| .TH "SDL_PumpEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
| .SH "NAME" |
| SDL_PumpEvents \- Pumps the event loop, gathering events from the input devices\&. |
| .SH "SYNOPSIS" |
| .PP |
| \fB#include "SDL\&.h" |
| .sp |
| \fBvoid \fBSDL_PumpEvents\fP\fR(\fBvoid\fR); |
| .SH "DESCRIPTION" |
| .PP |
| Pumps the event loop, gathering events from the input devices\&. |
| .PP |
| \fBSDL_PumpEvents\fP gathers all the pending input information from devices and places it on the event queue\&. Without calls to \fBSDL_PumpEvents\fP no events would ever be placed on the queue\&. Often calls the need for \fBSDL_PumpEvents\fP is hidden from the user since \fI\fBSDL_PollEvent\fP\fR and \fI\fBSDL_WaitEvent\fP\fR implicitly call \fBSDL_PumpEvents\fP\&. However, if you are not polling or waiting for events (e\&.g\&. your filtering them), then you must call \fBSDL_PumpEvents\fP to force an event queue update\&. |
| .PP |
| .RS |
| \fBNote: |
| .PP |
| You can only call this function in the thread that set the video mode\&. |
| .RE |
| .SH "SEE ALSO" |
| .PP |
| \fI\fBSDL_PollEvent\fP\fR |
| .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |