| .TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
| .SH "NAME" |
| SDL_GLattr \- SDL GL Attributes |
| .SH "ATTRIBUTES" |
| .TP 20 |
| \fBSDL_GL_RED_SIZE\fP |
| Size of the framebuffer red component, in bits |
| .TP 20 |
| \fBSDL_GL_GREEN_SIZE\fP |
| Size of the framebuffer green component, in bits |
| .TP 20 |
| \fBSDL_GL_BLUE_SIZE\fP |
| Size of the framebuffer blue component, in bits |
| .TP 20 |
| \fBSDL_GL_ALPHA_SIZE\fP |
| Size of the framebuffer alpha component, in bits |
| .TP 20 |
| \fBSDL_GL_DOUBLEBUFFER\fP |
| 0 or 1, enable or disable double buffering |
| .TP 20 |
| \fBSDL_GL_BUFFER_SIZE\fP |
| Size of the framebuffer, in bits |
| .TP 20 |
| \fBSDL_GL_DEPTH_SIZE\fP |
| Size of the depth buffer, in bits |
| .TP 20 |
| \fBSDL_GL_STENCIL_SIZE\fP |
| Size of the stencil buffer, in bits |
| .TP 20 |
| \fBSDL_GL_ACCUM_RED_SIZE\fP |
| Size of the accumulation buffer red component, in bits |
| .TP 20 |
| \fBSDL_GL_ACCUM_GREEN_SIZE\fP |
| Size of the accumulation buffer green component, in bits |
| .TP 20 |
| \fBSDL_GL_ACCUM_BLUE_SIZE\fP |
| Size of the accumulation buffer blue component, in bits |
| .TP 20 |
| \fBSDL_GL_ACCUM_ALPHA_SIZE\fP |
| Size of the accumulation buffer alpha component, in bits |
| .SH "DESCRIPTION" |
| .PP |
| While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&. |
| .SH "SEE ALSO" |
| .PP |
| \fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR |
| .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |