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>SDL_GetClipRect</H1
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>Name</H2
>SDL_GetClipRect&nbsp;--&nbsp;Gets the clipping rectangle for a surface.</DIV
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_GetClipRect</B
></CODE
>(SDL_Surface *surface, SDL_Rect *rect);</CODE
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>Description</H2
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>Gets the clipping rectangle for a surface. When this surface is the
destination of a blit, only the area within the clip rectangle is
drawn into.</P
><P
>The rectangle pointed to by <TT
CLASS="PARAMETER"
><I
>rect</I
></TT
> will be
filled with the clipping rectangle of the surface.</P
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>See Also</H2
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><A
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><TT
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>SDL_SetClipRect</TT
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>,
<A
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><TT
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>SDL_BlitSurface</TT
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>,
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>SDL_Surface</SPAN
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