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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* System independent thread management routines for SDL */
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "SDL_thread_c.h"
#include "SDL_systhread.h"
#define ARRAY_CHUNKSIZE 32
/* The array of threads currently active in the application
(except the main thread)
The manipulation of an array here is safer than using a linked list.
*/
static int SDL_maxthreads = 0;
static int SDL_numthreads = 0;
static SDL_Thread **SDL_Threads = NULL;
static SDL_mutex *thread_lock = NULL;
int SDL_ThreadsInit(void)
{
int retval;
retval = 0;
thread_lock = SDL_CreateMutex();
if ( thread_lock == NULL ) {
retval = -1;
}
return(retval);
}
/* This should never be called...
If this is called by SDL_Quit(), we don't know whether or not we should
clean up threads here. If any threads are still running after this call,
they will no longer have access to any per-thread data.
*/
void SDL_ThreadsQuit(void)
{
SDL_mutex *mutex;
mutex = thread_lock;
thread_lock = NULL;
if ( mutex != NULL ) {
SDL_DestroyMutex(mutex);
}
}
/* Routines for manipulating the thread list */
static void SDL_AddThread(SDL_Thread *thread)
{
/* WARNING:
If the very first threads are created simultaneously, then
there could be a race condition causing memory corruption.
In practice, this isn't a problem because by definition there
is only one thread running the first time this is called.
*/
if ( !thread_lock ) {
if ( SDL_ThreadsInit() < 0 ) {
return;
}
}
SDL_mutexP(thread_lock);
/* Expand the list of threads, if necessary */
#ifdef DEBUG_THREADS
printf("Adding thread (%d already - %d max)\n",
SDL_numthreads, SDL_maxthreads);
#endif
if ( SDL_numthreads == SDL_maxthreads ) {
SDL_Thread **threads;
threads = (SDL_Thread **)SDL_realloc(SDL_Threads,
(SDL_maxthreads+ARRAY_CHUNKSIZE)*(sizeof *threads));
if ( threads == NULL ) {
SDL_OutOfMemory();
goto done;
}
SDL_maxthreads += ARRAY_CHUNKSIZE;
SDL_Threads = threads;
}
SDL_Threads[SDL_numthreads++] = thread;
done:
SDL_mutexV(thread_lock);
}
static void SDL_DelThread(SDL_Thread *thread)
{
int i;
if ( !thread_lock ) {
return;
}
SDL_mutexP(thread_lock);
for ( i=0; i<SDL_numthreads; ++i ) {
if ( thread == SDL_Threads[i] ) {
break;
}
}
if ( i < SDL_numthreads ) {
if ( --SDL_numthreads > 0 ) {
while ( i < SDL_numthreads ) {
SDL_Threads[i] = SDL_Threads[i+1];
++i;
}
} else {
SDL_maxthreads = 0;
SDL_free(SDL_Threads);
SDL_Threads = NULL;
}
#ifdef DEBUG_THREADS
printf("Deleting thread (%d left - %d max)\n",
SDL_numthreads, SDL_maxthreads);
#endif
}
SDL_mutexV(thread_lock);
#if 0 /* There could be memory corruption if another thread is starting */
if ( SDL_Threads == NULL ) {
SDL_ThreadsQuit();
}
#endif
}
/* The default (non-thread-safe) global error variable */
static SDL_error SDL_global_error;
/* Routine to get the thread-specific error variable */
SDL_error *SDL_GetErrBuf(void)
{
SDL_error *errbuf;
errbuf = &SDL_global_error;
if ( SDL_Threads ) {
int i;
Uint32 this_thread;
this_thread = SDL_ThreadID();
SDL_mutexP(thread_lock);
for ( i=0; i<SDL_numthreads; ++i ) {
if ( this_thread == SDL_Threads[i]->threadid ) {
errbuf = &SDL_Threads[i]->errbuf;
break;
}
}
SDL_mutexV(thread_lock);
}
return(errbuf);
}
/* Arguments and callback to setup and run the user thread function */
typedef struct {
int (SDLCALL *func)(void *);
void *data;
SDL_Thread *info;
SDL_sem *wait;
} thread_args;
void SDL_RunThread(void *data)
{
thread_args *args;
int (SDLCALL *userfunc)(void *);
void *userdata;
int *statusloc;
/* Perform any system-dependent setup
- this function cannot fail, and cannot use SDL_SetError()
*/
SDL_SYS_SetupThread();
/* Get the thread id */
args = (thread_args *)data;
args->info->threadid = SDL_ThreadID();
/* Figure out what function to run */
userfunc = args->func;
userdata = args->data;
statusloc = &args->info->status;
/* Wake up the parent thread */
SDL_SemPost(args->wait);
/* Run the function */
*statusloc = userfunc(userdata);
}
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
#undef SDL_CreateThread
DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
#else
DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data)
#endif
{
SDL_Thread *thread;
thread_args *args;
int ret;
/* Allocate memory for the thread info structure */
thread = (SDL_Thread *)SDL_malloc(sizeof(*thread));
if ( thread == NULL ) {
SDL_OutOfMemory();
return(NULL);
}
SDL_memset(thread, 0, (sizeof *thread));
thread->status = -1;
/* Set up the arguments for the thread */
args = (thread_args *)SDL_malloc(sizeof(*args));
if ( args == NULL ) {
SDL_OutOfMemory();
SDL_free(thread);
return(NULL);
}
args->func = fn;
args->data = data;
args->info = thread;
args->wait = SDL_CreateSemaphore(0);
if ( args->wait == NULL ) {
SDL_free(thread);
SDL_free(args);
return(NULL);
}
/* Add the thread to the list of available threads */
SDL_AddThread(thread);
/* Create the thread and go! */
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread);
#else
ret = SDL_SYS_CreateThread(thread, args);
#endif
if ( ret >= 0 ) {
/* Wait for the thread function to use arguments */
SDL_SemWait(args->wait);
} else {
/* Oops, failed. Gotta free everything */
SDL_DelThread(thread);
SDL_free(thread);
thread = NULL;
}
SDL_DestroySemaphore(args->wait);
SDL_free(args);
/* Everything is running now */
return(thread);
}
void SDL_WaitThread(SDL_Thread *thread, int *status)
{
if ( thread ) {
SDL_SYS_WaitThread(thread);
if ( status ) {
*status = thread->status;
}
SDL_DelThread(thread);
SDL_free(thread);
}
}
Uint32 SDL_GetThreadID(SDL_Thread *thread)
{
Uint32 id;
if ( thread ) {
id = thread->threadid;
} else {
id = SDL_ThreadID();
}
return(id);
}
void SDL_KillThread(SDL_Thread *thread)
{
if ( thread ) {
SDL_SYS_KillThread(thread);
SDL_WaitThread(thread, NULL);
}
}