| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| /* TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all |
| */ |
| |
| #ifdef __WINRT__ |
| |
| extern "C" { |
| #include "SDL_filesystem.h" |
| #include "SDL_error.h" |
| #include "SDL_hints.h" |
| #include "SDL_stdinc.h" |
| #include "SDL_system.h" |
| #include "../../core/windows/SDL_windows.h" |
| } |
| |
| #include <string> |
| #include <unordered_map> |
| |
| using namespace std; |
| using namespace Windows::Storage; |
| |
| extern "C" const wchar_t * |
| SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType) |
| { |
| switch (pathType) { |
| case SDL_WINRT_PATH_INSTALLED_LOCATION: |
| { |
| static wstring path; |
| if (path.empty()) { |
| path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data(); |
| } |
| return path.c_str(); |
| } |
| |
| case SDL_WINRT_PATH_LOCAL_FOLDER: |
| { |
| static wstring path; |
| if (path.empty()) { |
| path = ApplicationData::Current->LocalFolder->Path->Data(); |
| } |
| return path.c_str(); |
| } |
| |
| #if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8) |
| case SDL_WINRT_PATH_ROAMING_FOLDER: |
| { |
| static wstring path; |
| if (path.empty()) { |
| path = ApplicationData::Current->RoamingFolder->Path->Data(); |
| } |
| return path.c_str(); |
| } |
| |
| case SDL_WINRT_PATH_TEMP_FOLDER: |
| { |
| static wstring path; |
| if (path.empty()) { |
| path = ApplicationData::Current->TemporaryFolder->Path->Data(); |
| } |
| return path.c_str(); |
| } |
| #endif |
| |
| default: |
| break; |
| } |
| |
| SDL_Unsupported(); |
| return NULL; |
| } |
| |
| extern "C" const char * |
| SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType) |
| { |
| typedef unordered_map<SDL_WinRT_Path, string> UTF8PathMap; |
| static UTF8PathMap utf8Paths; |
| |
| UTF8PathMap::iterator searchResult = utf8Paths.find(pathType); |
| if (searchResult != utf8Paths.end()) { |
| return searchResult->second.c_str(); |
| } |
| |
| const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType); |
| if (!ucs2Path) { |
| return NULL; |
| } |
| |
| char * utf8Path = WIN_StringToUTF8(ucs2Path); |
| utf8Paths[pathType] = utf8Path; |
| SDL_free(utf8Path); |
| return utf8Paths[pathType].c_str(); |
| } |
| |
| extern "C" char * |
| SDL_GetBasePath(void) |
| { |
| const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION); |
| size_t destPathLen; |
| char * destPath = NULL; |
| |
| if (!srcPath) { |
| SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError()); |
| return NULL; |
| } |
| |
| destPathLen = SDL_strlen(srcPath) + 2; |
| destPath = (char *) SDL_malloc(destPathLen); |
| if (!destPath) { |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| |
| SDL_snprintf(destPath, destPathLen, "%s\\", srcPath); |
| return destPath; |
| } |
| |
| extern "C" char * |
| SDL_GetPrefPath(const char *org, const char *app) |
| { |
| /* WinRT note: The 'SHGetFolderPath' API that is used in Windows 7 and |
| * earlier is not available on WinRT or Windows Phone. WinRT provides |
| * a similar API, but SHGetFolderPath can't be called, at least not |
| * without violating Microsoft's app-store requirements. |
| */ |
| |
| const WCHAR * srcPath = NULL; |
| WCHAR path[MAX_PATH]; |
| char *retval = NULL; |
| WCHAR* worg = NULL; |
| WCHAR* wapp = NULL; |
| size_t new_wpath_len = 0; |
| BOOL api_result = FALSE; |
| |
| srcPath = SDL_WinRTGetFSPathUNICODE(SDL_WINRT_PATH_LOCAL_FOLDER); |
| if ( ! srcPath) { |
| SDL_SetError("Unable to find a source path"); |
| return NULL; |
| } |
| |
| if (SDL_wcslen(srcPath) >= MAX_PATH) { |
| SDL_SetError("Path too long."); |
| return NULL; |
| } |
| SDL_wcslcpy(path, srcPath, SDL_arraysize(path)); |
| |
| worg = WIN_UTF8ToString(org); |
| if (worg == NULL) { |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| |
| wapp = WIN_UTF8ToString(app); |
| if (wapp == NULL) { |
| SDL_free(worg); |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| |
| new_wpath_len = SDL_wcslen(worg) + SDL_wcslen(wapp) + SDL_wcslen(path) + 3; |
| |
| if ((new_wpath_len + 1) > MAX_PATH) { |
| SDL_free(worg); |
| SDL_free(wapp); |
| SDL_SetError("Path too long."); |
| return NULL; |
| } |
| |
| SDL_wcslcat(path, L"\\", new_wpath_len + 1); |
| SDL_wcslcat(path, worg, new_wpath_len + 1); |
| SDL_free(worg); |
| |
| api_result = CreateDirectoryW(path, NULL); |
| if (api_result == FALSE) { |
| if (GetLastError() != ERROR_ALREADY_EXISTS) { |
| SDL_free(wapp); |
| WIN_SetError("Couldn't create a prefpath."); |
| return NULL; |
| } |
| } |
| |
| SDL_wcslcat(path, L"\\", new_wpath_len + 1); |
| SDL_wcslcat(path, wapp, new_wpath_len + 1); |
| SDL_free(wapp); |
| |
| api_result = CreateDirectoryW(path, NULL); |
| if (api_result == FALSE) { |
| if (GetLastError() != ERROR_ALREADY_EXISTS) { |
| WIN_SetError("Couldn't create a prefpath."); |
| return NULL; |
| } |
| } |
| |
| SDL_wcslcat(path, L"\\", new_wpath_len + 1); |
| |
| retval = WIN_StringToUTF8(path); |
| |
| return retval; |
| } |
| |
| #endif /* __WINRT__ */ |