| /* |
| Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely. |
| */ |
| |
| /* Game controller mapping generator */ |
| /* Gabriel Jacobo <gabomdq@gmail.com> */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| |
| #include "SDL.h" |
| |
| #ifndef SDL_JOYSTICK_DISABLED |
| |
| #ifdef __IPHONEOS__ |
| #define SCREEN_WIDTH 320 |
| #define SCREEN_HEIGHT 480 |
| #else |
| #define SCREEN_WIDTH 512 |
| #define SCREEN_HEIGHT 317 |
| #endif |
| |
| #define MAP_WIDTH 512 |
| #define MAP_HEIGHT 317 |
| |
| #define MARKER_BUTTON 1 |
| #define MARKER_AXIS 2 |
| |
| typedef struct MappingStep |
| { |
| int x, y; |
| double angle; |
| int marker; |
| char *field; |
| int axis, button, hat, hat_value; |
| char mapping[4096]; |
| }MappingStep; |
| |
| |
| SDL_Texture * |
| LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent) |
| { |
| SDL_Surface *temp; |
| SDL_Texture *texture; |
| |
| /* Load the sprite image */ |
| temp = SDL_LoadBMP(file); |
| if (temp == NULL) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError()); |
| return NULL; |
| } |
| |
| /* Set transparent pixel as the pixel at (0,0) */ |
| if (transparent) { |
| if (temp->format->palette) { |
| SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); |
| } else { |
| switch (temp->format->BitsPerPixel) { |
| case 15: |
| SDL_SetColorKey(temp, SDL_TRUE, |
| (*(Uint16 *) temp->pixels) & 0x00007FFF); |
| break; |
| case 16: |
| SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); |
| break; |
| case 24: |
| SDL_SetColorKey(temp, SDL_TRUE, |
| (*(Uint32 *) temp->pixels) & 0x00FFFFFF); |
| break; |
| case 32: |
| SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); |
| break; |
| } |
| } |
| } |
| |
| /* Create textures from the image */ |
| texture = SDL_CreateTextureFromSurface(renderer, temp); |
| if (!texture) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError()); |
| SDL_FreeSurface(temp); |
| return NULL; |
| } |
| SDL_FreeSurface(temp); |
| |
| /* We're ready to roll. :) */ |
| return texture; |
| } |
| |
| static SDL_bool |
| WatchJoystick(SDL_Joystick * joystick) |
| { |
| SDL_Window *window = NULL; |
| SDL_Renderer *screen = NULL; |
| SDL_Texture *background, *button, *axis, *marker; |
| const char *name = NULL; |
| SDL_bool retval = SDL_FALSE; |
| SDL_bool done = SDL_FALSE, next=SDL_FALSE; |
| SDL_Event event; |
| SDL_Rect dst; |
| int s, _s; |
| Uint8 alpha=200, alpha_step = -1; |
| Uint32 alpha_ticks; |
| char mapping[4096], temp[4096]; |
| MappingStep *step; |
| MappingStep steps[] = { |
| {342, 132, 0.0, MARKER_BUTTON, "x", -1, -1, -1, -1, ""}, |
| {387, 167, 0.0, MARKER_BUTTON, "a", -1, -1, -1, -1, ""}, |
| {431, 132, 0.0, MARKER_BUTTON, "b", -1, -1, -1, -1, ""}, |
| {389, 101, 0.0, MARKER_BUTTON, "y", -1, -1, -1, -1, ""}, |
| {174, 132, 0.0, MARKER_BUTTON, "back", -1, -1, -1, -1, ""}, |
| {233, 132, 0.0, MARKER_BUTTON, "guide", -1, -1, -1, -1, ""}, |
| {289, 132, 0.0, MARKER_BUTTON, "start", -1, -1, -1, -1, ""}, |
| {116, 217, 0.0, MARKER_BUTTON, "dpleft", -1, -1, -1, -1, ""}, |
| {154, 249, 0.0, MARKER_BUTTON, "dpdown", -1, -1, -1, -1, ""}, |
| {186, 217, 0.0, MARKER_BUTTON, "dpright", -1, -1, -1, -1, ""}, |
| {154, 188, 0.0, MARKER_BUTTON, "dpup", -1, -1, -1, -1, ""}, |
| {77, 40, 0.0, MARKER_BUTTON, "leftshoulder", -1, -1, -1, -1, ""}, |
| {91, 0, 0.0, MARKER_BUTTON, "lefttrigger", -1, -1, -1, -1, ""}, |
| {396, 36, 0.0, MARKER_BUTTON, "rightshoulder", -1, -1, -1, -1, ""}, |
| {375, 0, 0.0, MARKER_BUTTON, "righttrigger", -1, -1, -1, -1, ""}, |
| {75, 154, 0.0, MARKER_BUTTON, "leftstick", -1, -1, -1, -1, ""}, |
| {305, 230, 0.0, MARKER_BUTTON, "rightstick", -1, -1, -1, -1, ""}, |
| {75, 154, 0.0, MARKER_AXIS, "leftx", -1, -1, -1, -1, ""}, |
| {75, 154, 90.0, MARKER_AXIS, "lefty", -1, -1, -1, -1, ""}, |
| {305, 230, 0.0, MARKER_AXIS, "rightx", -1, -1, -1, -1, ""}, |
| {305, 230, 90.0, MARKER_AXIS, "righty", -1, -1, -1, -1, ""}, |
| }; |
| |
| /* Create a window to display joystick axis position */ |
| window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED, |
| SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, |
| SCREEN_HEIGHT, 0); |
| if (window == NULL) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError()); |
| return SDL_FALSE; |
| } |
| |
| screen = SDL_CreateRenderer(window, -1, 0); |
| if (screen == NULL) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError()); |
| SDL_DestroyWindow(window); |
| return SDL_FALSE; |
| } |
| |
| background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); |
| button = LoadTexture(screen, "button.bmp", SDL_TRUE); |
| axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); |
| SDL_RaiseWindow(window); |
| |
| /* scale for platforms that don't give you the window size you asked for. */ |
| SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT); |
| |
| /* Print info about the joystick we are watching */ |
| name = SDL_JoystickName(joystick); |
| SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick), |
| name ? name : "Unknown Joystick"); |
| SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n", |
| SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick), |
| SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick)); |
| |
| SDL_Log("\n\n\ |
| ====================================================================================\n\ |
| Press the buttons on your controller when indicated\n\ |
| (Your controller may look different than the picture)\n\ |
| If you want to correct a mistake, press backspace or the back button on your device\n\ |
| To skip a button, press SPACE or click/touch the screen\n\ |
| To exit, press ESC\n\ |
| ====================================================================================\n"); |
| |
| /* Initialize mapping with GUID and name */ |
| SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, SDL_arraysize(temp)); |
| SDL_snprintf(mapping, SDL_arraysize(mapping), "%s,%s,platform:%s,", |
| temp, name ? name : "Unknown Joystick", SDL_GetPlatform()); |
| |
| /* Loop, getting joystick events! */ |
| for(s=0; s<SDL_arraysize(steps) && !done;) { |
| /* blank screen, set up for drawing this frame. */ |
| step = &steps[s]; |
| SDL_strlcpy(step->mapping, mapping, SDL_arraysize(step->mapping)); |
| step->axis = -1; |
| step->button = -1; |
| step->hat = -1; |
| step->hat_value = -1; |
| SDL_SetClipboardText("TESTING TESTING 123"); |
| |
| switch(step->marker) { |
| case MARKER_AXIS: |
| marker = axis; |
| break; |
| case MARKER_BUTTON: |
| marker = button; |
| break; |
| default: |
| break; |
| } |
| |
| dst.x = step->x; |
| dst.y = step->y; |
| SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h); |
| next=SDL_FALSE; |
| |
| SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE); |
| |
| while (!done && !next) { |
| if (SDL_GetTicks() - alpha_ticks > 5) { |
| alpha_ticks = SDL_GetTicks(); |
| alpha += alpha_step; |
| if (alpha == 255) { |
| alpha_step = -1; |
| } |
| if (alpha < 128) { |
| alpha_step = 1; |
| } |
| } |
| |
| SDL_RenderClear(screen); |
| SDL_RenderCopy(screen, background, NULL, NULL); |
| SDL_SetTextureAlphaMod(marker, alpha); |
| SDL_SetTextureColorMod(marker, 10, 255, 21); |
| SDL_RenderCopyEx(screen, marker, NULL, &dst, step->angle, NULL, 0); |
| SDL_RenderPresent(screen); |
| |
| if (SDL_PollEvent(&event)) { |
| switch (event.type) { |
| case SDL_JOYAXISMOTION: |
| if (event.jaxis.value > 20000 || event.jaxis.value < -20000) { |
| for (_s = 0; _s < s; _s++) { |
| if (steps[_s].axis == event.jaxis.axis) { |
| break; |
| } |
| } |
| if (_s == s) { |
| step->axis = event.jaxis.axis; |
| SDL_strlcat(mapping, step->field, SDL_arraysize(mapping)); |
| SDL_snprintf(temp, SDL_arraysize(temp), ":a%u,", event.jaxis.axis); |
| SDL_strlcat(mapping, temp, SDL_arraysize(mapping)); |
| s++; |
| next=SDL_TRUE; |
| } |
| } |
| |
| break; |
| case SDL_JOYHATMOTION: |
| for (_s = 0; _s < s; _s++) { |
| if (steps[_s].hat == event.jhat.hat && steps[_s].hat_value == event.jhat.value) { |
| break; |
| } |
| } |
| if (_s == s) { |
| step->hat = event.jhat.hat; |
| step->hat_value = event.jhat.value; |
| SDL_strlcat(mapping, step->field, SDL_arraysize(mapping)); |
| SDL_snprintf(temp, SDL_arraysize(temp), ":h%u.%u,", event.jhat.hat, event.jhat.value ); |
| SDL_strlcat(mapping, temp, SDL_arraysize(mapping)); |
| s++; |
| next=SDL_TRUE; |
| } |
| break; |
| case SDL_JOYBALLMOTION: |
| break; |
| case SDL_JOYBUTTONUP: |
| for (_s = 0; _s < s; _s++) { |
| if (steps[_s].button == event.jbutton.button) { |
| break; |
| } |
| } |
| if (_s == s) { |
| step->button = event.jbutton.button; |
| SDL_strlcat(mapping, step->field, SDL_arraysize(mapping)); |
| SDL_snprintf(temp, SDL_arraysize(temp), ":b%u,", event.jbutton.button); |
| SDL_strlcat(mapping, temp, SDL_arraysize(mapping)); |
| s++; |
| next=SDL_TRUE; |
| } |
| break; |
| case SDL_FINGERDOWN: |
| case SDL_MOUSEBUTTONDOWN: |
| /* Skip this step */ |
| s++; |
| next=SDL_TRUE; |
| break; |
| case SDL_KEYDOWN: |
| if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) { |
| /* Undo! */ |
| if (s > 0) { |
| SDL_strlcpy(mapping, step->mapping, SDL_arraysize(step->mapping)); |
| s--; |
| next = SDL_TRUE; |
| } |
| break; |
| } |
| if (event.key.keysym.sym == SDLK_SPACE) { |
| /* Skip this step */ |
| s++; |
| next=SDL_TRUE; |
| break; |
| } |
| |
| if ((event.key.keysym.sym != SDLK_ESCAPE)) { |
| break; |
| } |
| /* Fall through to signal quit */ |
| case SDL_QUIT: |
| done = SDL_TRUE; |
| break; |
| default: |
| break; |
| } |
| } |
| } |
| |
| } |
| |
| if (s == SDL_arraysize(steps) ) { |
| SDL_Log("Mapping:\n\n%s\n\n", mapping); |
| /* Print to stdout as well so the user can cat the output somewhere */ |
| printf("%s\n", mapping); |
| } |
| |
| while(SDL_PollEvent(&event)) {}; |
| |
| SDL_DestroyRenderer(screen); |
| SDL_DestroyWindow(window); |
| return retval; |
| } |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| const char *name; |
| int i; |
| SDL_Joystick *joystick; |
| |
| /* Enable standard application logging */ |
| SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
| |
| /* Initialize SDL (Note: video is required to start event loop) */ |
| if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
| exit(1); |
| } |
| |
| /* Print information about the joysticks */ |
| SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks()); |
| for (i = 0; i < SDL_NumJoysticks(); ++i) { |
| name = SDL_JoystickNameForIndex(i); |
| SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick"); |
| joystick = SDL_JoystickOpen(i); |
| if (joystick == NULL) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_JoystickOpen(%d) failed: %s\n", i, |
| SDL_GetError()); |
| } else { |
| char guid[64]; |
| SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), |
| guid, sizeof (guid)); |
| SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick)); |
| SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick)); |
| SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick)); |
| SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick)); |
| SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick)); |
| SDL_Log(" guid: %s\n", guid); |
| SDL_JoystickClose(joystick); |
| } |
| } |
| |
| #ifdef ANDROID |
| if (SDL_NumJoysticks() > 0) { |
| #else |
| if (argv[1]) { |
| #endif |
| SDL_bool reportederror = SDL_FALSE; |
| SDL_bool keepGoing = SDL_TRUE; |
| SDL_Event event; |
| int device; |
| #ifdef ANDROID |
| device = 0; |
| #else |
| device = atoi(argv[1]); |
| #endif |
| joystick = SDL_JoystickOpen(device); |
| |
| while ( keepGoing ) { |
| if (joystick == NULL) { |
| if ( !reportederror ) { |
| SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError()); |
| keepGoing = SDL_FALSE; |
| reportederror = SDL_TRUE; |
| } |
| } else { |
| reportederror = SDL_FALSE; |
| keepGoing = WatchJoystick(joystick); |
| SDL_JoystickClose(joystick); |
| } |
| |
| joystick = NULL; |
| if (keepGoing) { |
| SDL_Log("Waiting for attach\n"); |
| } |
| while (keepGoing) { |
| SDL_WaitEvent(&event); |
| if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN) |
| || (event.type == SDL_MOUSEBUTTONDOWN)) { |
| keepGoing = SDL_FALSE; |
| } else if (event.type == SDL_JOYDEVICEADDED) { |
| joystick = SDL_JoystickOpen(device); |
| break; |
| } |
| } |
| } |
| } |
| else { |
| SDL_Log("\n\nUsage: ./controllermap number\nFor example: ./controllermap 0\nOr: ./controllermap 0 >> gamecontrollerdb.txt"); |
| } |
| SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK); |
| |
| return 0; |
| } |
| |
| #else |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n"); |
| exit(1); |
| } |
| |
| #endif |