, int width, int height) { |
| Log.v("SDL", "surfaceChanged()"); |
| |
| int sdlFormat = 0x15151002; // SDL_PIXELFORMAT_RGB565 by default |
| switch (format) { |
| case PixelFormat.A_8: |
| Log.v("SDL", "pixel format A_8"); |
| break; |
| case PixelFormat.LA_88: |
| Log.v("SDL", "pixel format LA_88"); |
| break; |
| case PixelFormat.L_8: |
| Log.v("SDL", "pixel format L_8"); |
| break; |
| case PixelFormat.RGBA_4444: |
| Log.v("SDL", "pixel format RGBA_4444"); |
| sdlFormat = 0x15421002; // SDL_PIXELFORMAT_RGBA4444 |
| break; |
| case PixelFormat.RGBA_5551: |
| Log.v("SDL", "pixel format RGBA_5551"); |
| sdlFormat = 0x15441002; // SDL_PIXELFORMAT_RGBA5551 |
| break; |
| case PixelFormat.RGBA_8888: |
| Log.v("SDL", "pixel format RGBA_8888"); |
| sdlFormat = 0x16462004; // SDL_PIXELFORMAT_RGBA8888 |
| break; |
| case PixelFormat.RGBX_8888: |
| Log.v("SDL", "pixel format RGBX_8888"); |
| sdlFormat = 0x16261804; // SDL_PIXELFORMAT_RGBX8888 |
| break; |
| case PixelFormat.RGB_332: |
| Log.v("SDL", "pixel format RGB_332"); |
| sdlFormat = 0x14110801; // SDL_PIXELFORMAT_RGB332 |
| break; |
| case PixelFormat.RGB_565: |
| Log.v("SDL", "pixel format RGB_565"); |
| sdlFormat = 0x15151002; // SDL_PIXELFORMAT_RGB565 |
| break; |
| case PixelFormat.RGB_888: |
| Log.v("SDL", "pixel format RGB_888"); |
| // Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead? |
| sdlFormat = 0x16161804; // SDL_PIXELFORMAT_RGB888 |
| break; |
| default: |
| Log.v("SDL", "pixel format unknown " + format); |
| break; |
| } |
| |
| mWidth = width; |
| mHeight = height; |
| SDLActivity.onNativeResize(width, height, sdlFormat); |
| Log.v("SDL", "Window size:" + width + "x"+height); |
| |
| // Set mIsSurfaceReady to 'true' *before* making a call to handleResume |
| SDLActivity.mIsSurfaceReady = true; |
| |
| if (SDLActivity.mSDLThread == null) { |
| // This is the entry point to the C app. |
| // Start up the C app thread and enable sensor input for the first time |
| |
| SDLActivity.mSDLThread = new Thread(new SDLMain(), "SDLThread"); |
| enableSensor(Sensor.TYPE_ACCELEROMETER, true); |
| SDLActivity.mSDLThread.start(); |
| } else { |
| // The app already exists, we resume via handleResume |
| // Multiple sequential calls to surfaceChanged are handled internally by handleResume |
| |
| SDLActivity.handleResume(); |
| } |
| } |
| |
| // unused |
| @Override |
| public void onDraw(Canvas canvas) {} |
| |
| |
| // Key events |
| @Override |
| public boolean onKey(View v, int keyCode, KeyEvent event) { |
| |
| if (event.getAction() == KeyEvent.ACTION_DOWN) { |
| //Log.v("SDL", "key down: " + keyCode); |
| SDLActivity.onNativeKeyDown(keyCode); |
| return true; |
| } |
| else if (event.getAction() == KeyEvent.ACTION_UP) { |
| //Log.v("SDL", "key up: " + keyCode); |
| SDLActivity.onNativeKeyUp(keyCode); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| // Touch events |
| @Override |
| public boolean onTouch(View v, MotionEvent event) { |
| final int touchDevId = event.getDeviceId(); |
| final int pointerCount = event.getPointerCount(); |
| // touchId, pointerId, action, x, y, pressure |
| int actionPointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT; /* API 8: event.getActionIndex(); */ |
| int pointerFingerId = event.getPointerId(actionPointerIndex); |
| int action = (event.getAction() & MotionEvent.ACTION_MASK); /* API 8: event.getActionMasked(); */ |
| |
| float x = event.getX(actionPointerIndex) / mWidth; |
| float y = event.getY(actionPointerIndex) / mHeight; |
| float p = event.getPressure(actionPointerIndex); |
| |
| if (action == MotionEvent.ACTION_MOVE && pointerCount > 1) { |
| // TODO send motion to every pointer if its position has |
| // changed since prev event. |
| for (int i = 0; i < pointerCount; i++) { |
| pointerFingerId = event.getPointerId(i); |
| x = event.getX(i) / mWidth; |
| y = event.getY(i) / mHeight; |
| p = event.getPressure(i); |
| SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p); |
| } |
| } else { |
| SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p); |
| } |
| return true; |
| } |
| |
| // Sensor events |
| public void enableSensor(int sensortype, boolean enabled) { |
| // TODO: This uses getDefaultSensor - what if we have >1 accels? |
| if (enabled) { |
| mSensorManager.registerListener(this, |
| mSensorManager.getDefaultSensor(sensortype), |
| SensorManager.SENSOR_DELAY_GAME, null); |
| } else { |
| mSensorManager.unregisterListener(this, |
| mSensorManager.getDefaultSensor(sensortype)); |
| } |
| } |
| |
| @Override |
| public void onAccuracyChanged(Sensor sensor, int accuracy) { |
| // TODO |
| } |
| |
| @Override |
| public void onSensorChanged(SensorEvent event) { |
| if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) { |
| SDLActivity.onNativeAccel(event.values[0] / SensorManager.GRAVITY_EARTH, |
| event.values[1] / SensorManager.GRAVITY_EARTH, |
| event.values[2] / SensorManager.GRAVITY_EARTH); |
| } |
| } |
| |
| } |
| |
| /* This is a fake invisible editor view that receives the input and defines the |
| * pan&scan region |
| */ |
| class DummyEdit extends View implements View.OnKeyListener { |
| InputConnection ic; |
| |
| public DummyEdit(Context context) { |
| super(context); |
| setFocusableInTouchMode(true); |
| setFocusable(true); |
| setOnKeyListener(this); |
| } |
| |
| @Override |
| public boolean onCheckIsTextEditor() { |
| return true; |
| } |
| |
| @Override |
| public boolean onKey(View v, int keyCode, KeyEvent event) { |
| |
| // This handles the hardware keyboard input |
| if (event.isPrintingKey()) { |
| if (event.getAction() == KeyEvent.ACTION_DOWN) { |
| ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1); |
| } |
| return true; |
| } |
| |
| if (event.getAction() == KeyEvent.ACTION_DOWN) { |
| SDLActivity.onNativeKeyDown(keyCode); |
| return true; |
| } else if (event.getAction() == KeyEvent.ACTION_UP) { |
| SDLActivity.onNativeKeyUp(keyCode); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| // |
| @Override |
| public boolean onKeyPreIme (int keyCode, KeyEvent event) { |
| // As seen on StackOverflow: http://stackoverflow.com/questions/7634346/keyboard-hide-event |
| // FIXME: Discussion at http://bugzilla.libsdl.org/show_bug.cgi?id=1639 |
| // FIXME: This is not a 100% effective solution to the problem of detecting if the keyboard is showing or not |
| // FIXME: A more effective solution would be to change our Layout from AbsoluteLayout to Relative or Linear |
| // FIXME: And determine the keyboard presence doing this: http://stackoverflow.com/questions/2150078/how-to-check-visibility-of-software-keyboard-in-android |
| // FIXME: An even more effective way would be if Android provided this out of the box, but where would the fun be in that :) |
| if (event.getAction()==KeyEvent.ACTION_UP && keyCode == KeyEvent.KEYCODE_BACK) { |
| if (SDLActivity.mTextEdit != null && SDLActivity.mTextEdit.getVisibility() == View.VISIBLE) { |
| SDLActivity.onNativeKeyboardFocusLost(); |
| } |
| } |
| return super.onKeyPreIme(keyCode, event); |
| } |
| |
| @Override |
| public InputConnection onCreateInputConnection(EditorInfo outAttrs) { |
| ic = new SDLInputConnection(this, true); |
| |
| outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI |
| | 33554432 /* API 11: EditorInfo.IME_FLAG_NO_FULLSCREEN */; |
| |
| return ic; |
| } |
| } |
| |
| class SDLInputConnection extends BaseInputConnection { |
| |
| public SDLInputConnection(View targetView, boolean fullEditor) { |
| super(targetView, fullEditor); |
| |
| } |
| |
| @Override |
| public boolean sendKeyEvent(KeyEvent event) { |
| |
| /* |
| * This handles the keycodes from soft keyboard (and IME-translated |
| * input from hardkeyboard) |
| */ |
| int keyCode = event.getKeyCode(); |
| if (event.getAction() == KeyEvent.ACTION_DOWN) { |
| if (event.isPrintingKey()) { |
| commitText(String.valueOf((char) event.getUnicodeChar()), 1); |
| } |
| SDLActivity.onNativeKeyDown(keyCode); |
| return true; |
| } else if (event.getAction() == KeyEvent.ACTION_UP) { |
| |
| SDLActivity.onNativeKeyUp(keyCode); |
| return true; |
| } |
| return super.sendKeyEvent(event); |
| } |
| |
| @Override |
| public boolean commitText(CharSequence text, int newCursorPosition) { |
| |
| nativeCommitText(text.toString(), newCursorPosition); |
| |
| return super.commitText(text, newCursorPosition); |
| } |
| |
| @Override |
| public boolean setComposingText(CharSequence text, int newCursorPosition) { |
| |
| nativeSetComposingText(text.toString(), newCursorPosition); |
| |
| return super.setComposingText(text, newCursorPosition); |
| } |
| |
| public native void nativeCommitText(String text, int newCursorPosition); |
| |
| public native void nativeSetComposingText(String text, int newCursorPosition); |
| |
| } |
| |