| #include "SDL.h" |
| #include <stdio.h> |
| |
| int main(int argc, char *argv[]) { |
| SDL_Window *window = NULL; |
| SDL_Surface *screenSurface = NULL; |
| if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
| fprintf(stderr, "could not initialize sdl2: %s\n", SDL_GetError()); |
| return 1; |
| } |
| window = SDL_CreateWindow( |
| "hello_sdl2", |
| SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, |
| 640, 480, |
| SDL_WINDOW_SHOWN |
| ); |
| if (window == NULL) { |
| fprintf(stderr, "could not create window: %s\n", SDL_GetError()); |
| return 1; |
| } |
| screenSurface = SDL_GetWindowSurface(window); |
| SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xff, 0xff, 0xff)); |
| SDL_UpdateWindowSurface(window); |
| SDL_Delay(100); |
| SDL_DestroyWindow(window); |
| SDL_Quit(); |
| return 0; |
| } |