| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2006 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| |
| /** |
| * \file SDL_mouse.h |
| * |
| * Include file for SDL mouse event handling |
| */ |
| |
| #ifndef _SDL_mouse_h |
| #define _SDL_mouse_h |
| |
| #include "SDL_stdinc.h" |
| #include "SDL_error.h" |
| #include "SDL_video.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| /* *INDENT-OFF* */ |
| extern "C" { |
| /* *INDENT-ON* */ |
| #endif |
| |
| typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ |
| |
| /* Function prototypes */ |
| |
| /** |
| * \fn int SDL_GetNumMice(void) |
| * |
| * \brief Get the number of mouse input devices available. |
| * |
| * \sa SDL_SelectMouse() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetNumMice(void); |
| |
| /** |
| * \fn int SDL_SelectMouse(int index) |
| * |
| * \brief Set the index of the currently selected mouse. |
| * |
| * \return The index of the previously selected mouse. |
| * |
| * \note You can query the currently selected mouse by passing an index of -1. |
| * |
| * \sa SDL_GetNumMice() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SelectMouse(int index); |
| |
| /** |
| * \fn SDL_WindowID SDL_GetMouseFocusWindow(void) |
| * |
| * \brief Get the window which currently has focus for the currently selected mouse. |
| */ |
| extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(void); |
| |
| /** |
| * \fn int SDL_SetRelativeMouseMode(SDL_bool enabled) |
| * |
| * \brief Set relative mouse mode for the currently selected mouse. |
| * |
| * \param enabled Whether or not to enable relative mode |
| * |
| * \return 0 on success, or -1 if relative mode is not supported. |
| * |
| * While the mouse is in relative mode, the cursor is hidden, and the |
| * driver will try to report continuous motion in the current window. |
| * Only relative motion events will be delivered, the mouse position |
| * will not change. |
| * |
| * \note This function will flush any pending mouse motion. |
| * |
| * \sa SDL_GetRelativeMouseMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); |
| |
| /** |
| * \fn SDL_bool SDL_GetRelativeMouseMode() |
| * |
| * \brief Query whether relative mouse mode is enabled for the currently selected mouse. |
| * |
| * \sa SDL_SetRelativeMouseMode() |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(); |
| |
| /** |
| * \fn Uint8 SDL_GetMouseState(int *x, int *y) |
| * |
| * \brief Retrieve the current state of the currently selected mouse. |
| * |
| * The current button state is returned as a button bitmask, which can |
| * be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
| * mouse cursor position relative to the focus window for the currently |
| * selected mouse. You can pass NULL for either x or y. |
| */ |
| extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); |
| |
| /** |
| * \fn Uint8 SDL_GetRelativeMouseState(int *x, int *y) |
| * |
| * \brief Retrieve the state of the currently selected mouse. |
| * |
| * The current button state is returned as a button bitmask, which can |
| * be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
| * mouse deltas since the last call to SDL_GetRelativeMouseState(). |
| */ |
| extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); |
| |
| /** |
| * \fn void SDL_WarpMouseInWindow(SDL_WindowID windowID, int x, int y) |
| * |
| * \brief Moves the currently selected mouse to the given position within the window. |
| * |
| * \param windowID The window to move the mouse into, or 0 for the current mouse focus |
| * \param x The x coordinate within the window |
| * \param y The y coordinate within the window |
| * |
| * \note This function generates a mouse motion event |
| */ |
| extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_WindowID windowID, |
| int x, int y); |
| |
| /** |
| * \fn SDL_Cursor *SDL_CreateCursor (const Uint8 * data, const Uint8 * mask, int w, int h, int hot_x, int hot_y) |
| * |
| * \brief Create a cursor for the currently selected mouse, using the |
| * specified bitmap data and mask (in MSB format). |
| * |
| * The cursor width must be a multiple of 8 bits. |
| * |
| * The cursor is created in black and white according to the following: |
| * data mask resulting pixel on screen |
| * 0 1 White |
| * 1 1 Black |
| * 0 0 Transparent |
| * 1 0 Inverted color if possible, black if not. |
| * |
| * \sa SDL_FreeCursor() |
| */ |
| extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, |
| const Uint8 * mask, |
| int w, int h, int hot_x, |
| int hot_y); |
| |
| /** |
| * \fn void SDL_SetCursor(SDL_Cursor * cursor) |
| * |
| * \brief Set the active cursor for the currently selected mouse. |
| * |
| * \note The cursor must have been created for the selected mouse. |
| */ |
| extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); |
| |
| /** |
| * \fn SDL_Cursor *SDL_GetCursor(void) |
| * |
| * \brief Return the active cursor for the currently selected mouse. |
| */ |
| extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); |
| |
| /** |
| * \fn void SDL_FreeCursor(SDL_Cursor * cursor) |
| * |
| * \brief Frees a cursor created with SDL_CreateCursor(). |
| * |
| * \sa SDL_CreateCursor() |
| */ |
| extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); |
| |
| /** |
| * \fn int SDL_ShowCursor(int toggle) |
| * |
| * \brief Toggle whether or not the cursor is shown for the currently selected mouse. |
| * |
| * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current state. |
| * |
| * \return 1 if the cursor is shown, or 0 if the cursor is hidden. |
| */ |
| extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
| |
| /* Used as a mask when testing buttons in buttonstate |
| Button 1: Left mouse button |
| Button 2: Middle mouse button |
| Button 3: Right mouse button |
| */ |
| #define SDL_BUTTON(X) (1 << ((X)-1)) |
| #define SDL_BUTTON_LEFT 1 |
| #define SDL_BUTTON_MIDDLE 2 |
| #define SDL_BUTTON_RIGHT 3 |
| #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) |
| #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) |
| #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) |
| |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| /* *INDENT-OFF* */ |
| } |
| /* *INDENT-ON* */ |
| #endif |
| #include "close_code.h" |
| |
| #endif /* _SDL_mouse_h */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |