Fixed bug 3456 - SDL_GameControllerOpen fails if the joystick subsystem isn't initialized
Philipp Wiesemann
Maybe the fault is in the SDL_VIDEO_DRIVER_WINDOWS section in SDL_InitSubSystem() of "src/SDL.c". Because there only SDL_INIT_JOYSTICK is checked. The flags are adapted for SDL_INIT_GAMECONTROLLER afterwards.
diff --git a/src/SDL.c b/src/SDL.c
index 687c140..9eef00c 100644
--- a/src/SDL.c
+++ b/src/SDL.c
@@ -115,6 +115,16 @@
/* Clear the error message */
SDL_ClearError();
+ if ((flags & SDL_INIT_GAMECONTROLLER)) {
+ /* game controller implies joystick */
+ flags |= SDL_INIT_JOYSTICK;
+ }
+
+ if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) {
+ /* video or joystick implies events */
+ flags |= SDL_INIT_EVENTS;
+ }
+
#if SDL_VIDEO_DRIVER_WINDOWS
if ((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))) {
if (SDL_HelperWindowCreate() < 0) {
@@ -127,16 +137,6 @@
SDL_TicksInit();
#endif
- if ((flags & SDL_INIT_GAMECONTROLLER)) {
- /* game controller implies joystick */
- flags |= SDL_INIT_JOYSTICK;
- }
-
- if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) {
- /* video or joystick implies events */
- flags |= SDL_INIT_EVENTS;
- }
-
/* Initialize the event subsystem */
if ((flags & SDL_INIT_EVENTS)) {
#if !SDL_EVENTS_DISABLED