| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2006 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| |
| /** |
| * \file SDL_surface.h |
| * |
| * Header file for SDL_surface definition and management functions |
| */ |
| |
| #ifndef _SDL_surface_h |
| #define _SDL_surface_h |
| |
| #include "SDL_stdinc.h" |
| #include "SDL_pixels.h" |
| #include "SDL_rect.h" |
| #include "SDL_rwops.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| /* *INDENT-OFF* */ |
| extern "C" { |
| /* *INDENT-ON* */ |
| #endif |
| |
| /* These are the currently supported flags for the SDL_surface */ |
| /* Used internally (read-only) */ |
| #define SDL_PREALLOC 0x00000001 /* Surface uses preallocated memory */ |
| #define SDL_RLEACCEL 0x00000002 /* Surface is RLE encoded */ |
| |
| /* Evaluates to true if the surface needs to be locked before access */ |
| #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) |
| |
| /** |
| * \struct SDL_Surface |
| * |
| * \brief A collection of pixels used in software blitting |
| * |
| * \note This structure should be treated as read-only, except for 'pixels', |
| * which, if not NULL, contains the raw pixel data for the surface. |
| */ |
| typedef struct SDL_Surface |
| { |
| Uint32 flags; /**< Read-only */ |
| SDL_PixelFormat *format; /**< Read-only */ |
| int w, h; /**< Read-only */ |
| int pitch; /**< Read-only */ |
| void *pixels; /**< Read-write */ |
| |
| /* Application data associated with the surfade */ |
| void *userdata; /**< Read-write */ |
| |
| /* information needed for surfaces requiring locks */ |
| int locked; /**< Read-only */ |
| void *lock_data; /**< Read-only */ |
| |
| /* clipping information */ |
| SDL_Rect clip_rect; /**< Read-only */ |
| |
| /* info for fast blit mapping to other surfaces */ |
| struct SDL_BlitMap *map; /**< Private */ |
| |
| /* format version, bumped at every change to invalidate blit maps */ |
| unsigned int format_version; /**< Private */ |
| |
| /* Reference count -- used when freeing surface */ |
| int refcount; /**< Read-mostly */ |
| } SDL_Surface; |
| |
| /** |
| * \typedef SDL_blit |
| * |
| * \brief The type of function used for surface blitting functions |
| */ |
| typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, |
| struct SDL_Surface * dst, SDL_Rect * dstrect); |
| |
| /* |
| * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) |
| * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. |
| * If the depth is greater than 8 bits, the pixel format is set using the |
| * flags '[RGB]mask'. |
| * If the function runs out of memory, it will return NULL. |
| * |
| * The 'flags' tell what kind of surface to create. |
| * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. |
| * SDL_SRCALPHA means that the surface will be used for alpha blits. |
| */ |
| extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface |
| (Uint32 flags, int width, int height, int depth, |
| Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
| extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, |
| int width, |
| int height, |
| int depth, |
| int pitch, |
| Uint32 Rmask, |
| Uint32 Gmask, |
| Uint32 Bmask, |
| Uint32 Amask); |
| extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); |
| |
| /** |
| * \fn int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette) |
| * |
| * \brief Set the palette used by a surface. |
| * |
| * \return 0, or -1 if the surface format doesn't use a palette. |
| * |
| * \note A single palette can be shared with many surfaces. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, |
| SDL_Palette * palette); |
| |
| /* |
| * SDL_LockSurface() sets up a surface for directly accessing the pixels. |
| * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write |
| * to and read from 'surface->pixels', using the pixel format stored in |
| * 'surface->format'. Once you are done accessing the surface, you should |
| * use SDL_UnlockSurface() to release it. |
| * |
| * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates |
| * to 0, then you can read and write to the surface at any time, and the |
| * pixel format of the surface will not change. |
| * |
| * No operating system or library calls should be made between lock/unlock |
| * pairs, as critical system locks may be held during this time. |
| * |
| * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. |
| */ |
| extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); |
| extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); |
| |
| /* |
| * Load a surface from a seekable SDL data source (memory or file.) |
| * If 'freesrc' is non-zero, the source will be closed after being read. |
| * Returns the new surface, or NULL if there was an error. |
| * The new surface should be freed with SDL_FreeSurface(). |
| */ |
| extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, |
| int freesrc); |
| |
| /* Convenience macro -- load a surface from a file */ |
| #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) |
| |
| /* |
| * Save a surface to a seekable SDL data source (memory or file.) |
| * If 'freedst' is non-zero, the source will be closed after being written. |
| * Returns 0 if successful or -1 if there was an error. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SaveBMP_RW |
| (SDL_Surface * surface, SDL_RWops * dst, int freedst); |
| |
| /* Convenience macro -- save a surface to a file */ |
| #define SDL_SaveBMP(surface, file) \ |
| SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) |
| |
| /* |
| * \fn int SDL_SetSurfaceRLE(SDL_Surface *surface, int flag) |
| * |
| * \brief Sets the RLE acceleration hint for a surface. |
| * |
| * \return 0 on success, or -1 if the surface is not valid |
| * |
| * \note If RLE is enabled, colorkey and alpha blending blits are much faster, |
| * but the surface must be locked before directly accessing the pixels. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, |
| int flag); |
| |
| /* |
| * \fn int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key) |
| * |
| * \brief Sets the color key (transparent pixel) in a blittable surface. |
| * |
| * \param surface The surface to update |
| * \param flag Non-zero to enable colorkey and 0 to disable colorkey |
| * \param key The transparent pixel in the native surface format |
| * |
| * \return 0 on success, or -1 if the surface is not valid |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, |
| Uint32 flag, Uint32 key); |
| |
| /** |
| * \fn int SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b) |
| * |
| * \brief Set an additional color value used in blit operations |
| * |
| * \param surface The surface to update |
| * \param r The red source color value multiplied into blit operations |
| * \param g The green source color value multiplied into blit operations |
| * \param b The blue source color value multiplied into blit operations |
| * |
| * \return 0 on success, or -1 if the surface is not valid |
| * |
| * \sa SDL_GetSurfaceColorMod() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, |
| Uint8 r, Uint8 g, Uint8 b); |
| |
| |
| /** |
| * \fn int SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b) |
| * |
| * \brief Get the additional color value used in blit operations |
| * |
| * \param surface The surface to query |
| * \param r A pointer filled in with the source red color value |
| * \param g A pointer filled in with the source green color value |
| * \param b A pointer filled in with the source blue color value |
| * |
| * \return 0 on success, or -1 if the surface is not valid |
| * |
| * \sa SDL_SetSurfaceColorMod() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, |
| Uint8 * r, Uint8 * g, |
| Uint8 * b); |
| |
| /** |
| * \fn int SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha) |
| * |
| * \brief Set an additional alpha value used in blit operations |
| * |
| * \param surface The surface to update |
| * \param alpha The source alpha value multiplied into blit operations. |
| * |
| * \return 0 on success, or -1 if the surface is not valid |
| * |
| * \sa SDL_GetSurfaceAlphaMod() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, |
| Uint8 alpha); |
| |
| /** |
| * \fn int SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha) |
| * |
| * \brief Get the additional alpha value used in blit operations |
| * |
| * \param surface The surface to query |
| * \param alpha A pointer filled in with the source alpha value |
| * |
| * \return 0 on success, or -1 if the surface is not valid |
| * |
| * \sa SDL_SetSurfaceAlphaMod() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, |
| Uint8 * alpha); |
| |
| /** |
| * \fn int SDL_SetSurfaceBlendMode(SDL_Surface *surface, int blendMode) |
| * |
| * \brief Set the blend mode used for blit operations |
| * |
| * \param surface The surface to update |
| * \param blendMode SDL_TextureBlendMode to use for blit blending |
| * |
| * \return 0 on success, or -1 if the parameters are not valid |
| * |
| * \sa SDL_GetSurfaceBlendMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, |
| int blendMode); |
| |
| /** |
| * \fn int SDL_GetSurfaceBlendMode(SDL_Surface *surface, int *blendMode) |
| * |
| * \brief Get the blend mode used for blit operations |
| * |
| * \param surface The surface to query |
| * \param blendMode A pointer filled in with the current blend mode |
| * |
| * \return 0 on success, or -1 if the surface is not valid |
| * |
| * \sa SDL_SetSurfaceBlendMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, |
| int *blendMode); |
| |
| /** |
| * \fn int SDL_SetSurfaceScaleMode(SDL_Surface *surface, int scaleMode) |
| * |
| * \brief Set the scale mode used for blit operations |
| * |
| * \param surface The surface to update |
| * \param scaleMode SDL_TextureScaleMode to use for blit scaling |
| * |
| * \return 0 on success, or -1 if the surface is not valid or the scale mode is not supported |
| * |
| * \note If the scale mode is not supported, the closest supported mode is chosen. Currently only SDL_TEXTURESCALEMODE_FAST is supported on surfaces. |
| * |
| * \sa SDL_GetSurfaceScaleMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetSurfaceScaleMode(SDL_Surface * surface, |
| int scaleMode); |
| |
| /** |
| * \fn int SDL_GetSurfaceScaleMode(SDL_Surface *surface, int *scaleMode) |
| * |
| * \brief Get the scale mode used for blit operations |
| * |
| * \param surface The surface to query |
| * \param scaleMode A pointer filled in with the current scale mode |
| * |
| * \return 0 on success, or -1 if the surface is not valid |
| * |
| * \sa SDL_SetSurfaceScaleMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetSurfaceScaleMode(SDL_Surface * surface, |
| int *scaleMode); |
| |
| /* |
| * Sets the clipping rectangle for the destination surface in a blit. |
| * |
| * If the clip rectangle is NULL, clipping will be disabled. |
| * If the clip rectangle doesn't intersect the surface, the function will |
| * return SDL_FALSE and blits will be completely clipped. Otherwise the |
| * function returns SDL_TRUE and blits to the surface will be clipped to |
| * the intersection of the surface area and the clipping rectangle. |
| * |
| * Note that blits are automatically clipped to the edges of the source |
| * and destination surfaces. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, |
| const SDL_Rect * rect); |
| |
| /* |
| * Gets the clipping rectangle for the destination surface in a blit. |
| * 'rect' must be a pointer to a valid rectangle which will be filled |
| * with the correct values. |
| */ |
| extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, |
| SDL_Rect * rect); |
| |
| /* |
| * Creates a new surface of the specified format, and then copies and maps |
| * the given surface to it so the blit of the converted surface will be as |
| * fast as possible. If this function fails, it returns NULL. |
| * |
| * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those |
| * semantics. You can also pass SDL_RLEACCEL in the flags parameter and |
| * SDL will try to RLE accelerate colorkey and alpha blits in the resulting |
| * surface. |
| * |
| * This function is used internally by SDL_DisplayFormat(). |
| */ |
| extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface |
| (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags); |
| |
| /* |
| * This function performs a fast fill of the given rectangle with 'color' |
| * The given rectangle is clipped to the destination surface clip area |
| * and the final fill rectangle is saved in the passed in pointer. |
| * If 'dstrect' is NULL, the whole surface will be filled with 'color' |
| * The color should be a pixel of the format used by the surface, and |
| * can be generated by the SDL_MapRGB() function. |
| * This function returns 0 on success, or -1 on error. |
| */ |
| extern DECLSPEC int SDLCALL SDL_FillRect |
| (SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color); |
| |
| /* |
| * This performs a fast blit from the source surface to the destination |
| * surface. It assumes that the source and destination rectangles are |
| * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire |
| * surface (src or dst) is copied. The final blit rectangles are saved |
| * in 'srcrect' and 'dstrect' after all clipping is performed. |
| * If the blit is successful, it returns 0, otherwise it returns -1. |
| * |
| * The blit function should not be called on a locked surface. |
| * |
| * The blit semantics for surfaces with and without alpha and colorkey |
| * are defined as follows: |
| * |
| * RGBA->RGB: |
| * SDL_SRCALPHA set: |
| * alpha-blend (using alpha-channel). |
| * SDL_SRCCOLORKEY ignored. |
| * SDL_SRCALPHA not set: |
| * copy RGB. |
| * if SDL_SRCCOLORKEY set, only copy the pixels matching the |
| * RGB values of the source colour key, ignoring alpha in the |
| * comparison. |
| * |
| * RGB->RGBA: |
| * SDL_SRCALPHA set: |
| * alpha-blend (using the source per-surface alpha value); |
| * set destination alpha to opaque. |
| * SDL_SRCALPHA not set: |
| * copy RGB, set destination alpha to source per-surface alpha value. |
| * both: |
| * if SDL_SRCCOLORKEY set, only copy the pixels matching the |
| * source colour key. |
| * |
| * RGBA->RGBA: |
| * SDL_SRCALPHA set: |
| * alpha-blend (using the source alpha channel) the RGB values; |
| * leave destination alpha untouched. [Note: is this correct?] |
| * SDL_SRCCOLORKEY ignored. |
| * SDL_SRCALPHA not set: |
| * copy all of RGBA to the destination. |
| * if SDL_SRCCOLORKEY set, only copy the pixels matching the |
| * RGB values of the source colour key, ignoring alpha in the |
| * comparison. |
| * |
| * RGB->RGB: |
| * SDL_SRCALPHA set: |
| * alpha-blend (using the source per-surface alpha value). |
| * SDL_SRCALPHA not set: |
| * copy RGB. |
| * both: |
| * if SDL_SRCCOLORKEY set, only copy the pixels matching the |
| * source colour key. |
| * |
| * If either of the surfaces were in video memory, and the blit returns -2, |
| * the video memory was lost, so it should be reloaded with artwork and |
| * re-blitted: |
| while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { |
| while ( SDL_LockSurface(image) < 0 ) |
| Sleep(10); |
| -- Write image pixels to image->pixels -- |
| SDL_UnlockSurface(image); |
| } |
| * This happens under DirectX 5.0 when the system switches away from your |
| * fullscreen application. The lock will also fail until you have access |
| * to the video memory again. |
| */ |
| /* You should call SDL_BlitSurface() unless you know exactly how SDL |
| blitting works internally and how to use the other blit functions. |
| */ |
| #define SDL_BlitSurface SDL_UpperBlit |
| |
| /* This is the public blit function, SDL_BlitSurface(), and it performs |
| rectangle validation and clipping before passing it to SDL_LowerBlit() |
| */ |
| extern DECLSPEC int SDLCALL SDL_UpperBlit |
| (SDL_Surface * src, SDL_Rect * srcrect, |
| SDL_Surface * dst, SDL_Rect * dstrect); |
| /* This is a semi-private blit function and it performs low-level surface |
| blitting only. |
| */ |
| extern DECLSPEC int SDLCALL SDL_LowerBlit |
| (SDL_Surface * src, SDL_Rect * srcrect, |
| SDL_Surface * dst, SDL_Rect * dstrect); |
| |
| /** |
| * \fn int SDL_SoftStretch(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) |
| * |
| * \brief Perform a fast, low quality, stretch blit between two surfaces of the same pixel format. |
| * |
| * \note This function uses a static buffer, and is not thread-safe. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, |
| SDL_Rect * srcrect, |
| SDL_Surface * dst, |
| SDL_Rect * dstrect); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| /* *INDENT-OFF* */ |
| } |
| /* *INDENT-ON* */ |
| #endif |
| #include "close_code.h" |
| |
| #endif /* _SDL_surface_h */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |