blob: 52f141578b5e30223b73fa5c365577a5d9c64e60 [file] [log] [blame]
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Initialization code for SDL */
#include "SDL.h"
#include "SDL_fatal.h"
#include "SDL_assert.h"
#if !SDL_VIDEO_DISABLED
#include "video/SDL_leaks.h"
#endif
/* Initialization/Cleanup routines */
#if !SDL_JOYSTICK_DISABLED
extern int SDL_JoystickInit(void);
extern void SDL_JoystickQuit(void);
#endif
#if !SDL_HAPTIC_DISABLED
extern int SDL_HapticInit(void);
extern int SDL_HapticQuit(void);
#endif
#if !SDL_TIMERS_DISABLED
extern void SDL_StartTicks(void);
extern int SDL_TimerInit(void);
extern void SDL_TimerQuit(void);
#endif
#if defined(__WIN32__)
extern int SDL_HelperWindowCreate(void);
extern int SDL_HelperWindowDestroy(void);
#endif
extern int SDL_AssertionsInit(void);
extern void SDL_AssertionsQuit(void);
/* The initialized subsystems */
static Uint32 SDL_initialized = 0;
static Uint32 ticks_started = 0;
#ifdef CHECK_LEAKS
int surfaces_allocated = 0;
#endif
int
SDL_InitSubSystem(Uint32 flags)
{
#if !SDL_VIDEO_DISABLED
/* Initialize the video/event subsystem */
if ((flags & SDL_INIT_VIDEO) && !(SDL_initialized & SDL_INIT_VIDEO)) {
if (SDL_VideoInit(NULL, (flags & SDL_INIT_EVENTTHREAD)) < 0) {
return (-1);
}
SDL_initialized |= SDL_INIT_VIDEO;
}
#else
if (flags & SDL_INIT_VIDEO) {
SDL_SetError("SDL not built with video support");
return (-1);
}
#endif
#if !SDL_AUDIO_DISABLED
/* Initialize the audio subsystem */
if ((flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO)) {
if (SDL_AudioInit(NULL) < 0) {
return (-1);
}
SDL_initialized |= SDL_INIT_AUDIO;
}
#else
if (flags & SDL_INIT_AUDIO) {
SDL_SetError("SDL not built with audio support");
return (-1);
}
#endif
#if !SDL_TIMERS_DISABLED
/* Initialize the timer subsystem */
if (!ticks_started) {
SDL_StartTicks();
ticks_started = 1;
}
if ((flags & SDL_INIT_TIMER) && !(SDL_initialized & SDL_INIT_TIMER)) {
if (SDL_TimerInit() < 0) {
return (-1);
}
SDL_initialized |= SDL_INIT_TIMER;
}
#else
if (flags & SDL_INIT_TIMER) {
SDL_SetError("SDL not built with timer support");
return (-1);
}
#endif
#if !SDL_JOYSTICK_DISABLED
/* Initialize the joystick subsystem */
if ((flags & SDL_INIT_JOYSTICK) && !(SDL_initialized & SDL_INIT_JOYSTICK)) {
if (SDL_JoystickInit() < 0) {
return (-1);
}
SDL_initialized |= SDL_INIT_JOYSTICK;
}
#else
if (flags & SDL_INIT_JOYSTICK) {
SDL_SetError("SDL not built with joystick support");
return (-1);
}
#endif
#if !SDL_HAPTIC_DISABLED
/* Initialize the haptic subsystem */
if ((flags & SDL_INIT_HAPTIC) && !(SDL_initialized & SDL_INIT_HAPTIC)) {
if (SDL_HapticInit() < 0) {
return (-1);
}
SDL_initialized |= SDL_INIT_HAPTIC;
}
#else
if (flags & SDL_INIT_HAPTIC) {
SDL_SetError("SDL not built with haptic (force feedback) support");
return (-1);
}
#endif
return (0);
}
int
SDL_Init(Uint32 flags)
{
if (SDL_AssertionsInit() < 0) {
return -1;
}
/* Clear the error message */
SDL_ClearError();
#if defined(__WIN32__)
if (SDL_HelperWindowCreate() < 0) {
return -1;
}
#endif
/* Initialize the desired subsystems */
if (SDL_InitSubSystem(flags) < 0) {
return (-1);
}
/* Everything is initialized */
if (!(flags & SDL_INIT_NOPARACHUTE)) {
SDL_InstallParachute();
}
return (0);
}
void
SDL_QuitSubSystem(Uint32 flags)
{
/* Shut down requested initialized subsystems */
#if !SDL_JOYSTICK_DISABLED
if ((flags & SDL_initialized & SDL_INIT_JOYSTICK)) {
SDL_JoystickQuit();
SDL_initialized &= ~SDL_INIT_JOYSTICK;
}
#endif
#if !SDL_HAPTIC_DISABLED
if ((flags & SDL_initialized & SDL_INIT_HAPTIC)) {
SDL_HapticQuit();
SDL_initialized &= ~SDL_INIT_HAPTIC;
}
#endif
#if !SDL_TIMERS_DISABLED
if ((flags & SDL_initialized & SDL_INIT_TIMER)) {
SDL_TimerQuit();
SDL_initialized &= ~SDL_INIT_TIMER;
}
#endif
#if !SDL_AUDIO_DISABLED
if ((flags & SDL_initialized & SDL_INIT_AUDIO)) {
SDL_AudioQuit();
SDL_initialized &= ~SDL_INIT_AUDIO;
}
#endif
#if !SDL_VIDEO_DISABLED
if ((flags & SDL_initialized & SDL_INIT_VIDEO)) {
SDL_VideoQuit();
SDL_initialized &= ~SDL_INIT_VIDEO;
}
#endif
}
Uint32
SDL_WasInit(Uint32 flags)
{
if (!flags) {
flags = SDL_INIT_EVERYTHING;
}
return (SDL_initialized & flags);
}
void
SDL_Quit(void)
{
/* Quit all subsystems */
#ifdef DEBUG_BUILD
printf("[SDL_Quit] : Enter! Calling QuitSubSystem()\n");
fflush(stdout);
#endif
#if defined(__WIN32__)
SDL_HelperWindowDestroy();
#endif
SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
#ifdef CHECK_LEAKS
#ifdef DEBUG_BUILD
printf("[SDL_Quit] : CHECK_LEAKS\n");
fflush(stdout);
#endif
/* !!! FIXME: make this an assertion. */
/* Print the number of surfaces not freed */
if (surfaces_allocated != 0) {
fprintf(stderr, "SDL Warning: %d SDL surfaces extant\n",
surfaces_allocated);
}
#endif
#ifdef DEBUG_BUILD
printf("[SDL_Quit] : SDL_UninstallParachute()\n");
fflush(stdout);
#endif
/* Uninstall any parachute signal handlers */
SDL_UninstallParachute();
SDL_AssertionsQuit();
#ifdef DEBUG_BUILD
printf("[SDL_Quit] : Returning!\n");
fflush(stdout);
#endif
}
/* Get the library version number */
void
SDL_GetVersion(SDL_version * ver)
{
SDL_VERSION(ver);
}
/* Get the library source revision */
const char *
SDL_GetRevision(void)
{
return SDL_REVISION;
}
/* Get the name of the platform */
const char *
SDL_GetPlatform()
{
#if __AIX__
return "AIX";
#elif __HAIKU__
/* Haiku must appear here before BeOS, since it also defines __BEOS__ */
return "Haiku";
#elif __BEOS__
return "BeOS";
#elif __BSDI__
return "BSDI";
#elif __DREAMCAST__
return "Dreamcast";
#elif __FREEBSD__
return "FreeBSD";
#elif __HPUX__
return "HP-UX";
#elif __IRIX__
return "Irix";
#elif __LINUX__
return "Linux";
#elif __MINT__
return "Atari MiNT";
#elif __MACOS__
return "MacOS Classic";
#elif __MACOSX__
return "Mac OS X";
#elif __NETBSD__
return "NetBSD";
#elif __OPENBSD__
return "OpenBSD";
#elif __OS2__
return "OS/2";
#elif __OSF__
return "OSF/1";
#elif __QNXNTO__
return "QNX Neutrino";
#elif __RISCOS__
return "RISC OS";
#elif __SOLARIS__
return "Solaris";
#elif __WIN32__
#ifdef _WIN32_WCE
return "Windows CE";
#else
return "Windows";
#endif
#elif __IPHONEOS__
return "iPhone OS";
#else
return "Unknown (see SDL_platform.h)";
#endif
}
#if defined(__WIN32__)
#if !defined(HAVE_LIBC) || (defined(__WATCOMC__) && defined(BUILD_DLL))
/* Need to include DllMain() on Watcom C for some reason.. */
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
BOOL APIENTRY
_DllMainCRTStartup(HANDLE hModule,
DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call) {
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
#endif /* building DLL with Watcom C */
#endif /* __WIN32__ */
/* vi: set ts=4 sw=4 expandtab: */