| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #include "../../SDL_internal.h" |
| |
| #if SDL_VIDEO_DRIVER_ANDROID |
| |
| #include "SDL_androidmouse.h" |
| |
| #include "SDL_events.h" |
| #include "../../events/SDL_mouse_c.h" |
| |
| #include "../../core/android/SDL_android.h" |
| |
| #define ACTION_DOWN 0 |
| #define ACTION_UP 1 |
| #define ACTION_MOVE 2 |
| #define ACTION_HOVER_MOVE 7 |
| #define ACTION_SCROLL 8 |
| #define BUTTON_PRIMARY 1 |
| #define BUTTON_SECONDARY 2 |
| #define BUTTON_TERTIARY 4 |
| #define BUTTON_BACK 8 |
| #define BUTTON_FORWARD 16 |
| |
| static Uint8 SDLButton; |
| |
| void |
| Android_InitMouse(void) |
| { |
| SDLButton = 0; |
| } |
| |
| void Android_OnMouse( int androidButton, int action, float x, float y) { |
| if (!Android_Window) { |
| return; |
| } |
| |
| switch(action) { |
| case ACTION_DOWN: |
| // Determine which button originated the event, and store it for ACTION_UP |
| SDLButton = SDL_BUTTON_LEFT; |
| if (androidButton == BUTTON_SECONDARY) { |
| SDLButton = SDL_BUTTON_RIGHT; |
| } else if (androidButton == BUTTON_TERTIARY) { |
| SDLButton = SDL_BUTTON_MIDDLE; |
| } else if (androidButton == BUTTON_FORWARD) { |
| SDLButton = SDL_BUTTON_X1; |
| } else if (androidButton == BUTTON_BACK) { |
| SDLButton = SDL_BUTTON_X2; |
| } |
| SDL_SendMouseMotion(Android_Window, 0, 0, x, y); |
| SDL_SendMouseButton(Android_Window, 0, SDL_PRESSED, SDLButton); |
| break; |
| |
| case ACTION_UP: |
| // Android won't give us the button that originated the ACTION_DOWN event, so we'll |
| // assume it's the one we stored |
| SDL_SendMouseMotion(Android_Window, 0, 0, x, y); |
| SDL_SendMouseButton(Android_Window, 0, SDL_RELEASED, SDLButton); |
| break; |
| |
| case ACTION_MOVE: |
| case ACTION_HOVER_MOVE: |
| SDL_SendMouseMotion(Android_Window, 0, 0, x, y); |
| break; |
| |
| case ACTION_SCROLL: |
| SDL_SendMouseWheel(Android_Window, 0, x, y, SDL_MOUSEWHEEL_NORMAL); |
| break; |
| |
| default: |
| break; |
| } |
| } |
| |
| #endif /* SDL_VIDEO_DRIVER_ANDROID */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |
| |