| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2010 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| |
| /** |
| * \file SDL_opengles.h |
| * |
| * This is a simple file to encapsulate the OpenGL ES API headers. |
| * |
| * Headers copied from The Kronos Group website. |
| * http://www.khronos.org/opengles/ |
| */ |
| |
| #ifndef __gles_h_ |
| #define __gles_h_ |
| |
| /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */ |
| |
| #ifdef __cplusplus |
| extern "C" |
| { |
| #endif |
| |
| #ifdef __IPHONEOS__ |
| #include <OpenGLES/ES1/gl.h> /* Header File For The OpenGL ES Library */ |
| #endif |
| |
| #ifndef APIENTRY |
| #define APIENTRY |
| #endif |
| |
| #ifndef GL_APIENTRY |
| #define GL_APIENTRY |
| #endif |
| |
| #ifndef GL_API |
| #define GL_API |
| #endif /* GL_API */ |
| |
| /* |
| ** License Applicability. Except to the extent portions of this file are |
| ** made subject to an alternative license as permitted in the SGI Free |
| ** Software License B, Version 1.0 (the "License"), the contents of this |
| ** file are subject only to the provisions of the License. You may not use |
| ** this file except in compliance with the License. You may obtain a copy |
| ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 |
| ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: |
| ** |
| ** http://oss.sgi.com/projects/FreeB |
| ** |
| ** Note that, as provided in the License, the Software is distributed on an |
| ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS |
| ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND |
| ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A |
| ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. |
| ** |
| ** Original Code. The Original Code is: OpenGL Sample Implementation, |
| ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, |
| ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. |
| ** Copyright in any portions created by third parties is as indicated |
| ** elsewhere herein. All Rights Reserved. |
| ** |
| ** Additional Notice Provisions: The application programming interfaces |
| ** established by SGI in conjunction with the Original Code are The |
| ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released |
| ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version |
| ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X |
| ** Window System(R) (Version 1.3), released October 19, 1998. This software |
| ** was created using the OpenGL(R) version 1.2.1 Sample Implementation |
| ** published by SGI, but has not been independently verified as being |
| ** compliant with the OpenGL(R) version 1.2.1 Specification. |
| */ |
| |
| typedef unsigned int GLenum; |
| typedef unsigned char GLboolean; |
| typedef unsigned int GLbitfield; |
| typedef signed char GLbyte; |
| typedef short GLshort; |
| typedef int GLint; |
| typedef int GLsizei; |
| typedef unsigned char GLubyte; |
| typedef unsigned short GLushort; |
| typedef unsigned int GLuint; |
| typedef float GLfloat; |
| typedef float GLclampf; |
| typedef void GLvoid; |
| typedef int GLfixed; |
| typedef int GLclampx; |
| |
| typedef int GLintptr; |
| typedef int GLsizeiptr; |
| |
| |
| /*************************************************************/ |
| |
| /* OpenGL ES core versions */ |
| #define GL_VERSION_ES_CM_1_0 1 |
| #define GL_VERSION_ES_CL_1_0 1 |
| #define GL_VERSION_ES_CM_1_1 1 |
| #define GL_VERSION_ES_CL_1_1 1 |
| |
| /* ClearBufferMask */ |
| #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| #define GL_COLOR_BUFFER_BIT 0x00004000 |
| |
| /* Boolean */ |
| #define GL_FALSE 0 |
| #define GL_TRUE 1 |
| |
| /* BeginMode */ |
| #define GL_POINTS 0x0000 |
| #define GL_LINES 0x0001 |
| #define GL_LINE_LOOP 0x0002 |
| #define GL_LINE_STRIP 0x0003 |
| #define GL_TRIANGLES 0x0004 |
| #define GL_TRIANGLE_STRIP 0x0005 |
| #define GL_TRIANGLE_FAN 0x0006 |
| |
| /* AlphaFunction */ |
| #define GL_NEVER 0x0200 |
| #define GL_LESS 0x0201 |
| #define GL_EQUAL 0x0202 |
| #define GL_LEQUAL 0x0203 |
| #define GL_GREATER 0x0204 |
| #define GL_NOTEQUAL 0x0205 |
| #define GL_GEQUAL 0x0206 |
| #define GL_ALWAYS 0x0207 |
| |
| /* BlendingFactorDest */ |
| #define GL_ZERO 0 |
| #define GL_ONE 1 |
| #define GL_SRC_COLOR 0x0300 |
| #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| #define GL_SRC_ALPHA 0x0302 |
| #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| #define GL_DST_ALPHA 0x0304 |
| #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| |
| /* BlendingFactorSrc */ |
| /* GL_ZERO */ |
| /* GL_ONE */ |
| #define GL_DST_COLOR 0x0306 |
| #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| #define GL_SRC_ALPHA_SATURATE 0x0308 |
| /* GL_SRC_ALPHA */ |
| /* GL_ONE_MINUS_SRC_ALPHA */ |
| /* GL_DST_ALPHA */ |
| /* GL_ONE_MINUS_DST_ALPHA */ |
| |
| /* ClipPlaneName */ |
| #define GL_CLIP_PLANE0 0x3000 |
| #define GL_CLIP_PLANE1 0x3001 |
| #define GL_CLIP_PLANE2 0x3002 |
| #define GL_CLIP_PLANE3 0x3003 |
| #define GL_CLIP_PLANE4 0x3004 |
| #define GL_CLIP_PLANE5 0x3005 |
| |
| /* ColorMaterialFace */ |
| /* GL_FRONT_AND_BACK */ |
| |
| /* ColorMaterialParameter */ |
| /* GL_AMBIENT_AND_DIFFUSE */ |
| |
| /* ColorPointerType */ |
| /* GL_UNSIGNED_BYTE */ |
| /* GL_FLOAT */ |
| /* GL_FIXED */ |
| |
| /* CullFaceMode */ |
| #define GL_FRONT 0x0404 |
| #define GL_BACK 0x0405 |
| #define GL_FRONT_AND_BACK 0x0408 |
| |
| /* DepthFunction */ |
| /* GL_NEVER */ |
| /* GL_LESS */ |
| /* GL_EQUAL */ |
| /* GL_LEQUAL */ |
| /* GL_GREATER */ |
| /* GL_NOTEQUAL */ |
| /* GL_GEQUAL */ |
| /* GL_ALWAYS */ |
| |
| /* EnableCap */ |
| #define GL_FOG 0x0B60 |
| #define GL_LIGHTING 0x0B50 |
| #define GL_TEXTURE_2D 0x0DE1 |
| #define GL_CULL_FACE 0x0B44 |
| #define GL_ALPHA_TEST 0x0BC0 |
| #define GL_BLEND 0x0BE2 |
| #define GL_COLOR_LOGIC_OP 0x0BF2 |
| #define GL_DITHER 0x0BD0 |
| #define GL_STENCIL_TEST 0x0B90 |
| #define GL_DEPTH_TEST 0x0B71 |
| /* GL_LIGHT0 */ |
| /* GL_LIGHT1 */ |
| /* GL_LIGHT2 */ |
| /* GL_LIGHT3 */ |
| /* GL_LIGHT4 */ |
| /* GL_LIGHT5 */ |
| /* GL_LIGHT6 */ |
| /* GL_LIGHT7 */ |
| #define GL_POINT_SMOOTH 0x0B10 |
| #define GL_LINE_SMOOTH 0x0B20 |
| #define GL_SCISSOR_TEST 0x0C11 |
| #define GL_COLOR_MATERIAL 0x0B57 |
| #define GL_NORMALIZE 0x0BA1 |
| #define GL_RESCALE_NORMAL 0x803A |
| #define GL_POLYGON_OFFSET_FILL 0x8037 |
| #define GL_VERTEX_ARRAY 0x8074 |
| #define GL_NORMAL_ARRAY 0x8075 |
| #define GL_COLOR_ARRAY 0x8076 |
| #define GL_TEXTURE_COORD_ARRAY 0x8078 |
| #define GL_MULTISAMPLE 0x809D |
| #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| #define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
| #define GL_SAMPLE_COVERAGE 0x80A0 |
| |
| /* ErrorCode */ |
| #define GL_NO_ERROR 0 |
| #define GL_INVALID_ENUM 0x0500 |
| #define GL_INVALID_VALUE 0x0501 |
| #define GL_INVALID_OPERATION 0x0502 |
| #define GL_STACK_OVERFLOW 0x0503 |
| #define GL_STACK_UNDERFLOW 0x0504 |
| #define GL_OUT_OF_MEMORY 0x0505 |
| |
| /* FogMode */ |
| /* GL_LINEAR */ |
| #define GL_EXP 0x0800 |
| #define GL_EXP2 0x0801 |
| |
| /* FogParameter */ |
| #define GL_FOG_DENSITY 0x0B62 |
| #define GL_FOG_START 0x0B63 |
| #define GL_FOG_END 0x0B64 |
| #define GL_FOG_MODE 0x0B65 |
| #define GL_FOG_COLOR 0x0B66 |
| |
| /* FrontFaceDirection */ |
| #define GL_CW 0x0900 |
| #define GL_CCW 0x0901 |
| |
| /* GetPName */ |
| #define GL_CURRENT_COLOR 0x0B00 |
| #define GL_CURRENT_NORMAL 0x0B02 |
| #define GL_CURRENT_TEXTURE_COORDS 0x0B03 |
| #define GL_POINT_SIZE 0x0B11 |
| #define GL_POINT_SIZE_MIN 0x8126 |
| #define GL_POINT_SIZE_MAX 0x8127 |
| #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
| #define GL_POINT_DISTANCE_ATTENUATION 0x8129 |
| #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
| #define GL_LINE_WIDTH 0x0B21 |
| #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
| #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| #define GL_CULL_FACE_MODE 0x0B45 |
| #define GL_FRONT_FACE 0x0B46 |
| #define GL_SHADE_MODEL 0x0B54 |
| #define GL_DEPTH_RANGE 0x0B70 |
| #define GL_DEPTH_WRITEMASK 0x0B72 |
| #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| #define GL_DEPTH_FUNC 0x0B74 |
| #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| #define GL_STENCIL_FUNC 0x0B92 |
| #define GL_STENCIL_VALUE_MASK 0x0B93 |
| #define GL_STENCIL_FAIL 0x0B94 |
| #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| #define GL_STENCIL_REF 0x0B97 |
| #define GL_STENCIL_WRITEMASK 0x0B98 |
| #define GL_MATRIX_MODE 0x0BA0 |
| #define GL_VIEWPORT 0x0BA2 |
| #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
| #define GL_PROJECTION_STACK_DEPTH 0x0BA4 |
| #define GL_TEXTURE_STACK_DEPTH 0x0BA5 |
| #define GL_MODELVIEW_MATRIX 0x0BA6 |
| #define GL_PROJECTION_MATRIX 0x0BA7 |
| #define GL_TEXTURE_MATRIX 0x0BA8 |
| #define GL_ALPHA_TEST_FUNC 0x0BC1 |
| #define GL_ALPHA_TEST_REF 0x0BC2 |
| #define GL_BLEND_DST 0x0BE0 |
| #define GL_BLEND_SRC 0x0BE1 |
| #define GL_LOGIC_OP_MODE 0x0BF0 |
| #define GL_SCISSOR_BOX 0x0C10 |
| #define GL_SCISSOR_TEST 0x0C11 |
| #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| #define GL_COLOR_WRITEMASK 0x0C23 |
| #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| #define GL_PACK_ALIGNMENT 0x0D05 |
| #define GL_MAX_LIGHTS 0x0D31 |
| #define GL_MAX_CLIP_PLANES 0x0D32 |
| #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
| #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
| #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
| #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| #define GL_MAX_TEXTURE_UNITS 0x84E2 |
| #define GL_SUBPIXEL_BITS 0x0D50 |
| #define GL_RED_BITS 0x0D52 |
| #define GL_GREEN_BITS 0x0D53 |
| #define GL_BLUE_BITS 0x0D54 |
| #define GL_ALPHA_BITS 0x0D55 |
| #define GL_DEPTH_BITS 0x0D56 |
| #define GL_STENCIL_BITS 0x0D57 |
| #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| #define GL_POLYGON_OFFSET_FILL 0x8037 |
| #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| #define GL_TEXTURE_BINDING_2D 0x8069 |
| #define GL_VERTEX_ARRAY_SIZE 0x807A |
| #define GL_VERTEX_ARRAY_TYPE 0x807B |
| #define GL_VERTEX_ARRAY_STRIDE 0x807C |
| #define GL_NORMAL_ARRAY_TYPE 0x807E |
| #define GL_NORMAL_ARRAY_STRIDE 0x807F |
| #define GL_COLOR_ARRAY_SIZE 0x8081 |
| #define GL_COLOR_ARRAY_TYPE 0x8082 |
| #define GL_COLOR_ARRAY_STRIDE 0x8083 |
| #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
| #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
| #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
| #define GL_VERTEX_ARRAY_POINTER 0x808E |
| #define GL_NORMAL_ARRAY_POINTER 0x808F |
| #define GL_COLOR_ARRAY_POINTER 0x8090 |
| #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
| #define GL_SAMPLE_BUFFERS 0x80A8 |
| #define GL_SAMPLES 0x80A9 |
| #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| |
| /* OpenGL ES 1.0 defines, they gone in 1.1 and 2.0 */ |
| #ifndef GL_MAX_ELEMENTS_VERTICES |
| #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
| #endif /* GL_MAX_ELEMENTS_VERTICES */ |
| #ifndef GL_MAX_ELEMENTS_INDICES |
| #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
| #endif /* GL_MAX_ELEMENTS_INDICES */ |
| |
| /* GetTextureParameter */ |
| /* GL_TEXTURE_MAG_FILTER */ |
| /* GL_TEXTURE_MIN_FILTER */ |
| /* GL_TEXTURE_WRAP_S */ |
| /* GL_TEXTURE_WRAP_T */ |
| |
| #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| |
| /* HintMode */ |
| #define GL_DONT_CARE 0x1100 |
| #define GL_FASTEST 0x1101 |
| #define GL_NICEST 0x1102 |
| |
| /* HintTarget */ |
| #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
| #define GL_POINT_SMOOTH_HINT 0x0C51 |
| #define GL_LINE_SMOOTH_HINT 0x0C52 |
| #define GL_FOG_HINT 0x0C54 |
| #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| |
| /* LightModelParameter */ |
| #define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
| #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
| |
| /* LightParameter */ |
| #define GL_AMBIENT 0x1200 |
| #define GL_DIFFUSE 0x1201 |
| #define GL_SPECULAR 0x1202 |
| #define GL_POSITION 0x1203 |
| #define GL_SPOT_DIRECTION 0x1204 |
| #define GL_SPOT_EXPONENT 0x1205 |
| #define GL_SPOT_CUTOFF 0x1206 |
| #define GL_CONSTANT_ATTENUATION 0x1207 |
| #define GL_LINEAR_ATTENUATION 0x1208 |
| #define GL_QUADRATIC_ATTENUATION 0x1209 |
| |
| /* DataType */ |
| #define GL_BYTE 0x1400 |
| #define GL_UNSIGNED_BYTE 0x1401 |
| #define GL_SHORT 0x1402 |
| #define GL_UNSIGNED_SHORT 0x1403 |
| #define GL_FLOAT 0x1406 |
| #define GL_FIXED 0x140C |
| |
| /* LogicOp */ |
| #define GL_CLEAR 0x1500 |
| #define GL_AND 0x1501 |
| #define GL_AND_REVERSE 0x1502 |
| #define GL_COPY 0x1503 |
| #define GL_AND_INVERTED 0x1504 |
| #define GL_NOOP 0x1505 |
| #define GL_XOR 0x1506 |
| #define GL_OR 0x1507 |
| #define GL_NOR 0x1508 |
| #define GL_EQUIV 0x1509 |
| #define GL_INVERT 0x150A |
| #define GL_OR_REVERSE 0x150B |
| #define GL_COPY_INVERTED 0x150C |
| #define GL_OR_INVERTED 0x150D |
| #define GL_NAND 0x150E |
| #define GL_SET 0x150F |
| |
| /* MaterialFace */ |
| /* GL_FRONT_AND_BACK */ |
| |
| /* MaterialParameter */ |
| #define GL_EMISSION 0x1600 |
| #define GL_SHININESS 0x1601 |
| #define GL_AMBIENT_AND_DIFFUSE 0x1602 |
| /* GL_AMBIENT */ |
| /* GL_DIFFUSE */ |
| /* GL_SPECULAR */ |
| |
| /* MatrixMode */ |
| #define GL_MODELVIEW 0x1700 |
| #define GL_PROJECTION 0x1701 |
| #define GL_TEXTURE 0x1702 |
| |
| /* NormalPointerType */ |
| /* GL_BYTE */ |
| /* GL_SHORT */ |
| /* GL_FLOAT */ |
| /* GL_FIXED */ |
| |
| /* PixelFormat */ |
| #define GL_ALPHA 0x1906 |
| #define GL_RGB 0x1907 |
| #define GL_RGBA 0x1908 |
| #define GL_LUMINANCE 0x1909 |
| #define GL_LUMINANCE_ALPHA 0x190A |
| |
| /* PixelStoreParameter */ |
| #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| #define GL_PACK_ALIGNMENT 0x0D05 |
| |
| /* PixelType */ |
| /* GL_UNSIGNED_BYTE */ |
| #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| |
| /* ShadingModel */ |
| #define GL_FLAT 0x1D00 |
| #define GL_SMOOTH 0x1D01 |
| |
| /* StencilFunction */ |
| /* GL_NEVER */ |
| /* GL_LESS */ |
| /* GL_EQUAL */ |
| /* GL_LEQUAL */ |
| /* GL_GREATER */ |
| /* GL_NOTEQUAL */ |
| /* GL_GEQUAL */ |
| /* GL_ALWAYS */ |
| |
| /* StencilOp */ |
| /* GL_ZERO */ |
| #define GL_KEEP 0x1E00 |
| #define GL_REPLACE 0x1E01 |
| #define GL_INCR 0x1E02 |
| #define GL_DECR 0x1E03 |
| /* GL_INVERT */ |
| |
| /* StringName */ |
| #define GL_VENDOR 0x1F00 |
| #define GL_RENDERER 0x1F01 |
| #define GL_VERSION 0x1F02 |
| #define GL_EXTENSIONS 0x1F03 |
| |
| /* TexCoordPointerType */ |
| /* GL_SHORT */ |
| /* GL_FLOAT */ |
| /* GL_FIXED */ |
| /* GL_BYTE */ |
| |
| /* TextureEnvMode */ |
| #define GL_MODULATE 0x2100 |
| #define GL_DECAL 0x2101 |
| /* GL_BLEND */ |
| #define GL_ADD 0x0104 |
| /* GL_REPLACE */ |
| |
| /* TextureEnvParameter */ |
| #define GL_TEXTURE_ENV_MODE 0x2200 |
| #define GL_TEXTURE_ENV_COLOR 0x2201 |
| |
| /* TextureEnvTarget */ |
| #define GL_TEXTURE_ENV 0x2300 |
| |
| /* TextureMagFilter */ |
| #define GL_NEAREST 0x2600 |
| #define GL_LINEAR 0x2601 |
| |
| /* TextureMinFilter */ |
| /* GL_NEAREST */ |
| /* GL_LINEAR */ |
| #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| |
| /* TextureParameterName */ |
| #define GL_TEXTURE_MAG_FILTER 0x2800 |
| #define GL_TEXTURE_MIN_FILTER 0x2801 |
| #define GL_TEXTURE_WRAP_S 0x2802 |
| #define GL_TEXTURE_WRAP_T 0x2803 |
| #define GL_GENERATE_MIPMAP 0x8191 |
| |
| /* TextureTarget */ |
| /* GL_TEXTURE_2D */ |
| |
| /* TextureUnit */ |
| #define GL_TEXTURE0 0x84C0 |
| #define GL_TEXTURE1 0x84C1 |
| #define GL_TEXTURE2 0x84C2 |
| #define GL_TEXTURE3 0x84C3 |
| #define GL_TEXTURE4 0x84C4 |
| #define GL_TEXTURE5 0x84C5 |
| #define GL_TEXTURE6 0x84C6 |
| #define GL_TEXTURE7 0x84C7 |
| #define GL_TEXTURE8 0x84C8 |
| #define GL_TEXTURE9 0x84C9 |
| #define GL_TEXTURE10 0x84CA |
| #define GL_TEXTURE11 0x84CB |
| #define GL_TEXTURE12 0x84CC |
| #define GL_TEXTURE13 0x84CD |
| #define GL_TEXTURE14 0x84CE |
| #define GL_TEXTURE15 0x84CF |
| #define GL_TEXTURE16 0x84D0 |
| #define GL_TEXTURE17 0x84D1 |
| #define GL_TEXTURE18 0x84D2 |
| #define GL_TEXTURE19 0x84D3 |
| #define GL_TEXTURE20 0x84D4 |
| #define GL_TEXTURE21 0x84D5 |
| #define GL_TEXTURE22 0x84D6 |
| #define GL_TEXTURE23 0x84D7 |
| #define GL_TEXTURE24 0x84D8 |
| #define GL_TEXTURE25 0x84D9 |
| #define GL_TEXTURE26 0x84DA |
| #define GL_TEXTURE27 0x84DB |
| #define GL_TEXTURE28 0x84DC |
| #define GL_TEXTURE29 0x84DD |
| #define GL_TEXTURE30 0x84DE |
| #define GL_TEXTURE31 0x84DF |
| #define GL_ACTIVE_TEXTURE 0x84E0 |
| #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
| |
| /* TextureWrapMode */ |
| #define GL_REPEAT 0x2901 |
| #define GL_CLAMP_TO_EDGE 0x812F |
| |
| /* VertexPointerType */ |
| /* GL_SHORT */ |
| /* GL_FLOAT */ |
| /* GL_FIXED */ |
| /* GL_BYTE */ |
| |
| /* LightName */ |
| #define GL_LIGHT0 0x4000 |
| #define GL_LIGHT1 0x4001 |
| #define GL_LIGHT2 0x4002 |
| #define GL_LIGHT3 0x4003 |
| #define GL_LIGHT4 0x4004 |
| #define GL_LIGHT5 0x4005 |
| #define GL_LIGHT6 0x4006 |
| #define GL_LIGHT7 0x4007 |
| |
| /* Buffer Objects */ |
| #define GL_ARRAY_BUFFER 0x8892 |
| #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| |
| #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 |
| #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 |
| #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
| #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A |
| |
| #define GL_STATIC_DRAW 0x88E4 |
| #define GL_DYNAMIC_DRAW 0x88E8 |
| |
| #define GL_BUFFER_SIZE 0x8764 |
| #define GL_BUFFER_USAGE 0x8765 |
| |
| /* Texture combine + dot3 */ |
| #define GL_SUBTRACT 0x84E7 |
| #define GL_COMBINE 0x8570 |
| #define GL_COMBINE_RGB 0x8571 |
| #define GL_COMBINE_ALPHA 0x8572 |
| #define GL_RGB_SCALE 0x8573 |
| #define GL_ADD_SIGNED 0x8574 |
| #define GL_INTERPOLATE 0x8575 |
| #define GL_CONSTANT 0x8576 |
| #define GL_PRIMARY_COLOR 0x8577 |
| #define GL_PREVIOUS 0x8578 |
| #define GL_OPERAND0_RGB 0x8590 |
| #define GL_OPERAND1_RGB 0x8591 |
| #define GL_OPERAND2_RGB 0x8592 |
| #define GL_OPERAND0_ALPHA 0x8598 |
| #define GL_OPERAND1_ALPHA 0x8599 |
| #define GL_OPERAND2_ALPHA 0x859A |
| |
| #define GL_ALPHA_SCALE 0x0D1C |
| |
| #define GL_SRC0_RGB 0x8580 |
| #define GL_SRC1_RGB 0x8581 |
| #define GL_SRC2_RGB 0x8582 |
| #define GL_SRC0_ALPHA 0x8588 |
| #define GL_SRC1_ALPHA 0x8589 |
| #define GL_SRC2_ALPHA 0x858A |
| |
| #define GL_DOT3_RGB 0x86AE |
| #define GL_DOT3_RGBA 0x86AF |
| |
| /*------------------------------------------------------------------------* |
| * required OES extension tokens |
| *------------------------------------------------------------------------*/ |
| |
| /* OES_read_format */ |
| #ifndef GL_OES_read_format |
| #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A |
| #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B |
| #endif |
| |
| /* GL_OES_compressed_paletted_texture */ |
| #ifndef GL_OES_compressed_paletted_texture |
| #define GL_PALETTE4_RGB8_OES 0x8B90 |
| #define GL_PALETTE4_RGBA8_OES 0x8B91 |
| #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 |
| #define GL_PALETTE4_RGBA4_OES 0x8B93 |
| #define GL_PALETTE4_RGB5_A1_OES 0x8B94 |
| #define GL_PALETTE8_RGB8_OES 0x8B95 |
| #define GL_PALETTE8_RGBA8_OES 0x8B96 |
| #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 |
| #define GL_PALETTE8_RGBA4_OES 0x8B98 |
| #define GL_PALETTE8_RGB5_A1_OES 0x8B99 |
| #endif |
| |
| /* OES_point_size_array */ |
| #ifndef GL_OES_point_size_array |
| #define GL_POINT_SIZE_ARRAY_OES 0x8B9C |
| #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A |
| #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B |
| #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C |
| #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F |
| #endif |
| |
| /* GL_OES_point_sprite */ |
| #ifndef GL_OES_point_sprite |
| #define GL_POINT_SPRITE_OES 0x8861 |
| #define GL_COORD_REPLACE_OES 0x8862 |
| #endif |
| |
| /* GL_OES_draw_texture */ |
| #ifndef GL_OES_draw_texture |
| #define GL_TEXTURE_CROP_RECT_OES 0x8B9D |
| #endif /* GL_OES_draw_texture */ |
| |
| /* GL_OES_vertex_buffer_object */ |
| #ifndef GL_OES_vertex_buffer_object |
| #define GL_ARRAY_BUFFER_OES 0x8892 |
| #define GL_ELEMENT_ARRAY_BUFFER_OES 0x8893 |
| #define GL_ARRAY_BUFFER_BINDING_OES 0x8894 |
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING_OES 0x8895 |
| #define GL_VERTEX_ARRAY_BUFFER_BINDING_OES 0x8896 |
| #define GL_NORMAL_ARRAY_BUFFER_BINDING_OES 0x8897 |
| #define GL_COLOR_ARRAY_BUFFER_BINDING_OES 0x8898 |
| #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_OES 0x889A |
| #define GL_STATIC_DRAW_OES 0x88E4 |
| #define GL_DYNAMIC_DRAW_OES 0x88E8 |
| #define GL_WRITE_ONLY_OES 0x88B9 |
| #define GL_BUFFER_SIZE_OES 0x8764 |
| #define GL_BUFFER_USAGE_OES 0x8765 |
| #define GL_BUFFER_ACCESS_OES 0x88BB |
| #endif /* GL_OES_vertex_buffer_object */ |
| |
| /*************************************************************/ |
| |
| /* Available only in Common profile */ |
| GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref); |
| GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, |
| GLclampf blue, GLclampf alpha); |
| GL_API void GL_APIENTRY glClearDepthf(GLclampf depth); |
| GL_API void GL_APIENTRY glClipPlanef(GLenum plane, |
| const GLfloat * equation); |
| GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, |
| GLfloat blue, GLfloat alpha); |
| GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar); |
| GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param); |
| GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params); |
| GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right, |
| GLfloat bottom, GLfloat top, |
| GLfloat zNear, GLfloat zFar); |
| GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]); |
| GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params); |
| GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, |
| GLfloat * params); |
| GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, |
| GLfloat * params); |
| GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname, |
| GLfloat * params); |
| GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, |
| GLfloat * params); |
| GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param); |
| GL_API void GL_APIENTRY glLightModelfv(GLenum pname, |
| const GLfloat * params); |
| GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname, |
| GLfloat param); |
| GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname, |
| const GLfloat * params); |
| GL_API void GL_APIENTRY glLineWidth(GLfloat width); |
| GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m); |
| GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, |
| GLfloat param); |
| GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, |
| const GLfloat * params); |
| GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m); |
| GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, |
| GLfloat t, GLfloat r, |
| GLfloat q); |
| GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
| GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right, |
| GLfloat bottom, GLfloat top, |
| GLfloat zNear, GLfloat zFar); |
| GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param); |
| GL_API void GL_APIENTRY glPointParameterfv(GLenum pname, |
| const GLfloat * params); |
| GL_API void GL_APIENTRY glPointSize(GLfloat size); |
| GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units); |
| GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, |
| GLfloat z); |
| GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z); |
| GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, |
| GLfloat param); |
| GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, |
| const GLfloat * params); |
| GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, |
| GLfloat param); |
| GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, |
| const GLfloat * params); |
| GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
| |
| /* Available in both Common and Common-Lite profiles */ |
| GL_API void GL_APIENTRY glActiveTexture(GLenum texture); |
| GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref); |
| GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer); |
| GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture); |
| GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor); |
| GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, |
| const GLvoid * data, GLenum usage); |
| GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, |
| GLsizeiptr size, |
| const GLvoid * data); |
| GL_API void GL_APIENTRY glClear(GLbitfield mask); |
| GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green, |
| GLclampx blue, GLclampx alpha); |
| GL_API void GL_APIENTRY glClearDepthx(GLclampx depth); |
| GL_API void GL_APIENTRY glClearStencil(GLint s); |
| GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture); |
| GL_API void GL_APIENTRY glClipPlanex(GLenum plane, |
| const GLfixed * equation); |
| GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, |
| GLubyte blue, GLubyte alpha); |
| GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, |
| GLfixed blue, GLfixed alpha); |
| GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, |
| GLboolean blue, GLboolean alpha); |
| GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type, |
| GLsizei stride, |
| const GLvoid * pointer); |
| GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const GLvoid * data); |
| GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const GLvoid * data); |
| GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, |
| GLenum internalformat, GLint x, |
| GLint y, GLsizei width, |
| GLsizei height, GLint border); |
| GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, |
| GLint x, GLint y, |
| GLsizei width, |
| GLsizei height); |
| GL_API void GL_APIENTRY glCullFace(GLenum mode); |
| GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n, |
| const GLuint * buffers); |
| GL_API void GL_APIENTRY glDeleteTextures(GLsizei n, |
| const GLuint * textures); |
| GL_API void GL_APIENTRY glDepthFunc(GLenum func); |
| GL_API void GL_APIENTRY glDepthMask(GLboolean flag); |
| GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar); |
| GL_API void GL_APIENTRY glDisable(GLenum cap); |
| GL_API void GL_APIENTRY glDisableClientState(GLenum array); |
| GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, |
| GLsizei count); |
| GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, |
| GLenum type, |
| const GLvoid * indices); |
| GL_API void GL_APIENTRY glEnable(GLenum cap); |
| GL_API void GL_APIENTRY glEnableClientState(GLenum array); |
| GL_API void GL_APIENTRY glFinish(void); |
| GL_API void GL_APIENTRY glFlush(void); |
| GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param); |
| GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params); |
| GL_API void GL_APIENTRY glFrontFace(GLenum mode); |
| GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right, |
| GLfixed bottom, GLfixed top, |
| GLfixed zNear, GLfixed zFar); |
| GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params); |
| GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target, |
| GLenum pname, |
| GLint * params); |
| GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]); |
| GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers); |
| GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures); |
| GL_API GLenum GL_APIENTRY glGetError(void); |
| GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params); |
| GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params); |
| GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, |
| GLfixed * params); |
| GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, |
| GLfixed * params); |
| GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params); |
| GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name); |
| GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname, |
| GLint * params); |
| GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname, |
| GLfixed * params); |
| GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, |
| GLint * params); |
| GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, |
| GLfixed * params); |
| GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode); |
| GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer); |
| GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap); |
| GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture); |
| GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param); |
| GL_API void GL_APIENTRY glLightModelxv(GLenum pname, |
| const GLfixed * params); |
| GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname, |
| GLfixed param); |
| GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname, |
| const GLfixed * params); |
| GL_API void GL_APIENTRY glLineWidthx(GLfixed width); |
| GL_API void GL_APIENTRY glLoadIdentity(void); |
| GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m); |
| GL_API void GL_APIENTRY glLogicOp(GLenum opcode); |
| GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, |
| GLfixed param); |
| GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, |
| const GLfixed * params); |
| GL_API void GL_APIENTRY glMatrixMode(GLenum mode); |
| GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m); |
| GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, |
| GLfixed t, GLfixed r, |
| GLfixed q); |
| GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); |
| GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, |
| const GLvoid * pointer); |
| GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right, |
| GLfixed bottom, GLfixed top, |
| GLfixed zNear, GLfixed zFar); |
| GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param); |
| GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param); |
| GL_API void GL_APIENTRY glPointParameterxv(GLenum pname, |
| const GLfixed * params); |
| GL_API void GL_APIENTRY glPointSizex(GLfixed size); |
| GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units); |
| GL_API void GL_APIENTRY glPopMatrix(void); |
| GL_API void GL_APIENTRY glPushMatrix(void); |
| GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, |
| GLsizei height, GLenum format, |
| GLenum type, GLvoid * pixels); |
| GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, |
| GLfixed z); |
| GL_API void GL_APIENTRY glSampleCoverage(GLclampf value, |
| GLboolean invert); |
| GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value, |
| GLboolean invert); |
| GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z); |
| GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, |
| GLsizei height); |
| GL_API void GL_APIENTRY glShadeModel(GLenum mode); |
| GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, |
| GLuint mask); |
| GL_API void GL_APIENTRY glStencilMask(GLuint mask); |
| GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, |
| GLenum zpass); |
| GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, |
| GLsizei stride, |
| const GLvoid * pointer); |
| GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, |
| GLint param); |
| GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, |
| GLfixed param); |
| GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, |
| const GLint * params); |
| GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, |
| const GLfixed * params); |
| GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level, |
| GLint internalformat, GLsizei width, |
| GLsizei height, GLint border, |
| GLenum format, GLenum type, |
| const GLvoid * pixels); |
| GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, |
| GLint param); |
| GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, |
| GLfixed param); |
| GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, |
| const GLint * params); |
| GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, |
| const GLfixed * params); |
| GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, |
| GLsizei width, GLsizei height, |
| GLenum format, GLenum type, |
| const GLvoid * pixels); |
| GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z); |
| GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type, |
| GLsizei stride, |
| const GLvoid * pointer); |
| GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, |
| GLsizei height); |
| |
| /*------------------------------------------------------------------------* |
| * Required OES extension functions |
| *------------------------------------------------------------------------*/ |
| |
| /* GL_OES_read_format */ |
| #ifndef GL_OES_read_format |
| #define GL_OES_read_format 1 |
| #endif |
| |
| /* GL_OES_compressed_paletted_texture */ |
| #ifndef GL_OES_compressed_paletted_texture |
| #define GL_OES_compressed_paletted_texture 1 |
| #endif |
| |
| /* GL_OES_point_size_array */ |
| #ifndef GL_OES_point_size_array |
| #define GL_OES_point_size_array 1 |
| GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, |
| const GLvoid * pointer); |
| #endif |
| |
| /* GL_OES_query_matrix */ |
| #ifndef GL_OES_query_matrix |
| #define GL_OES_query_matrix 1 |
| GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed mantissa[16], |
| GLint exponent[16]); |
| #endif /* GL_OES_query_matrix */ |
| |
| /* GL_OES_point_sprite */ |
| #ifndef GL_OES_point_sprite |
| #define GL_OES_point_sprite 1 |
| #endif |
| |
| /* GL_OES_draw_texture */ |
| #ifndef GL_OES_draw_texture |
| #define GL_OES_draw_texture 1 |
| GL_API void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, |
| GLshort width, GLshort height); |
| GL_API void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, |
| GLint width, GLint height); |
| GL_API void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, |
| GLfixed width, GLfixed height); |
| GL_API void GL_APIENTRY glDrawTexsvOES(const GLshort * coords); |
| GL_API void GL_APIENTRY glDrawTexivOES(const GLint * coords); |
| GL_API void GL_APIENTRY glDrawTexxvOES(const GLfixed * coords); |
| GL_API void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, |
| GLfloat width, GLfloat height); |
| GL_API void GL_APIENTRY glDrawTexfvOES(const GLfloat * coords); |
| #endif /* GL_OES_draw_texture */ |
| |
| /* GL_OES_single_precision */ |
| #ifndef GL_OES_single_precision |
| #define GL_OES_single_precision 1 |
| GL_API void GL_APIENTRY glDepthRangefOES(GLclampf zNear, GLclampf zFar); |
| GL_API void GL_APIENTRY glFrustumfOES(GLfloat left, GLfloat right, |
| GLfloat bottom, GLfloat top, |
| GLfloat zNear, GLfloat zFar); |
| GL_API void GL_APIENTRY glOrthofOES(GLfloat left, GLfloat right, |
| GLfloat bottom, GLfloat top, |
| GLfloat zNear, GLfloat zFar); |
| GL_API void GL_APIENTRY glClipPlanefOES(GLenum plane, |
| const GLfloat * equation); |
| GL_API void GL_APIENTRY glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]); |
| GL_API void GL_APIENTRY glClearDepthfOES(GLclampf depth); |
| #endif /* GL_OES_single_precision */ |
| |
| /* GL_OES_vertex_buffer_object */ |
| #ifndef GL_OES_vertex_buffer_object |
| #define GL_OES_vertex_buffer_object 1 |
| GL_API void APIENTRY glBindBufferOES(GLenum, GLuint); |
| GL_API void APIENTRY glDeleteBuffersOES(GLsizei, const GLuint *); |
| GL_API void APIENTRY glGenBuffersOES(GLsizei, GLuint *); |
| GL_API GLboolean APIENTRY glIsBufferOES(GLuint); |
| GL_API void APIENTRY glBufferDataOES(GLenum, GLsizeiptr, const GLvoid *, |
| GLenum); |
| GL_API void APIENTRY glBufferSubDataOES(GLenum, GLintptr, GLsizeiptr, |
| const GLvoid *); |
| GL_API void APIENTRY glGetBufferParameterivOES(GLenum, GLenum, GLint *); |
| #endif /* GL_OES_vertex_buffer_object */ |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* __gles_h_ */ |