# Microsoft Developer Studio Project File - Name="SDLmain" - Package Owner=<4> | |
# Microsoft Developer Studio Generated Build File, Format Version 5.00 | |
# ** DO NOT EDIT ** | |
# TARGTYPE "Win32 (x86) Static Library" 0x0104 | |
CFG=SDLmain - Win32 Debug | |
!MESSAGE This is not a valid makefile. To build this project using NMAKE, | |
!MESSAGE use the Export Makefile command and run | |
!MESSAGE | |
!MESSAGE NMAKE /f "SDLmain.mak". | |
!MESSAGE | |
!MESSAGE You can specify a configuration when running NMAKE | |
!MESSAGE by defining the macro CFG on the command line. For example: | |
!MESSAGE | |
!MESSAGE NMAKE /f "SDLmain.mak" CFG="SDLmain - Win32 Debug" | |
!MESSAGE | |
!MESSAGE Possible choices for configuration are: | |
!MESSAGE | |
!MESSAGE "SDLmain - Win32 Release" (based on "Win32 (x86) Static Library") | |
!MESSAGE "SDLmain - Win32 Debug" (based on "Win32 (x86) Static Library") | |
!MESSAGE "SDLmain - Win32 Release_NoSTDIO" (based on\ | |
"Win32 (x86) Static Library") | |
!MESSAGE | |
# Begin Project | |
# PROP Scc_ProjName "" | |
# PROP Scc_LocalPath "" | |
CPP=cl.exe | |
!IF "$(CFG)" == "SDLmain - Win32 Release" | |
# PROP BASE Use_MFC 0 | |
# PROP BASE Use_Debug_Libraries 0 | |
# PROP BASE Output_Dir "Release" | |
# PROP BASE Intermediate_Dir "Release" | |
# PROP BASE Target_Dir "" | |
# PROP Use_MFC 0 | |
# PROP Use_Debug_Libraries 0 | |
# PROP Output_Dir "Release" | |
# PROP Intermediate_Dir "Release" | |
# PROP Target_Dir "" | |
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c | |
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c | |
BSC32=bscmake.exe | |
# ADD BASE BSC32 /nologo | |
# ADD BSC32 /nologo | |
LIB32=link.exe -lib | |
# ADD BASE LIB32 /nologo | |
# ADD LIB32 /nologo | |
!ELSEIF "$(CFG)" == "SDLmain - Win32 Debug" | |
# PROP BASE Use_MFC 0 | |
# PROP BASE Use_Debug_Libraries 1 | |
# PROP BASE Output_Dir "Debug" | |
# PROP BASE Intermediate_Dir "Debug" | |
# PROP BASE Target_Dir "" | |
# PROP Use_MFC 0 | |
# PROP Use_Debug_Libraries 1 | |
# PROP Output_Dir "Debug" | |
# PROP Intermediate_Dir "Debug" | |
# PROP Target_Dir "" | |
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c | |
# ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c | |
BSC32=bscmake.exe | |
# ADD BASE BSC32 /nologo | |
# ADD BSC32 /nologo | |
LIB32=link.exe -lib | |
# ADD BASE LIB32 /nologo | |
# ADD LIB32 /nologo | |
!ELSEIF "$(CFG)" == "SDLmain - Win32 Release_NoSTDIO" | |
# PROP BASE Use_MFC 0 | |
# PROP BASE Use_Debug_Libraries 0 | |
# PROP BASE Output_Dir "SDLmain_" | |
# PROP BASE Intermediate_Dir "SDLmain_" | |
# PROP BASE Target_Dir "" | |
# PROP Use_MFC 0 | |
# PROP Use_Debug_Libraries 0 | |
# PROP Output_Dir "Release_NOSTDIO" | |
# PROP Intermediate_Dir "Release_NOSTDIO" | |
# PROP Target_Dir "" | |
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c | |
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "NO_STDIO_REDIRECT" /YX /FD /c | |
BSC32=bscmake.exe | |
# ADD BASE BSC32 /nologo | |
# ADD BSC32 /nologo | |
LIB32=link.exe -lib | |
# ADD BASE LIB32 /nologo | |
# ADD LIB32 /nologo | |
!ENDIF | |
# Begin Target | |
# Name "SDLmain - Win32 Release" | |
# Name "SDLmain - Win32 Debug" | |
# Name "SDLmain - Win32 Release_NoSTDIO" | |
# Begin Source File | |
SOURCE=..\..\Src\Main\Win32\SDL_win32_main.c | |
# End Source File | |
# End Target | |
# End Project |