| # SDL2 CMake configuration file: |
| # This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC |
| |
| cmake_minimum_required(VERSION 3.0...3.5) |
| |
| include(FeatureSummary) |
| set_package_properties(SDL2 PROPERTIES |
| URL "https://www.libsdl.org/" |
| DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware" |
| ) |
| |
| # Copied from `configure_package_config_file` |
| macro(set_and_check _var _file) |
| set(${_var} "${_file}") |
| if(NOT EXISTS "${_file}") |
| message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !") |
| endif() |
| endmacro() |
| |
| # Copied from `configure_package_config_file` |
| macro(check_required_components _NAME) |
| foreach(comp ${${_NAME}_FIND_COMPONENTS}) |
| if(NOT ${_NAME}_${comp}_FOUND) |
| if(${_NAME}_FIND_REQUIRED_${comp}) |
| set(${_NAME}_FOUND FALSE) |
| endif() |
| endif() |
| endforeach() |
| endmacro() |
| |
| set(SDL2_FOUND TRUE) |
| |
| if(CMAKE_SIZEOF_VOID_P STREQUAL "4") |
| set(_sdl_arch_subdir "x86") |
| elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8") |
| set(_sdl_arch_subdir "x64") |
| else() |
| set(SDL2_FOUND FALSE) |
| return() |
| endif() |
| |
| # For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables. |
| |
| set_and_check(SDL2_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..") |
| set_and_check(SDL2_EXEC_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..") |
| set_and_check(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include") |
| set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}") |
| set_and_check(SDL2_BINDIR "${SDL2_PREFIX}/lib/${_sdl_arch_subdir}") |
| set_and_check(SDL2_LIBDIR "${SDL2_PREFIX}/lib/${_sdl_arch_subdir}") |
| |
| set(SDL2_LIBRARIES SDL2::SDL2main SDL2::SDL2) |
| set(SDL2MAIN_LIBRARY SDL2::SDL2main) |
| set(SDL2TEST_LIBRARY SDL2::SDL2test) |
| |
| |
| # All targets are created, even when some might not be requested though COMPONENTS. |
| # This is done for compatibility with CMake generated SDL2-target.cmake files. |
| |
| set(_sdl2_library "${SDL2_LIBDIR}/SDL2.lib") |
| set(_sdl2_dll_library "${SDL2_BINDIR}/SDL2.dll") |
| if(EXISTS "${_sdl2_library}" AND EXISTS "${_sdl2_dll_library}") |
| if(NOT TARGET SDL2::SDL2) |
| add_library(SDL2::SDL2 SHARED IMPORTED) |
| set_target_properties(SDL2::SDL2 |
| PROPERTIES |
| INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}" |
| IMPORTED_IMPLIB "${_sdl2_library}" |
| IMPORTED_LOCATION "${_sdl2_dll_library}" |
| COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED" |
| INTERFACE_SDL2_SHARED "ON" |
| COMPATIBLE_INTERFACE_STRING "SDL_VERSION" |
| INTERFACE_SDL_VERSION "SDL2" |
| ) |
| endif() |
| set(SDL2_SDL2_FOUND TRUE) |
| else() |
| set(SDL2_SDL2_FOUND FALSE) |
| endif() |
| unset(_sdl2_library) |
| unset(_sdl2_dll_library) |
| |
| set(_sdl2main_library "${SDL2_LIBDIR}/SDL2main.lib") |
| if(EXISTS "${_sdl2main_library}") |
| if(NOT TARGET SDL2::SDL2main) |
| add_library(SDL2::SDL2main STATIC IMPORTED) |
| set_target_properties(SDL2::SDL2main |
| PROPERTIES |
| IMPORTED_LOCATION "${_sdl2main_library}" |
| COMPATIBLE_INTERFACE_STRING "SDL_VERSION" |
| INTERFACE_SDL_VERSION "SDL2" |
| ) |
| endif() |
| set(SDL2_SDL2main_FOUND TRUE) |
| else() |
| set(SDL2_SDL2_FOUND FALSE) |
| endif() |
| unset(_sdl2main_library) |
| |
| set(_sdl2test_library "${SDL2_LIBDIR}/SDL2test.lib") |
| if(EXISTS "${_sdl2test_library}") |
| if(NOT TARGET SDL2::SDL2test) |
| add_library(SDL2::SDL2test STATIC IMPORTED) |
| set_target_properties(SDL2::SDL2test |
| PROPERTIES |
| INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}" |
| IMPORTED_LOCATION "${_sdl2test_library}" |
| COMPATIBLE_INTERFACE_STRING "SDL_VERSION" |
| INTERFACE_SDL_VERSION "SDL2" |
| ) |
| endif() |
| set(SDL2_SDL2test_FOUND TRUE) |
| else() |
| set(SDL2_SDL2_FOUND FALSE) |
| endif() |
| unset(_sdl2test_library) |
| |
| check_required_components(SDL2) |