| |
| /* Definitions for platform dependent windowing functions to test SDL |
| integration with native windows |
| */ |
| |
| #include "SDL.h" |
| |
| /* This header includes all the necessary system headers for native windows */ |
| #include "SDL_syswm.h" |
| |
| typedef struct |
| { |
| const char *tag; |
| void *(*CreateNativeWindow) (int w, int h); |
| void (*DestroyNativeWindow) (void *window); |
| } NativeWindowFactory; |
| |
| #ifdef SDL_VIDEO_DRIVER_WIN32 |
| #define TEST_NATIVE_WIN32 |
| extern NativeWindowFactory Win32WindowFactory; |
| #endif |
| |
| #ifdef SDL_VIDEO_DRIVER_X11 |
| #define TEST_NATIVE_X11 |
| extern NativeWindowFactory X11WindowFactory; |
| #endif |
| |
| #ifdef SDL_VIDEO_DRIVER_COCOA |
| /* Actually, we don't really do this, since it involves adding Objective C |
| support to the build system, which is a little tricky. You can uncomment |
| it manually though and link testnativecocoa.m into the test application. |
| */ |
| #if 1 |
| #define TEST_NATIVE_COCOA |
| extern NativeWindowFactory CocoaWindowFactory; |
| #endif |
| #endif |