| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #if SDL_VIDEO_DRIVER_WINRT |
| |
| /* |
| * Windows includes: |
| */ |
| #include <Windows.h> |
| using namespace Windows::UI::Core; |
| using Windows::UI::Core::CoreCursor; |
| |
| /* |
| * SDL includes: |
| */ |
| extern "C" { |
| #include "SDL_assert.h" |
| #include "../../events/SDL_mouse_c.h" |
| #include "../../events/SDL_touch_c.h" |
| #include "../SDL_sysvideo.h" |
| #include "SDL_events.h" |
| #include "SDL_log.h" |
| } |
| |
| #include "../../core/winrt/SDL_winrtapp_direct3d.h" |
| #include "SDL_winrtvideo_cpp.h" |
| #include "SDL_winrtmouse_c.h" |
| |
| |
| extern "C" SDL_bool WINRT_UsingRelativeMouseMode = SDL_FALSE; |
| |
| |
| static SDL_Cursor * |
| WINRT_CreateSystemCursor(SDL_SystemCursor id) |
| { |
| SDL_Cursor *cursor; |
| CoreCursorType cursorType = CoreCursorType::Arrow; |
| |
| switch(id) |
| { |
| default: |
| SDL_assert(0); |
| return NULL; |
| case SDL_SYSTEM_CURSOR_ARROW: cursorType = CoreCursorType::Arrow; break; |
| case SDL_SYSTEM_CURSOR_IBEAM: cursorType = CoreCursorType::IBeam; break; |
| case SDL_SYSTEM_CURSOR_WAIT: cursorType = CoreCursorType::Wait; break; |
| case SDL_SYSTEM_CURSOR_CROSSHAIR: cursorType = CoreCursorType::Cross; break; |
| case SDL_SYSTEM_CURSOR_WAITARROW: cursorType = CoreCursorType::Wait; break; |
| case SDL_SYSTEM_CURSOR_SIZENWSE: cursorType = CoreCursorType::SizeNorthwestSoutheast; break; |
| case SDL_SYSTEM_CURSOR_SIZENESW: cursorType = CoreCursorType::SizeNortheastSouthwest; break; |
| case SDL_SYSTEM_CURSOR_SIZEWE: cursorType = CoreCursorType::SizeWestEast; break; |
| case SDL_SYSTEM_CURSOR_SIZENS: cursorType = CoreCursorType::SizeNorthSouth; break; |
| case SDL_SYSTEM_CURSOR_SIZEALL: cursorType = CoreCursorType::SizeAll; break; |
| case SDL_SYSTEM_CURSOR_NO: cursorType = CoreCursorType::UniversalNo; break; |
| case SDL_SYSTEM_CURSOR_HAND: cursorType = CoreCursorType::Hand; break; |
| } |
| |
| cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor)); |
| if (cursor) { |
| /* Create a pointer to a COM reference to a cursor. The extra |
| pointer is used (on top of the COM reference) to allow the cursor |
| to be referenced by the SDL_cursor's driverdata field, which is |
| a void pointer. |
| */ |
| CoreCursor ^* theCursor = new CoreCursor^(nullptr); |
| *theCursor = ref new CoreCursor(cursorType, 0); |
| cursor->driverdata = (void *) theCursor; |
| } else { |
| SDL_OutOfMemory(); |
| } |
| |
| return cursor; |
| } |
| |
| static SDL_Cursor * |
| WINRT_CreateDefaultCursor() |
| { |
| return WINRT_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW); |
| } |
| |
| static void |
| WINRT_FreeCursor(SDL_Cursor * cursor) |
| { |
| if (cursor->driverdata) { |
| CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata; |
| *theCursor = nullptr; // Release the COM reference to the CoreCursor |
| delete theCursor; // Delete the pointer to the COM reference |
| } |
| SDL_free(cursor); |
| } |
| |
| static int |
| WINRT_ShowCursor(SDL_Cursor * cursor) |
| { |
| // TODO, WinRT, XAML: make WINRT_ShowCursor work when XAML support is enabled. |
| if ( ! CoreWindow::GetForCurrentThread()) { |
| return 0; |
| } |
| |
| if (cursor) { |
| CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata; |
| CoreWindow::GetForCurrentThread()->PointerCursor = *theCursor; |
| } else { |
| CoreWindow::GetForCurrentThread()->PointerCursor = nullptr; |
| } |
| return 0; |
| } |
| |
| static int |
| WINRT_SetRelativeMouseMode(SDL_bool enabled) |
| { |
| WINRT_UsingRelativeMouseMode = enabled; |
| return 0; |
| } |
| |
| void |
| WINRT_InitMouse(_THIS) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| /* DLudwig, Dec 3, 2012: WinRT does not currently provide APIs for |
| the following features, AFAIK: |
| - custom cursors (multiple system cursors are, however, available) |
| - programmatically moveable cursors |
| */ |
| |
| #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP |
| //mouse->CreateCursor = WINRT_CreateCursor; |
| mouse->CreateSystemCursor = WINRT_CreateSystemCursor; |
| mouse->ShowCursor = WINRT_ShowCursor; |
| mouse->FreeCursor = WINRT_FreeCursor; |
| //mouse->WarpMouse = WINRT_WarpMouse; |
| mouse->SetRelativeMouseMode = WINRT_SetRelativeMouseMode; |
| |
| SDL_SetDefaultCursor(WINRT_CreateDefaultCursor()); |
| #endif |
| } |
| |
| void |
| WINRT_QuitMouse(_THIS) |
| { |
| } |
| |
| #endif /* SDL_VIDEO_DRIVER_WINRT */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |