| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2006 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| /* Allow access to a raw mixing buffer */ |
| |
| #include "SDL_timer.h" |
| #include "SDL_audio.h" |
| #include "../SDL_audiomem.h" |
| #include "../SDL_audio_c.h" |
| #include "SDL_artsaudio.h" |
| |
| #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
| #include "SDL_name.h" |
| #include "SDL_loadso.h" |
| #else |
| #define SDL_NAME(X) X |
| #endif |
| |
| /* The tag name used by artsc audio */ |
| #define ARTS_DRIVER_NAME "arts" |
| |
| #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
| |
| static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; |
| static void *arts_handle = NULL; |
| |
| /* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */ |
| static int (*SDL_NAME(arts_init)) (void); |
| static void (*SDL_NAME(arts_free)) (void); |
| static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits, |
| int channels, |
| const char *name); |
| static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s, |
| arts_parameter_t param, int value); |
| static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s, |
| arts_parameter_t param); |
| static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer, |
| int count); |
| static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); |
| static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); |
| static const char *(*SDL_NAME(arts_error_text)) (int errorcode); |
| |
| #define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } |
| static struct |
| { |
| const char *name; |
| void **func; |
| } arts_functions[] = { |
| SDL_ARTS_SYM(arts_init), |
| SDL_ARTS_SYM(arts_free), |
| SDL_ARTS_SYM(arts_play_stream), |
| SDL_ARTS_SYM(arts_stream_set), |
| SDL_ARTS_SYM(arts_stream_get), |
| SDL_ARTS_SYM(arts_write), |
| SDL_ARTS_SYM(arts_close_stream), |
| SDL_ARTS_SYM(arts_error_text), |
| }; |
| #undef SDL_ARTS_SYM |
| |
| static void |
| UnloadARTSLibrary() |
| { |
| if (arts_handle != NULL) { |
| SDL_UnloadObject(arts_handle); |
| arts_handle = NULL; |
| } |
| } |
| |
| static int |
| LoadARTSLibrary(void) |
| { |
| int i, retval = -1; |
| |
| if (arts_handle == NULL) { |
| arts_handle = SDL_LoadObject(arts_library); |
| if (arts_handle != NULL) { |
| retval = 0; |
| for (i = 0; i < SDL_arraysize(arts_functions); ++i) { |
| *arts_functions[i].func = |
| SDL_LoadFunction(arts_handle, arts_functions[i].name); |
| if (!*arts_functions[i].func) { |
| retval = -1; |
| UnloadARTSLibrary(); |
| break; |
| } |
| } |
| } |
| } |
| |
| return retval; |
| } |
| |
| #else |
| |
| static void |
| UnloadARTSLibrary() |
| { |
| return; |
| } |
| |
| static int |
| LoadARTSLibrary(void) |
| { |
| return 0; |
| } |
| |
| #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ |
| |
| /* This function waits until it is possible to write a full sound buffer */ |
| static void |
| ARTS_WaitDevice(_THIS) |
| { |
| Sint32 ticks; |
| |
| /* Check to see if the thread-parent process is still alive */ |
| { |
| static int cnt = 0; |
| /* Note that this only works with thread implementations |
| that use a different process id for each thread. |
| */ |
| /* Check every 10 loops */ |
| if (this->hidden->parent && (((++cnt) % 10) == 0)) { |
| if (kill(this->hidden->parent, 0) < 0) { |
| this->enabled = 0; |
| } |
| } |
| } |
| |
| /* Use timer for general audio synchronization */ |
| ticks = ((Sint32) (this->hidden->next_frame-SDL_GetTicks())) - FUDGE_TICKS; |
| if (ticks > 0) { |
| SDL_Delay(ticks); |
| } |
| } |
| |
| static void |
| ARTS_PlayDevice(_THIS) |
| { |
| /* Write the audio data */ |
| int written = SDL_NAME(arts_write) ( |
| this->hidden->stream, |
| this->hidden->mixbuf, |
| this->hidden->mixlen); |
| |
| /* If timer synchronization is enabled, set the next write frame */ |
| if (this->hidden->frame_ticks) { |
| this->hidden->next_frame += this->hidden->frame_ticks; |
| } |
| |
| /* If we couldn't write, assume fatal error for now */ |
| if (written < 0) { |
| this->enabled = 0; |
| } |
| #ifdef DEBUG_AUDIO |
| fprintf(stderr, "Wrote %d bytes of audio data\n", written); |
| #endif |
| } |
| |
| static void |
| ARTS_WaitDone(_THIS) |
| { |
| /* !!! FIXME: camp here until buffer drains... SDL_Delay(???); */ |
| } |
| |
| |
| static Uint8 * |
| ARTS_GetDeviceBuf(_THIS) |
| { |
| return (this->hidden->mixbuf); |
| } |
| |
| |
| static void |
| ARTS_CloseDevice(_THIS) |
| { |
| if (this->hidden != NULL) { |
| if (this->hidden->mixbuf != NULL) { |
| SDL_FreeAudioMem(this->hidden->mixbuf); |
| this->hidden->mixbuf = NULL; |
| } |
| if (this->hidden->stream) { |
| SDL_NAME(arts_close_stream) (this->hidden->stream); |
| this->hidden->stream = 0; |
| } |
| SDL_NAME(arts_free) (); |
| SDL_free(this->hidden); |
| this->hidden = NULL; |
| } |
| } |
| |
| |
| static int |
| ARTS_OpenDevice(_THIS, const char *devname, int iscapture) |
| { |
| int rc = 0; |
| int bits = 0, frag_spec = 0; |
| SDL_AudioFormat test_format = 0, format = 0; |
| |
| /* Initialize all variables that we clean on shutdown */ |
| this->hidden = (struct SDL_PrivateAudioData *) |
| SDL_malloc((sizeof *this->hidden)); |
| if (this->hidden == NULL) { |
| SDL_OutOfMemory(); |
| return 0; |
| } |
| SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
| |
| /* Try for a closest match on audio format */ |
| for (test_format = SDL_FirstAudioFormat(this->spec.format); |
| !format && test_format;) { |
| #ifdef DEBUG_AUDIO |
| fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
| #endif |
| switch (test_format) { |
| case AUDIO_U8: |
| bits = 8; |
| format = 1; |
| break; |
| case AUDIO_S16LSB: |
| bits = 16; |
| format = 1; |
| break; |
| default: |
| format = 0; |
| break; |
| } |
| if (!format) { |
| test_format = SDL_NextAudioFormat(); |
| } |
| } |
| if (format == 0) { |
| ARTS_CloseDevice(this); |
| SDL_SetError("Couldn't find any hardware audio formats"); |
| return 0; |
| } |
| this->spec.format = test_format; |
| |
| if ((rc = SDL_NAME(arts_init) ()) != 0) { |
| ARTS_CloseDevice(this); |
| SDL_SetError( "Unable to initialize ARTS: %s", |
| SDL_NAME(arts_error_text)(rc) ); |
| return 0; |
| } |
| this->hidden->stream = SDL_NAME(arts_play_stream) ( |
| this->spec.freq, |
| bits, this->spec.channels, |
| "SDL"); |
| |
| /* Calculate the final parameters for this audio specification */ |
| SDL_CalculateAudioSpec(&this->spec); |
| |
| /* Determine the power of two of the fragment size */ |
| for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec); |
| if ((0x01 << frag_spec) != this->spec.size) { |
| ARTS_CloseDevice(this); |
| SDL_SetError("Fragment size must be a power of two"); |
| return 0; |
| } |
| frag_spec |= 0x00020000; /* two fragments, for low latency */ |
| |
| #ifdef ARTS_P_PACKET_SETTINGS |
| SDL_NAME(arts_stream_set) (this->hidden->stream, |
| ARTS_P_PACKET_SETTINGS, frag_spec); |
| #else |
| SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE, |
| frag_spec & 0xffff); |
| SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT, |
| frag_spec >> 16); |
| #endif |
| this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream, |
| ARTS_P_PACKET_SIZE); |
| |
| /* Allocate mixing buffer */ |
| this->hidden->mixlen = this->spec.size; |
| this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
| if (this->hidden->mixbuf == NULL) { |
| ARTS_CloseDevice(this); |
| SDL_OutOfMemory(); |
| return 0; |
| } |
| SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); |
| |
| /* Get the parent process id (we're the parent of the audio thread) */ |
| this->hidden->parent = getpid(); |
| |
| /* We're ready to rock and roll. :-) */ |
| return 1; |
| } |
| |
| |
| static void |
| ARTS_Deinitialize(void) |
| { |
| UnloadARTSLibrary(); |
| } |
| |
| |
| static int |
| ARTS_Init(SDL_AudioDriverImpl *impl) |
| { |
| if (LoadARTSLibrary() < 0) { |
| return 0; |
| } else { |
| if (SDL_NAME(arts_init) () != 0) { |
| UnloadARTSLibrary(); |
| SDL_SetError("ARTS: arts_init failed (no audio server?)"); |
| return 0; |
| } |
| |
| /* Play a stream so aRts doesn't crash */ |
| arts_stream_t stream; |
| stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL"); |
| SDL_NAME(arts_write) (stream, "", 0); |
| SDL_NAME(arts_close_stream) (stream); |
| SDL_NAME(arts_free) (); |
| } |
| |
| /* Set the function pointers */ |
| impl->OpenDevice = ARTS_OpenDevice; |
| impl->PlayDevice = ARTS_PlayDevice; |
| impl->WaitDevice = ARTS_WaitDevice; |
| impl->GetDeviceBuf = ARTS_GetDeviceBuf; |
| impl->CloseDevice = ARTS_CloseDevice; |
| impl->WaitDone = ARTS_WaitDone; |
| impl->Deinitialize = ARTS_Deinitialize; |
| impl->OnlyHasDefaultOutputDevice = 1; |
| |
| return 1; |
| } |
| |
| |
| AudioBootStrap ARTS_bootstrap = { |
| ARTS_DRIVER_NAME, "Analog RealTime Synthesizer", ARTS_Init, 0 |
| }; |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |