blob: 5fb803959207084262b271fbc212f5b49082f389 [file] [log] [blame]
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Allow access to a raw mixing buffer */
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "SDL_artsaudio.h"
#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#else
#define SDL_NAME(X) X
#endif
/* The tag name used by artsc audio */
#define ARTS_DRIVER_NAME "arts"
#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC;
static void *arts_handle = NULL;
/* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */
static int (*SDL_NAME(arts_init)) (void);
static void (*SDL_NAME(arts_free)) (void);
static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits,
int channels,
const char *name);
static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s,
arts_parameter_t param, int value);
static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s,
arts_parameter_t param);
static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer,
int count);
static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s);
static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s);
static const char *(*SDL_NAME(arts_error_text)) (int errorcode);
#define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
static struct
{
const char *name;
void **func;
} arts_functions[] = {
SDL_ARTS_SYM(arts_init),
SDL_ARTS_SYM(arts_free),
SDL_ARTS_SYM(arts_play_stream),
SDL_ARTS_SYM(arts_stream_set),
SDL_ARTS_SYM(arts_stream_get),
SDL_ARTS_SYM(arts_write),
SDL_ARTS_SYM(arts_close_stream),
SDL_ARTS_SYM(arts_error_text),
};
#undef SDL_ARTS_SYM
static void
UnloadARTSLibrary()
{
if (arts_handle != NULL) {
SDL_UnloadObject(arts_handle);
arts_handle = NULL;
}
}
static int
LoadARTSLibrary(void)
{
int i, retval = -1;
if (arts_handle == NULL) {
arts_handle = SDL_LoadObject(arts_library);
if (arts_handle != NULL) {
retval = 0;
for (i = 0; i < SDL_arraysize(arts_functions); ++i) {
*arts_functions[i].func =
SDL_LoadFunction(arts_handle, arts_functions[i].name);
if (!*arts_functions[i].func) {
retval = -1;
UnloadARTSLibrary();
break;
}
}
}
}
return retval;
}
#else
static void
UnloadARTSLibrary()
{
return;
}
static int
LoadARTSLibrary(void)
{
return 0;
}
#endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
/* This function waits until it is possible to write a full sound buffer */
static void
ARTS_WaitDevice(_THIS)
{
Sint32 ticks;
/* Check to see if the thread-parent process is still alive */
{
static int cnt = 0;
/* Note that this only works with thread implementations
that use a different process id for each thread.
*/
/* Check every 10 loops */
if (this->hidden->parent && (((++cnt) % 10) == 0)) {
if (kill(this->hidden->parent, 0) < 0) {
this->enabled = 0;
}
}
}
/* Use timer for general audio synchronization */
ticks = ((Sint32) (this->hidden->next_frame-SDL_GetTicks())) - FUDGE_TICKS;
if (ticks > 0) {
SDL_Delay(ticks);
}
}
static void
ARTS_PlayDevice(_THIS)
{
/* Write the audio data */
int written = SDL_NAME(arts_write) (
this->hidden->stream,
this->hidden->mixbuf,
this->hidden->mixlen);
/* If timer synchronization is enabled, set the next write frame */
if (this->hidden->frame_ticks) {
this->hidden->next_frame += this->hidden->frame_ticks;
}
/* If we couldn't write, assume fatal error for now */
if (written < 0) {
this->enabled = 0;
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}
static void
ARTS_WaitDone(_THIS)
{
/* !!! FIXME: camp here until buffer drains... SDL_Delay(???); */
}
static Uint8 *
ARTS_GetDeviceBuf(_THIS)
{
return (this->hidden->mixbuf);
}
static void
ARTS_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
if (this->hidden->mixbuf != NULL) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
if (this->hidden->stream) {
SDL_NAME(arts_close_stream) (this->hidden->stream);
this->hidden->stream = 0;
}
SDL_NAME(arts_free) ();
SDL_free(this->hidden);
this->hidden = NULL;
}
}
static int
ARTS_OpenDevice(_THIS, const char *devname, int iscapture)
{
int rc = 0;
int bits = 0, frag_spec = 0;
SDL_AudioFormat test_format = 0, format = 0;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
SDL_OutOfMemory();
return 0;
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
/* Try for a closest match on audio format */
for (test_format = SDL_FirstAudioFormat(this->spec.format);
!format && test_format;) {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
switch (test_format) {
case AUDIO_U8:
bits = 8;
format = 1;
break;
case AUDIO_S16LSB:
bits = 16;
format = 1;
break;
default:
format = 0;
break;
}
if (!format) {
test_format = SDL_NextAudioFormat();
}
}
if (format == 0) {
ARTS_CloseDevice(this);
SDL_SetError("Couldn't find any hardware audio formats");
return 0;
}
this->spec.format = test_format;
if ((rc = SDL_NAME(arts_init) ()) != 0) {
ARTS_CloseDevice(this);
SDL_SetError( "Unable to initialize ARTS: %s",
SDL_NAME(arts_error_text)(rc) );
return 0;
}
this->hidden->stream = SDL_NAME(arts_play_stream) (
this->spec.freq,
bits, this->spec.channels,
"SDL");
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&this->spec);
/* Determine the power of two of the fragment size */
for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec);
if ((0x01 << frag_spec) != this->spec.size) {
ARTS_CloseDevice(this);
SDL_SetError("Fragment size must be a power of two");
return 0;
}
frag_spec |= 0x00020000; /* two fragments, for low latency */
#ifdef ARTS_P_PACKET_SETTINGS
SDL_NAME(arts_stream_set) (this->hidden->stream,
ARTS_P_PACKET_SETTINGS, frag_spec);
#else
SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE,
frag_spec & 0xffff);
SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT,
frag_spec >> 16);
#endif
this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream,
ARTS_P_PACKET_SIZE);
/* Allocate mixing buffer */
this->hidden->mixlen = this->spec.size;
this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
if (this->hidden->mixbuf == NULL) {
ARTS_CloseDevice(this);
SDL_OutOfMemory();
return 0;
}
SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
/* Get the parent process id (we're the parent of the audio thread) */
this->hidden->parent = getpid();
/* We're ready to rock and roll. :-) */
return 1;
}
static void
ARTS_Deinitialize(void)
{
UnloadARTSLibrary();
}
static int
ARTS_Init(SDL_AudioDriverImpl *impl)
{
if (LoadARTSLibrary() < 0) {
return 0;
} else {
if (SDL_NAME(arts_init) () != 0) {
UnloadARTSLibrary();
SDL_SetError("ARTS: arts_init failed (no audio server?)");
return 0;
}
/* Play a stream so aRts doesn't crash */
arts_stream_t stream;
stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL");
SDL_NAME(arts_write) (stream, "", 0);
SDL_NAME(arts_close_stream) (stream);
SDL_NAME(arts_free) ();
}
/* Set the function pointers */
impl->OpenDevice = ARTS_OpenDevice;
impl->PlayDevice = ARTS_PlayDevice;
impl->WaitDevice = ARTS_WaitDevice;
impl->GetDeviceBuf = ARTS_GetDeviceBuf;
impl->CloseDevice = ARTS_CloseDevice;
impl->WaitDone = ARTS_WaitDone;
impl->Deinitialize = ARTS_Deinitialize;
impl->OnlyHasDefaultOutputDevice = 1;
return 1;
}
AudioBootStrap ARTS_bootstrap = {
ARTS_DRIVER_NAME, "Analog RealTime Synthesizer", ARTS_Init, 0
};
/* vi: set ts=4 sw=4 expandtab: */