| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| |
| #ifndef _SDL_directfb_opengl_h |
| #define _SDL_directfb_opengl_h |
| |
| #include "SDL_DirectFB_video.h" |
| |
| #if SDL_DIRECTFB_OPENGL |
| |
| #include "SDL_opengl.h" |
| |
| typedef struct _DirectFB_GLContext DirectFB_GLContext; |
| struct _DirectFB_GLContext |
| { |
| IDirectFBGL *context; |
| DirectFB_GLContext *next; |
| |
| SDL_Window *sdl_window; |
| int is_locked; |
| }; |
| |
| /* OpenGL functions */ |
| extern int DirectFB_GL_Initialize(_THIS); |
| extern void DirectFB_GL_Shutdown(_THIS); |
| |
| extern int DirectFB_GL_LoadLibrary(_THIS, const char *path); |
| extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc); |
| extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window); |
| extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, |
| SDL_GLContext context); |
| extern int DirectFB_GL_SetSwapInterval(_THIS, int interval); |
| extern int DirectFB_GL_GetSwapInterval(_THIS); |
| extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window); |
| extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context); |
| |
| extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window); |
| extern void DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window); |
| extern void DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window); |
| |
| #endif /* SDL_DIRECTFB_OPENGL */ |
| |
| #endif /* _SDL_directfb_opengl_h */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |