| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2010 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| |
| /** |
| * \file SDL_video.h |
| * |
| * Header file for SDL video functions. |
| */ |
| |
| #ifndef _SDL_video_h |
| #define _SDL_video_h |
| |
| #include "SDL_stdinc.h" |
| #include "SDL_pixels.h" |
| #include "SDL_rect.h" |
| #include "SDL_surface.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| /* *INDENT-OFF* */ |
| extern "C" { |
| /* *INDENT-ON* */ |
| #endif |
| |
| /** |
| * \brief The structure that defines a display mode |
| * |
| * \sa SDL_GetNumDisplayModes() |
| * \sa SDL_GetDisplayMode() |
| * \sa SDL_GetDesktopDisplayMode() |
| * \sa SDL_GetCurrentDisplayMode() |
| * \sa SDL_GetClosestDisplayMode() |
| * \sa SDL_SetWindowDisplayMode() |
| * \sa SDL_GetWindowDisplayMode() |
| */ |
| typedef struct |
| { |
| Uint32 format; /**< pixel format */ |
| int w; /**< width */ |
| int h; /**< height */ |
| int refresh_rate; /**< refresh rate (or zero for unspecified) */ |
| void *driverdata; /**< driver-specific data, initialize to 0 */ |
| } SDL_DisplayMode; |
| |
| /** |
| * \brief The type used to identify a window |
| * |
| * \sa SDL_CreateWindow() |
| * \sa SDL_CreateWindowFrom() |
| * \sa SDL_DestroyWindow() |
| * \sa SDL_GetWindowData() |
| * \sa SDL_GetWindowFlags() |
| * \sa SDL_GetWindowGrab() |
| * \sa SDL_GetWindowPosition() |
| * \sa SDL_GetWindowSize() |
| * \sa SDL_GetWindowTitle() |
| * \sa SDL_HideWindow() |
| * \sa SDL_MaximizeWindow() |
| * \sa SDL_MinimizeWindow() |
| * \sa SDL_RaiseWindow() |
| * \sa SDL_RestoreWindow() |
| * \sa SDL_SetWindowData() |
| * \sa SDL_SetWindowFullscreen() |
| * \sa SDL_SetWindowGrab() |
| * \sa SDL_SetWindowIcon() |
| * \sa SDL_SetWindowPosition() |
| * \sa SDL_SetWindowSize() |
| * \sa SDL_SetWindowTitle() |
| * \sa SDL_ShowWindow() |
| */ |
| struct SDL_Window; |
| typedef struct SDL_Window SDL_Window; |
| |
| /** |
| * \brief The flags on a window |
| * |
| * \sa SDL_GetWindowFlags() |
| */ |
| typedef enum |
| { |
| SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */ |
| SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ |
| SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ |
| SDL_WINDOW_BORDERLESS = 0x00000008, /**< no window decoration */ |
| SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */ |
| SDL_WINDOW_MINIMIZED = 0x00000020, /**< window is minimized */ |
| SDL_WINDOW_MAXIMIZED = 0x00000040, /**< window is maximized */ |
| SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ |
| SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ |
| SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ |
| SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */ |
| } SDL_WindowFlags; |
| |
| /** |
| * \brief Used to indicate that you don't care what the window position is. |
| */ |
| #define SDL_WINDOWPOS_UNDEFINED 0x7FFFFFF |
| |
| /** |
| * \brief Used to indicate that the window position should be centered. |
| */ |
| #define SDL_WINDOWPOS_CENTERED 0x7FFFFFE |
| |
| /** |
| * \brief Event subtype for window events |
| */ |
| typedef enum |
| { |
| SDL_WINDOWEVENT_NONE, /**< Never used */ |
| SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ |
| SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ |
| SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be |
| redrawn */ |
| SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 |
| */ |
| SDL_WINDOWEVENT_RESIZED, /**< Window size changed to data1xdata2 */ |
| SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ |
| SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ |
| SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size |
| and position */ |
| SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ |
| SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ |
| SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ |
| SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ |
| SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the |
| window be closed */ |
| } SDL_WindowEventID; |
| |
| /** |
| * \brief Flags used when creating a rendering context |
| */ |
| typedef enum |
| { |
| SDL_RENDERER_SINGLEBUFFER = 0x00000001, /**< Render directly to the |
| window, if possible */ |
| |
| SDL_RENDERER_PRESENTCOPY = 0x00000002, /**< Present uses a copy from |
| back buffer to the front |
| buffer */ |
| |
| SDL_RENDERER_PRESENTFLIP2 = 0x00000004, /**< Present uses a flip, |
| swapping back buffer and |
| front buffer */ |
| |
| SDL_RENDERER_PRESENTFLIP3 = 0x00000008, /**< Present uses a flip, |
| rotating between two back |
| buffers and a front buffer |
| */ |
| |
| SDL_RENDERER_PRESENTDISCARD = 0x00000010, /**< Present leaves the contents |
| of the backbuffer undefined |
| */ |
| |
| SDL_RENDERER_PRESENTVSYNC = 0x00000020, /**< Present is synchronized |
| with the refresh rate */ |
| |
| SDL_RENDERER_ACCELERATED = 0x00000040 /**< The renderer uses hardware |
| acceleration */ |
| |
| } SDL_RendererFlags; |
| |
| /** |
| * \brief Information on the capabilities of a render driver or context. |
| */ |
| typedef struct SDL_RendererInfo |
| { |
| const char *name; /**< The name of the renderer */ |
| Uint32 flags; /**< Supported ::SDL_RendererFlags */ |
| Uint32 mod_modes; /**< A mask of supported channel modulation */ |
| Uint32 blend_modes; /**< A mask of supported blend modes */ |
| Uint32 scale_modes; /**< A mask of supported scale modes */ |
| Uint32 num_texture_formats; /**< The number of available texture formats */ |
| Uint32 texture_formats[20]; /**< The available texture formats */ |
| int max_texture_width; /**< The maximimum texture width */ |
| int max_texture_height; /**< The maximimum texture height */ |
| } SDL_RendererInfo; |
| |
| /** |
| * \brief The access pattern allowed for a texture. |
| */ |
| typedef enum |
| { |
| SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ |
| SDL_TEXTUREACCESS_STREAMING /**< Changes frequently, lockable */ |
| } SDL_TextureAccess; |
| |
| /** |
| * \brief The texture channel modulation used in SDL_RenderCopy(). |
| */ |
| typedef enum |
| { |
| SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ |
| SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ |
| SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ |
| } SDL_TextureModulate; |
| |
| /** |
| * \brief The blend mode used in SDL_RenderCopy() and drawing operations. |
| */ |
| typedef enum |
| { |
| SDL_BLENDMODE_NONE = 0x00000000, /**< No blending */ |
| SDL_BLENDMODE_MASK = 0x00000001, /**< dst = A ? src : dst |
| (alpha is mask) */ |
| |
| SDL_BLENDMODE_BLEND = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */ |
| SDL_BLENDMODE_ADD = 0x00000004, /**< dst = (src * A) + dst */ |
| SDL_BLENDMODE_MOD = 0x00000008 /**< dst = src * dst */ |
| } SDL_BlendMode; |
| |
| /** |
| * \brief The texture scale mode used in SDL_RenderCopy(). |
| */ |
| typedef enum |
| { |
| SDL_TEXTURESCALEMODE_NONE = 0x00000000, /**< No scaling, rectangles must |
| match dimensions */ |
| |
| SDL_TEXTURESCALEMODE_FAST = 0x00000001, /**< Point sampling or |
| equivalent algorithm */ |
| |
| SDL_TEXTURESCALEMODE_SLOW = 0x00000002, /**< Linear filtering or |
| equivalent algorithm */ |
| |
| SDL_TEXTURESCALEMODE_BEST = 0x00000004 /**< Bicubic filtering or |
| equivalent algorithm */ |
| } SDL_TextureScaleMode; |
| |
| /** |
| * \brief An efficient driver-specific representation of pixel data |
| */ |
| struct SDL_Texture; |
| typedef struct SDL_Texture SDL_Texture; |
| |
| /** |
| * \brief An opaque handle to an OpenGL context. |
| */ |
| typedef void *SDL_GLContext; |
| |
| /** |
| * \brief OpenGL configuration attributes |
| */ |
| typedef enum |
| { |
| SDL_GL_RED_SIZE, |
| SDL_GL_GREEN_SIZE, |
| SDL_GL_BLUE_SIZE, |
| SDL_GL_ALPHA_SIZE, |
| SDL_GL_BUFFER_SIZE, |
| SDL_GL_DOUBLEBUFFER, |
| SDL_GL_DEPTH_SIZE, |
| SDL_GL_STENCIL_SIZE, |
| SDL_GL_ACCUM_RED_SIZE, |
| SDL_GL_ACCUM_GREEN_SIZE, |
| SDL_GL_ACCUM_BLUE_SIZE, |
| SDL_GL_ACCUM_ALPHA_SIZE, |
| SDL_GL_STEREO, |
| SDL_GL_MULTISAMPLEBUFFERS, |
| SDL_GL_MULTISAMPLESAMPLES, |
| SDL_GL_ACCELERATED_VISUAL, |
| SDL_GL_RETAINED_BACKING, |
| SDL_GL_CONTEXT_MAJOR_VERSION, |
| SDL_GL_CONTEXT_MINOR_VERSION |
| } SDL_GLattr; |
| |
| |
| /* Function prototypes */ |
| |
| /** |
| * \brief Get the number of video drivers compiled into SDL |
| * |
| * \sa SDL_GetVideoDriver() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); |
| |
| /** |
| * \brief Get the name of a built in video driver. |
| * |
| * \note The video drivers are presented in the order in which they are |
| * normally checked during initialization. |
| * |
| * \sa SDL_GetNumVideoDrivers() |
| */ |
| extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); |
| |
| /** |
| * \brief Initialize the video subsystem, optionally specifying a video driver. |
| * |
| * \param driver_name Initialize a specific driver by name, or NULL for the |
| * default video driver. |
| * |
| * \param flags FIXME: Still needed? |
| * |
| * \return 0 on success, -1 on error |
| * |
| * This function initializes the video subsystem; setting up a connection |
| * to the window manager, etc, and determines the available display modes |
| * and pixel formats, but does not initialize a window or graphics mode. |
| * |
| * \sa SDL_VideoQuit() |
| */ |
| extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, |
| Uint32 flags); |
| |
| /** |
| * \brief Shuts down the video subsystem. |
| * |
| * This function closes all windows, and restores the original video mode. |
| * |
| * \sa SDL_VideoInit() |
| */ |
| extern DECLSPEC void SDLCALL SDL_VideoQuit(void); |
| |
| /** |
| * \brief Returns the name of the currently initialized video driver. |
| * |
| * \return The name of the current video driver or NULL if no driver |
| * has been initialized |
| * |
| * \sa SDL_GetNumVideoDrivers() |
| * \sa SDL_GetVideoDriver() |
| */ |
| extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); |
| |
| /** |
| * \brief Returns the number of available video displays. |
| * |
| * \sa SDL_GetDisplayBounds() |
| * \sa SDL_SelectVideoDisplay() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); |
| |
| /** |
| * \brief Get the desktop area represented by a display, with the primary |
| * display located at 0,0 |
| * |
| * \return 0 on success, or -1 if the index is out of range. |
| * |
| * \sa SDL_GetNumVideoDisplays() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int index, SDL_Rect * rect); |
| |
| /** |
| * \brief Set the index of the currently selected display. |
| * |
| * \return 0 on success, or -1 if the index is out of range. |
| * |
| * \sa SDL_GetNumVideoDisplays() |
| * \sa SDL_GetCurrentVideoDisplay() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SelectVideoDisplay(int index); |
| |
| /** |
| * \brief Get the index of the currently selected display. |
| * |
| * \return The index of the currently selected display. |
| * |
| * \sa SDL_GetNumVideoDisplays() |
| * \sa SDL_SelectVideoDisplay() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetCurrentVideoDisplay(void); |
| |
| /** |
| * \brief Returns the number of available display modes for the current display. |
| * |
| * \sa SDL_GetDisplayMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(void); |
| |
| /** |
| * \brief Fill in information about a specific display mode. |
| * |
| * \note The display modes are sorted in this priority: |
| * \li bits per pixel -> more colors to fewer colors |
| * \li width -> largest to smallest |
| * \li height -> largest to smallest |
| * \li refresh rate -> highest to lowest |
| * |
| * \sa SDL_GetNumDisplayModes() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int index, |
| SDL_DisplayMode * mode); |
| |
| /** |
| * \brief Fill in information about the desktop display mode for the current |
| * display. |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayMode * mode); |
| |
| /** |
| * \brief Fill in information about the current display mode. |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayMode * mode); |
| |
| |
| /** |
| * \brief Get the closest match to the requested display mode. |
| * |
| * \param mode The desired display mode |
| * \param closest A pointer to a display mode to be filled in with the closest |
| * match of the available display modes. |
| * |
| * \return The passed in value \c closest, or NULL if no matching video mode |
| * was available. |
| * |
| * The available display modes are scanned, and \c closest is filled in with the |
| * closest mode matching the requested mode and returned. The mode format and |
| * refresh_rate default to the desktop mode if they are 0. The modes are |
| * scanned with size being first priority, format being second priority, and |
| * finally checking the refresh_rate. If all the available modes are too |
| * small, then NULL is returned. |
| * |
| * \sa SDL_GetNumDisplayModes() |
| * \sa SDL_GetDisplayMode() |
| */ |
| extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(const |
| SDL_DisplayMode |
| * mode, |
| SDL_DisplayMode |
| * closest); |
| |
| /** |
| * \brief Set the display mode used when a fullscreen window is visible |
| * on the currently selected display. By default the window's |
| * dimensions and the desktop format and refresh rate are used. |
| * |
| * \param mode The mode to use, or NULL for the default mode. |
| * |
| * \return 0 on success, or -1 if setting the display mode failed. |
| * |
| * \sa SDL_GetWindowDisplayMode() |
| * \sa SDL_SetWindowFullscreen() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, |
| const SDL_DisplayMode |
| * mode); |
| |
| /** |
| * \brief Fill in information about the display mode used when a fullscreen |
| * window is visible on the currently selected display. |
| * |
| * \sa SDL_SetWindowDisplayMode() |
| * \sa SDL_SetWindowFullscreen() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, |
| SDL_DisplayMode * mode); |
| |
| /** |
| * \brief Set the palette entries for indexed display modes. |
| * |
| * \return 0 on success, or -1 if the display mode isn't palettized or the |
| * colors couldn't be set. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetDisplayPalette(const SDL_Color * colors, |
| int firstcolor, |
| int ncolors); |
| |
| /** |
| * \brief Gets the palette entries for indexed display modes. |
| * |
| * \return 0 on success, or -1 if the display mode isn't palettized |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetDisplayPalette(SDL_Color * colors, |
| int firstcolor, |
| int ncolors); |
| |
| /** |
| * \brief Set the gamma correction for each of the color channels on the |
| * currently selected display. |
| * |
| * \return 0 on success, or -1 if setting the gamma isn't supported. |
| * |
| * \sa SDL_SetGammaRamp() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); |
| |
| /** |
| * \brief Set the gamma ramp for the currently selected display. |
| * |
| * \param red The translation table for the red channel, or NULL. |
| * \param green The translation table for the green channel, or NULL. |
| * \param blue The translation table for the blue channel, or NULL. |
| * |
| * \return 0 on success, or -1 if gamma ramps are unsupported. |
| * |
| * Set the gamma translation table for the red, green, and blue channels |
| * of the video hardware. Each table is an array of 256 16-bit quantities, |
| * representing a mapping between the input and output for that channel. |
| * The input is the index into the array, and the output is the 16-bit |
| * gamma value at that index, scaled to the output color precision. |
| * |
| * \sa SDL_GetGammaRamp() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red, |
| const Uint16 * green, |
| const Uint16 * blue); |
| |
| /** |
| * \brief Get the gamma ramp for the currently selected display. |
| * |
| * \param red A pointer to a 256 element array of 16-bit quantities to hold |
| * the translation table for the red channel, or NULL. |
| * \param green A pointer to a 256 element array of 16-bit quantities to hold |
| * the translation table for the green channel, or NULL. |
| * \param blue A pointer to a 256 element array of 16-bit quantities to hold |
| * the translation table for the blue channel, or NULL. |
| * |
| * \return 0 on success, or -1 if gamma ramps are unsupported. |
| * |
| * \sa SDL_SetGammaRamp() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green, |
| Uint16 * blue); |
| |
| |
| /** |
| * \brief Create a window with the specified position, dimensions, and flags. |
| * |
| * \param title The title of the window, in UTF-8 encoding. |
| * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or |
| * ::SDL_WINDOWPOS_UNDEFINED. |
| * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or |
| * ::SDL_WINDOWPOS_UNDEFINED. |
| * \param w The width of the window. |
| * \param h The height of the window. |
| * \param flags The flags for the window, a mask of any of the following: |
| * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, |
| * ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_BORDERLESS, |
| * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, |
| * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED. |
| * |
| * \return The id of the window created, or zero if window creation failed. |
| * |
| * \sa SDL_DestroyWindow() |
| */ |
| extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, |
| int x, int y, int w, |
| int h, Uint32 flags); |
| |
| /** |
| * \brief Create an SDL window from an existing native window. |
| * |
| * \param data A pointer to driver-dependent window creation data |
| * |
| * \return The id of the window created, or zero if window creation failed. |
| * |
| * \sa SDL_DestroyWindow() |
| */ |
| extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); |
| |
| /** |
| * \brief Get the numeric ID of the window, for logging purposes. |
| */ |
| extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); |
| |
| /** |
| * \brief Get a window from a stored ID, or NULL if it doesn't exist. |
| */ |
| extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); |
| |
| /** |
| * \brief Get the window flags. |
| */ |
| extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); |
| |
| /** |
| * \brief Set the title of the window, in UTF-8 format. |
| * |
| * \sa SDL_GetWindowTitle() |
| */ |
| extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, |
| const char *title); |
| |
| /** |
| * \brief Get the title of the window, in UTF-8 format. |
| * |
| * \sa SDL_SetWindowTitle() |
| */ |
| extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); |
| |
| /** |
| * \brief Set the icon of the window. |
| * |
| * \param icon The icon for the window. |
| */ |
| extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, |
| SDL_Surface * icon); |
| |
| /** |
| * \brief Associate an arbitrary pointer with the window. |
| * |
| * \sa SDL_GetWindowData() |
| */ |
| extern DECLSPEC void SDLCALL SDL_SetWindowData(SDL_Window * window, |
| void *userdata); |
| |
| /** |
| * \brief Retrieve the data pointer associated with the window. |
| * |
| * \sa SDL_SetWindowData() |
| */ |
| extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window); |
| |
| /** |
| * \brief Set the position of the window. |
| * |
| * \param window The window to reposition. |
| * \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or |
| ::SDL_WINDOWPOS_UNDEFINED. |
| * \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or |
| ::SDL_WINDOWPOS_UNDEFINED. |
| * |
| * \note The window coordinate origin is the upper left of the display. |
| * |
| * \sa SDL_GetWindowPosition() |
| */ |
| extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, |
| int x, int y); |
| |
| /** |
| * \brief Get the position of the window. |
| * |
| * \sa SDL_SetWindowPosition() |
| */ |
| extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, |
| int *x, int *y); |
| |
| /** |
| * \brief Set the size of the window's client area. |
| * |
| * \note You can't change the size of a fullscreen window, it automatically |
| * matches the size of the display mode. |
| * |
| * \sa SDL_GetWindowSize() |
| */ |
| extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, |
| int h); |
| |
| /** |
| * \brief Get the size of the window's client area. |
| * |
| * \sa SDL_SetWindowSize() |
| */ |
| extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, |
| int *h); |
| |
| /** |
| * \brief Show the window. |
| * |
| * \sa SDL_HideWindow() |
| */ |
| extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); |
| |
| /** |
| * \brief Hide the window. |
| * |
| * \sa SDL_ShowWindow() |
| */ |
| extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); |
| |
| /** |
| * \brief Raise the window above other windows and set the input focus. |
| */ |
| extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); |
| |
| /** |
| * \brief Make the window as large as possible. |
| * |
| * \sa SDL_RestoreWindow() |
| */ |
| extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); |
| |
| /** |
| * \brief Minimize the window to an iconic representation. |
| * |
| * \sa SDL_RestoreWindow() |
| */ |
| extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); |
| |
| /** |
| * \brief Restore the size and position of a minimized or maximized window. |
| * |
| * \sa SDL_MaximizeWindow() |
| * \sa SDL_MinimizeWindow() |
| */ |
| extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); |
| |
| /** |
| * \brief Set the window's fullscreen state. |
| * |
| * \return 0 on success, or -1 if setting the display mode failed. |
| * |
| * \sa SDL_SetWindowDisplayMode() |
| * \sa SDL_GetWindowDisplayMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, |
| int fullscreen); |
| |
| /** |
| * \brief Set the window's input grab mode. |
| * |
| * \param mode This is 1 to grab input, and 0 to release input. |
| * |
| * \sa SDL_GetWindowGrab() |
| */ |
| extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, |
| int mode); |
| |
| /** |
| * \brief Get the window's input grab mode. |
| * |
| * \return This returns 1 if input is grabbed, and 0 otherwise. |
| * |
| * \sa SDL_SetWindowGrab() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_Window * window); |
| |
| /** |
| * \brief Get driver specific information about a window. |
| * |
| * \note Include SDL_syswm.h for the declaration of SDL_SysWMinfo. |
| */ |
| struct SDL_SysWMinfo; |
| extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, |
| struct SDL_SysWMinfo |
| *info); |
| |
| /** |
| * \brief Destroy a window. |
| */ |
| extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); |
| |
| /** |
| * \brief Get the number of 2D rendering drivers available for the current |
| * display. |
| * |
| * A render driver is a set of code that handles rendering and texture |
| * management on a particular display. Normally there is only one, but |
| * some drivers may have several available with different capabilities. |
| * |
| * \sa SDL_GetRenderDriverInfo() |
| * \sa SDL_CreateRenderer() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); |
| |
| /** |
| * \brief Get information about a specific 2D rendering driver for the current |
| * display. |
| * |
| * \param index The index of the driver to query information about. |
| * \param info A pointer to an SDL_RendererInfo struct to be filled with |
| * information on the rendering driver. |
| * |
| * \return 0 on success, -1 if the index was out of range. |
| * |
| * \sa SDL_CreateRenderer() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, |
| SDL_RendererInfo * info); |
| |
| /** |
| * \brief Create and make active a 2D rendering context for a window. |
| * |
| * \param window The window where rendering is displayed. |
| * \param index The index of the rendering driver to initialize, or -1 to |
| * initialize the first one supporting the requested flags. |
| * \param flags ::SDL_RendererFlags. |
| * |
| * \return 0 on success, -1 if there was an error creating the renderer. |
| * |
| * \sa SDL_SelectRenderer() |
| * \sa SDL_GetRendererInfo() |
| * \sa SDL_DestroyRenderer() |
| */ |
| extern DECLSPEC int SDLCALL SDL_CreateRenderer(SDL_Window * window, |
| int index, Uint32 flags); |
| |
| /** |
| * \brief Select the rendering context for a particular window. |
| * |
| * \return 0 on success, -1 if the selected window doesn't have a |
| * rendering context. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SelectRenderer(SDL_Window * window); |
| |
| /** |
| * \brief Get information about the current rendering context. |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_RendererInfo * info); |
| |
| /** |
| * \brief Create a texture for the current rendering context. |
| * |
| * \param format The format of the texture. |
| * \param access One of the enumerated values in ::SDL_TextureAccess. |
| * \param w The width of the texture in pixels. |
| * \param h The height of the texture in pixels. |
| * |
| * \return The created texture is returned, or 0 if no rendering context was |
| * active, the format was unsupported, or the width or height were out |
| * of range. |
| * |
| * \sa SDL_QueryTexture() |
| * \sa SDL_DestroyTexture() |
| */ |
| extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(Uint32 format, |
| int access, int w, |
| int h); |
| |
| /** |
| * \brief Create a texture from an existing surface. |
| * |
| * \param format The format of the texture, or 0 to pick an appropriate format. |
| * \param surface The surface containing pixel data used to fill the texture. |
| * |
| * \return The created texture is returned, or 0 if no rendering context was |
| * active, the format was unsupported, or the surface width or height |
| * were out of range. |
| * |
| * \note The surface is not modified or freed by this function. |
| * |
| * \sa SDL_QueryTexture() |
| * \sa SDL_DestroyTexture() |
| */ |
| extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(Uint32 |
| format, |
| SDL_Surface |
| * surface); |
| |
| /** |
| * \brief Query the attributes of a texture |
| * |
| * \param texture A texture to be queried. |
| * \param format A pointer filled in with the raw format of the texture. The |
| * actual format may differ, but pixel transfers will use this |
| * format. |
| * \param access A pointer filled in with the actual access to the texture. |
| * \param w A pointer filled in with the width of the texture in pixels. |
| * \param h A pointer filled in with the height of the texture in pixels. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| */ |
| extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, |
| Uint32 * format, int *access, |
| int *w, int *h); |
| |
| /** |
| * \brief Query the pixels of a texture, if the texture does not need to be |
| * locked for pixel access. |
| * |
| * \param texture A texture to be queried, which was created with |
| * ::SDL_TEXTUREACCESS_STREAMING. |
| * \param pixels A pointer filled with a pointer to the pixels for the |
| * texture. |
| * \param pitch A pointer filled in with the pitch of the pixel data. |
| * |
| * \return 0 on success, or -1 if the texture is not valid, or must be locked |
| * for pixel access. |
| */ |
| extern DECLSPEC int SDLCALL SDL_QueryTexturePixels(SDL_Texture * texture, |
| void **pixels, int *pitch); |
| |
| /** |
| * \brief Set the color palette of an indexed texture. |
| * |
| * \param texture The texture to update. |
| * \param colors The array of RGB color data. |
| * \param firstcolor The first index to update. |
| * \param ncolors The number of palette entries to fill with the color data. |
| * |
| * \return 0 on success, or -1 if the texture is not valid or not an indexed |
| * texture. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetTexturePalette(SDL_Texture * texture, |
| const SDL_Color * colors, |
| int firstcolor, |
| int ncolors); |
| |
| /** |
| * \brief Get the color palette from an indexed texture if it has one. |
| * |
| * \param texture The texture to update. |
| * \param colors The array to fill with RGB color data. |
| * \param firstcolor The first index to retrieve. |
| * \param ncolors The number of palette entries to retrieve. |
| * |
| * \return 0 on success, or -1 if the texture is not valid or not an indexed |
| * texture. |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetTexturePalette(SDL_Texture * texture, |
| SDL_Color * colors, |
| int firstcolor, |
| int ncolors); |
| |
| /** |
| * \brief Set an additional color value used in render copy operations. |
| * |
| * \param texture The texture to update. |
| * \param r The red source color value multiplied into copy operations. |
| * \param g The green source color value multiplied into copy operations. |
| * \param b The blue source color value multiplied into copy operations. |
| * |
| * \return 0 on success, or -1 if the texture is not valid or color modulation |
| * is not supported. |
| * |
| * \sa SDL_GetTextureColorMod() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, |
| Uint8 r, Uint8 g, Uint8 b); |
| |
| |
| /** |
| * \brief Get the additional color value used in render copy operations. |
| * |
| * \param texture The texture to query. |
| * \param r A pointer filled in with the source red color value. |
| * \param g A pointer filled in with the source green color value. |
| * \param b A pointer filled in with the source blue color value. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \sa SDL_SetTextureColorMod() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, |
| Uint8 * r, Uint8 * g, |
| Uint8 * b); |
| |
| /** |
| * \brief Set an additional alpha value used in render copy operations. |
| * |
| * \param texture The texture to update. |
| * \param alpha The source alpha value multiplied into copy operations. |
| * |
| * \return 0 on success, or -1 if the texture is not valid or alpha modulation |
| * is not supported. |
| * |
| * \sa SDL_GetTextureAlphaMod() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, |
| Uint8 alpha); |
| |
| /** |
| * \brief Get the additional alpha value used in render copy operations. |
| * |
| * \param texture The texture to query. |
| * \param alpha A pointer filled in with the source alpha value. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \sa SDL_SetTextureAlphaMod() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, |
| Uint8 * alpha); |
| |
| /** |
| * \brief Set the blend mode used for texture copy operations. |
| * |
| * \param texture The texture to update. |
| * \param blendMode ::SDL_BlendMode to use for texture blending. |
| * |
| * \return 0 on success, or -1 if the texture is not valid or the blend mode is |
| * not supported. |
| * |
| * \note If the blend mode is not supported, the closest supported mode is |
| * chosen. |
| * |
| * \sa SDL_GetTextureBlendMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, |
| int blendMode); |
| |
| /** |
| * \brief Get the blend mode used for texture copy operations. |
| * |
| * \param texture The texture to query. |
| * \param blendMode A pointer filled in with the current blend mode. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \sa SDL_SetTextureBlendMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, |
| int *blendMode); |
| |
| /** |
| * \brief Set the scale mode used for texture copy operations. |
| * |
| * \param texture The texture to update. |
| * \param scaleMode ::SDL_TextureScaleMode to use for texture scaling. |
| * |
| * \return 0 on success, or -1 if the texture is not valid or the scale mode is |
| * not supported. |
| * |
| * \note If the scale mode is not supported, the closest supported mode is |
| * chosen. |
| * |
| * \sa SDL_GetTextureScaleMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture, |
| int scaleMode); |
| |
| /** |
| * \brief Get the scale mode used for texture copy operations. |
| * |
| * \param texture The texture to query. |
| * \param scaleMode A pointer filled in with the current scale mode. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \sa SDL_SetTextureScaleMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture, |
| int *scaleMode); |
| |
| /** |
| * \brief Update the given texture rectangle with new pixel data. |
| * |
| * \param texture The texture to update |
| * \param rect A pointer to the rectangle of pixels to update, or NULL to |
| * update the entire texture. |
| * \param pixels The raw pixel data. |
| * \param pitch The number of bytes between rows of pixel data. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \note This is a fairly slow function. |
| */ |
| extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, |
| const SDL_Rect * rect, |
| const void *pixels, int pitch); |
| |
| /** |
| * \brief Lock a portion of the texture for pixel access. |
| * |
| * \param texture The texture to lock for access, which was created with |
| * ::SDL_TEXTUREACCESS_STREAMING. |
| * \param rect A pointer to the rectangle to lock for access. If the rect |
| * is NULL, the entire texture will be locked. |
| * \param markDirty If this is nonzero, the locked area will be marked dirty |
| * when the texture is unlocked. |
| * \param pixels This is filled in with a pointer to the locked pixels, |
| * appropriately offset by the locked area. |
| * \param pitch This is filled in with the pitch of the locked pixels. |
| * |
| * \return 0 on success, or -1 if the texture is not valid or was created with |
| * ::SDL_TEXTUREACCESS_STATIC. |
| * |
| * \sa SDL_DirtyTexture() |
| * \sa SDL_UnlockTexture() |
| */ |
| extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, |
| const SDL_Rect * rect, |
| int markDirty, void **pixels, |
| int *pitch); |
| |
| /** |
| * \brief Unlock a texture, uploading the changes to video memory, if needed. |
| * |
| * \sa SDL_LockTexture() |
| * \sa SDL_DirtyTexture() |
| */ |
| extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); |
| |
| /** |
| * \brief Mark the specified rectangles of the texture as dirty. |
| * |
| * \param texture The texture to mark dirty, which was created with |
| * ::SDL_TEXTUREACCESS_STREAMING. |
| * \param numrects The number of rectangles pointed to by rects. |
| * \param rects The pointer to an array of dirty rectangles. |
| * |
| * \sa SDL_LockTexture() |
| * \sa SDL_UnlockTexture() |
| */ |
| extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_Texture * texture, |
| int numrects, |
| const SDL_Rect * rects); |
| |
| /** |
| * \brief Set the color used for drawing operations (Fill and Line). |
| * |
| * \param r The red value used to draw on the rendering target. |
| * \param g The green value used to draw on the rendering target. |
| * \param b The blue value used to draw on the rendering target. |
| * \param a The alpha value used to draw on the rendering target, usually |
| * ::SDL_ALPHA_OPAQUE (255). |
| * |
| * \return 0 on success, or -1 if there is no rendering context current. |
| */ |
| extern DECLSPEC int SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, |
| Uint8 a); |
| |
| /** |
| * \brief Get the color used for drawing operations (Fill and Line). |
| * |
| * \param r A pointer to the red value used to draw on the rendering target. |
| * \param g A pointer to the green value used to draw on the rendering target. |
| * \param b A pointer to the blue value used to draw on the rendering target. |
| * \param a A pointer to the alpha value used to draw on the rendering target, |
| * usually ::SDL_ALPHA_OPAQUE (255). |
| * |
| * \return 0 on success, or -1 if there is no rendering context current. |
| */ |
| extern DECLSPEC int SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, |
| Uint8 * a); |
| |
| /** |
| * \brief Set the blend mode used for drawing operations (Fill and Line). |
| * |
| * \param blendMode ::SDL_BlendMode to use for blending. |
| * |
| * \return 0 on success, or -1 if there is no rendering context current. |
| * |
| * \note If the blend mode is not supported, the closest supported mode is |
| * chosen. |
| * |
| * \sa SDL_GetRenderDrawBlendMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(int blendMode); |
| |
| /** |
| * \brief Get the blend mode used for drawing operations. |
| * |
| * \param blendMode A pointer filled in with the current blend mode. |
| * |
| * \return 0 on success, or -1 if there is no rendering context current. |
| * |
| * \sa SDL_SetRenderDrawBlendMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(int *blendMode); |
| |
| /** |
| * \brief Clear the current rendering target with the drawing color |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderClear(void); |
| |
| /** |
| * \brief Draw a point on the current rendering target. |
| * |
| * \param x The x coordinate of the point. |
| * \param y The y coordinate of the point. |
| * |
| * \return 0 on success, or -1 if there is no rendering context current. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(int x, int y); |
| |
| /** |
| * \brief Draw some number of points on the current rendering target. |
| * |
| * \param points The points to draw |
| * \param count The number of points to draw |
| * |
| * \return 0 on success, or -1 if there is no rendering context current. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(const SDL_Point * points, |
| int count); |
| |
| /** |
| * \brief Draw a line on the current rendering target. |
| * |
| * \param x1 The x coordinate of the start point. |
| * \param y1 The y coordinate of the start point. |
| * \param x2 The x coordinate of the end point. |
| * \param y2 The y coordinate of the end point. |
| * |
| * \return 0 on success, or -1 if there is no rendering context current. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawLine(int x1, int y1, int x2, int y2); |
| |
| /** |
| * \brief Draw a series of connected lines on the current rendering target. |
| * |
| * \param points The points along the lines |
| * \param count The number of points, drawing count-1 lines |
| * |
| * \return 0 on success, or -1 if there is no rendering context current. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawLines(const SDL_Point * points, |
| int count); |
| |
| /** |
| * \brief Draw a rectangle on the current rendering target with the drawing color. |
| * |
| * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. |
| * |
| * \return 0 on success, or -1 if there is no rendering context current. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawRect(const SDL_Rect * rect); |
| |
| /** |
| * \brief Draw some number of rectangles in the current rendering target with the drawing color. |
| * |
| * \param rects A pointer to an array of destination rectangles. |
| * \param count The number of rectangles. |
| * |
| * \return 0 on success, or -1 if there is no rendering context current. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawRects(const SDL_Rect ** rect, int count); |
| |
| /** |
| * \brief Fill a rectangle on the current rendering target with the drawing color. |
| * |
| * \param rect A pointer to the destination rectangle, or NULL for the entire |
| * rendering target. |
| * |
| * \return 0 on success, or -1 if there is no rendering context current. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderFillRect(const SDL_Rect * rect); |
| |
| /** |
| * \brief Fill some number of rectangles in the current rendering target with the drawing color. |
| * |
| * \param rects A pointer to an array of destination rectangles. |
| * \param count The number of rectangles. |
| * |
| * \return 0 on success, or -1 if there is no rendering context current. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count); |
| |
| /** |
| * \brief Copy a portion of the texture to the current rendering target. |
| * |
| * \param texture The source texture. |
| * \param srcrect A pointer to the source rectangle, or NULL for the entire |
| * texture. |
| * \param dstrect A pointer to the destination rectangle, or NULL for the |
| * entire rendering target. |
| * |
| * \return 0 on success, or -1 if there is no rendering context current, or the |
| * driver doesn't support the requested operation. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Texture * texture, |
| const SDL_Rect * srcrect, |
| const SDL_Rect * dstrect); |
| |
| /** |
| * \brief Read pixels from the current rendering target. |
| * |
| * \param rect A pointer to the rectangle to read, or NULL for the entire |
| * render target. |
| * \param format The desired format of the pixel data, or 0 to use the format |
| * of the rendering target |
| * \param pixels A pointer to be filled in with the pixel data |
| * \param pitch The pitch of the pixels parameter. |
| * |
| * \return 0 on success, or -1 if pixel reading is not supported. |
| * |
| * \warning This is a very slow operation, and should not be used frequently. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderReadPixels(const SDL_Rect * rect, |
| Uint32 format, |
| void *pixels, int pitch); |
| |
| /** |
| * \brief Write pixels to the current rendering target. |
| * |
| * \param rect A pointer to the rectangle to write, or NULL for the entire |
| * render target. |
| * \param format The format of the pixel data, or 0 to use the format |
| * of the rendering target |
| * \param pixels A pointer to the pixel data to write. |
| * \param pitch The pitch of the pixels parameter. |
| * |
| * \return 0 on success, or -1 if pixel writing is not supported. |
| * |
| * \warning This is a very slow operation, and should not be used frequently. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderWritePixels(const SDL_Rect * rect, |
| Uint32 format, |
| const void *pixels, |
| int pitch); |
| |
| /** |
| * \brief Update the screen with rendering performed. |
| */ |
| extern DECLSPEC void SDLCALL SDL_RenderPresent(void); |
| |
| /** |
| * \brief Destroy the specified texture. |
| * |
| * \sa SDL_CreateTexture() |
| * \sa SDL_CreateTextureFromSurface() |
| */ |
| extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); |
| |
| /** |
| * \brief Destroy the rendering context for a window and free associated |
| * textures. |
| * |
| * \sa SDL_CreateRenderer() |
| */ |
| extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Window * window); |
| |
| /** |
| * \brief Returns whether the screensaver is currently enabled (default off). |
| * |
| * \sa SDL_EnableScreenSaver() |
| * \sa SDL_DisableScreenSaver() |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); |
| |
| /** |
| * \brief Allow the screen to be blanked by a screensaver |
| * |
| * \sa SDL_IsScreenSaverEnabled() |
| * \sa SDL_DisableScreenSaver() |
| */ |
| extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); |
| |
| /** |
| * \brief Prevent the screen from being blanked by a screensaver |
| * |
| * \sa SDL_IsScreenSaverEnabled() |
| * \sa SDL_EnableScreenSaver() |
| */ |
| extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); |
| |
| |
| /** |
| * \name OpenGL support functions |
| */ |
| /*@{*/ |
| |
| /** |
| * \brief Dynamically load an OpenGL library. |
| * |
| * \param path The platform dependent OpenGL library name, or NULL to open the |
| * default OpenGL library. |
| * |
| * \return 0 on success, or -1 if the library couldn't be loaded. |
| * |
| * This should be done after initializing the video driver, but before |
| * creating any OpenGL windows. If no OpenGL library is loaded, the default |
| * library will be loaded upon creation of the first OpenGL window. |
| * |
| * \note If you do this, you need to retrieve all of the GL functions used in |
| * your program from the dynamic library using SDL_GL_GetProcAddress(). |
| * |
| * \sa SDL_GL_GetProcAddress() |
| * \sa SDL_GL_UnloadLibrary() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
| |
| /** |
| * \brief Get the address of an OpenGL function. |
| */ |
| extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); |
| |
| /** |
| * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). |
| * |
| * \sa SDL_GL_LoadLibrary() |
| */ |
| extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); |
| |
| /** |
| * \brief Return true if an OpenGL extension is supported for the current |
| * context. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char |
| *extension); |
| |
| /** |
| * \brief Set an OpenGL window attribute before window creation. |
| */ |
| extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
| |
| /** |
| * \brief Get the actual value for an attribute from the current context. |
| */ |
| extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); |
| |
| /** |
| * \brief Create an OpenGL context for use with an OpenGL window, and make it |
| * current. |
| * |
| * \sa SDL_GL_DeleteContext() |
| */ |
| extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * |
| window); |
| |
| /** |
| * \brief Set up an OpenGL context for rendering into an OpenGL window. |
| * |
| * \note The context must have been created with a compatible window. |
| */ |
| extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, |
| SDL_GLContext context); |
| |
| /** |
| * \brief Set the swap interval for the current OpenGL context. |
| * |
| * \param interval 0 for immediate updates, 1 for updates synchronized with the |
| * vertical retrace. |
| * |
| * \return 0 on success, or -1 if setting the swap interval is not supported. |
| * |
| * \sa SDL_GL_GetSwapInterval() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); |
| |
| /** |
| * \brief Get the swap interval for the current OpenGL context. |
| * |
| * \return 0 if there is no vertical retrace synchronization, 1 if the buffer |
| * swap is synchronized with the vertical retrace, and -1 if getting |
| * the swap interval is not supported. |
| * |
| * \sa SDL_GL_SetSwapInterval() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); |
| |
| /** |
| * \brief Swap the OpenGL buffers for the window, if double-buffering is |
| * supported. |
| */ |
| extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); |
| |
| /** |
| * \brief Delete an OpenGL context. |
| * |
| * \sa SDL_GL_CreateContext() |
| */ |
| extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); |
| |
| /*@}*//*OpenGL support functions*/ |
| |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| /* *INDENT-OFF* */ |
| } |
| /* *INDENT-ON* */ |
| #endif |
| #include "close_code.h" |
| |
| #endif /* _SDL_video_h */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |