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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_dspvideo_h
#define _SDL_dspvideo_h
#if TARGET_API_MAC_OSX
# include <DrawSprocket/DrawSprocket.h> /* Drawsprocket.framework */
#else
#include <DrawSprocket.h>
#endif
#include "../maccommon/SDL_lowvideo.h"
/* DrawSprocket specific information */
struct DSpInfo {
DSpContextReference dsp_context;
CGrafPtr dsp_back_buffer;
int dsp_old_depth;
/* Flags for hw acceleration */
int dsp_vram_available;
int dsp_agp_available;
};
/* Old variable names */
#define dsp_context (this->hidden->dspinfo->dsp_context)
#define dsp_back_buffer (this->hidden->dspinfo->dsp_back_buffer)
#define dsp_old_depth (this->hidden->dspinfo->dsp_old_depth)
#define dsp_vram_available (this->hidden->dspinfo->dsp_vram_available)
#define dsp_agp_available (this->hidden->dspinfo->dsp_agp_available)
#endif /* _SDL_dspvideo_h */