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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifdef SDL_JOYSTICK_OS2
/* OS/2 Joystick driver, contributed by Daniel Caetano */
#include <mem.h>
#define INCL_DOSDEVICES
#define INCL_DOSDEVIOCTL
#define INCL_DOSMEMMGR
#include <os2.h>
#include "joyos2.h"
#include "SDL_joystick.h"
#include "SDL_events.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
HFILE hJoyPort = NULL; /* Joystick GAME$ Port Address */
#define MAX_JOYSTICKS 2 /* Maximum of two joysticks */
#define MAX_AXES 4 /* each joystick can have up to 4 axes */
#define MAX_BUTTONS 8 /* 8 buttons */
#define MAX_HATS 0 /* 0 hats - OS/2 doesn't support it */
#define MAX_BALLS 0 /* and 0 balls - OS/2 doesn't support it */
#define AXIS_MIN -32768 /* minimum value for axes coordinate */
#define AXIS_MAX 32767 /* maximum value for axes coordinate */
#define MAX_JOYNAME 128 /* Joystick name may have 128 characters */
/* limit axes to 256 possible positions to filter out noise */
#define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/256)
/* Calc Button Flag for buttons A to D */
#define JOY_BUTTON_FLAG(n) (1<<n)
/* Joystick data... hold information about detected devices */
typedef struct SYS_JoyData_s
{
Sint8 id; // Device ID
char szDeviceName[MAX_JOYNAME]; // Device Name
char axes; // Number of axes
char buttons; // Number of buttons
char hats; // Number of buttons
char balls; // Number of buttons
int axes_min[MAX_AXES]; // minimum callibration value for axes
int axes_med[MAX_AXES]; // medium callibration value for axes
int axes_max[MAX_AXES]; // maximum callibration value for axes
int buttoncalc[4]; // Used for buttons 5, 6, 7 and 8.
} SYS_JoyData_t, *SYS_JoyData_p;
SYS_JoyData_t SYS_JoyData[MAX_JOYSTICKS];
/* Structure used to convert data from OS/2 driver format to SDL format */
struct joystick_hwdata
{
Sint8 id;
struct _transaxes
{
int offset; /* Center Offset */
float scale1; /* Center to left/up Scale */
float scale2; /* Center to right/down Scale */
} transaxes[MAX_AXES];
};
/* Structure used to get values from Joystick Environment Variable */
struct _joycfg
{
char name[MAX_JOYNAME];
unsigned int axes;
unsigned int buttons;
unsigned int hats;
unsigned int balls;
};
/* OS/2 Implementation Function Prototypes */
APIRET joyPortOpen(HFILE * hGame);
void joyPortClose(HFILE * hGame);
int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars);
int joyGetEnv(struct _joycfg *joydata);
/************************************************************************/
/* Function to scan the system for joysticks. */
/* This function should set SDL_numjoysticks to the number of available */
/* joysticks. Joystick 0 should be the system default joystick. */
/* It should return 0, or -1 on an unrecoverable fatal error. */
/************************************************************************/
int
SDL_SYS_JoystickInit(void)
{
APIRET rc; /* Generic OS/2 return code */
GAME_PORT_STRUCT stJoyStatus; /* Joystick Status Structure */
GAME_PARM_STRUCT stGameParms; /* Joystick Parameter Structure */
GAME_CALIB_STRUCT stGameCalib; /* Calibration Struct */
ULONG ulDataLen; /* Size of data */
ULONG ulLastTick; /* Tick Counter for timing operations */
Uint8 maxdevs; /* Maximum number of devices */
Uint8 numdevs; /* Number of present devices */
Uint8 maxbut; /* Maximum number of buttons... */
Uint8 i; /* Temporary Count Vars */
Uint8 ucNewJoystickMask; /* Mask for Joystick Detection */
struct _joycfg joycfg; /* Joy Configuration from envvar */
/* Get Max Number of Devices */
rc = joyPortOpen(&hJoyPort); /* Open GAME$ port */
if (rc != 0)
return 0; /* Cannot open... report no joystick */
ulDataLen = sizeof(stGameParms);
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS, NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */
if (rc != 0) {
joyPortClose(&hJoyPort);
SDL_SetError("Could not read joystick port.");
return -1;
}
if (stGameParms.useA != 0)
maxdevs++;
if (stGameParms.useB != 0)
maxdevs++;
if (maxdevs > MAX_JOYSTICKS)
maxdevs = MAX_JOYSTICKS;
/* Defines min/max axes values (callibration) */
ulDataLen = sizeof(stGameCalib);
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB,
NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen);
if (rc != 0) {
joyPortClose(&hJoyPort);
SDL_SetError("Could not read callibration data.");
return -1;
}
/* Determine how many joysticks are active */
numdevs = 0; /* Points no device */
ucNewJoystickMask = 0x0F; /* read all 4 joystick axis */
ulDataLen = sizeof(ucNewJoystickMask);
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET,
&ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0,
NULL);
if (rc == 0) {
ulDataLen = sizeof(stJoyStatus);
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
if (rc != 0) {
joyPortClose(&hJoyPort);
SDL_SetError("Could not call joystick port.");
return -1;
}
ulLastTick = stJoyStatus.ulJs_Ticks;
while (stJoyStatus.ulJs_Ticks == ulLastTick) {
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
NULL, 0, NULL, &stJoyStatus, ulDataLen,
&ulDataLen);
}
if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0)
numdevs++;
if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0)
numdevs++;
}
if (numdevs > maxdevs)
numdevs = maxdevs;
/* If *any* joystick was detected... Let's configure SDL for them */
if (numdevs > 0) {
/* Verify if it is a "user defined" joystick */
if (joyGetEnv(&joycfg)) {
GAME_3POS_STRUCT *axis[4];
axis[0] = &stGameCalib.Ax;
axis[1] = &stGameCalib.Ay;
axis[2] = &stGameCalib.Bx;
axis[3] = &stGameCalib.By;
/* Say it has one device only (user defined is always one device only) */
numdevs = 1;
/* Define Device 0 as... */
SYS_JoyData[0].id = 0;
/* Define Number of Axes... up to 4 */
if (joycfg.axes > MAX_AXES)
joycfg.axes = MAX_AXES;
SYS_JoyData[0].axes = joycfg.axes;
/* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */
maxbut = MAX_BUTTONS;
if (joycfg.axes > 2)
maxbut -= ((joycfg.axes - 2) << 1); /* MAX_BUTTONS - 2*(axes-2) */
if (joycfg.buttons > maxbut)
joycfg.buttons = maxbut;
SYS_JoyData[0].buttons = joycfg.buttons;
/* Define number of hats */
if (joycfg.hats > MAX_HATS)
joycfg.hats = MAX_HATS;
SYS_JoyData[0].hats = joycfg.hats;
/* Define number of balls */
if (joycfg.balls > MAX_BALLS)
joycfg.balls = MAX_BALLS;
SYS_JoyData[0].balls = joycfg.balls;
/* Initialize Axes Callibration Values */
for (i = 0; i < joycfg.axes; i++) {
SYS_JoyData[0].axes_min[i] = axis[i]->lower;
SYS_JoyData[0].axes_med[i] = axis[i]->centre;
SYS_JoyData[0].axes_max[i] = axis[i]->upper;
}
/* Initialize Buttons 5 to 8 structures */
if (joycfg.buttons >= 5)
SYS_JoyData[0].buttoncalc[0] =
((axis[2]->lower + axis[3]->centre) >> 1);
if (joycfg.buttons >= 6)
SYS_JoyData[0].buttoncalc[1] =
((axis[3]->lower + axis[3]->centre) >> 1);
if (joycfg.buttons >= 7)
SYS_JoyData[0].buttoncalc[2] =
((axis[2]->upper + axis[3]->centre) >> 1);
if (joycfg.buttons >= 8)
SYS_JoyData[0].buttoncalc[3] =
((axis[3]->upper + axis[3]->centre) >> 1);
/* Intialize Joystick Name */
SDL_strlcpy(SYS_JoyData[0].szDeviceName, joycfg.name,
SDL_arraysize(SYS_JoyData[0].szDeviceName));
}
/* Default Init ... autoconfig */
else {
/* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */
if (numdevs == 2) {
/* Define Device 0 as 4 axes, 4 buttons */
SYS_JoyData[0].id = 0;
SYS_JoyData[0].axes = 4;
SYS_JoyData[0].buttons = 4;
SYS_JoyData[0].hats = 0;
SYS_JoyData[0].balls = 0;
SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower;
SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre;
SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper;
SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower;
SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre;
SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper;
/* Define Device 1 as 2 axes, 2 buttons */
SYS_JoyData[1].id = 1;
SYS_JoyData[1].axes = 2;
SYS_JoyData[1].buttons = 2;
SYS_JoyData[1].hats = 0;
SYS_JoyData[1].balls = 0;
SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower;
SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre;
SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper;
SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower;
SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre;
SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper;
}
/* One joystick only? */
else {
/* If it is joystick A... */
if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) {
/* Define Device 0 as 2 axes, 4 buttons */
SYS_JoyData[0].id = 0;
SYS_JoyData[0].axes = 2;
SYS_JoyData[0].buttons = 4;
SYS_JoyData[0].hats = 0;
SYS_JoyData[0].balls = 0;
SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
}
/* If not, it is joystick B */
else {
/* Define Device 1 as 2 axes, 2 buttons */
SYS_JoyData[0].id = 1;
SYS_JoyData[0].axes = 2;
SYS_JoyData[0].buttons = 2;
SYS_JoyData[0].hats = 0;
SYS_JoyData[0].balls = 0;
SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower;
SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre;
SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper;
SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower;
SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre;
SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper;
}
}
/* Hack to define Joystick Port Names */
if (numdevs > maxdevs)
numdevs = maxdevs;
for (i = 0; i < numdevs; i++)
SDL_snprintf(SYS_JoyData[i].szDeviceName,
SDL_arraysize(SYS_JoyData[i].szDeviceName),
"Default Joystick %c", 'A' + SYS_JoyData[i].id);
}
}
/* Return the number of devices found */
return (numdevs);
}
/***********************************************************/
/* Function to get the device-dependent name of a joystick */
/***********************************************************/
const char *
SDL_SYS_JoystickName(int index)
{
/* No need to verify if device exists, already done in upper layer */
return (SYS_JoyData[index].szDeviceName);
}
/******************************************************************************/
/* Function to open a joystick for use. */
/* The joystick to open is specified by the index field of the joystick. */
/* This should fill the nbuttons and naxes fields of the joystick structure. */
/* It returns 0, or -1 if there is an error. */
/******************************************************************************/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick)
{
int index; /* Index shortcut for index in joystick structure */
int i; /* Generic Counter */
/* allocate memory for system specific hardware data */
joystick->hwdata =
(struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
if (joystick->hwdata == NULL) {
SDL_OutOfMemory();
return (-1);
}
/* Reset Hardware Data */
SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
/* ShortCut Pointer */
index = joystick->index;
/* Define offsets and scales for all axes */
joystick->hwdata->id = SYS_JoyData[index].id;
for (i = 0; i < MAX_AXES; ++i) {
if ((i < 2) || i < SYS_JoyData[index].axes) {
joystick->hwdata->transaxes[i].offset =
((AXIS_MAX + AXIS_MIN) >> 1) - SYS_JoyData[index].axes_med[i];
//joystick->hwdata->transaxes[i].scale = (float)((AXIS_MAX - AXIS_MIN)/(SYS_JoyData[index].axes_max[i]-SYS_JoyData[index].axes_min[i]));
joystick->hwdata->transaxes[i].scale1 =
(float) abs((AXIS_MIN / SYS_JoyData[index].axes_min[i]));
joystick->hwdata->transaxes[i].scale2 =
(float) abs((AXIS_MAX / SYS_JoyData[index].axes_max[i]));
} else {
joystick->hwdata->transaxes[i].offset = 0;
//joystick->hwdata->transaxes[i].scale = 1.0; /* Just in case */
joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */
joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */
}
}
/* fill nbuttons, naxes, and nhats fields */
joystick->nbuttons = SYS_JoyData[index].buttons;
joystick->naxes = SYS_JoyData[index].axes;
/* joystick->nhats = SYS_JoyData[index].hats; */
joystick->nhats = 0; /* No support for hats at this time */
/* joystick->nballs = SYS_JoyData[index].balls; */
joystick->nballs = 0; /* No support for balls at this time */
return 0;
}
/***************************************************************************/
/* Function to update the state of a joystick - called as a device poll. */
/* This function shouldn't update the joystick structure directly, */
/* but instead should call SDL_PrivateJoystick*() to deliver events */
/* and update joystick device state. */
/***************************************************************************/
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
APIRET rc; /* Generic OS/2 return code */
int index; /* index shortcurt to joystick index */
int i; /* Generic counter */
int normbut; /* Number of buttons reported by joystick */
int corr; /* Correction for button names */
Sint16 value, change; /* Values used to update axis values */
struct _transaxes *transaxes; /* Shortcut for Correction structure */
Uint32 pos[MAX_AXES]; /* Vector to inform the Axis status */
ULONG ulDataLen; /* Size of data */
GAME_STATUS_STRUCT stGameStatus; /* Joystick Status Structure */
ulDataLen = sizeof(stGameStatus);
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS,
NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen);
if (rc != 0) {
SDL_SetError("Could not read joystick status.");
return; /* Could not read data */
}
/* Shortcut pointer */
index = joystick->index;
/* joystick motion events */
if (SYS_JoyData[index].id == 0) {
pos[0] = stGameStatus.curdata.A.x;
pos[1] = stGameStatus.curdata.A.y;
if (SYS_JoyData[index].axes >= 3)
pos[2] = stGameStatus.curdata.B.x;
else
pos[2] = 0;
if (SYS_JoyData[index].axes >= 4)
pos[3] = stGameStatus.curdata.B.y;
else
pos[3] = 0;
pos[4] = 0; /* OS/2 basic drivers do not support more than 4 axes joysticks */
pos[5] = 0;
} else if (SYS_JoyData[index].id == 1) {
pos[0] = stGameStatus.curdata.B.x;
pos[1] = stGameStatus.curdata.B.y;
pos[2] = 0;
pos[3] = 0;
pos[4] = 0;
pos[5] = 0;
}
/* Corrects the movements using the callibration */
transaxes = joystick->hwdata->transaxes;
for (i = 0; i < joystick->naxes; i++) {
value = pos[i] + transaxes[i].offset;
if (value < 0) {
value *= transaxes[i].scale1;
if (value > 0)
value = AXIS_MIN;
} else {
value *= transaxes[i].scale2;
if (value < 0)
value = AXIS_MAX;
}
change = (value - joystick->axes[i]);
if ((change < -JOY_AXIS_THRESHOLD) || (change > JOY_AXIS_THRESHOLD)) {
SDL_PrivateJoystickAxis(joystick, (Uint8) i, (Sint16) value);
}
}
/* joystick button A to D events */
if (SYS_JoyData[index].id == 1)
corr = 2;
else
corr = 0;
normbut = 4; /* Number of normal buttons */
if (joystick->nbuttons < normbut)
normbut = joystick->nbuttons;
for (i = corr; (i - corr) < normbut; ++i) {
/*
Button A: 1110 0000
Button B: 1101 0000
Button C: 1011 0000
Button D: 0111 0000
*/
if ((~stGameStatus.curdata.butMask) >> 4 & JOY_BUTTON_FLAG(i)) {
if (!joystick->buttons[i - corr]) {
SDL_PrivateJoystickButton(joystick, (Uint8) (i - corr),
SDL_PRESSED);
}
} else {
if (joystick->buttons[i - corr]) {
SDL_PrivateJoystickButton(joystick, (Uint8) (i - corr),
SDL_RELEASED);
}
}
}
/* Joystick button E to H buttons */
/*
Button E: Axis 2 X Left
Button F: Axis 2 Y Up
Button G: Axis 2 X Right
Button H: Axis 2 Y Down
*/
if (joystick->nbuttons >= 5) {
if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0])
SDL_PrivateJoystickButton(joystick, (Uint8) 4, SDL_PRESSED);
else
SDL_PrivateJoystickButton(joystick, (Uint8) 4, SDL_RELEASED);
}
if (joystick->nbuttons >= 6) {
if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1])
SDL_PrivateJoystickButton(joystick, (Uint8) 5, SDL_PRESSED);
else
SDL_PrivateJoystickButton(joystick, (Uint8) 5, SDL_RELEASED);
}
if (joystick->nbuttons >= 7) {
if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2])
SDL_PrivateJoystickButton(joystick, (Uint8) 6, SDL_PRESSED);
else
SDL_PrivateJoystickButton(joystick, (Uint8) 6, SDL_RELEASED);
}
if (joystick->nbuttons >= 8) {
if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3])
SDL_PrivateJoystickButton(joystick, (Uint8) 7, SDL_PRESSED);
else
SDL_PrivateJoystickButton(joystick, (Uint8) 7, SDL_RELEASED);
}
/* joystick hat events */
/* Not Supported under OS/2 */
/* joystick ball events */
/* Not Supported under OS/2 */
}
/******************************************/
/* Function to close a joystick after use */
/******************************************/
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
if (joystick->hwdata != NULL) {
/* free system specific hardware data */
SDL_free(joystick->hwdata);
}
}
/********************************************************************/
/* Function to perform any system-specific joystick related cleanup */
/********************************************************************/
void
SDL_SYS_JoystickQuit(void)
{
joyPortClose(&hJoyPort);
}
/************************/
/************************/
/* OS/2 Implementations */
/************************/
/************************/
/*****************************************/
/* Open Joystick Port, if not opened yet */
/*****************************************/
APIRET
joyPortOpen(HFILE * hGame)
{
APIRET rc; /* Generic Return Code */
ULONG ulAction; /* ? */
ULONG ulVersion; /* Version of joystick driver */
ULONG ulDataLen; /* Size of version data */
/* Verifies if joyport is not already open... */
if (*hGame != NULL)
return 0;
/* Open GAME$ for read */
rc = DosOpen((PSZ) GAMEPDDNAME, hGame, &ulAction, 0, FILE_READONLY,
FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL);
if (rc != 0) {
SDL_SetError("Could not open Joystick Port.");
return -1;
}
/* Get Joystick Driver Version... must be 2.0 or higher */
ulVersion = 0;
ulDataLen = sizeof(ulVersion);
rc = DosDevIOCtl(*hGame, IOCTL_CAT_USER, GAME_GET_VERSION,
NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen);
if (rc != 0) {
joyPortClose(hGame);
SDL_SetError("Could not get Joystick Driver version.");
return -1;
}
if (ulVersion < GAME_VERSION) {
joyPortClose(hGame);
SDL_SetError
("Driver too old. At least IBM driver version 2.0 required.");
return -1;
}
return 0;
}
/****************************/
/* Close JoyPort, if opened */
/****************************/
void
joyPortClose(HFILE * hGame)
{
if (*hGame != NULL)
DosClose(*hGame);
*hGame = NULL;
}
/***************************/
/* Get SDL Joystick EnvVar */
/***************************/
int
joyGetEnv(struct _joycfg *joydata)
{
char *joyenv; /* Pointer to tested character */
char tempnumber[5]; /* Temporary place to put numeric texts */
joyenv = SDL_getenv("SDL_OS2_JOYSTICK");
if (joyenv == NULL)
return 0;
/* Joystick Environment is defined! */
while (*joyenv == ' ' && *joyenv != 0)
joyenv++; /* jump spaces... */
/* If the string name starts with '... get if fully */
if (*joyenv == '\'')
joyenv +=
joyGetData(++joyenv, joydata->name, '\'', sizeof(joydata->name));
/* If not, get it until the next space */
else if (*joyenv == '\"')
joyenv +=
joyGetData(++joyenv, joydata->name, '\"', sizeof(joydata->name));
else
joyenv +=
joyGetData(joyenv, joydata->name, ' ', sizeof(joydata->name));
/* Now get the number of axes */
while (*joyenv == ' ' && *joyenv != 0)
joyenv++; /* jump spaces... */
joyenv += joyGetData(joyenv, tempnumber, ' ', sizeof(tempnumber));
joydata->axes = atoi(tempnumber);
/* Now get the number of buttons */
while (*joyenv == ' ' && *joyenv != 0)
joyenv++; /* jump spaces... */
joyenv += joyGetData(joyenv, tempnumber, ' ', sizeof(tempnumber));
joydata->buttons = atoi(tempnumber);
/* Now get the number of hats */
while (*joyenv == ' ' && *joyenv != 0)
joyenv++; /* jump spaces... */
joyenv += joyGetData(joyenv, tempnumber, ' ', sizeof(tempnumber));
joydata->hats = atoi(tempnumber);
/* Now get the number of balls */
while (*joyenv == ' ' && *joyenv != 0)
joyenv++; /* jump spaces... */
joyenv += joyGetData(joyenv, tempnumber, ' ', sizeof(tempnumber));
joydata->balls = atoi(tempnumber);
return 1;
}
/************************************************************************/
/* Get a text from in the string starting in joyenv until it finds */
/* the stopchar or maxchars is reached. The result is placed in name. */
/************************************************************************/
int
joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars)
{
char *nameptr; /* Pointer to the selected character */
int chcnt = 0; /* Count how many characters where copied */
nameptr = name;
while (*joyenv != stopchar && *joyenv != 0) {
if (nameptr < (name + (maxchars - 1))) {
*nameptr = *joyenv; /* Only copy if smaller than maximum */
nameptr++;
}
chcnt++;
joyenv++;
}
if (*joyenv == stopchar) {
joyenv++; /* Jump stopchar */
chcnt++;
}
*nameptr = 0; /* Mark last byte */
return chcnt;
}
#endif /* SDL_JOYSTICK_OS2 */
/* vi: set ts=4 sw=4 expandtab: */