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>SDL_SetModState</H1
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><H2
>Name</H2
>SDL_SetModState&nbsp;--&nbsp;Set the current key modifier state</DIV
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
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>void <B
CLASS="FSFUNC"
>SDL_SetModState</B
></CODE
>(SDLMod modstate);</CODE
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>Description</H2
><P
>The inverse of <A
HREF="sdlgetmodstate.html"
><TT
CLASS="FUNCTION"
>SDL_GetModState</TT
></A
>, <TT
CLASS="FUNCTION"
>SDL_SetModState</TT
> allows you to impose modifier key states on your application.</P
><P
>Simply pass your desired modifier states into <TT
CLASS="PARAMETER"
><I
>modstate</I
></TT
>. This value my be a logical OR'd combination of the following:</P
><PRE
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>typedef enum {
KMOD_NONE = 0x0000,
KMOD_LSHIFT= 0x0001,
KMOD_RSHIFT= 0x0002,
KMOD_LCTRL = 0x0040,
KMOD_RCTRL = 0x0080,
KMOD_LALT = 0x0100,
KMOD_RALT = 0x0200,
KMOD_LMETA = 0x0400,
KMOD_RMETA = 0x0800,
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
} SDLMod;</PRE
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><TT
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>SDL_GetModState</TT
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