<?xml version="1.0" encoding="utf-8"?> | |
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
<ItemGroup Label="ProjectConfigurations"> | |
<ProjectConfiguration Include="Debug|Win32"> | |
<Configuration>Debug</Configuration> | |
<Platform>Win32</Platform> | |
</ProjectConfiguration> | |
<ProjectConfiguration Include="Release|Win32"> | |
<Configuration>Release</Configuration> | |
<Platform>Win32</Platform> | |
</ProjectConfiguration> | |
</ItemGroup> | |
<PropertyGroup Label="Globals"> | |
<ProjectGuid>{A114B178-D2BB-CF42-A049-034C4C50596F}</ProjectGuid> | |
<RootNamespace>SDL2</RootNamespace> | |
<Keyword>Win32Proj</Keyword> | |
</PropertyGroup> | |
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | |
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> | |
<ConfigurationType>DynamicLibrary</ConfigurationType> | |
<UseDebugLibraries>true</UseDebugLibraries> | |
<CharacterSet>MultiByte</CharacterSet> | |
</PropertyGroup> | |
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> | |
<ConfigurationType>DynamicLibrary</ConfigurationType> | |
<UseDebugLibraries>false</UseDebugLibraries> | |
<CharacterSet>MultiByte</CharacterSet> | |
</PropertyGroup> | |
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | |
<ImportGroup Label="ExtensionSettings"> | |
</ImportGroup> | |
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> | |
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | |
</ImportGroup> | |
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> | |
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | |
</ImportGroup> | |
<PropertyGroup Label="UserMacros" /> | |
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
<OutDir>Win32\Debug\</OutDir> | |
<IntDir>obj\Debug\</IntDir> | |
<TargetName>SDL2</TargetName> | |
<TargetExt>.dll</TargetExt> | |
<IgnoreImportLibrary>false</IgnoreImportLibrary> | |
<LinkIncremental>true</LinkIncremental> | |
</PropertyGroup> | |
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
<OutDir>Win32\Release\</OutDir> | |
<IntDir>obj\Release\</IntDir> | |
<TargetName>SDL2</TargetName> | |
<TargetExt>.dll</TargetExt> | |
<IgnoreImportLibrary>false</IgnoreImportLibrary> | |
<LinkIncremental>false</LinkIncremental> | |
</PropertyGroup> | |
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
<ClCompile> | |
<Optimization>Disabled</Optimization> | |
<AdditionalIncludeDirectories>..;..\..\..\..\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | |
<MinimalRebuild>true</MinimalRebuild> | |
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> | |
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> | |
<FunctionLevelLinking>true</FunctionLevelLinking> | |
<PrecompiledHeader></PrecompiledHeader> | |
<WarningLevel>Level3</WarningLevel> | |
<ExceptionHandling>false</ExceptionHandling> | |
<DebugInformationFormat>EditAndContinue</DebugInformationFormat> | |
<ProgramDataBaseFileName>$(OutDir)SDL2.pdb</ProgramDataBaseFileName> | |
</ClCompile> | |
<ResourceCompile> | |
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | |
<AdditionalIncludeDirectories>..;..\..\..\..\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |
</ResourceCompile> | |
<Link> | |
<SubSystem>Windows</SubSystem> | |
<GenerateDebugInformation>true</GenerateDebugInformation> | |
<AdditionalDependencies>imm32.lib;oleaut32.lib;winmm.lib;version.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;uuid.lib;odbc32.lib;odbccp32.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies> | |
<OutputFile>$(OutDir)SDL2.dll</OutputFile> | |
<AdditionalLibraryDirectories>$(DXSDK_DIR)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | |
<ImportLibrary>Win32\Debug\SDL2.lib</ImportLibrary> | |
</Link> | |
</ItemDefinitionGroup> | |
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
<ClCompile> | |
<Optimization>MaxSpeed</Optimization> | |
<AdditionalIncludeDirectories>..;..\..\..\..\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | |
<MinimalRebuild>false</MinimalRebuild> | |
<StringPooling>true</StringPooling> | |
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> | |
<FunctionLevelLinking>true</FunctionLevelLinking> | |
<PrecompiledHeader></PrecompiledHeader> | |
<WarningLevel>Level3</WarningLevel> | |
<ExceptionHandling>false</ExceptionHandling> | |
<DebugInformationFormat></DebugInformationFormat> | |
</ClCompile> | |
<ResourceCompile> | |
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | |
<AdditionalIncludeDirectories>..;..\..\..\..\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |
</ResourceCompile> | |
<Link> | |
<SubSystem>Windows</SubSystem> | |
<GenerateDebugInformation>false</GenerateDebugInformation> | |
<EnableCOMDATFolding>true</EnableCOMDATFolding> | |
<OptimizeReferences>true</OptimizeReferences> | |
<AdditionalDependencies>imm32.lib;oleaut32.lib;winmm.lib;version.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;uuid.lib;odbc32.lib;odbccp32.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies> | |
<OutputFile>$(OutDir)SDL2.dll</OutputFile> | |
<AdditionalLibraryDirectories>$(DXSDK_DIR)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | |
<ImportLibrary>Win32\Release\SDL2.lib</ImportLibrary> | |
</Link> | |
</ItemDefinitionGroup> | |
<ItemGroup> | |
<ClInclude Include="..\..\..\..\src\SDL_assert_c.h" /> | |
<ClInclude Include="..\..\..\..\src\SDL_error_c.h" /> | |
<ClInclude Include="..\..\..\..\src\audio\SDL_audiodev_c.h" /> | |
<ClInclude Include="..\..\..\..\src\audio\SDL_audio_c.h" /> | |
<ClInclude Include="..\..\..\..\src\audio\SDL_sysaudio.h" /> | |
<ClInclude Include="..\..\..\..\src\audio\SDL_wave.h" /> | |
<ClInclude Include="..\..\..\..\src\audio\disk\SDL_diskaudio.h" /> | |
<ClInclude Include="..\..\..\..\src\audio\dummy\SDL_dummyaudio.h" /> | |
<ClInclude Include="..\..\..\..\src\events\blank_cursor.h" /> | |
<ClInclude Include="..\..\..\..\src\events\default_cursor.h" /> | |
<ClInclude Include="..\..\..\..\src\events\scancodes_darwin.h" /> | |
<ClInclude Include="..\..\..\..\src\events\scancodes_linux.h" /> | |
<ClInclude Include="..\..\..\..\src\events\scancodes_windows.h" /> | |
<ClInclude Include="..\..\..\..\src\events\scancodes_xfree86.h" /> | |
<ClInclude Include="..\..\..\..\src\events\SDL_clipboardevents_c.h" /> | |
<ClInclude Include="..\..\..\..\src\events\SDL_dropevents_c.h" /> | |
<ClInclude Include="..\..\..\..\src\events\SDL_events_c.h" /> | |
<ClInclude Include="..\..\..\..\src\events\SDL_gesture_c.h" /> | |
<ClInclude Include="..\..\..\..\src\events\SDL_keyboard_c.h" /> | |
<ClInclude Include="..\..\..\..\src\events\SDL_mouse_c.h" /> | |
<ClInclude Include="..\..\..\..\src\events\SDL_sysevents.h" /> | |
<ClInclude Include="..\..\..\..\src\events\SDL_touch_c.h" /> | |
<ClInclude Include="..\..\..\..\src\events\SDL_windowevents_c.h" /> | |
<ClInclude Include="..\..\..\..\src\haptic\SDL_haptic_c.h" /> | |
<ClInclude Include="..\..\..\..\src\haptic\SDL_syshaptic.h" /> | |
<ClInclude Include="..\..\..\..\src\joystick\SDL_gamecontrollerdb.h" /> | |
<ClInclude Include="..\..\..\..\src\joystick\SDL_joystick_c.h" /> | |
<ClInclude Include="..\..\..\..\src\joystick\SDL_sysjoystick.h" /> | |
<ClInclude Include="..\..\..\..\src\render\mmx.h" /> | |
<ClInclude Include="..\..\..\..\src\render\SDL_sysrender.h" /> | |
<ClInclude Include="..\..\..\..\src\render\SDL_yuv_sw_c.h" /> | |
<ClInclude Include="..\..\..\..\src\render\software\SDL_blendfillrect.h" /> | |
<ClInclude Include="..\..\..\..\src\render\software\SDL_blendline.h" /> | |
<ClInclude Include="..\..\..\..\src\render\software\SDL_blendpoint.h" /> | |
<ClInclude Include="..\..\..\..\src\render\software\SDL_draw.h" /> | |
<ClInclude Include="..\..\..\..\src\render\software\SDL_drawline.h" /> | |
<ClInclude Include="..\..\..\..\src\render\software\SDL_drawpoint.h" /> | |
<ClInclude Include="..\..\..\..\src\render\software\SDL_render_sw_c.h" /> | |
<ClInclude Include="..\..\..\..\src\render\software\SDL_rotate.h" /> | |
<ClInclude Include="..\..\..\..\src\thread\SDL_systhread.h" /> | |
<ClInclude Include="..\..\..\..\src\thread\SDL_thread_c.h" /> | |
<ClInclude Include="..\..\..\..\src\timer\SDL_timer_c.h" /> | |
<ClInclude Include="..\..\..\..\src\video\SDL_blit.h" /> | |
<ClInclude Include="..\..\..\..\src\video\SDL_blit_auto.h" /> | |
<ClInclude Include="..\..\..\..\src\video\SDL_blit_copy.h" /> | |
<ClInclude Include="..\..\..\..\src\video\SDL_blit_slow.h" /> | |
<ClInclude Include="..\..\..\..\src\video\SDL_egl.h" /> | |
<ClInclude Include="..\..\..\..\src\video\SDL_pixels_c.h" /> | |
<ClInclude Include="..\..\..\..\src\video\SDL_rect_c.h" /> | |
<ClInclude Include="..\..\..\..\src\video\SDL_RLEaccel_c.h" /> | |
<ClInclude Include="..\..\..\..\src\video\SDL_shape_internals.h" /> | |
<ClInclude Include="..\..\..\..\src\video\SDL_sysvideo.h" /> | |
<ClInclude Include="..\..\..\..\src\video\dummy\SDL_nullevents_c.h" /> | |
<ClInclude Include="..\..\..\..\src\video\dummy\SDL_nullframebuffer_c.h" /> | |
<ClInclude Include="..\..\..\..\src\video\dummy\SDL_nullvideo.h" /> | |
<ClInclude Include="..\..\..\..\src\thread\generic\SDL_sysmutex_c.h" /> | |
<ClInclude Include="..\..\..\..\src\audio\winmm\SDL_winmm.h" /> | |
<ClInclude Include="..\..\..\..\src\core\windows\SDL_windows.h" /> | |
<ClInclude Include="..\..\..\..\src\libm\math_libm.h" /> | |
<ClInclude Include="..\..\..\..\src\libm\math_private.h" /> | |
<ClInclude Include="..\..\..\..\src\thread\windows\SDL_systhread_c.h" /> | |
<ClInclude Include="..\..\..\..\src\video\windows\SDL_msctf.h" /> | |
<ClInclude Include="..\..\..\..\src\video\windows\SDL_vkeys.h" /> | |
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsclipboard.h" /> | |
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsevents.h" /> | |
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsframebuffer.h" /> | |
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowskeyboard.h" /> | |
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsmessagebox.h" /> | |
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsmodes.h" /> | |
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsmouse.h" /> | |
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsopengl.h" /> | |
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsshape.h" /> | |
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsvideo.h" /> | |
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowswindow.h" /> | |
<ClInclude Include="..\..\..\..\src\video\windows\wmmsg.h" /> | |
<ClInclude Include="..\..\..\..\src\audio\directsound\directx.h" /> | |
<ClInclude Include="..\..\..\..\src\audio\directsound\SDL_directsound.h" /> | |
<ClInclude Include="..\..\..\..\src\joystick\windows\SDL_dxjoystick_c.h" /> | |
<ClInclude Include="..\..\..\..\src\render\opengl\SDL_glfuncs.h" /> | |
<ClInclude Include="..\..\..\..\src\render\opengl\SDL_shaders_gl.h" /> | |
</ItemGroup> | |
<ItemGroup> | |
<ClCompile Include="..\..\..\..\src\SDL.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\SDL_assert.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\SDL_error.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\SDL_hints.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\SDL_log.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\atomic\SDL_atomic.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\atomic\SDL_spinlock.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\audio\SDL_audio.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\audio\SDL_audiocvt.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\audio\SDL_audiodev.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\audio\SDL_audiotypecvt.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\audio\SDL_mixer.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\audio\SDL_wave.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\audio\disk\SDL_diskaudio.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\audio\dummy\SDL_dummyaudio.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\cpuinfo\SDL_cpuinfo.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\events\SDL_clipboardevents.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\events\SDL_dropevents.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\events\SDL_events.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\events\SDL_gesture.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\events\SDL_keyboard.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\events\SDL_mouse.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\events\SDL_quit.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\events\SDL_touch.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\events\SDL_windowevents.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\file\SDL_rwops.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\haptic\SDL_haptic.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\joystick\SDL_gamecontroller.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\joystick\SDL_joystick.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\power\SDL_power.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\render\SDL_render.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\render\SDL_yuv_mmx.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\render\SDL_yuv_sw.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\render\software\SDL_blendfillrect.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\render\software\SDL_blendline.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\render\software\SDL_blendpoint.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\render\software\SDL_drawline.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\render\software\SDL_drawpoint.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\render\software\SDL_render_sw.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\render\software\SDL_rotate.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\stdlib\SDL_getenv.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\stdlib\SDL_iconv.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\stdlib\SDL_malloc.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\stdlib\SDL_qsort.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\stdlib\SDL_stdlib.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\stdlib\SDL_string.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\thread\SDL_thread.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\timer\SDL_timer.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_blit.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_blit_0.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_blit_1.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_blit_A.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_blit_auto.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_blit_copy.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_blit_N.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_blit_slow.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_bmp.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_clipboard.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_egl.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_fillrect.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_pixels.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_rect.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_RLEaccel.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_shape.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_stretch.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_surface.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\SDL_video.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\dummy\SDL_nullevents.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\dummy\SDL_nullframebuffer.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\dummy\SDL_nullvideo.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\thread\generic\SDL_syscond.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\audio\winmm\SDL_winmm.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\core\windows\SDL_windows.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\libm\e_atan2.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\libm\e_log.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\libm\e_pow.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\libm\e_rem_pio2.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\libm\e_sqrt.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\libm\k_cos.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\libm\k_rem_pio2.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\libm\k_sin.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\libm\s_atan.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\libm\s_copysign.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\libm\s_cos.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\libm\s_fabs.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\libm\s_floor.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\libm\s_scalbn.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\libm\s_sin.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\loadso\windows\SDL_sysloadso.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\power\windows\SDL_syspower.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_sysmutex.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_syssem.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_systhread.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_systls.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\timer\windows\SDL_systimer.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsclipboard.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsevents.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsframebuffer.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowskeyboard.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsmessagebox.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsmodes.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsmouse.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsopengl.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsshape.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsvideo.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowswindow.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\filesystem\windows\SDL_sysfilesystem.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\audio\directsound\SDL_directsound.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\audio\xaudio2\SDL_xaudio2.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\render\direct3d\SDL_render_d3d.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\haptic\windows\SDL_syshaptic.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\joystick\windows\SDL_dxjoystick.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\joystick\windows\SDL_mmjoystick.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\render\opengl\SDL_render_gl.c"> | |
</ClCompile> | |
<ClCompile Include="..\..\..\..\src\render\opengl\SDL_shaders_gl.c"> | |
</ClCompile> | |
</ItemGroup> | |
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | |
<ImportGroup Label="ExtensionTargets"> | |
</ImportGroup> | |
</Project> |