| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| /* TODO, WinRT: include copyright info in SDL_winrtpaths.cpp |
| TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all |
| */ |
| |
| #ifdef __WINRT__ |
| |
| extern "C" { |
| #include "SDL_filesystem.h" |
| #include "SDL_error.h" |
| #include "SDL_stdinc.h" |
| #include "SDL_system.h" |
| #include "../../core/windows/SDL_windows.h" |
| } |
| |
| #include <string> |
| #include <unordered_map> |
| |
| using namespace std; |
| using namespace Windows::Storage; |
| |
| extern "C" const wchar_t * |
| SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType) |
| { |
| switch (pathType) { |
| case SDL_WINRT_PATH_INSTALLED_LOCATION: |
| { |
| static wstring path; |
| if (path.empty()) { |
| path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data(); |
| } |
| return path.c_str(); |
| } |
| |
| case SDL_WINRT_PATH_LOCAL_FOLDER: |
| { |
| static wstring path; |
| if (path.empty()) { |
| path = ApplicationData::Current->LocalFolder->Path->Data(); |
| } |
| return path.c_str(); |
| } |
| |
| #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP |
| case SDL_WINRT_PATH_ROAMING_FOLDER: |
| { |
| static wstring path; |
| if (path.empty()) { |
| path = ApplicationData::Current->RoamingFolder->Path->Data(); |
| } |
| return path.c_str(); |
| } |
| |
| case SDL_WINRT_PATH_TEMP_FOLDER: |
| { |
| static wstring path; |
| if (path.empty()) { |
| path = ApplicationData::Current->TemporaryFolder->Path->Data(); |
| } |
| return path.c_str(); |
| } |
| #endif |
| |
| default: |
| break; |
| } |
| |
| SDL_Unsupported(); |
| return NULL; |
| } |
| |
| extern "C" const char * |
| SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType) |
| { |
| typedef unordered_map<SDL_WinRT_Path, string> UTF8PathMap; |
| static UTF8PathMap utf8Paths; |
| |
| UTF8PathMap::iterator searchResult = utf8Paths.find(pathType); |
| if (searchResult != utf8Paths.end()) { |
| return searchResult->second.c_str(); |
| } |
| |
| const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType); |
| if (!ucs2Path) { |
| return NULL; |
| } |
| |
| char * utf8Path = WIN_StringToUTF8(ucs2Path); |
| utf8Paths[pathType] = utf8Path; |
| SDL_free(utf8Path); |
| return utf8Paths[pathType].c_str(); |
| } |
| |
| extern "C" char * |
| SDL_GetBasePath(void) |
| { |
| const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION); |
| size_t destPathLen; |
| char * destPath = NULL; |
| |
| if (!srcPath) { |
| SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError()); |
| return NULL; |
| } |
| |
| destPathLen = SDL_strlen(srcPath) + 2; |
| destPath = (char *) SDL_malloc(destPathLen); |
| if (!destPath) { |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| |
| SDL_snprintf(destPath, destPathLen, "%s\\", srcPath); |
| return destPath; |
| } |
| |
| extern "C" char * |
| SDL_GetPrefPath(const char *org, const char *app) |
| { |
| /* WinRT note: The 'SHGetFolderPath' API that is used in Windows 7 and |
| * earlier is not available on WinRT or Windows Phone. WinRT provides |
| * a similar API, but SHGetFolderPath can't be called, at least not |
| * without violating Microsoft's app-store requirements. |
| */ |
| |
| #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP |
| /* A 'Roaming' folder is not available in Windows Phone 8, however a 'Local' folder is. */ |
| const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_LOCAL_FOLDER); |
| #else |
| /* A 'Roaming' folder is available on Windows 8 and 8.1. Use that. */ |
| const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_ROAMING_FOLDER); |
| #endif |
| |
| size_t destPathLen; |
| char * destPath = NULL; |
| |
| if (!srcPath) { |
| SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError()); |
| return NULL; |
| } |
| |
| destPathLen = SDL_strlen(srcPath) + SDL_strlen(org) + SDL_strlen(app) + 4; |
| destPath = (char *) SDL_malloc(destPathLen); |
| if (!destPath) { |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| |
| SDL_snprintf(destPath, destPathLen, "%s\\%s\\%s\\", srcPath, org, app); |
| return destPath; |
| } |
| |
| #endif /* __WINRT__ */ |