| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2006 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| /* This is the software implementation of the YUV texture support */ |
| |
| /* This code was derived from code carrying the following copyright notices: |
| |
| * Copyright (c) 1995 The Regents of the University of California. |
| * All rights reserved. |
| * |
| * Permission to use, copy, modify, and distribute this software and its |
| * documentation for any purpose, without fee, and without written agreement is |
| * hereby granted, provided that the above copyright notice and the following |
| * two paragraphs appear in all copies of this software. |
| * |
| * IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR |
| * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT |
| * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF |
| * CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| * |
| * THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, |
| * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY |
| * AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS |
| * ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO |
| * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. |
| |
| * Copyright (c) 1995 Erik Corry |
| * All rights reserved. |
| * |
| * Permission to use, copy, modify, and distribute this software and its |
| * documentation for any purpose, without fee, and without written agreement is |
| * hereby granted, provided that the above copyright notice and the following |
| * two paragraphs appear in all copies of this software. |
| * |
| * IN NO EVENT SHALL ERIK CORRY BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, |
| * SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF |
| * THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF ERIK CORRY HAS BEEN ADVISED |
| * OF THE POSSIBILITY OF SUCH DAMAGE. |
| * |
| * ERIK CORRY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A |
| * PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" |
| * BASIS, AND ERIK CORRY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, |
| * UPDATES, ENHANCEMENTS, OR MODIFICATIONS. |
| |
| * Portions of this software Copyright (c) 1995 Brown University. |
| * All rights reserved. |
| * |
| * Permission to use, copy, modify, and distribute this software and its |
| * documentation for any purpose, without fee, and without written agreement |
| * is hereby granted, provided that the above copyright notice and the |
| * following two paragraphs appear in all copies of this software. |
| * |
| * IN NO EVENT SHALL BROWN UNIVERSITY BE LIABLE TO ANY PARTY FOR |
| * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT |
| * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF BROWN |
| * UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| * |
| * BROWN UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A |
| * PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" |
| * BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, |
| * SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. |
| */ |
| |
| #include "SDL_video.h" |
| #include "SDL_cpuinfo.h" |
| #include "SDL_stretch_c.h" |
| #include "SDL_yuv_sw_c.h" |
| |
| |
| struct SDL_SW_YUVTexture |
| { |
| SDL_Texture *texture; |
| |
| Uint32 target_format; |
| Uint8 *pixels; |
| int *colortab; |
| Uint32 *rgb_2_pix; |
| void (*Display1X) (int *colortab, Uint32 * rgb_2_pix, |
| unsigned char *lum, unsigned char *cr, |
| unsigned char *cb, unsigned char *out, |
| int rows, int cols, int mod); |
| void (*Display2X) (int *colortab, Uint32 * rgb_2_pix, |
| unsigned char *lum, unsigned char *cr, |
| unsigned char *cb, unsigned char *out, |
| int rows, int cols, int mod); |
| |
| /* These are just so we don't have to allocate them separately */ |
| Uint16 pitches[3]; |
| Uint8 *planes[3]; |
| |
| /* This is a temporary surface in case we have to stretch copy */ |
| SDL_Surface *stretch; |
| SDL_Surface *display; |
| }; |
| |
| /* The colorspace conversion functions */ |
| |
| #if 0 /*defined(__GNUC__) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES */ |
| extern void Color565DitherYV12MMX1X(int *colortab, Uint32 * rgb_2_pix, |
| unsigned char *lum, unsigned char *cr, |
| unsigned char *cb, unsigned char *out, |
| int rows, int cols, int mod); |
| extern void ColorRGBDitherYV12MMX1X(int *colortab, Uint32 * rgb_2_pix, |
| unsigned char *lum, unsigned char *cr, |
| unsigned char *cb, unsigned char *out, |
| int rows, int cols, int mod); |
| #endif |
| |
| static void |
| Color16DitherYV12Mod1X(int *colortab, Uint32 * rgb_2_pix, |
| unsigned char *lum, unsigned char *cr, |
| unsigned char *cb, unsigned char *out, |
| int rows, int cols, int mod) |
| { |
| unsigned short *row1; |
| unsigned short *row2; |
| unsigned char *lum2; |
| int x, y; |
| int cr_r; |
| int crb_g; |
| int cb_b; |
| int cols_2 = cols / 2; |
| |
| row1 = (unsigned short *) out; |
| row2 = row1 + cols + mod; |
| lum2 = lum + cols; |
| |
| mod += cols + mod; |
| |
| y = rows / 2; |
| while (y--) { |
| x = cols_2; |
| while (x--) { |
| register int L; |
| |
| cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; |
| crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] |
| + colortab[*cb + 2 * 256]; |
| cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; |
| ++cr; |
| ++cb; |
| |
| L = *lum++; |
| *row1++ = (unsigned short) (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | |
| rgb_2_pix[L + cb_b]); |
| |
| L = *lum++; |
| *row1++ = (unsigned short) (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | |
| rgb_2_pix[L + cb_b]); |
| |
| |
| /* Now, do second row. */ |
| |
| L = *lum2++; |
| *row2++ = (unsigned short) (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | |
| rgb_2_pix[L + cb_b]); |
| |
| L = *lum2++; |
| *row2++ = (unsigned short) (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | |
| rgb_2_pix[L + cb_b]); |
| } |
| |
| /* |
| * These values are at the start of the next line, (due |
| * to the ++'s above),but they need to be at the start |
| * of the line after that. |
| */ |
| lum += cols; |
| lum2 += cols; |
| row1 += mod; |
| row2 += mod; |
| } |
| } |
| |
| static void |
| Color24DitherYV12Mod1X(int *colortab, Uint32 * rgb_2_pix, |
| unsigned char *lum, unsigned char *cr, |
| unsigned char *cb, unsigned char *out, |
| int rows, int cols, int mod) |
| { |
| unsigned int value; |
| unsigned char *row1; |
| unsigned char *row2; |
| unsigned char *lum2; |
| int x, y; |
| int cr_r; |
| int crb_g; |
| int cb_b; |
| int cols_2 = cols / 2; |
| |
| row1 = out; |
| row2 = row1 + cols * 3 + mod * 3; |
| lum2 = lum + cols; |
| |
| mod += cols + mod; |
| mod *= 3; |
| |
| y = rows / 2; |
| while (y--) { |
| x = cols_2; |
| while (x--) { |
| register int L; |
| |
| cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; |
| crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] |
| + colortab[*cb + 2 * 256]; |
| cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; |
| ++cr; |
| ++cb; |
| |
| L = *lum++; |
| value = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| *row1++ = (value) & 0xFF; |
| *row1++ = (value >> 8) & 0xFF; |
| *row1++ = (value >> 16) & 0xFF; |
| |
| L = *lum++; |
| value = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| *row1++ = (value) & 0xFF; |
| *row1++ = (value >> 8) & 0xFF; |
| *row1++ = (value >> 16) & 0xFF; |
| |
| |
| /* Now, do second row. */ |
| |
| L = *lum2++; |
| value = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| *row2++ = (value) & 0xFF; |
| *row2++ = (value >> 8) & 0xFF; |
| *row2++ = (value >> 16) & 0xFF; |
| |
| L = *lum2++; |
| value = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| *row2++ = (value) & 0xFF; |
| *row2++ = (value >> 8) & 0xFF; |
| *row2++ = (value >> 16) & 0xFF; |
| } |
| |
| /* |
| * These values are at the start of the next line, (due |
| * to the ++'s above),but they need to be at the start |
| * of the line after that. |
| */ |
| lum += cols; |
| lum2 += cols; |
| row1 += mod; |
| row2 += mod; |
| } |
| } |
| |
| static void |
| Color32DitherYV12Mod1X(int *colortab, Uint32 * rgb_2_pix, |
| unsigned char *lum, unsigned char *cr, |
| unsigned char *cb, unsigned char *out, |
| int rows, int cols, int mod) |
| { |
| unsigned int *row1; |
| unsigned int *row2; |
| unsigned char *lum2; |
| int x, y; |
| int cr_r; |
| int crb_g; |
| int cb_b; |
| int cols_2 = cols / 2; |
| |
| row1 = (unsigned int *) out; |
| row2 = row1 + cols + mod; |
| lum2 = lum + cols; |
| |
| mod += cols + mod; |
| |
| y = rows / 2; |
| while (y--) { |
| x = cols_2; |
| while (x--) { |
| register int L; |
| |
| cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; |
| crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] |
| + colortab[*cb + 2 * 256]; |
| cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; |
| ++cr; |
| ++cb; |
| |
| L = *lum++; |
| *row1++ = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| |
| L = *lum++; |
| *row1++ = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| |
| |
| /* Now, do second row. */ |
| |
| L = *lum2++; |
| *row2++ = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| |
| L = *lum2++; |
| *row2++ = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| } |
| |
| /* |
| * These values are at the start of the next line, (due |
| * to the ++'s above),but they need to be at the start |
| * of the line after that. |
| */ |
| lum += cols; |
| lum2 += cols; |
| row1 += mod; |
| row2 += mod; |
| } |
| } |
| |
| /* |
| * In this function I make use of a nasty trick. The tables have the lower |
| * 16 bits replicated in the upper 16. This means I can write ints and get |
| * the horisontal doubling for free (almost). |
| */ |
| static void |
| Color16DitherYV12Mod2X(int *colortab, Uint32 * rgb_2_pix, |
| unsigned char *lum, unsigned char *cr, |
| unsigned char *cb, unsigned char *out, |
| int rows, int cols, int mod) |
| { |
| unsigned int *row1 = (unsigned int *) out; |
| const int next_row = cols + (mod / 2); |
| unsigned int *row2 = row1 + 2 * next_row; |
| unsigned char *lum2; |
| int x, y; |
| int cr_r; |
| int crb_g; |
| int cb_b; |
| int cols_2 = cols / 2; |
| |
| lum2 = lum + cols; |
| |
| mod = (next_row * 3) + (mod / 2); |
| |
| y = rows / 2; |
| while (y--) { |
| x = cols_2; |
| while (x--) { |
| register int L; |
| |
| cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; |
| crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] |
| + colortab[*cb + 2 * 256]; |
| cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; |
| ++cr; |
| ++cb; |
| |
| L = *lum++; |
| row1[0] = row1[next_row] = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | |
| rgb_2_pix[L + cb_b]); |
| row1++; |
| |
| L = *lum++; |
| row1[0] = row1[next_row] = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | |
| rgb_2_pix[L + cb_b]); |
| row1++; |
| |
| |
| /* Now, do second row. */ |
| |
| L = *lum2++; |
| row2[0] = row2[next_row] = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | |
| rgb_2_pix[L + cb_b]); |
| row2++; |
| |
| L = *lum2++; |
| row2[0] = row2[next_row] = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | |
| rgb_2_pix[L + cb_b]); |
| row2++; |
| } |
| |
| /* |
| * These values are at the start of the next line, (due |
| * to the ++'s above),but they need to be at the start |
| * of the line after that. |
| */ |
| lum += cols; |
| lum2 += cols; |
| row1 += mod; |
| row2 += mod; |
| } |
| } |
| |
| static void |
| Color24DitherYV12Mod2X(int *colortab, Uint32 * rgb_2_pix, |
| unsigned char *lum, unsigned char *cr, |
| unsigned char *cb, unsigned char *out, |
| int rows, int cols, int mod) |
| { |
| unsigned int value; |
| unsigned char *row1 = out; |
| const int next_row = (cols * 2 + mod) * 3; |
| unsigned char *row2 = row1 + 2 * next_row; |
| unsigned char *lum2; |
| int x, y; |
| int cr_r; |
| int crb_g; |
| int cb_b; |
| int cols_2 = cols / 2; |
| |
| lum2 = lum + cols; |
| |
| mod = next_row * 3 + mod * 3; |
| |
| y = rows / 2; |
| while (y--) { |
| x = cols_2; |
| while (x--) { |
| register int L; |
| |
| cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; |
| crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] |
| + colortab[*cb + 2 * 256]; |
| cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; |
| ++cr; |
| ++cb; |
| |
| L = *lum++; |
| value = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| row1[0 + 0] = row1[3 + 0] = row1[next_row + 0] = |
| row1[next_row + 3 + 0] = (value) & 0xFF; |
| row1[0 + 1] = row1[3 + 1] = row1[next_row + 1] = |
| row1[next_row + 3 + 1] = (value >> 8) & 0xFF; |
| row1[0 + 2] = row1[3 + 2] = row1[next_row + 2] = |
| row1[next_row + 3 + 2] = (value >> 16) & 0xFF; |
| row1 += 2 * 3; |
| |
| L = *lum++; |
| value = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| row1[0 + 0] = row1[3 + 0] = row1[next_row + 0] = |
| row1[next_row + 3 + 0] = (value) & 0xFF; |
| row1[0 + 1] = row1[3 + 1] = row1[next_row + 1] = |
| row1[next_row + 3 + 1] = (value >> 8) & 0xFF; |
| row1[0 + 2] = row1[3 + 2] = row1[next_row + 2] = |
| row1[next_row + 3 + 2] = (value >> 16) & 0xFF; |
| row1 += 2 * 3; |
| |
| |
| /* Now, do second row. */ |
| |
| L = *lum2++; |
| value = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| row2[0 + 0] = row2[3 + 0] = row2[next_row + 0] = |
| row2[next_row + 3 + 0] = (value) & 0xFF; |
| row2[0 + 1] = row2[3 + 1] = row2[next_row + 1] = |
| row2[next_row + 3 + 1] = (value >> 8) & 0xFF; |
| row2[0 + 2] = row2[3 + 2] = row2[next_row + 2] = |
| row2[next_row + 3 + 2] = (value >> 16) & 0xFF; |
| row2 += 2 * 3; |
| |
| L = *lum2++; |
| value = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| row2[0 + 0] = row2[3 + 0] = row2[next_row + 0] = |
| row2[next_row + 3 + 0] = (value) & 0xFF; |
| row2[0 + 1] = row2[3 + 1] = row2[next_row + 1] = |
| row2[next_row + 3 + 1] = (value >> 8) & 0xFF; |
| row2[0 + 2] = row2[3 + 2] = row2[next_row + 2] = |
| row2[next_row + 3 + 2] = (value >> 16) & 0xFF; |
| row2 += 2 * 3; |
| } |
| |
| /* |
| * These values are at the start of the next line, (due |
| * to the ++'s above),but they need to be at the start |
| * of the line after that. |
| */ |
| lum += cols; |
| lum2 += cols; |
| row1 += mod; |
| row2 += mod; |
| } |
| } |
| |
| static void |
| Color32DitherYV12Mod2X(int *colortab, Uint32 * rgb_2_pix, |
| unsigned char *lum, unsigned char *cr, |
| unsigned char *cb, unsigned char *out, |
| int rows, int cols, int mod) |
| { |
| unsigned int *row1 = (unsigned int *) out; |
| const int next_row = cols * 2 + mod; |
| unsigned int *row2 = row1 + 2 * next_row; |
| unsigned char *lum2; |
| int x, y; |
| int cr_r; |
| int crb_g; |
| int cb_b; |
| int cols_2 = cols / 2; |
| |
| lum2 = lum + cols; |
| |
| mod = (next_row * 3) + mod; |
| |
| y = rows / 2; |
| while (y--) { |
| x = cols_2; |
| while (x--) { |
| register int L; |
| |
| cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; |
| crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] |
| + colortab[*cb + 2 * 256]; |
| cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; |
| ++cr; |
| ++cb; |
| |
| L = *lum++; |
| row1[0] = row1[1] = row1[next_row] = row1[next_row + 1] = |
| (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| row1 += 2; |
| |
| L = *lum++; |
| row1[0] = row1[1] = row1[next_row] = row1[next_row + 1] = |
| (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| row1 += 2; |
| |
| |
| /* Now, do second row. */ |
| |
| L = *lum2++; |
| row2[0] = row2[1] = row2[next_row] = row2[next_row + 1] = |
| (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| row2 += 2; |
| |
| L = *lum2++; |
| row2[0] = row2[1] = row2[next_row] = row2[next_row + 1] = |
| (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| row2 += 2; |
| } |
| |
| /* |
| * These values are at the start of the next line, (due |
| * to the ++'s above),but they need to be at the start |
| * of the line after that. |
| */ |
| lum += cols; |
| lum2 += cols; |
| row1 += mod; |
| row2 += mod; |
| } |
| } |
| |
| static void |
| Color16DitherYUY2Mod1X(int *colortab, Uint32 * rgb_2_pix, |
| unsigned char *lum, unsigned char *cr, |
| unsigned char *cb, unsigned char *out, |
| int rows, int cols, int mod) |
| { |
| unsigned short *row; |
| int x, y; |
| int cr_r; |
| int crb_g; |
| int cb_b; |
| int cols_2 = cols / 2; |
| |
| row = (unsigned short *) out; |
| |
| y = rows; |
| while (y--) { |
| x = cols_2; |
| while (x--) { |
| register int L; |
| |
| cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; |
| crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] |
| + colortab[*cb + 2 * 256]; |
| cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; |
| cr += 4; |
| cb += 4; |
| |
| L = *lum; |
| lum += 2; |
| *row++ = (unsigned short) (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | |
| rgb_2_pix[L + cb_b]); |
| |
| L = *lum; |
| lum += 2; |
| *row++ = (unsigned short) (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | |
| rgb_2_pix[L + cb_b]); |
| |
| } |
| |
| row += mod; |
| } |
| } |
| |
| static void |
| Color24DitherYUY2Mod1X(int *colortab, Uint32 * rgb_2_pix, |
| unsigned char *lum, unsigned char *cr, |
| unsigned char *cb, unsigned char *out, |
| int rows, int cols, int mod) |
| { |
| unsigned int value; |
| unsigned char *row; |
| int x, y; |
| int cr_r; |
| int crb_g; |
| int cb_b; |
| int cols_2 = cols / 2; |
| |
| row = (unsigned char *) out; |
| mod *= 3; |
| y = rows; |
| while (y--) { |
| x = cols_2; |
| while (x--) { |
| register int L; |
| |
| cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; |
| crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] |
| + colortab[*cb + 2 * 256]; |
| cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; |
| cr += 4; |
| cb += 4; |
| |
| L = *lum; |
| lum += 2; |
| value = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| *row++ = (value) & 0xFF; |
| *row++ = (value >> 8) & 0xFF; |
| *row++ = (value >> 16) & 0xFF; |
| |
| L = *lum; |
| lum += 2; |
| value = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| *row++ = (value) & 0xFF; |
| *row++ = (value >> 8) & 0xFF; |
| *row++ = (value >> 16) & 0xFF; |
| |
| } |
| row += mod; |
| } |
| } |
| |
| static void |
| Color32DitherYUY2Mod1X(int *colortab, Uint32 * rgb_2_pix, |
| unsigned char *lum, unsigned char *cr, |
| unsigned char *cb, unsigned char *out, |
| int rows, int cols, int mod) |
| { |
| unsigned int *row; |
| int x, y; |
| int cr_r; |
| int crb_g; |
| int cb_b; |
| int cols_2 = cols / 2; |
| |
| row = (unsigned int *) out; |
| y = rows; |
| while (y--) { |
| x = cols_2; |
| while (x--) { |
| register int L; |
| |
| cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; |
| crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] |
| + colortab[*cb + 2 * 256]; |
| cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; |
| cr += 4; |
| cb += 4; |
| |
| L = *lum; |
| lum += 2; |
| *row++ = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| |
| L = *lum; |
| lum += 2; |
| *row++ = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| |
| |
| } |
| row += mod; |
| } |
| } |
| |
| /* |
| * In this function I make use of a nasty trick. The tables have the lower |
| * 16 bits replicated in the upper 16. This means I can write ints and get |
| * the horisontal doubling for free (almost). |
| */ |
| static void |
| Color16DitherYUY2Mod2X(int *colortab, Uint32 * rgb_2_pix, |
| unsigned char *lum, unsigned char *cr, |
| unsigned char *cb, unsigned char *out, |
| int rows, int cols, int mod) |
| { |
| unsigned int *row = (unsigned int *) out; |
| const int next_row = cols + (mod / 2); |
| int x, y; |
| int cr_r; |
| int crb_g; |
| int cb_b; |
| int cols_2 = cols / 2; |
| |
| y = rows; |
| while (y--) { |
| x = cols_2; |
| while (x--) { |
| register int L; |
| |
| cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; |
| crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] |
| + colortab[*cb + 2 * 256]; |
| cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; |
| cr += 4; |
| cb += 4; |
| |
| L = *lum; |
| lum += 2; |
| row[0] = row[next_row] = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | |
| rgb_2_pix[L + cb_b]); |
| row++; |
| |
| L = *lum; |
| lum += 2; |
| row[0] = row[next_row] = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | |
| rgb_2_pix[L + cb_b]); |
| row++; |
| |
| } |
| row += next_row; |
| } |
| } |
| |
| static void |
| Color24DitherYUY2Mod2X(int *colortab, Uint32 * rgb_2_pix, |
| unsigned char *lum, unsigned char *cr, |
| unsigned char *cb, unsigned char *out, |
| int rows, int cols, int mod) |
| { |
| unsigned int value; |
| unsigned char *row = out; |
| const int next_row = (cols * 2 + mod) * 3; |
| int x, y; |
| int cr_r; |
| int crb_g; |
| int cb_b; |
| int cols_2 = cols / 2; |
| y = rows; |
| while (y--) { |
| x = cols_2; |
| while (x--) { |
| register int L; |
| |
| cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; |
| crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] |
| + colortab[*cb + 2 * 256]; |
| cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; |
| cr += 4; |
| cb += 4; |
| |
| L = *lum; |
| lum += 2; |
| value = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| row[0 + 0] = row[3 + 0] = row[next_row + 0] = |
| row[next_row + 3 + 0] = (value) & 0xFF; |
| row[0 + 1] = row[3 + 1] = row[next_row + 1] = |
| row[next_row + 3 + 1] = (value >> 8) & 0xFF; |
| row[0 + 2] = row[3 + 2] = row[next_row + 2] = |
| row[next_row + 3 + 2] = (value >> 16) & 0xFF; |
| row += 2 * 3; |
| |
| L = *lum; |
| lum += 2; |
| value = (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| row[0 + 0] = row[3 + 0] = row[next_row + 0] = |
| row[next_row + 3 + 0] = (value) & 0xFF; |
| row[0 + 1] = row[3 + 1] = row[next_row + 1] = |
| row[next_row + 3 + 1] = (value >> 8) & 0xFF; |
| row[0 + 2] = row[3 + 2] = row[next_row + 2] = |
| row[next_row + 3 + 2] = (value >> 16) & 0xFF; |
| row += 2 * 3; |
| |
| } |
| row += next_row; |
| } |
| } |
| |
| static void |
| Color32DitherYUY2Mod2X(int *colortab, Uint32 * rgb_2_pix, |
| unsigned char *lum, unsigned char *cr, |
| unsigned char *cb, unsigned char *out, |
| int rows, int cols, int mod) |
| { |
| unsigned int *row = (unsigned int *) out; |
| const int next_row = cols * 2 + mod; |
| int x, y; |
| int cr_r; |
| int crb_g; |
| int cb_b; |
| int cols_2 = cols / 2; |
| mod += mod; |
| y = rows; |
| while (y--) { |
| x = cols_2; |
| while (x--) { |
| register int L; |
| |
| cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; |
| crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] |
| + colortab[*cb + 2 * 256]; |
| cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; |
| cr += 4; |
| cb += 4; |
| |
| L = *lum; |
| lum += 2; |
| row[0] = row[1] = row[next_row] = row[next_row + 1] = |
| (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| row += 2; |
| |
| L = *lum; |
| lum += 2; |
| row[0] = row[1] = row[next_row] = row[next_row + 1] = |
| (rgb_2_pix[L + cr_r] | |
| rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); |
| row += 2; |
| |
| |
| } |
| |
| row += next_row; |
| } |
| } |
| |
| /* |
| * How many 1 bits are there in the Uint32. |
| * Low performance, do not call often. |
| */ |
| static int |
| number_of_bits_set(Uint32 a) |
| { |
| if (!a) |
| return 0; |
| if (a & 1) |
| return 1 + number_of_bits_set(a >> 1); |
| return (number_of_bits_set(a >> 1)); |
| } |
| |
| /* |
| * How many 0 bits are there at least significant end of Uint32. |
| * Low performance, do not call often. |
| */ |
| static int |
| free_bits_at_bottom(Uint32 a) |
| { |
| /* assume char is 8 bits */ |
| if (!a) |
| return sizeof(Uint32) * 8; |
| if (((Sint32) a) & 1l) |
| return 0; |
| return 1 + free_bits_at_bottom(a >> 1); |
| } |
| |
| static int |
| SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format) |
| { |
| Uint32 *r_2_pix_alloc; |
| Uint32 *g_2_pix_alloc; |
| Uint32 *b_2_pix_alloc; |
| int i; |
| int bpp; |
| Uint32 Rmask, Gmask, Bmask, Amask; |
| |
| if (!SDL_PixelFormatEnumToMasks |
| (target_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask) || bpp < 15) { |
| SDL_SetError("Unsupported YUV destination format"); |
| return -1; |
| } |
| |
| swdata->target_format = target_format; |
| r_2_pix_alloc = &swdata->rgb_2_pix[0 * 768]; |
| g_2_pix_alloc = &swdata->rgb_2_pix[1 * 768]; |
| b_2_pix_alloc = &swdata->rgb_2_pix[2 * 768]; |
| |
| /* |
| * Set up entries 0-255 in rgb-to-pixel value tables. |
| */ |
| for (i = 0; i < 256; ++i) { |
| r_2_pix_alloc[i + 256] = i >> (8 - number_of_bits_set(Rmask)); |
| r_2_pix_alloc[i + 256] <<= free_bits_at_bottom(Rmask); |
| g_2_pix_alloc[i + 256] = i >> (8 - number_of_bits_set(Gmask)); |
| g_2_pix_alloc[i + 256] <<= free_bits_at_bottom(Gmask); |
| b_2_pix_alloc[i + 256] = i >> (8 - number_of_bits_set(Bmask)); |
| b_2_pix_alloc[i + 256] <<= free_bits_at_bottom(Bmask); |
| } |
| |
| /* |
| * If we have 16-bit output depth, then we double the value |
| * in the top word. This means that we can write out both |
| * pixels in the pixel doubling mode with one op. It is |
| * harmless in the normal case as storing a 32-bit value |
| * through a short pointer will lose the top bits anyway. |
| */ |
| if (SDL_BYTESPERPIXEL(target_format) == 2) { |
| for (i = 0; i < 256; ++i) { |
| r_2_pix_alloc[i + 256] |= (r_2_pix_alloc[i + 256]) << 16; |
| g_2_pix_alloc[i + 256] |= (g_2_pix_alloc[i + 256]) << 16; |
| b_2_pix_alloc[i + 256] |= (b_2_pix_alloc[i + 256]) << 16; |
| } |
| } |
| |
| /* |
| * Spread out the values we have to the rest of the array so that |
| * we do not need to check for overflow. |
| */ |
| for (i = 0; i < 256; ++i) { |
| r_2_pix_alloc[i] = r_2_pix_alloc[256]; |
| r_2_pix_alloc[i + 512] = r_2_pix_alloc[511]; |
| g_2_pix_alloc[i] = g_2_pix_alloc[256]; |
| g_2_pix_alloc[i + 512] = g_2_pix_alloc[511]; |
| b_2_pix_alloc[i] = b_2_pix_alloc[256]; |
| b_2_pix_alloc[i + 512] = b_2_pix_alloc[511]; |
| } |
| |
| /* You have chosen wisely... */ |
| switch (swdata->texture->format) { |
| case SDL_PIXELFORMAT_YV12: |
| case SDL_PIXELFORMAT_IYUV: |
| if (SDL_BYTESPERPIXEL(target_format) == 2) { |
| #if 0 /*defined(__GNUC__) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES */ |
| /* inline assembly functions */ |
| if (SDL_HasMMX() && (Rmask == 0xF800) && |
| (Gmask == 0x07E0) && (Bmask == 0x001F) && (width & 15) == 0) { |
| /*printf("Using MMX 16-bit 565 dither\n");*/ |
| swdata->Display1X = Color565DitherYV12MMX1X; |
| } else { |
| /*printf("Using C 16-bit dither\n");*/ |
| swdata->Display1X = Color16DitherYV12Mod1X; |
| } |
| #else |
| swdata->Display1X = Color16DitherYV12Mod1X; |
| #endif |
| swdata->Display2X = Color16DitherYV12Mod2X; |
| } |
| if (SDL_BYTESPERPIXEL(target_format) == 3) { |
| swdata->Display1X = Color24DitherYV12Mod1X; |
| swdata->Display2X = Color24DitherYV12Mod2X; |
| } |
| if (SDL_BYTESPERPIXEL(target_format) == 4) { |
| #if 0 /*defined(__GNUC__) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES */ |
| /* inline assembly functions */ |
| if (SDL_HasMMX() && (Rmask == 0x00FF0000) && |
| (Gmask == 0x0000FF00) && |
| (Bmask == 0x000000FF) && (width & 15) == 0) { |
| /*printf("Using MMX 32-bit dither\n");*/ |
| swdata->Display1X = ColorRGBDitherYV12MMX1X; |
| } else { |
| /*printf("Using C 32-bit dither\n");*/ |
| swdata->Display1X = Color32DitherYV12Mod1X; |
| } |
| #else |
| swdata->Display1X = Color32DitherYV12Mod1X; |
| #endif |
| swdata->Display2X = Color32DitherYV12Mod2X; |
| } |
| break; |
| case SDL_PIXELFORMAT_YUY2: |
| case SDL_PIXELFORMAT_UYVY: |
| case SDL_PIXELFORMAT_YVYU: |
| if (SDL_BYTESPERPIXEL(target_format) == 2) { |
| swdata->Display1X = Color16DitherYUY2Mod1X; |
| swdata->Display2X = Color16DitherYUY2Mod2X; |
| } |
| if (SDL_BYTESPERPIXEL(target_format) == 3) { |
| swdata->Display1X = Color24DitherYUY2Mod1X; |
| swdata->Display2X = Color24DitherYUY2Mod2X; |
| } |
| if (SDL_BYTESPERPIXEL(target_format) == 4) { |
| swdata->Display1X = Color32DitherYUY2Mod1X; |
| swdata->Display2X = Color32DitherYUY2Mod2X; |
| } |
| break; |
| default: |
| /* We should never get here (caught above) */ |
| break; |
| } |
| |
| if (swdata->display) { |
| SDL_FreeSurface(swdata->display); |
| swdata->display = NULL; |
| } |
| return 0; |
| } |
| |
| SDL_SW_YUVTexture * |
| SDL_SW_CreateYUVTexture(SDL_Texture * texture) |
| { |
| SDL_SW_YUVTexture *swdata; |
| int *Cr_r_tab; |
| int *Cr_g_tab; |
| int *Cb_g_tab; |
| int *Cb_b_tab; |
| int i; |
| int CR, CB; |
| |
| swdata = (SDL_SW_YUVTexture *) SDL_calloc(1, sizeof(*swdata)); |
| if (!swdata) { |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| |
| switch (texture->format) { |
| case SDL_PIXELFORMAT_YV12: |
| case SDL_PIXELFORMAT_IYUV: |
| case SDL_PIXELFORMAT_YUY2: |
| case SDL_PIXELFORMAT_UYVY: |
| case SDL_PIXELFORMAT_YVYU: |
| break; |
| default: |
| SDL_SetError("Unsupported YUV format"); |
| return NULL; |
| } |
| |
| swdata->texture = texture; |
| swdata->target_format = SDL_PIXELFORMAT_UNKNOWN; |
| swdata->pixels = (Uint8 *) SDL_malloc(texture->w * texture->h * 2); |
| swdata->colortab = (int *) SDL_malloc(4 * 256 * sizeof(int)); |
| swdata->rgb_2_pix = (Uint32 *) SDL_malloc(3 * 768 * sizeof(Uint32)); |
| if (!swdata->pixels || !swdata->colortab || !swdata->rgb_2_pix) { |
| SDL_OutOfMemory(); |
| SDL_SW_DestroyYUVTexture(swdata); |
| return NULL; |
| } |
| |
| /* Generate the tables for the display surface */ |
| Cr_r_tab = &swdata->colortab[0 * 256]; |
| Cr_g_tab = &swdata->colortab[1 * 256]; |
| Cb_g_tab = &swdata->colortab[2 * 256]; |
| Cb_b_tab = &swdata->colortab[3 * 256]; |
| for (i = 0; i < 256; i++) { |
| /* Gamma correction (luminescence table) and chroma correction |
| would be done here. See the Berkeley mpeg_play sources. |
| */ |
| CB = CR = (i - 128); |
| Cr_r_tab[i] = (int) ((0.419 / 0.299) * CR); |
| Cr_g_tab[i] = (int) (-(0.299 / 0.419) * CR); |
| Cb_g_tab[i] = (int) (-(0.114 / 0.331) * CB); |
| Cb_b_tab[i] = (int) ((0.587 / 0.331) * CB); |
| } |
| |
| /* Find the pitch and offset values for the overlay */ |
| switch (texture->format) { |
| case SDL_PIXELFORMAT_YV12: |
| case SDL_PIXELFORMAT_IYUV: |
| swdata->pitches[0] = texture->w; |
| swdata->pitches[1] = swdata->pitches[0] / 2; |
| swdata->pitches[2] = swdata->pitches[0] / 2; |
| swdata->planes[0] = swdata->pixels; |
| swdata->planes[1] = |
| swdata->planes[0] + swdata->pitches[0] * texture->h; |
| swdata->planes[2] = |
| swdata->planes[1] + swdata->pitches[1] * texture->h / 2; |
| break; |
| case SDL_PIXELFORMAT_YUY2: |
| case SDL_PIXELFORMAT_UYVY: |
| case SDL_PIXELFORMAT_YVYU: |
| swdata->pitches[0] = texture->w * 2; |
| swdata->planes[0] = swdata->pixels; |
| break; |
| default: |
| /* We should never get here (caught above) */ |
| break; |
| } |
| |
| /* We're all done.. */ |
| return (swdata); |
| } |
| |
| int |
| SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels, |
| int *pitch) |
| { |
| *pixels = swdata->planes[0]; |
| *pitch = swdata->pitches[0]; |
| return 0; |
| } |
| |
| int |
| SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, |
| const void *pixels, int pitch) |
| { |
| SDL_Texture *texture = swdata->texture; |
| |
| switch (texture->format) { |
| case SDL_PIXELFORMAT_YV12: |
| case SDL_PIXELFORMAT_IYUV: |
| if (rect |
| && (rect->x != 0 || rect->y != 0 || rect->w != texture->w |
| || rect->h != texture->h)) { |
| SDL_SetError |
| ("YV12 and IYUV textures only support full surface updates"); |
| return -1; |
| } |
| SDL_memcpy(swdata->pixels, pixels, texture->h * texture->w * 2); |
| break; |
| case SDL_PIXELFORMAT_YUY2: |
| case SDL_PIXELFORMAT_UYVY: |
| case SDL_PIXELFORMAT_YVYU: |
| { |
| Uint8 *src, *dst; |
| int row; |
| size_t length; |
| |
| src = (Uint8 *) pixels; |
| dst = |
| swdata->planes[0] + rect->y * swdata->pitches[0] + |
| rect->x * 2; |
| length = rect->w * 2; |
| for (row = 0; row < rect->h; ++row) { |
| SDL_memcpy(dst, src, length); |
| src += pitch; |
| dst += swdata->pitches[0]; |
| } |
| } |
| break; |
| } |
| return 0; |
| } |
| |
| int |
| SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, |
| int markDirty, void **pixels, int *pitch) |
| { |
| SDL_Texture *texture = swdata->texture; |
| |
| switch (texture->format) { |
| case SDL_PIXELFORMAT_YV12: |
| case SDL_PIXELFORMAT_IYUV: |
| if (rect |
| && (rect->x != 0 || rect->y != 0 || rect->w != texture->w |
| || rect->h != texture->h)) { |
| SDL_SetError |
| ("YV12 and IYUV textures only support full surface locks"); |
| return -1; |
| } |
| break; |
| } |
| |
| *pixels = swdata->planes[0] + rect->y * swdata->pitches[0] + rect->x * 2; |
| *pitch = swdata->pitches[0]; |
| return 0; |
| } |
| |
| void |
| SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture * swdata) |
| { |
| } |
| |
| int |
| SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect, |
| Uint32 target_format, int w, int h, void *pixels, |
| int pitch) |
| { |
| SDL_Texture *texture = swdata->texture; |
| int stretch; |
| int scale_2x; |
| Uint8 *lum, *Cr, *Cb; |
| int mod; |
| |
| /* Make sure we're set up to display in the desired format */ |
| if (target_format != swdata->target_format) { |
| if (SDL_SW_SetupYUVDisplay(swdata, target_format) < 0) { |
| return -1; |
| } |
| } |
| |
| stretch = 0; |
| scale_2x = 0; |
| if (srcrect->x || srcrect->y || srcrect->w < texture->w |
| || srcrect->h < texture->h) { |
| /* The source rectangle has been clipped. |
| Using a scratch surface is easier than adding clipped |
| source support to all the blitters, plus that would |
| slow them down in the general unclipped case. |
| */ |
| stretch = 1; |
| } else if ((srcrect->w != w) || (srcrect->h != h)) { |
| if ((w == 2 * srcrect->w) && (h == 2 * srcrect->h)) { |
| scale_2x = 1; |
| } else { |
| stretch = 1; |
| } |
| } |
| if (stretch) { |
| int bpp; |
| Uint32 Rmask, Gmask, Bmask, Amask; |
| |
| if (swdata->display) { |
| swdata->display->w = w; |
| swdata->display->h = h; |
| swdata->display->pixels = pixels; |
| swdata->display->pitch = pitch; |
| } else { |
| /* This must have succeeded in SDL_SW_SetupYUVDisplay() earlier */ |
| SDL_PixelFormatEnumToMasks(target_format, &bpp, &Rmask, &Gmask, |
| &Bmask, &Amask); |
| swdata->display = |
| SDL_CreateRGBSurfaceFrom(pixels, w, h, bpp, pitch, Rmask, |
| Gmask, Bmask, Amask); |
| if (!swdata->display) { |
| return (-1); |
| } |
| } |
| if (!swdata->stretch) { |
| /* This must have succeeded in SDL_SW_SetupYUVDisplay() earlier */ |
| SDL_PixelFormatEnumToMasks(target_format, &bpp, &Rmask, &Gmask, |
| &Bmask, &Amask); |
| swdata->stretch = |
| SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, |
| Gmask, Bmask, Amask); |
| if (!swdata->stretch) { |
| return (-1); |
| } |
| } |
| pixels = swdata->stretch->pixels; |
| pitch = swdata->stretch->pitch; |
| } |
| switch (texture->format) { |
| case SDL_PIXELFORMAT_YV12: |
| lum = swdata->planes[0]; |
| Cr = swdata->planes[1]; |
| Cb = swdata->planes[2]; |
| break; |
| case SDL_PIXELFORMAT_IYUV: |
| lum = swdata->planes[0]; |
| Cr = swdata->planes[2]; |
| Cb = swdata->planes[1]; |
| break; |
| case SDL_PIXELFORMAT_YUY2: |
| lum = swdata->planes[0]; |
| Cr = lum + 3; |
| Cb = lum + 1; |
| break; |
| case SDL_PIXELFORMAT_UYVY: |
| lum = swdata->planes[0] + 1; |
| Cr = lum + 1; |
| Cb = lum - 1; |
| break; |
| case SDL_PIXELFORMAT_YVYU: |
| lum = swdata->planes[0]; |
| Cr = lum + 1; |
| Cb = lum + 3; |
| break; |
| default: |
| SDL_SetError("Unsupported YUV format in copy"); |
| return (-1); |
| } |
| mod = (pitch / SDL_BYTESPERPIXEL(target_format)); |
| |
| if (scale_2x) { |
| mod -= (texture->w * 2); |
| swdata->Display2X(swdata->colortab, swdata->rgb_2_pix, |
| lum, Cr, Cb, pixels, texture->h, texture->w, mod); |
| } else { |
| mod -= texture->w; |
| swdata->Display1X(swdata->colortab, swdata->rgb_2_pix, |
| lum, Cr, Cb, pixels, texture->h, texture->w, mod); |
| } |
| if (stretch) { |
| SDL_Rect rect = *srcrect; |
| SDL_SoftStretch(swdata->stretch, &rect, swdata->display, NULL); |
| } |
| return 0; |
| } |
| |
| void |
| SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata) |
| { |
| if (swdata) { |
| if (swdata->pixels) { |
| SDL_free(swdata->pixels); |
| } |
| if (swdata->colortab) { |
| SDL_free(swdata->colortab); |
| } |
| if (swdata->rgb_2_pix) { |
| SDL_free(swdata->rgb_2_pix); |
| } |
| if (swdata->stretch) { |
| SDL_FreeSurface(swdata->stretch); |
| } |
| if (swdata->display) { |
| SDL_FreeSurface(swdata->display); |
| } |
| SDL_free(swdata); |
| } |
| } |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |