| /* list of OpenGL ES functions sorted alphabetically |
| If you need to use a GLES function from the SDL video subsystem, |
| change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. |
| */ |
| #define SDL_PROC_UNUSED(ret,func,params) |
| |
| SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum func, GLclampf ref)) |
| SDL_PROC(void, glClearColor, |
| (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) |
| SDL_PROC_UNUSED(void, glClearDepthf, (GLclampf depth)) |
| SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat * equation)) |
| SDL_PROC(void, glColor4f, |
| (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) |
| SDL_PROC_UNUSED(void, glDepthRangef, (GLclampf zNear, GLclampf zFar)) |
| SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) |
| SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) |
| SDL_PROC_UNUSED(void, glFrustumf, |
| (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, |
| GLfloat zNear, GLfloat zFar)) |
| SDL_PROC_UNUSED(void, glGetClipPlanef, (GLenum pname, GLfloat eqn[4])) |
| SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat * params)) |
| SDL_PROC_UNUSED(void, glGetLightfv, |
| (GLenum light, GLenum pname, GLfloat * params)) |
| SDL_PROC_UNUSED(void, glGetMaterialfv, |
| (GLenum face, GLenum pname, GLfloat * params)) |
| SDL_PROC_UNUSED(void, glGetTexEnvfv, |
| (GLenum env, GLenum pname, GLfloat * params)) |
| SDL_PROC_UNUSED(void, glGetTexParameterfv, |
| (GLenum target, GLenum pname, GLfloat * params)) |
| SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) |
| SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params)) |
| SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) |
| SDL_PROC_UNUSED(void, glLightfv, |
| (GLenum light, GLenum pname, const GLfloat * params)) |
| SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width)) |
| SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m)) |
| SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) |
| SDL_PROC_UNUSED(void, glMaterialfv, |
| (GLenum face, GLenum pname, const GLfloat * params)) |
| SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m)) |
| SDL_PROC_UNUSED(void, glMultiTexCoord4f, |
| (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) |
| SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) |
| SDL_PROC(void, glOrthof, |
| (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, |
| GLfloat zNear, GLfloat zFar)) |
| SDL_PROC_UNUSED(void, glPointParameterf, (GLenum pname, GLfloat param)) |
| SDL_PROC_UNUSED(void, glPointParameterfv, |
| (GLenum pname, const GLfloat * params)) |
| SDL_PROC_UNUSED(void, glPointSize, (GLfloat size)) |
| SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) |
| SDL_PROC_UNUSED(void, glRotatef, |
| (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) |
| SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) |
| SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) |
| SDL_PROC_UNUSED(void, glTexEnvfv, |
| (GLenum target, GLenum pname, const GLfloat * params)) |
| SDL_PROC(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param)) |
| SDL_PROC_UNUSED(void, glTexParameterfv, |
| (GLenum target, GLenum pname, const GLfloat * params)) |
| SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) |
| |
| /* Available in both Common and Common-Lite profiles */ |
| SDL_PROC_UNUSED(void, glActiveTexture, (GLenum texture)) |
| SDL_PROC_UNUSED(void, glAlphaFuncx, (GLenum func, GLclampx ref)) |
| SDL_PROC_UNUSED(void, glBindBuffer, (GLenum target, GLuint buffer)) |
| SDL_PROC(void, glBindTexture, (GLenum target, GLuint texture)) |
| SDL_PROC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor)) |
| SDL_PROC_UNUSED(void, glBufferData, |
| (GLenum target, GLsizeiptr size, const GLvoid * data, |
| GLenum usage)) |
| SDL_PROC_UNUSED(void, glBufferSubData, |
| (GLenum target, GLintptr offset, GLsizeiptr size, |
| const GLvoid * data)) |
| SDL_PROC(void, glClear, (GLbitfield mask)) |
| SDL_PROC_UNUSED(void, glClearColorx, |
| (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)) |
| SDL_PROC_UNUSED(void, glClearDepthx, (GLclampx depth)) |
| SDL_PROC_UNUSED(void, glClearStencil, (GLint s)) |
| SDL_PROC_UNUSED(void, glClientActiveTexture, (GLenum texture)) |
| SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed * equation)) |
| SDL_PROC_UNUSED(void, glColor4ub, |
| (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) |
| SDL_PROC_UNUSED(void, glColor4x, |
| (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)) |
| SDL_PROC_UNUSED(void, glColorMask, |
| (GLboolean red, GLboolean green, GLboolean blue, |
| GLboolean alpha)) |
| SDL_PROC(void, glColorPointer, |
| (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)) |
| SDL_PROC_UNUSED(void, glCompressedTexImage2D, |
| (GLenum target, GLint level, GLenum internalformat, |
| GLsizei width, GLsizei height, GLint border, |
| GLsizei imageSize, const GLvoid * data)) |
| SDL_PROC_UNUSED(void, glCompressedTexSubImage2D, |
| (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| GLsizei width, GLsizei height, GLenum format, |
| GLsizei imageSize, const GLvoid * data)) |
| SDL_PROC_UNUSED(void, glCopyTexImage2D, |
| (GLenum target, GLint level, GLenum internalformat, GLint x, |
| GLint y, GLsizei width, GLsizei height, GLint border)) |
| SDL_PROC_UNUSED(void, glCopyTexSubImage2D, |
| (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| GLint x, GLint y, GLsizei width, GLsizei height)) |
| SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) |
| SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint * buffers)) |
| SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint * textures)) |
| SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func)) |
| SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) |
| SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar)) |
| SDL_PROC(void, glDisable, (GLenum cap)) |
| SDL_PROC(void, glDisableClientState, (GLenum array)) |
| SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) |
| SDL_PROC_UNUSED(void, glDrawElements, |
| (GLenum mode, GLsizei count, GLenum type, |
| const GLvoid * indices)) |
| SDL_PROC(void, glEnable, (GLenum cap)) |
| SDL_PROC(void, glEnableClientState, (GLenum array)) |
| SDL_PROC_UNUSED(void, glFinish, (void)) |
| SDL_PROC_UNUSED(void, glFlush, (void)) |
| SDL_PROC_UNUSED(void, glFogx, (GLenum pname, GLfixed param)) |
| SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed * params)) |
| SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) |
| SDL_PROC_UNUSED(void, glFrustumx, |
| (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, |
| GLfixed zNear, GLfixed zFar)) |
| SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params)) |
| SDL_PROC_UNUSED(void, glGetBufferParameteriv, |
| (GLenum target, GLenum pname, GLint * params)) |
| SDL_PROC_UNUSED(void, glGetClipPlanex, (GLenum pname, GLfixed eqn[4])) |
| SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint * buffers)) |
| SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures)) |
| SDL_PROC(GLenum, glGetError, (void)) |
| SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed * params)) |
| SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params)) |
| SDL_PROC_UNUSED(void, glGetLightxv, |
| (GLenum light, GLenum pname, GLfixed * params)) |
| SDL_PROC_UNUSED(void, glGetMaterialxv, |
| (GLenum face, GLenum pname, GLfixed * params)) |
| SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, void **params)) |
| SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name)) |
| SDL_PROC_UNUSED(void, glGetTexEnviv, |
| (GLenum env, GLenum pname, GLint * params)) |
| SDL_PROC_UNUSED(void, glGetTexEnvxv, |
| (GLenum env, GLenum pname, GLfixed * params)) |
| SDL_PROC_UNUSED(void, glGetTexParameteriv, |
| (GLenum target, GLenum pname, GLint * params)) |
| SDL_PROC_UNUSED(void, glGetTexParameterxv, |
| (GLenum target, GLenum pname, GLfixed * params)) |
| SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) |
| SDL_PROC_UNUSED(GLboolean, glIsBuffer, (GLuint buffer)) |
| SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) |
| SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) |
| SDL_PROC_UNUSED(void, glLightModelx, (GLenum pname, GLfixed param)) |
| SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed * params)) |
| SDL_PROC_UNUSED(void, glLightx, (GLenum light, GLenum pname, GLfixed param)) |
| SDL_PROC_UNUSED(void, glLightxv, |
| (GLenum light, GLenum pname, const GLfixed * params)) |
| SDL_PROC_UNUSED(void, glLineWidthx, (GLfixed width)) |
| SDL_PROC(void, glLoadIdentity, (void)) |
| SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed * m)) |
| SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) |
| SDL_PROC_UNUSED(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param)) |
| SDL_PROC_UNUSED(void, glMaterialxv, |
| (GLenum face, GLenum pname, const GLfixed * params)) |
| SDL_PROC(void, glMatrixMode, (GLenum mode)) |
| SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed * m)) |
| SDL_PROC_UNUSED(void, glMultiTexCoord4x, |
| (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)) |
| SDL_PROC_UNUSED(void, glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz)) |
| SDL_PROC_UNUSED(void, glNormalPointer, |
| (GLenum type, GLsizei stride, const GLvoid * pointer)) |
| SDL_PROC_UNUSED(void, glOrthox, |
| (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, |
| GLfixed zNear, GLfixed zFar)) |
| SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) |
| SDL_PROC_UNUSED(void, glPointParameterx, (GLenum pname, GLfixed param)) |
| SDL_PROC_UNUSED(void, glPointParameterxv, |
| (GLenum pname, const GLfixed * params)) |
| SDL_PROC_UNUSED(void, glPointSizex, (GLfixed size)) |
| SDL_PROC_UNUSED(void, glPolygonOffsetx, (GLfixed factor, GLfixed units)) |
| SDL_PROC_UNUSED(void, glPopMatrix, (void)) |
| SDL_PROC_UNUSED(void, glPushMatrix, (void)) |
| SDL_PROC_UNUSED(void, glReadPixels, |
| (GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, GLvoid * pixels)) |
| SDL_PROC_UNUSED(void, glRotatex, |
| (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)) |
| SDL_PROC_UNUSED(void, glSampleCoverage, (GLclampf value, GLboolean invert)) |
| SDL_PROC_UNUSED(void, glSampleCoveragex, (GLclampx value, GLboolean invert)) |
| SDL_PROC_UNUSED(void, glScalex, (GLfixed x, GLfixed y, GLfixed z)) |
| SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)) |
| SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode)) |
| SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) |
| SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) |
| SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) |
| SDL_PROC(void, glTexCoordPointer, |
| (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)) |
| SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) |
| SDL_PROC_UNUSED(void, glTexEnvx, (GLenum target, GLenum pname, GLfixed param)) |
| SDL_PROC_UNUSED(void, glTexEnviv, |
| (GLenum target, GLenum pname, const GLint * params)) |
| SDL_PROC_UNUSED(void, glTexEnvxv, |
| (GLenum target, GLenum pname, const GLfixed * params)) |
| SDL_PROC(void, glTexImage2D, |
| (GLenum target, GLint level, GLint internalformat, GLsizei width, |
| GLsizei height, GLint border, GLenum format, GLenum type, |
| const GLvoid * pixels)) |
| SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) |
| SDL_PROC_UNUSED(void, glTexParameterx, |
| (GLenum target, GLenum pname, GLfixed param)) |
| SDL_PROC(void, glTexParameteriv, |
| (GLenum target, GLenum pname, const GLint * params)) |
| SDL_PROC_UNUSED(void, glTexParameterxv, |
| (GLenum target, GLenum pname, const GLfixed * params)) |
| SDL_PROC(void, glTexSubImage2D, |
| (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| GLsizei width, GLsizei height, GLenum format, GLenum type, |
| const GLvoid * pixels)) |
| SDL_PROC_UNUSED(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z)) |
| SDL_PROC(void, glVertexPointer, |
| (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)) |
| SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) |
| |
| /* extension functions used */ |
| SDL_PROC(void, glDrawTexiOES, |
| (GLint x, GLint y, GLint z, GLint width, GLint height)) |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |