blob: 2ac4a12b661769297f411d4358470b35951bc7d0 [file] [log] [blame]
/*
SDL - Simple DirectMedia Layer
Copyright (C) 2008 Edgar Simo
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_syshaptic.h"
#include "../joystick/SDL_joystick_c.h" /* For SDL_PrivateJoystickValid */
Uint8 SDL_numhaptics = 0;
SDL_Haptic **SDL_haptics = NULL;
/*
* Initializes the Haptic devices.
*/
int
SDL_HapticInit(void)
{
int arraylen;
int status;
SDL_numhaptics = 0;
status = SDL_SYS_HapticInit();
if (status >= 0) {
arraylen = (status + 1) * sizeof(*SDL_haptics);
SDL_haptics = (SDL_Haptic **) SDL_malloc(arraylen);
if (SDL_haptics == NULL) { /* Out of memory. */
SDL_numhaptics = 0;
} else {
SDL_memset(SDL_haptics, 0, arraylen);
SDL_numhaptics = status;
}
status = 0;
}
return status;
}
/*
* Checks to see if the haptic device is valid
*/
static int
ValidHaptic(SDL_Haptic * haptic)
{
int i;
int valid;
valid = 0;
if (haptic != NULL) {
for (i = 0; i < SDL_numhaptics; i++) {
if (SDL_haptics[i] == haptic) {
valid = 1;
break;
}
}
}
/* Create the error here. */
if (valid == 0) {
SDL_SetError("Haptic: Invalid haptic device identifier");
}
return valid;
}
/*
* Returns the number of available devices.
*/
int
SDL_NumHaptics(void)
{
return SDL_numhaptics;
}
/*
* Gets the name of a Haptic device by index.
*/
const char *
SDL_HapticName(int device_index)
{
if ((device_index < 0) || (device_index >= SDL_numhaptics)) {
SDL_SetError("Haptic: There are %d haptic devices available",
SDL_numhaptics);
return NULL;
}
return SDL_SYS_HapticName(device_index);
}
/*
* Opens a Haptic device.
*/
SDL_Haptic *
SDL_HapticOpen(int device_index)
{
int i;
SDL_Haptic *haptic;
if ((device_index < 0) || (device_index >= SDL_numhaptics)) {
SDL_SetError("Haptic: There are %d haptic devices available",
SDL_numhaptics);
return NULL;
}
/* If the haptic is already open, return it */
for (i = 0; SDL_haptics[i]; i++) {
if (device_index == SDL_haptics[i]->index) {
haptic = SDL_haptics[i];
++haptic->ref_count;
return haptic;
}
}
/* Create the haptic device */
haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic));
if (haptic == NULL) {
SDL_OutOfMemory();
return NULL;
}
/* Initialize the haptic device */
SDL_memset(haptic, 0, (sizeof *haptic));
haptic->index = device_index;
if (SDL_SYS_HapticOpen(haptic) < 0) {
SDL_free(haptic);
return NULL;
}
/* Disable autocenter and set gain to max. */
if (haptic->supported & SDL_HAPTIC_GAIN)
SDL_HapticSetGain(haptic, 100);
if (haptic->supported & SDL_HAPTIC_AUTOCENTER)
SDL_HapticSetAutocenter(haptic, 0);
/* Add haptic to list */
++haptic->ref_count;
for (i = 0; SDL_haptics[i]; i++)
/* Skip to next haptic */ ;
SDL_haptics[i] = haptic;
return haptic;
}
/*
* Returns 1 if the device has been opened.
*/
int
SDL_HapticOpened(int device_index)
{
int i, opened;
opened = 0;
for (i = 0; SDL_haptics[i]; i++) {
if (SDL_haptics[i]->index == (Uint8) device_index) {
opened = 1;
break;
}
}
return opened;
}
/*
* Returns the index to a haptic device.
*/
int
SDL_HapticIndex(SDL_Haptic * haptic)
{
if (!ValidHaptic(haptic)) {
return -1;
}
return haptic->index;
}
/*
* Returns SDL_TRUE if mouse is haptic, SDL_FALSE if it isn't.
*/
int
SDL_MouseIsHaptic(void)
{
if (SDL_SYS_HapticMouse() < 0)
return SDL_FALSE;
return SDL_TRUE;
}
/*
* Returns the haptic device if mouse is haptic or NULL elsewise.
*/
SDL_Haptic *
SDL_HapticOpenFromMouse(void)
{
int device_index;
device_index = SDL_SYS_HapticMouse();
if (device_index < 0) {
SDL_SetError("Haptic: Mouse isn't a haptic device.");
return NULL;
}
return SDL_HapticOpen(device_index);
}
/*
* Returns SDL_TRUE if joystick has haptic features.
*/
int
SDL_JoystickIsHaptic(SDL_Joystick * joystick)
{
int ret;
/* Must be a valid joystick */
if (!SDL_PrivateJoystickValid(&joystick)) {
return -1;
}
ret = SDL_SYS_JoystickIsHaptic(joystick);
if (ret > 0)
return SDL_TRUE;
else if (ret == 0)
return SDL_FALSE;
else
return -1;
}
/*
* Opens a haptic device from a joystick.
*/
SDL_Haptic *
SDL_HapticOpenFromJoystick(SDL_Joystick * joystick)
{
int i;
SDL_Haptic *haptic;
/* Must be a valid joystick */
if (!SDL_PrivateJoystickValid(&joystick)) {
SDL_SetError("Haptic: Joystick isn't valid.");
return NULL;
}
/* Joystick must be haptic */
if (SDL_SYS_JoystickIsHaptic(joystick) <= 0) {
SDL_SetError("Haptic: Joystick isn't a haptic device.");
return NULL;
}
/* Check to see if joystick's haptic is already open */
for (i = 0; SDL_haptics[i]; i++) {
if (SDL_SYS_JoystickSameHaptic(SDL_haptics[i], joystick)) {
haptic = SDL_haptics[i];
++haptic->ref_count;
return haptic;
}
}
/* Create the haptic device */
haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic));
if (haptic == NULL) {
SDL_OutOfMemory();
return NULL;
}
/* Initialize the haptic device */
SDL_memset(haptic, 0, sizeof(SDL_Haptic));
if (SDL_SYS_HapticOpenFromJoystick(haptic, joystick) < 0) {
SDL_free(haptic);
return NULL;
}
/* Add haptic to list */
++haptic->ref_count;
for (i = 0; SDL_haptics[i]; i++)
/* Skip to next haptic */ ;
SDL_haptics[i] = haptic;
return haptic;
}
/*
* Closes a SDL_Haptic device.
*/
void
SDL_HapticClose(SDL_Haptic * haptic)
{
int i;
/* Must be valid */
if (!ValidHaptic(haptic)) {
return;
}
/* Check if it's still in use */
if (--haptic->ref_count < 0) {
return;
}
/* Close it, properly removing effects if needed */
for (i = 0; i < haptic->neffects; i++) {
if (haptic->effects[i].hweffect != NULL) {
SDL_HapticDestroyEffect(haptic, i);
}
}
SDL_SYS_HapticClose(haptic);
/* Remove from the list */
for (i = 0; SDL_haptics[i]; ++i) {
if (haptic == SDL_haptics[i]) {
SDL_haptics[i] = NULL;
SDL_memcpy(&SDL_haptics[i], &SDL_haptics[i + 1],
(SDL_numhaptics - i) * sizeof(haptic));
break;
}
}
/* Free */
SDL_free(haptic);
}
/*
* Cleans up after the subsystem.
*/
void
SDL_HapticQuit(void)
{
SDL_SYS_HapticQuit();
if (SDL_haptics != NULL) {
SDL_free(SDL_haptics);
SDL_haptics = NULL;
}
SDL_numhaptics = 0;
}
/*
* Returns the number of effects a haptic device has.
*/
int
SDL_HapticNumEffects(SDL_Haptic * haptic)
{
if (!ValidHaptic(haptic)) {
return -1;
}
return haptic->neffects;
}
/*
* Returns the number of effects a haptic device can play.
*/
int
SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic)
{
if (!ValidHaptic(haptic)) {
return -1;
}
return haptic->nplaying;
}
/*
* Returns supported effects by the device.
*/
unsigned int
SDL_HapticQuery(SDL_Haptic * haptic)
{
if (!ValidHaptic(haptic)) {
return -1;
}
return haptic->supported;
}
/*
* Returns the number of axis on the device.
*/
int
SDL_HapticNumAxes(SDL_Haptic * haptic)
{
if (!ValidHaptic(haptic)) {
return -1;
}
return haptic->naxes;
}
/*
* Checks to see if the device can support the effect.
*/
int
SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect)
{
if (!ValidHaptic(haptic)) {
return -1;
}
if ((haptic->supported & effect->type) != 0)
return SDL_TRUE;
return SDL_FALSE;
}
/*
* Creates a new haptic effect.
*/
int
SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect)
{
int i;
/* Check for device validity. */
if (!ValidHaptic(haptic)) {
return -1;
}
/* Check to see if effect is supported */
if (SDL_HapticEffectSupported(haptic, effect) == SDL_FALSE) {
SDL_SetError("Haptic: Effect not supported by haptic device.");
return -1;
}
/* See if there's a free slot */
for (i = 0; i < haptic->neffects; i++) {
if (haptic->effects[i].hweffect == NULL) {
/* Now let the backend create the real effect */
if (SDL_SYS_HapticNewEffect(haptic, &haptic->effects[i], effect)
!= 0) {
return -1; /* Backend failed to create effect */
}
SDL_memcpy(&haptic->effects[i].effect, effect,
sizeof(SDL_HapticEffect));
return i;
}
}
SDL_SetError("Haptic: Device has no free space left.");
return -1;
}
/*
* Checks to see if an effect is valid.
*/
static int
ValidEffect(SDL_Haptic * haptic, int effect)
{
if ((effect < 0) || (effect >= haptic->neffects)) {
SDL_SetError("Haptic: Invalid effect identifier.");
return 0;
}
return 1;
}
/*
* Updates an effect.
*/
int
SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect,
SDL_HapticEffect * data)
{
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
return -1;
}
/* Can't change type dynamically. */
if (data->type != haptic->effects[effect].effect.type) {
SDL_SetError("Haptic: Updating effect type is illegal.");
return -1;
}
/* Updates the effect */
if (SDL_SYS_HapticUpdateEffect(haptic, &haptic->effects[effect], data) <
0) {
return -1;
}
SDL_memcpy(&haptic->effects[effect].effect, data,
sizeof(SDL_HapticEffect));
return 0;
}
/*
* Runs the haptic effect on the device.
*/
int
SDL_HapticRunEffect(SDL_Haptic * haptic, int effect, Uint32 iterations)
{
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
return -1;
}
/* Run the effect */
if (SDL_SYS_HapticRunEffect(haptic, &haptic->effects[effect], iterations)
< 0) {
return -1;
}
return 0;
}
/*
* Stops the haptic effect on the device.
*/
int
SDL_HapticStopEffect(SDL_Haptic * haptic, int effect)
{
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
return -1;
}
/* Stop the effect */
if (SDL_SYS_HapticStopEffect(haptic, &haptic->effects[effect]) < 0) {
return -1;
}
return 0;
}
/*
* Gets rid of a haptic effect.
*/
void
SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect)
{
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
return;
}
/* Not allocated */
if (haptic->effects[effect].hweffect == NULL) {
return;
}
SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]);
}
/*
* Gets the status of a haptic effect.
*/
int
SDL_HapticGetEffectStatus(SDL_Haptic * haptic, int effect)
{
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
return -1;
}
if ((haptic->supported & SDL_HAPTIC_STATUS) == 0) {
SDL_SetError("Haptic: Device does not support status queries.");
return -1;
}
return SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]);
}
/*
* Sets the global gain of the device.
*/
int
SDL_HapticSetGain(SDL_Haptic * haptic, int gain)
{
const char *env;
int real_gain, max_gain;
if (!ValidHaptic(haptic)) {
return -1;
}
if ((haptic->supported & SDL_HAPTIC_GAIN) == 0) {
SDL_SetError("Haptic: Device does not support setting gain.");
return -1;
}
if ((gain < 0) || (gain > 100)) {
SDL_SetError("Haptic: Gain must be between 0 and 100.");
return -1;
}
/* We use the envvar to get the maximum gain. */
env = SDL_getenv("SDL_HAPTIC_GAIN_MAX");
if (env != NULL) {
max_gain = SDL_atoi(env);
/* Check for sanity. */
if (max_gain < 0)
max_gain = 0;
else if (max_gain > 100)
max_gain = 100;
/* We'll scale it linearly with SDL_HAPTIC_GAIN_MAX */
real_gain = (gain * max_gain) / 100;
} else {
real_gain = gain;
}
if (SDL_SYS_HapticSetGain(haptic, real_gain) < 0) {
return -1;
}
return 0;
}
/*
* Makes the device autocenter, 0 disables.
*/
int
SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
{
if (!ValidHaptic(haptic)) {
return -1;
}
if ((haptic->supported & SDL_HAPTIC_AUTOCENTER) == 0) {
SDL_SetError("Haptic: Device does not support setting autocenter.");
return -1;
}
if ((autocenter < 0) || (autocenter > 100)) {
SDL_SetError("Haptic: Autocenter must be between 0 and 100.");
return -1;
}
if (SDL_SYS_HapticSetAutocenter(haptic, autocenter) < 0) {
return -1;
}
return 0;
}
/*
* Pauses the haptic device.
*/
int
SDL_HapticPause(SDL_Haptic * haptic)
{
if (!ValidHaptic(haptic)) {
return -1;
}
if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) {
SDL_SetError("Haptic: Device does not support setting pausing.");
return -1;
}
return SDL_SYS_HapticPause(haptic);
}
/*
* Unpauses the haptic device.
*/
int
SDL_HapticUnpause(SDL_Haptic * haptic)
{
if (!ValidHaptic(haptic)) {
return -1;
}
if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) {
return 0; /* Not going to be paused, so we pretend it's unpaused. */
}
return SDL_SYS_HapticUnpause(haptic);
}
/*
* Stops all the currently playing effects.
*/
int
SDL_HapticStopAll(SDL_Haptic * haptic)
{
if (!ValidHaptic(haptic)) {
return -1;
}
return SDL_SYS_HapticStopAll(haptic);
}