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| Simple DirectMedia Layer CREDITS |
| Thanks to everyone who made this possible, including: |
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| * Cliff Matthews, for giving me a reason to start this project. :) |
| -- Executor rocks! *grin* |
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| * Scott Call, for making a home for SDL on the 'Net... Thanks! :) |
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| * Everybody at Loki Software, Inc. for their great contributions! |
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| * Mattias Engdegerd, for help with the Solaris port and lots of other help |
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| * Max Watson, Matt Slot, and Kyle for help with the MacOS Classic port |
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| * Stan Shebs, for the initial MacOS X port |
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| * Max Horn and Darrell Walisser for unflagging work on the MacOS X port |
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| * Patrick Trainor and Jim Boucher, for the QNX Neutrino port |
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| * Gabriele Greco, for the Amiga port |
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| * Carsten Griwodz for the AIX port |
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| * Peter Valchev for nagging me about the OpenBSD port until I got it right. :) |
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| * Kent B Mein, for a place to do the IRIX port |
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| * Ash, for a place to do the OSF/1 Alpha port |
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| * David Sowsy, for help with the BeOS port |
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| * Eugenia Loli, for endless work on porting SDL games to BeOS |
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| * Jon Taylor for the GGI front-end |
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| * Paulus Esterhazy, for the Visual C++ testing and libraries |
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| * Brenda Tantzen, for Metrowerks CodeWarrior on MacOS |
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| * Chris Nentwich, for the Hermes assembly blitters |
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| * Michael Vance and Jim Kutter for the X11 OpenGL support |
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| * Peter Wiklund, for the 1998 winning SDL logo, |
| and Arto Hamara, Steven Wong, and Kent Mein for other logo entries. |
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| * Stephane Peter, for the AAlib front-end and multi-threaded timer idea. |
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| And a big hand to everyone else who gave me appreciation, advice, |
| and suggestions, especially the good folks on the SDL mailing list. |
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| THANKS! :) |
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| -- Sam Lantinga <slouken@libsdl.org> |
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