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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* libvga based SDL video driver implementation.
*/
#include <err.h>
#include <osreldate.h>
#include <unistd.h>
#include <sys/stat.h>
#include <sys/fbio.h>
#include <sys/consio.h>
#include <sys/kbio.h>
#include <vgl.h>
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_vglvideo.h"
#include "SDL_vglevents_c.h"
#include "SDL_vglmouse_c.h"
/* Initialization/Query functions */
static int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int VGL_SetColors(_THIS, int firstcolor, int ncolors,
SDL_Color *colors);
static void VGL_VideoQuit(_THIS);
/* Hardware surface functions */
static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface);
static int VGL_LockHWSurface(_THIS, SDL_Surface *surface);
static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface);
static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface);
/* Misc function */
static VGLMode ** VGLListModes(int depth, int mem_model);
static void VGLWaitRetrace(void);
/* VGL driver bootstrap functions */
static int VGL_Available(void)
{
/*
* Check to see if we are root and stdin is a
* virtual console. Also try to ensure that
* modes other than 320x200 are available
*/
int console, hires_available, i;
VGLMode **modes;
console = STDIN_FILENO;
if ( console >= 0 ) {
struct stat sb;
struct vt_mode dummy;
if ( (fstat(console, &sb) < 0) ||
(ioctl(console, VT_GETMODE, &dummy) < 0) ) {
console = -1;
}
}
if (geteuid() != 0 && console == -1)
return 0;
modes = VGLListModes(8, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
hires_available = 0;
for (i = 0; modes[i] != NULL; i++) {
if ((modes[i]->ModeInfo.Xsize > 320) &&
(modes[i]->ModeInfo.Ysize > 200) &&
((modes[i]->ModeInfo.Type == VIDBUF8) ||
(modes[i]->ModeInfo.Type == VIDBUF16) ||
(modes[i]->ModeInfo.Type == VIDBUF32))) {
hires_available = 1;
break;
}
}
return hires_available;
}
static void VGL_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_VideoDevice *VGL_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
if ( device ) {
SDL_memset(device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateVideoData *)
SDL_malloc((sizeof *device->hidden));
}
if ( (device == NULL) || (device->hidden == NULL) ) {
SDL_OutOfMemory();
if ( device ) {
SDL_free(device);
}
return(0);
}
SDL_memset(device->hidden, 0, (sizeof *device->hidden));
/* Set the function pointers */
device->VideoInit = VGL_VideoInit;
device->ListModes = VGL_ListModes;
device->SetVideoMode = VGL_SetVideoMode;
device->SetColors = VGL_SetColors;
device->UpdateRects = NULL;
device->VideoQuit = VGL_VideoQuit;
device->AllocHWSurface = VGL_AllocHWSurface;
device->CheckHWBlit = NULL;
device->FillHWRect = NULL;
device->SetHWColorKey = NULL;
device->SetHWAlpha = NULL;
device->LockHWSurface = VGL_LockHWSurface;
device->UnlockHWSurface = VGL_UnlockHWSurface;
device->FlipHWSurface = VGL_FlipHWSurface;
device->FreeHWSurface = VGL_FreeHWSurface;
device->SetIcon = NULL;
device->SetCaption = NULL;
device->GetWMInfo = NULL;
device->FreeWMCursor = VGL_FreeWMCursor;
device->CreateWMCursor = VGL_CreateWMCursor;
device->ShowWMCursor = VGL_ShowWMCursor;
device->WarpWMCursor = VGL_WarpWMCursor;
device->InitOSKeymap = VGL_InitOSKeymap;
device->PumpEvents = VGL_PumpEvents;
device->free = VGL_DeleteDevice;
return device;
}
VideoBootStrap VGL_bootstrap = {
"vgl", "FreeBSD libVGL",
VGL_Available, VGL_CreateDevice
};
static int VGL_AddMode(_THIS, VGLMode *inmode)
{
SDL_Rect *mode;
int i, index;
int next_mode;
/* Check to see if we already have this mode */
if (inmode->Depth < 8) { /* Not supported */
return 0;
}
index = ((inmode->Depth + 7) / 8) - 1;
for (i=0; i<SDL_nummodes[index]; ++i) {
mode = SDL_modelist[index][i];
if ((mode->w == inmode->ModeInfo.Xsize) &&
(mode->h == inmode->ModeInfo.Ysize))
return 0;
}
/* Set up the new video mode rectangle */
mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
if (mode == NULL) {
SDL_OutOfMemory();
return -1;
}
mode->x = 0;
mode->y = 0;
mode->w = inmode->ModeInfo.Xsize;
mode->h = inmode->ModeInfo.Ysize;
/* Allocate the new list of modes, and fill in the new mode */
next_mode = SDL_nummodes[index];
SDL_modelist[index] = (SDL_Rect **)
SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
if (SDL_modelist[index] == NULL) {
SDL_OutOfMemory();
SDL_nummodes[index] = 0;
SDL_free(mode);
return -1;
}
SDL_modelist[index][next_mode] = mode;
SDL_modelist[index][next_mode+1] = NULL;
SDL_nummodes[index]++;
return 0;
}
static void VGL_UpdateVideoInfo(_THIS)
{
this->info.wm_available = 0;
this->info.hw_available = 1;
this->info.video_mem = 0;
if (VGLCurMode == NULL) {
return;
}
if (VGLCurMode->ModeInfo.PixelBytes > 0) {
this->info.video_mem = VGLCurMode->ModeInfo.PixelBytes *
VGLCurMode->ModeInfo.Xsize *
VGLCurMode->ModeInfo.Ysize;
}
}
int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
int i;
int total_modes;
VGLMode **modes;
/* Initialize all variables that we clean on shutdown */
for ( i=0; i<NUM_MODELISTS; ++i ) {
SDL_nummodes[i] = 0;
SDL_modelist[i] = NULL;
}
/* Enable mouse and keyboard support */
if (SDL_getenv("SDL_NO_RAWKBD") == NULL) {
if (VGLKeyboardInit(VGL_CODEKEYS) != 0) {
SDL_SetError("Unable to initialize keyboard");
return -1;
}
} else {
warnx("Requiest to put keyboard into a raw mode ignored");
}
if (VGL_initkeymaps(STDIN_FILENO) != 0) {
SDL_SetError("Unable to initialize keymap");
return -1;
}
if (VGL_initmouse(STDIN_FILENO) != 0) {
SDL_SetError("Unable to initialize mouse");
return -1;
}
/* Determine the current screen size */
if (VGLCurMode != NULL) {
this->info.current_w = VGLCurMode->ModeInfo.Xsize;
this->info.current_h = VGLCurMode->ModeInfo.Ysize;
}
/* Determine the screen depth */
if (VGLCurMode != NULL)
vformat->BitsPerPixel = VGLCurMode->Depth;
else
vformat->BitsPerPixel = 16; /* Good default */
/* Query for the list of available video modes */
total_modes = 0;
modes = VGLListModes(-1, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
for (i = 0; modes[i] != NULL; i++) {
if ((modes[i]->ModeInfo.Type == VIDBUF8) ||
(modes[i]->ModeInfo.Type == VIDBUF16) ||
(modes[i]->ModeInfo.Type == VIDBUF32)) {
VGL_AddMode(this, modes[i]);
total_modes++;
}
}
if (total_modes == 0) {
SDL_SetError("No linear video modes available");
return -1;
}
/* Fill in our hardware acceleration capabilities */
VGL_UpdateVideoInfo(this);
/* Create the hardware surface lock mutex */
hw_lock = SDL_CreateMutex();
if (hw_lock == NULL) {
SDL_SetError("Unable to create lock mutex");
VGL_VideoQuit(this);
return -1;
}
/* We're done! */
return 0;
}
SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
return SDL_modelist[((format->BitsPerPixel+7)/8)-1];
}
/* Various screen update functions available */
static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects);
SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags)
{
int mode_found;
int i;
VGLMode **modes;
modes = VGLListModes(bpp, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
mode_found = 0;
for (i = 0; modes[i] != NULL; i++) {
if ((modes[i]->ModeInfo.Xsize == width) &&
(modes[i]->ModeInfo.Ysize == height) &&
((modes[i]->ModeInfo.Type == VIDBUF8) ||
(modes[i]->ModeInfo.Type == VIDBUF16) ||
(modes[i]->ModeInfo.Type == VIDBUF32))) {
mode_found = 1;
break;
}
}
if (mode_found == 0) {
SDL_SetError("No matching video mode found");
return NULL;
}
/* Shutdown previous videomode (if any) */
if (VGLCurMode != NULL)
VGLEnd();
/* Try to set the requested linear video mode */
if (VGLInit(modes[i]->ModeId) != 0) {
SDL_SetError("Unable to switch to requested mode");
return NULL;
}
VGLCurMode = SDL_realloc(VGLCurMode, sizeof(VGLMode));
VGLCurMode->ModeInfo = *VGLDisplay;
VGLCurMode->Depth = modes[i]->Depth;
VGLCurMode->ModeId = modes[i]->ModeId;
VGLCurMode->Rmask = modes[i]->Rmask;
VGLCurMode->Gmask = modes[i]->Gmask;
VGLCurMode->Bmask = modes[i]->Bmask;
/* Workaround a bug in libvgl */
if (VGLCurMode->ModeInfo.PixelBytes == 0)
(VGLCurMode->ModeInfo.PixelBytes = 1);
current->w = VGLCurMode->ModeInfo.Xsize;
current->h = VGLCurMode->ModeInfo.Ysize;
current->pixels = VGLCurMode->ModeInfo.Bitmap;
current->pitch = VGLCurMode->ModeInfo.Xsize *
VGLCurMode->ModeInfo.PixelBytes;
current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);
/* Check if we are in a pseudo-color mode */
if (VGLCurMode->ModeInfo.Type == VIDBUF8)
current->flags |= SDL_HWPALETTE;
/* Check if we can do doublebuffering */
if (flags & SDL_DOUBLEBUF) {
if (VGLCurMode->ModeInfo.Xsize * 2 <=
VGLCurMode->ModeInfo.VYsize) {
current->flags |= SDL_DOUBLEBUF;
flip_page = 0;
flip_address[0] = (byte *)current->pixels;
flip_address[1] = (byte *)current->pixels +
current->h * current->pitch;
VGL_FlipHWSurface(this, current);
}
}
if (! SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask,
VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) {
return NULL;
}
/* Update hardware acceleration info */
VGL_UpdateVideoInfo(this);
/* Set the blit function */
this->UpdateRects = VGL_DirectUpdate;
/* We're done */
return current;
}
/* We don't actually allow hardware surfaces other than the main one */
static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface)
{
return -1;
}
static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
/* We need to wait for vertical retrace on page flipped displays */
static int VGL_LockHWSurface(_THIS, SDL_Surface *surface)
{
if (surface == SDL_VideoSurface) {
SDL_mutexP(hw_lock);
}
return 0;
}
static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
if (surface == SDL_VideoSurface) {
SDL_mutexV(hw_lock);
}
}
static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface)
{
// VGLWaitRetrace();
if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) {
SDL_SetError("VGLPanSreen() failed");
return -1;
}
flip_page = !flip_page;
surface->pixels = flip_address[flip_page];
return 0;
}
static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
{
return;
}
static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects)
{
return;
}
int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
int i;
for(i = 0; i < ncolors; i++) {
VGLSetPaletteIndex(firstcolor + i,
colors[i].r>>2,
colors[i].g>>2,
colors[i].b>>2);
}
return 1;
}
/* Note: If we are terminated, this could be called in the middle of
another SDL video routine -- notably UpdateRects.
*/
void VGL_VideoQuit(_THIS)
{
int i, j;
/* Return the keyboard to the normal state */
VGLKeyboardEnd();
/* Reset the console video mode if we actually initialised one */
if (VGLCurMode != NULL) {
VGLEnd();
SDL_free(VGLCurMode);
VGLCurMode = NULL;
}
/* Clear the lock mutex */
if (hw_lock != NULL) {
SDL_DestroyMutex(hw_lock);
hw_lock = NULL;
}
/* Free video mode lists */
for (i = 0; i < NUM_MODELISTS; i++) {
if (SDL_modelist[i] != NULL) {
for (j = 0; SDL_modelist[i][j] != NULL; ++j) {
SDL_free(SDL_modelist[i][j]);
}
SDL_free(SDL_modelist[i]);
SDL_modelist[i] = NULL;
}
}
if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {
/* Direct screen access, not a memory buffer */
this->screen->pixels = NULL;
}
}
#define VGL_RED_INDEX 0
#define VGL_GREEN_INDEX 1
#define VGL_BLUE_INDEX 2
static VGLMode **
VGLListModes(int depth, int mem_model)
{
static VGLMode **modes = NULL;
VGLBitmap *vminfop;
VGLMode **modesp, *modescp;
video_info_t minfo;
int adptype, i, modenum;
if (modes == NULL) {
modes = SDL_malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX);
bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX);
}
modesp = modes;
for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) {
minfo.vi_mode = modenum;
if (ioctl(0, CONS_MODEINFO, &minfo) || ioctl(0, CONS_CURRENT, &adptype))
continue;
if (minfo.vi_mode != modenum)
continue;
if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0)
continue;
if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0))
continue;
if ((depth > 1) && (minfo.vi_depth != depth))
continue;
/* reallocf can fail */
if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL)
return NULL;
modescp = *modesp;
vminfop = &(modescp->ModeInfo);
bzero(vminfop, sizeof(VGLBitmap));
vminfop->Type = NOBUF;
vminfop->PixelBytes = 1; /* Good default value */
switch (minfo.vi_mem_model) {
case V_INFO_MM_PLANAR:
/* we can handle EGA/VGA planar modes only */
if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4
|| (adptype != KD_EGA && adptype != KD_VGA)))
vminfop->Type = VIDBUF4;
break;
case V_INFO_MM_PACKED:
/* we can do only 256 color packed modes */
if (minfo.vi_depth == 8)
vminfop->Type = VIDBUF8;
break;
case V_INFO_MM_VGAX:
vminfop->Type = VIDBUF8X;
break;
#if defined(__FREEBSD__) && (defined(__DragonFly__) || __FreeBSD_version >= 500000)
case V_INFO_MM_DIRECT:
vminfop->PixelBytes = minfo.vi_pixel_size;
switch (vminfop->PixelBytes) {
case 2:
vminfop->Type = VIDBUF16;
break;
#if notyet
case 3:
vminfop->Type = VIDBUF24;
break;
#endif
case 4:
vminfop->Type = VIDBUF32;
break;
default:
break;
}
#endif
default:
break;
}
if (vminfop->Type == NOBUF)
continue;
switch (vminfop->Type) {
case VIDBUF16:
case VIDBUF32:
modescp->Rmask = ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) - 1) <<
minfo.vi_pixel_fields[VGL_RED_INDEX];
modescp->Gmask = ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) - 1) <<
minfo.vi_pixel_fields[VGL_GREEN_INDEX];
modescp->Bmask = ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) - 1) <<
minfo.vi_pixel_fields[VGL_BLUE_INDEX];
break;
default:
break;
}
vminfop->Xsize = minfo.vi_width;
vminfop->Ysize = minfo.vi_height;
modescp->Depth = minfo.vi_depth;
/* XXX */
if (minfo.vi_mode >= M_VESA_BASE)
modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE);
else
modescp->ModeId = _IO('S', minfo.vi_mode);
/* Sort list */
for (i = 0; modes + i < modesp ; i++) {
if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize >
vminfop->Xsize * modes[i]->ModeInfo.Ysize)
continue;
if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize ==
vminfop->Xsize * vminfop->Ysize) &&
(modes[i]->Depth >= modescp->Depth))
continue;
*modesp = modes[i];
modes[i] = modescp;
modescp = *modesp;
vminfop = &(modescp->ModeInfo);
}
modesp++;
}
if (*modesp != NULL) {
SDL_free(*modesp);
*modesp = NULL;
}
return modes;
}
static void
VGLWaitRetrace(void)
{
while (!(inb(0x3DA) & 8));
while (inb(0x3DA) & 8);
}