| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2006 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| /* This should work on PowerPC and Intel Mac OS X, and Carbonized Mac OS 9. */ |
| |
| #if defined(__APPLE__) && defined(__MACH__) |
| # define SDL_MACOS_NAME "Mac OS X" |
| # include <Carbon/Carbon.h> |
| #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) |
| # define SDL_MACOS_NAME "Mac OS 9" |
| # include <Carbon.h> |
| #else |
| # define SDL_MACOS_NAME "Mac OS 9" |
| # include <Sound.h> /* SoundManager interface */ |
| # include <Gestalt.h> |
| # include <DriverServices.h> |
| #endif |
| |
| #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335) |
| #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */ |
| #define NewSndCallBackUPP NewSndCallBackProc |
| #endif |
| #if !defined(NewSndCallBackUPP) |
| #define NewSndCallBackUPP NewSndCallBackProc |
| #endif |
| #endif |
| |
| #include "SDL_audio.h" |
| #include "../SDL_audio_c.h" |
| #include "../SDL_sysaudio.h" |
| #include "SDL_romaudio.h" |
| |
| #pragma options align=power |
| |
| static volatile SInt32 audio_is_locked = 0; |
| static volatile SInt32 need_to_mix = 0; |
| |
| static UInt8 *buffer[2]; |
| static volatile UInt32 running = 0; |
| static CmpSoundHeader header; |
| static volatile Uint32 fill_me = 0; |
| |
| |
| static void |
| mix_buffer(SDL_AudioDevice * audio, UInt8 * buffer) |
| { |
| if (!audio->paused) { |
| #ifdef __MACOSX__ |
| SDL_mutexP(audio->mixer_lock); |
| #endif |
| if (audio->convert.needed) { |
| audio->spec.callback(audio->spec.userdata, |
| (Uint8 *) audio->convert.buf, |
| audio->convert.len); |
| SDL_ConvertAudio(&audio->convert); |
| if (audio->convert.len_cvt != audio->spec.size) { |
| /* Uh oh... probably crashes here */ ; |
| } |
| SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); |
| } else { |
| audio->spec.callback(audio->spec.userdata, buffer, |
| audio->spec.size); |
| } |
| #ifdef __MACOSX__ |
| SDL_mutexV(audio->mixer_lock); |
| #endif |
| } |
| |
| DecrementAtomic((SInt32 *) & need_to_mix); |
| } |
| |
| static void |
| SNDMGR_LockDevice(_THIS) |
| { |
| IncrementAtomic((SInt32 *) & audio_is_locked); |
| } |
| |
| static void |
| SNDMGR_UnlockDevice(_THIS) |
| { |
| SInt32 oldval; |
| |
| oldval = DecrementAtomic((SInt32 *) & audio_is_locked); |
| if (oldval != 1) /* != 1 means audio is still locked. */ |
| return; |
| |
| /* Did we miss the chance to mix in an interrupt? Do it now. */ |
| if (BitAndAtomic(0xFFFFFFFF, (UInt32 *) & need_to_mix)) { |
| /* |
| * Note that this could be a problem if you missed an interrupt |
| * while the audio was locked, and get preempted by a second |
| * interrupt here, but that means you locked for way too long anyhow. |
| */ |
| mix_buffer(this, buffer[fill_me]); |
| } |
| } |
| |
| static void |
| callBackProc(SndChannel * chan, SndCommand * cmd_passed) |
| { |
| UInt32 play_me; |
| SndCommand cmd; |
| SDL_AudioDevice *audio = (SDL_AudioDevice *) chan->userInfo; |
| |
| IncrementAtomic((SInt32 *) & need_to_mix); |
| |
| fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */ |
| play_me = !fill_me; /* filled buffer to play _now_ */ |
| |
| if (!audio->enabled) { |
| return; |
| } |
| |
| /* queue previously mixed buffer for playback. */ |
| header.samplePtr = (Ptr) buffer[play_me]; |
| cmd.cmd = bufferCmd; |
| cmd.param1 = 0; |
| cmd.param2 = (long) &header; |
| SndDoCommand(chan, &cmd, 0); |
| |
| SDL_memset(buffer[fill_me], 0, audio->spec.size); |
| |
| /* |
| * if audio device isn't locked, mix the next buffer to be queued in |
| * the memory block that just finished playing. |
| */ |
| if (!BitAndAtomic(0xFFFFFFFF, (UInt32 *) & audio_is_locked)) { |
| mix_buffer(audio, buffer[fill_me]); |
| } |
| |
| /* set this callback to run again when current buffer drains. */ |
| if (running) { |
| cmd.cmd = callBackCmd; |
| cmd.param1 = 0; |
| cmd.param2 = play_me; |
| |
| SndDoCommand(chan, &cmd, 0); |
| } |
| } |
| |
| static int |
| SNDMGR_OpenDevice(_THIS, const char *devname, int iscapture) |
| { |
| SDL_AudioSpec *spec = &this->spec; |
| SndChannelPtr channel = NULL; |
| SndCallBackUPP callback; |
| int sample_bits; |
| int i; |
| long initOptions; |
| |
| /* Initialize all variables that we clean on shutdown */ |
| this->hidden = (struct SDL_PrivateAudioData *) |
| SDL_malloc((sizeof *this->hidden)); |
| if (this->hidden == NULL) { |
| SDL_OutOfMemory(); |
| return 0; |
| } |
| SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
| |
| /* !!! FIXME: iterate through format matrix... */ |
| /* Very few conversions are required, but... */ |
| switch (spec->format) { |
| case AUDIO_S8: |
| spec->format = AUDIO_U8; |
| break; |
| case AUDIO_U16LSB: |
| spec->format = AUDIO_S16LSB; |
| break; |
| case AUDIO_U16MSB: |
| spec->format = AUDIO_S16MSB; |
| break; |
| case AUDIO_F32LSB: |
| spec->format = AUDIO_F32MSB; |
| break; |
| } |
| SDL_CalculateAudioSpec(&this->spec); |
| |
| /* initialize bufferCmd header */ |
| SDL_memset(&header, 0, sizeof(header)); |
| callback = (SndCallBackUPP) NewSndCallBackUPP(callBackProc); |
| sample_bits = spec->size / spec->samples / spec->channels * 8; |
| |
| #ifdef DEBUG_AUDIO |
| fprintf(stderr, |
| "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n", |
| spec->format, spec->channels, sample_bits, spec->freq); |
| #endif /* DEBUG_AUDIO */ |
| |
| header.numChannels = spec->channels; |
| header.sampleSize = sample_bits; |
| header.sampleRate = spec->freq << 16; |
| header.numFrames = spec->samples; |
| header.encode = cmpSH; |
| |
| /* Note that we install the 16bitLittleEndian Converter if needed. */ |
| if (spec->format == AUDIO_S16LSB) { |
| header.compressionID = fixedCompression; |
| header.format = k16BitLittleEndianFormat; |
| } else if (spec->format == AUDIO_S32MSB) { |
| header.compressionID = fixedCompression; |
| header.format = k32BitFormat; |
| } else if (spec->format == AUDIO_S32LSB) { |
| header.compressionID = fixedCompression; |
| header.format = k32BitLittleEndianFormat; |
| } else if (spec->format == AUDIO_F32MSB) { |
| header.compressionID = fixedCompression; |
| header.format = kFloat32Format; |
| } |
| |
| /* allocate 2 buffers */ |
| for (i = 0; i < 2; i++) { |
| buffer[i] = (UInt8 *) SDL_malloc(sizeof(UInt8) * spec->size); |
| if (buffer[i] == NULL) { |
| SNDMGR_CloseDevice(this); |
| SDL_OutOfMemory(); |
| return 0; |
| } |
| SDL_memset(buffer[i], 0, spec->size); |
| } |
| |
| /* Create the sound manager channel */ |
| channel = (SndChannelPtr) SDL_malloc(sizeof(*channel)); |
| if (channel == NULL) { |
| SNDMGR_CloseDevice(this); |
| SDL_OutOfMemory(); |
| return 0; |
| } |
| this->hidden->channel = channel; |
| if (spec->channels >= 2) { |
| initOptions = initStereo; |
| } else { |
| initOptions = initMono; |
| } |
| channel->userInfo = (long) this; |
| channel->qLength = 128; |
| if (SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr) { |
| SNDMGR_CloseDevice(this); |
| SDL_SetError("Unable to create audio channel"); |
| return 0; |
| } |
| |
| /* start playback */ |
| { |
| SndCommand cmd; |
| cmd.cmd = callBackCmd; |
| cmd.param2 = 0; |
| running = 1; |
| SndDoCommand(channel, &cmd, 0); |
| } |
| |
| return 1; |
| } |
| |
| static void |
| SNDMGR_CloseDevice(_THIS) |
| { |
| int i; |
| |
| running = 0; |
| |
| if (this->hidden->channel) { |
| SndDisposeChannel(this->hidden->channel, true); |
| this->hidden->channel = NULL; |
| } |
| |
| for (i = 0; i < 2; ++i) { |
| if (buffer[i]) { |
| SDL_free(buffer[i]); |
| buffer[i] = NULL; |
| } |
| } |
| SDL_free(this->hidden); |
| this->hidden = NULL; |
| } |
| |
| static int |
| SNDMGR_Init(SDL_AudioDriverImpl *impl) |
| { |
| /* Set the function pointers */ |
| impl->OpenDevice = SNDMGR_OpenDevice; |
| impl->CloseDevice = SNDMGR_CloseDevice; |
| impl->ProvidesOwnCallbackThread = 1; |
| impl->OnlyHasDefaultOutputDevice = 1; |
| |
| /* Mac OS X uses threaded audio, so normal thread code is okay */ |
| #ifndef __MACOSX__ |
| impl->LockDevice = SNDMGR_LockDevice; |
| impl->UnlockDevice = SNDMGR_UnlockDevice; |
| impl->SkipMixerLock = 1; |
| #endif |
| |
| return 1; |
| } |
| |
| AudioBootStrap SNDMGR_bootstrap = { |
| "sndmgr", SDL_MACOS_NAME " SoundManager", SNDMGR_Init, 0 |
| }; |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |