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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_romaudio_h
#define _SDL_romaudio_h
#include "../SDL_sysaudio.h"
/* This is Ryan's improved MacOS sound code, with locking support */
#define USE_RYANS_SOUNDCODE
/* Hidden "this" pointer for the video functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData {
/* Sound manager audio channel */
SndChannelPtr channel;
#if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
/* FIXME: Add Ryan's static data here */
#else
/* Double buffering variables */
SndDoubleBufferPtr audio_buf[2];
#endif
};
/* Old variable names */
#define channel (this->hidden->channel)
#define audio_buf (this->hidden->audio_buf)
#endif /* _SDL_romaudio_h */