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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL_pixels.h
*
* Header for the enumerated pixel format definitions
*/
#ifndef _SDL_pixels_h
#define _SDL_pixels_h
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
enum
{ /* Pixel type */
SDL_PixelType_Unknown,
SDL_PixelType_Index1,
SDL_PixelType_Index4,
SDL_PixelType_Index8,
SDL_PixelType_Packed8,
SDL_PixelType_Packed16,
SDL_PixelType_Packed32,
SDL_PixelType_ArrayU8,
SDL_PixelType_ArrayU16,
SDL_PixelType_ArrayU32,
SDL_PixelType_ArrayF16,
SDL_PixelType_ArrayF32,
};
enum
{ /* bitmap pixel order, high bit -> low bit */
SDL_BitmapOrder_None,
SDL_BitmapOrder_4321,
SDL_BitmapOrder_1234,
};
enum
{ /* packed component order, high bit -> low bit */
SDL_PackedOrder_None,
SDL_PackedOrder_XRGB,
SDL_PackedOrder_RGBX,
SDL_PackedOrder_ARGB,
SDL_PackedOrder_RGBA,
SDL_PackedOrder_XBGR,
SDL_PackedOrder_BGRX,
SDL_PackedOrder_ABGR,
SDL_PackedOrder_BGRA,
};
enum
{ /* array component order, low byte -> high byte */
SDL_ArrayOrder_None,
SDL_ArrayOrder_RGB,
SDL_ArrayOrder_RGBA,
SDL_ArrayOrder_ARGB,
SDL_ArrayOrder_BGR,
SDL_ArrayOrder_BGRA,
SDL_ArrayOrder_ABGR,
};
enum
{ /* Packed component layout */
SDL_PackedLayout_None,
SDL_PackedLayout_332,
SDL_PackedLayout_4444,
SDL_PackedLayout_1555,
SDL_PackedLayout_5551,
SDL_PackedLayout_565,
SDL_PackedLayout_8888,
SDL_PackedLayout_2101010,
SDL_PackedLayout_1010102,
};
#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) \
((A) | ((B) << 8) | ((C) << 16) | ((D) << 24))
#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
((1 << 31) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
((bits) << 8) | ((bytes) << 0))
#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
#define SDL_BYTESPERPIXEL(X) (((X) >> 0) & 0xFF)
#define SDL_ISPIXELFORMAT_INDEXED(format) \
((SDL_PIXELTYPE(format) == SDL_PixelType_Index1) || \
(SDL_PIXELTYPE(format) == SDL_PixelType_Index4) || \
(SDL_PIXELTYPE(format) == SDL_PixelType_Index8))
#define SDL_ISPIXELFORMAT_FOURCC(format) \
((format) && !((format) & 0x80000000))
enum
{
SDL_PixelFormat_Unknown,
SDL_PixelFormat_Index1LSB =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index1, SDL_BitmapOrder_1234, 0,
1, 0),
SDL_PixelFormat_Index1MSB =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index1, SDL_BitmapOrder_4321, 0,
1, 0),
SDL_PixelFormat_Index4LSB =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index4, SDL_BitmapOrder_1234, 0,
2, 0),
SDL_PixelFormat_Index4MSB =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index4, SDL_BitmapOrder_4321, 0,
2, 0),
SDL_PixelFormat_Index8 =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index8, 0, 0, 8, 1),
SDL_PixelFormat_RGB332 =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed8, SDL_PackedOrder_XRGB,
SDL_PackedLayout_332, 8, 1),
SDL_PixelFormat_RGB444 =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB,
SDL_PackedLayout_4444, 12, 2),
SDL_PixelFormat_RGB555 =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB,
SDL_PackedLayout_1555, 15, 2),
SDL_PixelFormat_ARGB4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_ARGB,
SDL_PackedLayout_4444, 16, 2),
SDL_PixelFormat_ARGB1555 =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_ARGB,
SDL_PackedLayout_1555, 16, 2),
SDL_PixelFormat_RGB565 =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB,
SDL_PackedLayout_565, 16, 2),
SDL_PixelFormat_RGB24 =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_ArrayU8, SDL_ArrayOrder_RGB, 0,
24, 3),
SDL_PixelFormat_BGR24 =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_ArrayU8, SDL_ArrayOrder_BGR, 0,
24, 3),
SDL_PixelFormat_RGB888 =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_XRGB,
SDL_PackedLayout_8888, 24, 4),
SDL_PixelFormat_BGR888 =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_XBGR,
SDL_PackedLayout_8888, 24, 4),
SDL_PixelFormat_ARGB8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ARGB,
SDL_PackedLayout_8888, 32, 4),
SDL_PixelFormat_RGBA8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_RGBA,
SDL_PackedLayout_8888, 32, 4),
SDL_PixelFormat_ABGR8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ABGR,
SDL_PackedLayout_8888, 32, 4),
SDL_PixelFormat_BGRA8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_BGRA,
SDL_PackedLayout_8888, 32, 4),
SDL_PixelFormat_ARGB2101010 =
SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ARGB,
SDL_PackedLayout_2101010, 32, 4),
SDL_PixelFormat_YV12 = /* Planar mode: Y + V + U (3 planes) */
SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
SDL_PixelFormat_IYUV = /* Planar mode: Y + U + V (3 planes) */
SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
SDL_PixelFormat_YUY2 = /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
SDL_PixelFormat_UYVY = /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
SDL_PixelFormat_YVYU = /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
};
typedef struct SDL_Color
{
Uint8 r;
Uint8 g;
Uint8 b;
Uint8 unused;
} SDL_Color;
#define SDL_Colour SDL_Color
typedef struct SDL_Palette SDL_Palette;
typedef int (*SDL_PaletteChangedFunc) (void *userdata, SDL_Palette * palette);
typedef struct SDL_PaletteWatch
{
SDL_PaletteChangedFunc callback;
void *userdata;
struct SDL_PaletteWatch *next;
} SDL_PaletteWatch;
struct SDL_Palette
{
int ncolors;
SDL_Color *colors;
int refcount;
SDL_PaletteWatch *watch;
};
/* Everything in the pixel format structure is read-only */
typedef struct SDL_PixelFormat
{
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss;
Uint8 Gloss;
Uint8 Bloss;
Uint8 Aloss;
Uint8 Rshift;
Uint8 Gshift;
Uint8 Bshift;
Uint8 Ashift;
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
/* RGB color key information */
Uint32 colorkey;
/* Alpha value information (per-surface alpha) */
Uint8 alpha;
} SDL_PixelFormat;
/**
* \fn SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp, Uint32 * Rmask, Uint32 * Gmask, Uint32 * Bmask, Uint32 * Amask)
*
* \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks.
*
* \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
*
* \sa SDL_MasksToPixelFormatEnum()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
int *bpp,
Uint32 * Rmask,
Uint32 * Gmask,
Uint32 * Bmask,
Uint32 * Amask);
/**
* \fn Uint32 SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
*
* \brief Convert a bpp and RGBA masks to an enumerated pixel format.
*
* \return The pixel format, or SDL_PixelFormat_Unknown if the conversion wasn't possible.
*
* \sa SDL_PixelFormatEnumToMasks()
*/
extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
Uint32 Rmask,
Uint32 Gmask,
Uint32 Bmask,
Uint32 Amask);
/**
* \fn SDL_Palette *SDL_AllocPalette(int ncolors)
*
* \brief Create a palette structure with the specified number of color entries.
*
* \return A new palette, or NULL if there wasn't enough memory
*
* \note The palette entries are initialized to white.
*
* \sa SDL_FreePalette()
*/
extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
/**
* \fn int SDL_AddPaletteWatch(SDL_Palette *palette, SDL_PaletteChangedFunc callback, void *userdata)
*
* \brief Add a callback function which is called when the palette changes.
*
* \sa SDL_DelPaletteWatch()
*/
extern DECLSPEC int SDLCALL SDL_AddPaletteWatch(SDL_Palette * palette,
SDL_PaletteChangedFunc
callback, void *userdata);
/**
* \fn void SDL_DelPaletteWatch(SDL_Palette *palette, SDL_PaletteChangedFunc callback, void *userdata)
*
* \brief Remove a callback function previously added with SDL_AddPaletteWatch()
*
* \sa SDL_AddPaletteWatch()
*/
extern DECLSPEC void SDLCALL SDL_DelPaletteWatch(SDL_Palette * palette,
SDL_PaletteChangedFunc
callback, void *userdata);
/**
* \fn int SDL_SetPaletteColors(SDL_Palette *palette, const SDL_Colors *colors, int firstcolor, int numcolors)
*
* \brief Set a range of colors in a palette.
*
* \param palette The palette to modify
* \param colors An array of colors to copy into the palette
* \param firstcolor The index of the first palette entry to modify
* \param ncolors The number of entries to modify
*
* \return 0 on success, or -1 if not all of the colors could be set
*/
extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
const SDL_Color * colors,
int firstcolor, int ncolors);
/**
* \fn void SDL_FreePalette(SDL_Palette *palette)
*
* \brief Free a palette created with SDL_AllocPalette()
*
* \sa SDL_AllocPalette()
*/
extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_pixels_h */
/* vi: set ts=4 sw=4 expandtab: */