blob: 9bdd3007ab2ddebdf964aee5c415a398c33aa62d [file] [log] [blame]
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* AGL implementation of SDL OpenGL support */
#include "SDL_config.h"
#if SDL_VIDEO_OPENGL
#include "SDL_opengl.h"
#if __MACOSX__
#include <AGL/agl.h> /* AGL.framework */
#else
#include <agl.h>
#endif
#endif /* SDL_VIDEO_OPENGL */
/* OpenGL functions */
extern int Mac_GL_Init(_THIS);
extern void Mac_GL_Quit(_THIS);
#if SDL_VIDEO_OPENGL
extern int Mac_GL_MakeCurrent(_THIS);
extern int Mac_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
extern void Mac_GL_SwapBuffers(_THIS);
extern int Mac_GL_LoadLibrary(_THIS, const char *location);
extern void Mac_GL_UnloadLibrary(_THIS);
extern void* Mac_GL_GetProcAddress(_THIS, const char *proc);
#endif