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/*****************************************************************************/
/* */
/* COPYRIGHT Copyright (C) 1995 IBM Corporation */
/* */
/* The following IBM OS/2 source code is provided to you solely for */
/* the purpose of assisting you in your development of OS/2 device */
/* drivers. You may use this code in accordance with the IBM License */
/* Agreement provided in the IBM Device Driver Source Kit for OS/2. This */
/* Copyright statement may not be removed. */
/* */
/*****************************************************************************/
#ifndef JOYOS2_H
#define JOYOS2_H
/****** GAMEPORT.SYS joystick definitions, start *****************************/
#define GAME_VERSION 0x20 /* 2.0 First IBM version */
#define GAMEPDDNAME "GAME$ "
#define IOCTL_CAT_USER 0x80
#define GAME_PORT_GET 0x20 /* read GAMEPORT.SYS values */
#define GAME_PORT_RESET 0x60 /* reset joystick mask with given value */
#pragma pack(1) /* pack structure size is 1 byte */
typedef struct
{ /* GAMEPORT.SYS structure */
USHORT usJs_AxCnt; /* Joystick_A X position */
USHORT usJs_AyCnt; /* Joystick_A Y position */
USHORT usJs_BxCnt; /* Joystick_B X position */
USHORT usJs_ByCnt; /* Joystick_B Y position */
USHORT usJs_ButtonA1Cnt; /* button A1 press count */
USHORT usJs_ButtonA2Cnt; /* button A2 press count */
USHORT usJs_ButtonB1Cnt; /* button B1 press count */
USHORT usJs_ButtonB2Cnt; /* button B2 press count */
UCHAR ucJs_JoyStickMask; /* mask of connected joystick pots */
UCHAR ucJs_ButtonStatus; /* bits of switches down */
ULONG ulJs_Ticks; /* joystick clock ticks */
} GAME_PORT_STRUCT;
#pragma pack() /*reset to normal pack size */
/****** GAMEPORT.SYS joystick definitions, end *******************************/
/****************************************************************************/
#define GAME_GET_VERSION 0x01
#define GAME_GET_PARMS 0x02
#define GAME_SET_PARMS 0x03
#define GAME_GET_CALIB 0x04
#define GAME_SET_CALIB 0x05
#define GAME_GET_DIGSET 0x06
#define GAME_SET_DIGSET 0x07
#define GAME_GET_STATUS 0x10
#define GAME_GET_STATUS_BUTWAIT 0x11
#define GAME_GET_STATUS_SAMPWAIT 0x12
/****************************************************************************/
/****************************************************************************/
// bit masks for each axis
#define JOY_AX_BIT 0x01
#define JOY_AY_BIT 0x02
#define JOY_A_BITS (JOY_AX_BIT|JOY_AY_BIT)
#define JOY_BX_BIT 0x04
#define JOY_BY_BIT 0x08
#define JOY_B_BITS (JOY_BX_BIT|JOY_BY_BIT)
#define JOY_ALLPOS_BITS (JOY_A_BITS|JOY_B_BITS)
// bit masks for each button
#define JOY_BUT1_BIT 0x10
#define JOY_BUT2_BIT 0x20
#define JOY_BUT3_BIT 0x40
#define JOY_BUT4_BIT 0x80
#define JOY_ALL_BUTS (JOY_BUT1_BIT|JOY_BUT2_BIT|JOY_BUT3_BIT|JOY_BUT4_BIT)
/****************************************************************************/
/****************************************************************************/
// 1-D position struct used for each axis
typedef SHORT GAME_POS; /* some data formats require signed values */
// simple 2-D position for each joystick
typedef struct
{
GAME_POS x;
GAME_POS y;
}
GAME_2DPOS_STRUCT;
// struct defining the instantaneous state of both sticks and all buttons
typedef struct
{
GAME_2DPOS_STRUCT A;
GAME_2DPOS_STRUCT B;
USHORT butMask;
}
GAME_DATA_STRUCT;
// struct to be used for calibration and digital response on each axis
typedef struct
{
GAME_POS lower;
GAME_POS centre;
GAME_POS upper;
}
GAME_3POS_STRUCT;
/****************************************************************************/
/****************************************************************************/
// status struct returned to OS/2 applications:
// current data for all sticks as well as button counts since last read
typedef struct
{
GAME_DATA_STRUCT curdata;
USHORT b1cnt;
USHORT b2cnt;
USHORT b3cnt;
USHORT b4cnt;
}
GAME_STATUS_STRUCT;
/****************************************************************************/
/****************************************************************************/
/* in use bitmasks originating in 0.2b */
#define GAME_USE_BOTH_OLDMASK 0x01 /* for backward compat with bool */
#define GAME_USE_X_NEWMASK 0x02
#define GAME_USE_Y_NEWMASK 0x04
#define GAME_USE_X_EITHERMASK (GAME_USE_X_NEWMASK|GAME_USE_BOTH_OLDMASK)
#define GAME_USE_Y_EITHERMASK (GAME_USE_Y_NEWMASK|GAME_USE_BOTH_OLDMASK)
#define GAME_USE_BOTH_NEWMASK (GAME_USE_X_NEWMASK|GAME_USE_Y_NEWMASK)
/* only timed sampling implemented in version 1.0 */
#define GAME_MODE_TIMED 1 /* timed sampling */
#define GAME_MODE_REQUEST 2 /* request driven sampling */
/* only raw implemented in version 1.0 */
#define GAME_DATA_FORMAT_RAW 1 /* [l,c,r] */
#define GAME_DATA_FORMAT_SIGNED 2 /* [-l,0,+r] */
#define GAME_DATA_FORMAT_BINARY 3 /* {-1,0,+1} */
#define GAME_DATA_FORMAT_SCALED 4 /* [-10,+10] */
// parameters defining the operation of the driver
typedef struct
{
USHORT useA; /* new bitmasks: see above */
USHORT useB;
USHORT mode; /* see consts above */
USHORT format; /* see consts above */
USHORT sampDiv; /* samp freq = 32 / n */
USHORT scale; /* scaling factor */
USHORT res1; /* must be 0 */
USHORT res2; /* must be 0 */
}
GAME_PARM_STRUCT;
/****************************************************************************/
/****************************************************************************/
// calibration values for each axis:
// - upper limit on value to be considered in lower range
// - centre value
// - lower limit on value to be considered in upper range
typedef struct
{
GAME_3POS_STRUCT Ax;
GAME_3POS_STRUCT Ay;
GAME_3POS_STRUCT Bx;
GAME_3POS_STRUCT By;
}
GAME_CALIB_STRUCT;
/****************************************************************************/
/****************************************************************************/
// struct defining the digital response values for all axes
typedef struct
{
GAME_3POS_STRUCT Ax;
GAME_3POS_STRUCT Ay;
GAME_3POS_STRUCT Bx;
GAME_3POS_STRUCT By;
}
GAME_DIGSET_STRUCT;
/****************************************************************************/
#endif
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