blob: 1ca979a81bfaffedfbee25307d605f6f827db884 [file] [log] [blame]
.TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference"
SDL_PauseAudio \- Pauses and unpauses the audio callback processing
\fB#include "SDL\&.h"
\fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR);
This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&.
\fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR
.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58