This file contains a log of most of the changes and evolutions of the meta-build | |
system for Simple DirectMedia Layer 2.0 and related projects. | |
Changes as of 09/18/2013: | |
-Enabled executable bits on the Mac OS X build-scripts command files. | |
-Replaced the Xcode directory structure with two folders for Xcode 3 | |
and Xcode 4. It now looks like the VisualC folder, wherein there is | |
premake/Xcode/Xcode3 and premake/Xcode/Xcode4 default workspaces. | |
-Updated premake/Xcode/build-scripts/xcode3.command and the | |
xcode4.command files to properly generate the workspaces in the above | |
mentioned directories. | |
-Regenerated the Visual Studio projects to push the 'current working | |
directory' fix to the repository. | |
-Verified the projects are building and running properly across all platforms. | |
Changes as of 09/13/2013-09/14/2013: | |
-Analyzed structure and existing problems to be fixed in the system. | |
-Updated the OpenGL dependency to not include "C:\Windows\System32" since that | |
is implicitly included for any compiler building the project on Windows | |
anyway. | |
-Removed the build.all.vs2012.bat script since it hasn't been working and | |
trying to get it to work or figure out why it doesn't is beyond the scope of | |
the project at this point. | |
-The above also applies to check.bin.compatibility.vs2010.bat. | |
-Updated typo in run.tests.bat to make testchessboard run properly (it was | |
looking for testdrawchessboard instead). | |
-Corrected OpenGL dependency to properly look for "libGL" instead of | |
"OpenGL32" on Linux. | |
-Updated OpenGL dependency to link to "libGL" instead of "OpenGL32" on Linux. | |
-Updated OpenGL dependency to properly notify the dependency system whether | |
OpenGL support has been found or not (it was always indicating OpenGL | |
support accidentally). | |
-Modified the vs2008/vs2010/vs2012 generation scripts to generate to specific | |
subfolders (ie, ./VS2008, etc.) so they can all be generated at once. Updated | |
the clean script appropriately. Originally, it was desired to generate | |
something more like SDL_VS2008.sln, etc., but premake has troubles correcting | |
interproject dependencies without renaming the binary files to similar names | |
(like SDL_main_VS2008.lib), which seemed much worse than just separating by | |
directory. | |
-Altered the working directories for the Visual Studio debugger to run from | |
the path of the binary for each test application, rather than from the | |
project directory. This allows the tests to utilize any locally copied | |
resource files from both inside and outside Visual Studio. | |
-Added execution bits to Linux build scripts. | |
-Clarified the second paragraph in README-windows.txt. | |
-Fixed typos in README.txt and added a plethora of code examples and | |
explanations to demonstrate how to add on to the current system. | |
-Regenerated default projects for MinGW, Linux, and Windows (this time serving | |
VS2008, VS2010, and VS2012). | |
Changes as of 08/30/2013: | |
-Updated README-windows.txt, README-macosx.txt, and README-mingw.txt. | |
-Created README-linux.txt, README-ios.txt, README-linux.txt. | |
-Modified premake4.lua to not generate any files if simply printing help text. | |
-Created the entire primary README.txt help file. | |
-Updated the automated test command file for OS X to randomly select a file | |
for testshape, just like the windows version. However, there is an issue | |
with it so that test is currently commented out. | |
-Updated all 4 OS X build scripts to automatically build all of the generated | |
test projects, rather than maintaining a list. | |
-Generated an initial Xcode 4 workspace for iOS. | |
-Generated an initial Xcode 4 workspace for Mac OS X. | |
-Updated a bug in the windows automated test batch file within the label for | |
handling the specially randomized arguments passed to an application, such as | |
for testshape (it was hardcoded for testshape, rather than using a variable | |
as intended). | |
-Fixed a typo in the windows automated test batch file wherein it was not able | |
to run the chess board application correctly. | |
-Updated the automated test bash script for Linux targets to run the new | |
chessboard test and to randomly pick an image to send to testshape. It runs | |
testresample and testatomic now, too. | |
Changes as of 08/28/2013 & 08/29/2013: | |
-Removed TODO.txt. It's no longer necessary; a lot of what was in it is no | |
longer relevant, completed, or replaced by something different and thus | |
implemented in some variety. | |
-Stopped the premake engine from executing the project definitions if simply | |
executing the help procedure, listing available options and acitons for the | |
target premake file. | |
-Modified the dependency function handling so that the function names are case | |
insensitive both for registering functions and checking or testing them. | |
-Created a function in sdl_projects.lua that can be used to retrieve all of | |
the known names of the dependencies registered with the system at that point. | |
-Implemented automated generation of options to forcibly enable certain | |
dependencies, even if they are explicitly defined to not work on a given | |
platform or if they simply cannot be found. This is useful, for instance, to | |
force on the DirectX dependency for MinGW if the user has successfully setup | |
the environment to work with it. | |
-Modified the behavior of the dependency functions to provide the libraries, | |
library paths, and include paths for platforms that don't support that | |
dependency, allowing the override command line options to properly work on | |
those platforms for those dependencies (again, the DirectX dependency on | |
MinGW comes to mind). | |
-Cleaned up premake4.lua. | |
-Removed hardcoded links in Linux from premake4.lua to its proper locations in | |
SDL2.lua and dependency functions. | |
-Renamed the 'reset_links' function in sdl_check_compile.lua to be | |
'reset_link_flags' since it fits the functionality better. | |
-Corrected a mistake in 'check_include_directory' in sdl_check_compile.lua | |
where it simply checked for files existing in a directory, rather than | |
specifically header files. | |
-Removed the 'projects' table declaration in premake4.lua, since its defined | |
in sdl_projects.lua anyway. | |
-Removed directive for copying the Info.plist file from the Xcode-iOS | |
directory for the testsprite2.lua project, since it makes no sense. | |
-Modified 'addConfig' in sdl_gen_config.lua to be extra cautious about | |
ensuring that keys and values in the supplied config table are, indeed, | |
strings as they need to be for concatenation. | |
-Added documentation for premake4.lua, sdl_check_compile.lua, | |
sdl_dependency_checkers.lua, sdl_depends.lua, sdl_file.lua, | |
sdl_gen_config.lua, sdl_string.lua, and sdl_projects.lua. | |
-Implemented file headers for every single project definition file. | |
-Significantly cleaned up the commenting in SDL2.lua and added a file header | |
description. | |
-Added a print line in premake4.lua to indicate when the generation of the | |
premake Lua file begins. | |
-Added initial sample projects for VS2010, Linux make, and MinGW make. | |
Changes as of 08/27/2013: | |
-Updated the Linux premake executable based on all the patches applied to | |
premake thus far, as documented in the patches folder. | |
-Updated the Linux definition of SDL2.lua to have all of the subsequent source | |
files associated with each dependency to be within that dependency using the | |
SDL_paths directive. | |
-Implemented a function for modifying the search path for libraries during | |
the various compiler test functions in sdl_check_compile.lua. | |
-sdl_check_compile.lua: implemented a function for checking wether a library | |
exists using os.findlib, adding its directory to the library path, then | |
using check_library_exists to see if it can be linked to properly. | |
-sdl_check_compile.lua: implemented check_include_directory and | |
check_include_directories functions to see whether specified directories | |
exist and contains .h files. This could be modified later on for other types | |
of files that would exist in include directories (such as hpp, hxx, etc.). | |
-sdl_projects.lua: implemented a function that checks whether a dependency | |
exists and was found (the function must have been executed already). This is | |
used by many of the dependencies for Linux (specifically that most of its | |
dependencies depend on DLOpen for shared library binding). | |
-Modified the dependency order for Linux in SDL2.lua so that DLOpen is listed | |
first, as to help the dependency resolution process. | |
-Corrected the link order in sdl_check_compile.lua, fixing the | |
check_library_exists, check_library_exists_multiple, and | |
check_library_exists_lookup functions. | |
-Corrected the size definitions for SDL_config_linux.template.h so that it | |
will work cross-platform. | |
-Implemented better dependency support for the following Linux dependencies: | |
DLOpen, ALSA, PulseAudio, ESD, NAS, OSS, and X11. The dependency code is | |
based on CMake's definitions for those dependencies. The dependency function | |
for D-Bus is improved. | |
-Removed the commented code for the Windows SDK in the | |
sdl_dependency_checkers.lua file. | |
-Re-enabled the ifndef checks for the generate premake header file. | |
-Moved the clean action in premake4.lua to before the project definitions, so | |
that cleaning is immediate and doesn't have to wait on unnecessary dependency | |
checks. | |
-Renamed the macro defining whether to use the premake config header from | |
USING_PREMAKE_HEADER_H to USING_PREMAKE_CONFIG_H, which involved changes in | |
premake4.lua and include/SDL_config.h in the root source tree. | |
-Corrected a mistake in the OpenGL dependency function that would mishandle | |
forbidding desktop GL functionality on iOS. | |
-Corrected a bug that would properly setup MinGW targets to work with OpenGL, | |
but it would not link to WGL so there was no way for SDL to actually load the | |
OpenGL library and attach it to a window. | |
-Blocked support for OpenGL on Cygwin. | |
-Blocked support for testfilesystem on Cygwin due to lack of support, though | |
unix file system support is now enabled on Cygwin. The test accesses some | |
windows functions that do not link properly in the Cygwin environment. | |
Changes as of 08/26/2013: | |
-Implemented the testdrawchessboard test application. | |
-Disabled the path-searching functionality for the DirectX dependency so it | |
would be significantly sped up. It makes the assumption that DirectX is only | |
installed if its DXSDK_DIR variable is set. The code is still there if users | |
wish to implement the functionality again. | |
-Modified the clean action to remove the 'ipch' directory since it sometimes | |
shows up in various Visual Studio solution builds. | |
-Fixed a bug in the post-build copy step that wouldn't correctly create nested | |
directories during the copy stage in Visual Studio on Windows targets. This | |
reflects an earlier bug fix that would stop the non-nested files from being | |
copied correctly; both work now. | |
-Modified the testshape project to copy all of the shape images instead of the | |
sample image. | |
-Updated the automated test batch file on Windows to randomly pick one of the | |
intended shapes while running testshape. It also runs testshape three times, | |
to demonstrate both the randomness and adequate testing of testshape over | |
multiple shapes. | |
-Changed the resample test to copy the sample.wav. | |
-Updated the 'pass' label in the windows run.tests.bat file to accept a | |
variable-number of arguments to be passed to the executable. | |
-Re-enabeld the testresample test to try and resample sample.wav at 44.1Khz. | |
-Updated testoverlay to copy moose.dat, since it depends on it now. | |
-Updated testshader to properly depend on OpenGL and link to it, as well as | |
copy the file it needs (icon.bmp). | |
-Moved the dependency checker file over to the util directory. | |
-Updated premake4.lua to recursively execute all the files in the projects | |
folder, so they don't have to be hardcoded into premake4.lua and can be | |
organized in whichever way desired (so long as their internal paths are | |
correct). | |
-Implemented text-based file writing in the sdl_file.lua utility file, as to | |
prep for going around generating a lua file and loading the generated file | |
from memory, instead. | |
-Updated all of the current SDL dependency functions to properly check for | |
MinGW and Cygwin support. | |
-Fixed a few bugs in premake4.lua that would break Cygwin and MinGW support | |
due to improper checking. | |
-Fixed bugs that made it tricky to do wildcard copying on *nix systems (needed | |
by testshape). Tested to work on MinGW and Windows. | |
Changes as of 08/23/2013: | |
-Removed hardcoded definitions for the Linux config template. | |
-Moved definitions over to SDL2.lua. | |
-Added definition for enabling the file system module on Linux. | |
-Separated the OpenGL dependency into one for Windows (WGL) and Linux (GLX). | |
The core dependency is still there, but the windowing part is separate. | |
-Separated the library-based dependencies from the Linux implementation into | |
a series of dependency functions. | |
-Changed the dependency function to return a named table instead of variable | |
returns. | |
Changes as of 08/22/2013: | |
-Rearranged a few more things in the top 'dofile' section in premake4.lua. | |
-Reverted accidental changs to include/SDL_config.h which rendered it specific | |
to a single platform, per cmake generation. All building was broken due to | |
this accidental change, but it should be fixed after this commit. | |
-Merged repository with the latest version from live SDL repository. | |
-Implemented new file system source tree on Windows. | |
-Implemented file system test. | |
-Removed files accidentally committed from the Linux directory. | |
-Implemented tests for the file system test for windows and Mac OS X. | |
-Implemented cocoa file system support. | |
-Implemented cocoa filesystem support on iOS. | |
-Fixed a bug that was leading to the Xcode-iOS trying to build the | |
OpenGL renderer on iOS, which isn't supported. | |
Changes as of 08/21/2013: | |
-Changed names of generated files in check_compile.lua to more readable names, | |
within the format "premakecheck.*" | |
-Updated the check build function in check_compile.lua to support executing | |
the build and redirecting all output to "./premakecheck.stdout". | |
-Implemented a function for checking the size of a given type by generating a | |
program that prints it to the screen, then reads the result from a file and | |
converts it to an integer. This function is dependent on the existence of | |
stdio.h and the printf function. | |
-Tested the size function on Linux using various types. | |
-Clumped the "dofile" directives for all utility scripts together in | |
premake4.lua. | |
-Removed the *Mode variables for MinGW, Cygwin, and iOS. All checking for | |
these systems should be done using SDL_getos(). | |
-Updated SDL_getos() to check the _OPTIONS table directly. | |
-From depends.lua, moved dirpathsearch and getenvpath to sdl_file.lua. | |
-Created a sdl_string.lua file to contain various string-related functions. | |
-From depends.lua, moved indexOf and explode to sdl_string.lua. | |
-From premake4.lua, moved implode to sdl_string.lua. | |
-Renamed depends.lua to sdl_depends.lua. Indicated that the file is | |
particularly for windows dependency testing. | |
-Rename check_compile.lua to sdl_check_compile.lua. | |
-Updated premake4.lua to reflect file changes and modified the order of doing | |
the util files, since their interdependencies have changed slightly. | |
-Added sdl_string.lua to the list of utility files done in the beginning of | |
premake4.lua. | |
-Updated header in every file to reflect that I did not create premake (old | |
wording was a bit vague). | |
-Added header to new files. | |
Changes as of 08/20/2013: | |
-Fixed logical mistakes in the check build sources function. | |
-Added a check_function_exists function. | |
-Whenever an include header or headers are checked, if they are found | |
and build properly then they will be added to an internal list that | |
will be prepended whenever doing future check_function_exists and | |
check_library_exists calls. | |
-Added a function which will check if a function exists in any of a set | |
of libraries, rather than just one. | |
-Added support for linking libraries for the check_library_exists | |
function. | |
-Silenced building and linking commands. | |
-Incorporated check_compile.lua in premake4.lua. | |
-Tested the various functions with X11, DLOpen, and ALSA dependency | |
compatibility. some future tweaking may be necessary, but the | |
dependency checking happening in cmake should be reproducable using | |
these functions with some tweaking of the implementation itself. | |
Changes as of 08/16/2013: | |
-Updated Cygwin build to foster a very trimmed down version of the Linux | |
build, with no audio, video, haptic, joystick, or input support. | |
-Cygwin uses a shared library. Read SDL2.lua for more information. | |
-Slimmed and trimmed the cygwin config template to its bare minimum. | |
-Implemented the configurations needed for Cygwin in SDL2.lua. | |
-Updated many projects to be excluded if building on Cygwin, since many of | |
them are incompatible without the aforementioned support. | |
-Implemented a Cygwin directory and separate build-scripts, working similarly | |
to that of MinGW. | |
-Implemented a check_compile.lua utility file emulating a lot of the same | |
functions used in cmake to check for dependencies and various libraries. | |
These will be added to a Linux-specific dependency checker function later on, | |
allowing all the Linux dependencies to follow a similar routine to that of | |
autotools and cmake. | |
Changes as of 08/15/2013: | |
-Created a separate template configuration file for Cygwin. | |
-Created separate SDL2 project definitions for Cygwin, alongside Linux. | |
-Added various other side definitions for Cygwin support, though it is still | |
not building correctly due to some misunderstandings with library support. | |
-Patched premake to support custom source trees for Xcode projects to fix | |
issues finding the correct iOS frameworks in Xcode. | |
-Updated all Win32 premake executables containing the patch. | |
-Updated executables for Xcode and Xcode-iOS for above patch. | |
-Updated SDL2.lua for iOS to use the SDKROOT source tree for the frameworks, | |
as per the new patch. | |
-Successfully built and ran all the iOS demos. | |
Changes as of 08/14/2013: | |
-Fixed a mistake in the windows-side copy command that was changed yesterday; | |
without parentheses it was inhibiting the ability to copy the SDL2.dll file | |
to the built directories if the directories already existed; this has been | |
fixed. | |
-Reintegrated MinGW support on Windows with a few slight changes to various | |
OS dependencies, since "MinGW" is now considered the target OS, versus | |
Windows. This involved changes in SDL2.lua, SDL2main.lua, testnative.lua. | |
-Reenabled both debug and release configurations. | |
-Separated post-build commands to being separate for debug and release. | |
-Setup temporary hardcoded linkoptions for MinGW on the release configuration. | |
-Verified both configurations build correctly for VS2010 and MinGW. | |
-Updated the premake executables for VS and MinGW to reflect the recent | |
patch. | |
-Updated premake executables for Xcode and Xcode-iOS to contain features | |
added from the latest patch. | |
-Verified working debug/release builds on Xcode, though the target | |
directories for the binaries clash, so they override each other. This | |
will be fixed in the future as the system starts to get cleaned up. | |
Changes as of 08/13/2013: | |
-Implemented special SDL_getos function which gets the current build | |
platform, taking into consideration Cygwin, iOS, and MinGW modes. | |
Although it's invalid to consider Cygwin and MinGW operating systems, | |
for all intensive purposes they are considered separate for the build | |
system. This may be renamed later on. | |
-Updated OS-compatibility functions for SDL projects to use the new | |
SDL_getos function, so they can be dependent on Cygwin, MinGW, iOS, etc. | |
-Removed the iOS dependency function and updated the iOS portion of the | |
SDL2 project to depend on iOS rather than Mac OS X. | |
-Changed the explode function in depends.lua to be part of the string | |
table. | |
-Modified SDL_isos to accept patterns, such as "macosx|ios". | |
-Updated SDL2 and SDL2main to be compatible on Mac OS X and iOS | |
simultaneously. | |
-Updated SDL_os to work with the patterns, as well, by merging the | |
functionalities of SDL_os and SDL_isos to a local function. | |
-Updated SDL_notos similarly. | |
-Updated SDL_os to work on projects as well as dependencies, and updated | |
premake4.lua to check for overall project compatibility. | |
-Implemented SDL_notos to inhibit compatibility for projects that simply | |
cannot work on specific platforms. | |
-Added exclusions for every single current test project to not be added | |
to the iOS solution, since none of them are designed to run on iOS. | |
-Removed hacked override for info.plist and properly implemented plist | |
inclusion for Xcode projects. Premake already supported this well. | |
-Changed a few references in premake4.lua of os.get to SDL_getos to | |
avoid some of the hardcoding that was going on in various places. | |
-Advanced the SDL_copy feature for project resources to being able to | |
copy files to more complicated destination paths, with scripted support | |
to create the destination directories if they do not yet exist during | |
post-build execution. | |
-Patched premake to allow BMPamd WAV files to be considered as assets | |
for Xcode projects. | |
-Updated the premake executables for Xcode and Xcode-iOS, respectively. | |
-Successfully ported, built, and ran all working Xcode-iOS demos using | |
project files generated by the meta-build system for those demos. There | |
are a few hiccups that need to be ironed out yet, but overall it's a | |
hopeful step forward to decent iOS support. | |
-Upgraded the clean action to also delete the demos folder for iOS. | |
-Unhardcoded a lot of the iOS stuff added in previous commits, which | |
included switching a lot more references to os.get() to SDL_getos() | |
in premake4.lua. | |
-Preliminarily fixed some potential bugs stemming from SDL_getos() | |
versus os.get(). | |
-Moved hardcoded iOS links from premake4.lua to their correct location | |
in SDL2.lua. | |
-Reinstated correct platforms directives, versus hardcoded iOS, etc. | |
-Double checked Xcode projects still are generated, built, and run | |
properly. | |
-Updated the patches listing and files portion appropriately for the | |
aforementioned premake modification. | |
Changes as of 08/09/2013: | |
-More bruteforcing on trying to hack premake into generating a correct | |
iOS-compatible Xcode project. | |
-Added code to convert all ConsoleApps to WindowedApps in iOS mode | |
because ConsoleApps translate to 'tool' on Mac OS X and tools are | |
not supported on iOS. | |
-Forcefully implemented a list of links taken from the Demos SDL | |
iOS Xcode project for all generated SDL2 projects so they can | |
correctly link to the iOS system. | |
-Successfully built SDL2 and tests for iOS, though the test projects will | |
not run correctly on iOS due to not being built for iOS. | |
-Fixed a bug in the testgles project where it was not linking to SDL2test, | |
on which it was dependent. | |
Changes as of 08/08/2013: | |
-Implemented template header for iOS configurations. | |
-Successfully built SDL2 library for iOS on Xcode. | |
-Implemented configuration for iOS similar to that of Cygwin and MinGW. | |
-Implemented command-line option for selecting iOS mode on Mac OS X. | |
-Currently, iOS projects will have some issues regarding correct | |
project types, so building and running are a bit off yet for iOS. | |
-Added a new folder for iOS generation. | |
-Added scripts for iOS generation and such. | |
-Added exclusion for the OpenGL dependency checker for always failing | |
on iOS, since iOS uses OpenGL ES 1.1/2.0, not desktop GL. | |
-Fixed a bug in sdl_projects.lua that led to excluded dependency | |
function calls to give a false positive if they lead to invoking | |
the function rather than using a cached result. | |
Changes as of 08/07/2013: | |
-Created a fork for premake-stable to try and implement some of the necessary | |
changes in order to support many new features to the meta-build system. | |
-Created a directory for patches as part of the meta-build system. This may be | |
removed later on. | |
-Restored linking to MinGW32 in MinGW mode after temporarily removing it and | |
forgetting to restore it. | |
-Submitted a ticket and patch to premake for fixing the linker order that | |
prevented proper linking to SDL2main on the MinGW project. | |
-Created a manifest of patches made to premake needed for MinGW. | |
-Added a patch for adding iOS support on Xcode, though currently untested. | |
-Updated all Mac OS X, Windows, and MinGW binaries to reflect the above | |
patches. | |
Changes as of 08/06/2013: | |
-Corrected a mistake in the Linux template config header that was preventing | |
it from being built on Linux. It was using the same header guard as | |
SDL_config.h, rendering it completely blank during compile time. | |
-Added a dependency function for checking for D-Bus support on Linux. | |
-Implemented a summary implementation for the Linux project in SDL2.lua, | |
making use of the D-Bus dependency function. | |
-Added temporary global links in premake4.lua for all projects on Linux. | |
-Successfully built SDL2.lua on 64-bit Linux Mint 15. | |
-Updated the testnative test project to have a Linux dependency, binding to | |
testnativex11.c. | |
-Implemented an X11 dependency function for testnative and related projects, | |
though only testnative currently uses it. | |
-Had to switch over to using a static library instead of a shared library on | |
Linux for now, because Linux requires the end executable to be aware of | |
where the shared library is, and we have no way currently to generate any | |
sort of install rule for the generated SDL2 makefile. Premake will have to | |
be patched to proceed on that route. | |
-Successfully built all test projects on 64-bit Linux Mint 15. | |
-Added a shell script to automatically run through the compatible tests in | |
Linux/build-scripts, similar to those of the other platforms. | |
-Successfully ran through many of the tests, though without OpenGL support. | |
-Added clean shell script for Linux targets. | |
Changes as of 08/05/2013: | |
-Implemented global flags for checking if the current premake system is | |
targeting MinGW or Cygwin. | |
-Corrected previous checks that were directly using _OPTIONS to using the | |
MinGWMode flag, instead. | |
-Corrected typos where I was misspelling 'targeted' as 'targetted' | |
-Moved the options declarations a bit earlier in premake4.lua. | |
-Corrected a mistake in the clean batch file for MinGW where it wasn't | |
actually cleaning in MinGW mode. | |
-Started working on a Cygwin implementation. | |
-Started working on a Linux implementation (using Linux Mint 15). | |
-Setup a basic SDL_config_linux.template.h based on a SDL_config.h production | |
on 64bit Linux Mint 15 using the configure script. | |
-Setup the Linux directory and a basic build script. The system completely | |
does not build at this point, it's simply a step in the right direction. | |
-Fixed a bug in the testnative project where it was trying to build the X11 | |
implementation on Mac OS X instead of the cocoa implementation. The test | |
now builds and runs correctly on Mac OS X. | |
Changes as of 08/02/2013: | |
-Actually added a README file for MinGW. | |
-Changed all the README files to be named similar to those in the top level | |
directory. | |
-Updated the READMEs for more accurate and up-to-date information. | |
-Split this primary README.txt into three files: README.txt, TODO.txt, and | |
changelog. | |
-Updated the depends.lua file to automatically fail on the windows dependency | |
search if the current OS is not windows and corrected a bug that would result | |
in an infinite loop if the main search path provided is empty but not nil. | |
-Implemented a utility function in depends.lua for joining together a series | |
of evaluated environmental variables, taking into consideration of they do | |
not exist. This function is cross-platform. | |
-Fixed a bug where the recently added code for surrounding paths with spaces | |
in quotes would lead to premake placing a "../" before the path. Besides the | |
convention of using double quotes is not universal, this bug existed both | |
with Visual Studio and MinGW gmakefiles. The code has been completely | |
removed, as it was found unnecessary. | |
-Modified DirectX dependency function to fail if targeting MinGW. | |
-After fully testing support for MinGW, I found there were a few differences | |
in execution between that and VS builds (without DirectX), one of which is | |
torturethread crashing on MinGW builds. | |
-Changed testshape.lua to copy sample.bmp and changed the run test scripts | |
to use the local sample.bmp as the shape for the window. This was just to | |
make the built environment independent of the top-level SDL directory. | |
-Changed the test run scripts to properly run the semaphore test. | |
-Edited the build scripts for Visual Studio to parallelize builds when | |
possible. | |
-Moved build scripts for VS and MinGW projects into respective build-scripts | |
folders, similar to the top level SDL directory. Tested all the tests for | |
builds using VS2008, VS2010, VS2012, and MinGW. | |
-Moved the build scripts for Xcode 3 and 4 to their own build-scripts folder. | |
-Updated the build scripts for Mac OS X to run the semaphore test. | |
-Tested the build environment and tests with Xcode 3 and 4 with architectures | |
i386 and x86_64. | |
Changes as of 08/01/2013: | |
-Implemented the SDL_notdepfunc function in sdl_projects.lua so dependencies | |
can depend on the absence of a dependency. For example, the haptic and | |
joystick systems have dummy systems that cannot be built alongside the Dinput | |
implementations, so they have to be added only in the absence of DirectX. | |
-Implement a dependency for handling the situation where DirectX is not found | |
on the windows platform. | |
-Tested SDL and its tests without DirectX support. Properly built SDL and ran | |
through the tests. Most of the tests ran great. There were a few tests that | |
did not work quite right, though. | |
-Began working on MinGW gmakefile support. | |
-Implemented custom option for specifying mingw mode (using --mingw); this is | |
used to ensure -lmingw32 is specified to gcc for proper linking with | |
SDL2main. | |
-Had to change make_cpp.lua as part of premake in order to ensure the linker | |
flags were specified before input, so that I could properly ensure the order | |
of library linking. The premake in the VisualC folder is now customized. | |
-Changed all of the projects' dependency orders to be logically correct, since | |
gcc requires linking order to be exact. | |
-Successfully built the entire project using MinGW and a generated GNU | |
makefile. | |
-Modified MinGW setup to statically link to libgcc so it can run independently | |
of the MinGW system. | |
-Successfully ran all tests with MinGW-built executables and library. | |
-Setup a directory, README, and generation script for MinGW builds. | |
-Updated clean action for makefiles. | |
-Implemented quoted libpath and incpaths incase they have spaces. | |
-DirectX and OpenGL currently not supported on MinGW due to build errors. This | |
will be fixed and should be supported soon. | |
Changes as of 07/31/2013: | |
-Implemented functions for checking whether the current system is 64bit | |
per-project specification. This is similar to SDL_isos. There is a | |
negated version implemented, too. | |
-Implemented native and universal build platforms for the Mac OS X | |
projects. This translates to x32 and x64 build targets within Xcode. | |
-Modified the SDL_defines function to add table values instead of replace. | |
-Corrected a mistake that was defining _WINDOWS on the Mac OS X project. | |
-Changed the dependency and custom links listing functions for sdl_projects | |
to prevent duplicates. | |
-Upgraded the premake4.lua handling of dependency lists and custom links | |
to support prevented duplicates. | |
-Reimplemented OpenGL support on Mac OS X. | |
-Separated frameworks on Mac OS X into proper SDL_dependency declarations | |
so they are no longer hardcoded. | |
-Upgraded project dependency system so that when a project is dependent | |
on a static library, it inherits all of the dependencies of that project | |
as well. | |
-Created build scripts for i386 and x86_64 for both Xcode 3 and Xcode 4. | |
-Tested all of the above (including with OpenGL and without OpenGL) on all | |
tests for Xcode 3 and 4, on architecture targets i386 and x86_64. | |
-Removed the old premake4 executable in Xcode. | |
Changes as of 07/30/2013: | |
-Began investigating different architectures for Windows, MacOSX, etc. | |
-Implemented functionality for specifying which platforms a project is | |
supported on, so as to start providing preliminary support for multiple | |
build platforms. | |
-Changed function declaration requirement for dependency functions. | |
-Changed the dependency function invocation to be table-based. | |
-Implemented features to cleanup using dependency functions for projects and | |
allowed possibility for multiple dependency functions on one project. | |
-Moved invocation of dependency functions from premake4.lua to | |
sdl_projects.lua. | |
-Some nested statements have been cleaned up in premake4.lua due to changing | |
the dependency function calling location. | |
-Moved all dependency functions to a unified location for order-independent | |
referencing of them. Ie, this allows SDL2 and testgl2 to both reference the | |
OpenGL checker function. | |
-Ensured all dependencies are invoked exactly one time even if referenced | |
multiple times. | |
-Implemented opengl dependencies for SDL2 so that opengl support should now be | |
reenabled in the SDL project. | |
Changes as of 07/29/2013: | |
-Implemented scripts to automatically build all of the projects in the VS2010 | |
and VS2012 solutions. | |
-Implemented scripts to automatically perform binary compatibility testing for | |
premake VS2010 and VS2012 libraries against the manual projects' test | |
executables. | |
-Tested binary compatibility for VS2010 and VS2012 solutions on Windows. The | |
usual lack of standard output is still ocurring. The testgl2 application | |
currently crashes on both, but that's because it's not linking to OpenGL | |
currently. The test shouldn't actually crash, but it reports no OpenGL | |
when it runs correctly. The other visual tests seem to run fine. | |
-Cleaned up this README a bit, adding the rest of the points discussed with | |
Gabriel. | |
Changes as of 07/26/2013: | |
-Corrected a bug in SDL2.lua that didn't correctly define the compile-time | |
defines for Mac OS X. | |
-Added template configuration headers for minimal builds and Mac OS X | |
-Added template config selection based on current platform, defaulting to | |
minimal if on an unknown system | |
-Corrected bug in sdl_gen_config.lua to allow using templates that have no | |
area to paste generated tokens, thereby ignoring the tokens and just | |
copying the template right into the generated header | |
-Upgraded build.all.xcode4.command in the Xcode directory to give some | |
information regarding how many tests were attempted to be built, how | |
many passed, failed, and were skipped. | |
-Added support in the clean option to correctly remove the Xcode 4 workspace | |
file. It almost perfectly cleans Xcode projects now. It actually will only | |
miss folders if the user goes into those folders with Finder, otherwise it | |
cleans up properly right now. | |
-Added support build.all.xcode3.command for Xcode 3 projects, rather than | |
having to manually go into each project and build it individually. | |
Changes as of 07/25/2013: | |
-Moved file-based operations to a separate utility sdl_file.lua file | |
-Began the configuration generation system using sdl_gen_config.lua | |
-Created a config folder for *config.h templates and added the | |
SDL_config_windows.template.h file, omitting everything premake will add | |
itself | |
-Fixed a bug where the base location would have a backslash on windows in the | |
final generated Lua file, where it wasn't supposed to | |
-Implemented clean option for the generated header file | |
-Modified SDL_config.h to include SDL_config_premake.h (generated) if the | |
preprocessor value 'USING_PREMAKE_HEADER_H' is defined, which the meta-build | |
system ensures it is | |
-Merged winmm dependency back into the windows dependency for SDL2.lua, | |
because the windows timer module depends on winmm, as well | |
-Partially tested configuration system via Visual Studio 2008; Mac OS X | |
projects will be broken until that side is upgraded | |
Changes as of 07/24/2013: | |
-Updated mac os x test file to include all the new tests | |
-Added script to automatically batch together all the scheme builds for | |
the tests, so they don't have to be manually built through Xcode | |
-Tested new tests and build environment on Xcode 4 successfully (weren't | |
tested on here yet) | |
-Began investigating implementing iOS Xcode projects using meta-build | |
system | |
-Began investigating implementing gmakefile generation support for | |
GNU/Linux, Cygwin, and MinGW. | |
Changes as of 07/23/2013: | |
-Latest changes tested on Xcode 3 and 4; test suites running as expected | |
-Implemented the entire test suite and tested it in Visual Studio on Windows; | |
incompatible tests will build and run, but they will fail if there are no | |
appropriate devices or settings for them to run correctly; this is correct | |
behavior. Tested most suites on VS2008, VS2010, and VS2012. Only testerror | |
crashed. | |
Changes as of 07/22/2013: | |
-Cleaned up the mixture of forward/back slashes in the generated LUA file. The | |
only backslashes that exist are for copy commands, since they are copied as | |
text into the generated projects. The rest use forward slashes, since premake | |
actions handle per-system translation of directory paths. | |
-Implemented SDL_isos function for projects so that they can have some control | |
over certain functions where arguments or function calls changed with | |
different operating systems (such as SDL_kind for SDL2 project) | |
-Documented the new project functions. The documentation could be formatted a | |
bit better and the arguments could be explicitly formatted. | |
-Cleaned up SDL2.lua | |
-Implemented project-level files and paths directives for projects, so that | |
SDL_dependency isn't needed to specify files and file search paths for | |
projects | |
-Applied the above changes to all the project files and named a few other | |
dependencies such as for SDL_main and testgl2. No projects should have | |
unnamed dependencies at this point. | |
-Tested the changes of the last few days on VS2008, VS2010, and VS2012. All | |
the test suites run as expected. | |
Changes as of 07/19/2013: | |
-Updated generation backend to be more concise and less like it was before; | |
this also fixed the duplicate dependency function calls bug | |
-Implemented config function for constants to set in a generated SDL config | |
header | |
-Preliminarily set the config values for the SDL2 project | |
-Updated generation code so that it won't generate empty projects, which stems | |
from projects in which all of its dependencies are not compatible with the | |
current system | |
-Updated windows automated tests batch file to work more like Xcode's shell | |
command file wherein it uses a labeled batch of commands as a sort of | |
procedure; it's cleaner now and it will work if some projects aren't there | |
(such as if they aren't supported on that platform) | |
-Separated the winmm portion of the SDL2 project from the windows portion, so | |
it has its own dependence now and uses a dependency check function that's | |
dependent on premake's os.findlib | |
Changes as of 07/18/2013: | |
-Converted all projects over to the new, simpler format and tested on VS2008, | |
VS2010, and VS2012 | |
-Corrected a mistake in the SDL2main project that always built the main file | |
for windows, even on mac os x | |
-Added some more features to the new project definition system to support | |
project locations, custom defines, copy tables, and project dependencies | |
-Moved new project definition system to a separate lua file | |
-Fixed using 'copy' on windows for post-build commands and 'cp' on all | |
other systems | |
-Tested projects on Xcode 3; everything working correctly | |
-Modified SDL2main project to use the dummy main for macosx | |
-Changed the convenience scripts on macosx to .command files for the ability | |
to conveniently double-click-execute them like an application or windows batch | |
file | |
Changes as of 07/17/2013: | |
-Tested that the generated Xcode 3 projects correctly work as expected | |
-Implemented a new backend system for defining projects that majorly cleans | |
up the syntax and eases the process of defining projects; currently only | |
tested with VS2010 on Windows. | |
Changes as of 07/09/2013-07/10/2013: | |
-Fixed a bug that premake was causing where the mac project wouldn't execute | |
any of its post-build options because premake was incorrectly generating the | |
project in specific situations; the generated lua file now works around it | |
correctly | |
Changes as of 07/08/2013: | |
-Unified SDL2.lua a bit by pulling out the source commonalities (generic | |
interfaces and dummy implementations) and keeping the platform-specific | |
implementations separate | |
-Converted absolute paths to relative paths where appropriate, so now | |
the generated VS solutions (and possibly Xcode) should be more portable | |
-Modified premake script to support different base locations, so now the | |
Visual Studio project directory structure is built within the VisualC | |
directory, and similarly for Xcode (better organization and separation) | |
-Fixed a minor bug in the cleanup action for VS2008 and VS2012 solutions | |
Changes as of 07/05/2013: | |
-Setup proper dependencies for XCode and successfully built the library | |
-Ran test suites to ensure working Mac OSX binaries (64 bit, on Mac OS X 10.8 | |
Mountain Lion) | |
-Redid the entire build environment to run out of a root premake folder, | |
instead of separate premake folders for VisualC and Xcode | |
-Setup convenient scripts for both Xcode and VisualC in the generic | |
premake folder | |
-Consolidated the premake scripts into a singular script for both targets | |
Changes as of 07/02/2013 & 07/03/2013: | |
-Finished implementing base setup for XCode | |
-Configured the premake projects for XCode (using a parallel directory tree | |
for now) | |
-Implemented base XCode project using premake, though it still doesn't link | |
properly | |
Changes as of 06/30/2013 & 07/01/2013: | |
-Implemented release configurations for projects | |
-Began setting up environment for implementing the XCode projects | |
Changes as of 06/29/2013: | |
-Implemented copying intra-solution project dependencies shared libraries to | |
the binary folders of other projects (such as copying SDL2.dll to subsequent | |
directories of applications that depend on it). | |
-Fixed a bug in the testscale and testrendertarget project lua files: they | |
were copying sample.bmp for usage, but they depended on both icon.bmp and | |
sample.bmp. | |
-Added temporary batch script to simplify the process of running through all | |
the currently available tests on windows. | |
-Ensured binary compatibility for using SDL2.dll built with manual solutions | |
with test suite applications built with automatic premake solution. This was | |
tested successfully for VS2008, VS2010, and VS2012. | |
-Binary compatibility has been ensured to not currently work vice versa, | |
that is, using hand-rolled test suite applications with a generated-built | |
SDL2.dll shared library. | |
Changes as of 06/27/2013 & 06/28/2013: | |
-Added premake5-dev to the repository, though it's still called premake4.exe | |
and the main lua file is named similarly because it's still not officially | |
premake5. | |
-Setup generated project to nearly exactly match the flags of the manual | |
project. Binary compatibility has been tested for SDL2.dll built with the | |
manual projects against the applications built with the generated project. | |
All seems to work so far. Only tested on VS2010. Much more testing to | |
happen later. | |
Changes as of 06/24/2013 & 06/25/2013: | |
-Implemented basic meta-meta building system, where premake4.lua now | |
generates a lua file and executes that to generate the project, allowing | |
forward compatibility for premake5 | |
-Began working on binary compatibility verification by testing the test | |
executables built by the manual VS solution using the SDL2.dll built | |
from the premake solution. There are some issues, but nothing crashes | |
that didn't crash before. | |
Changes as of 06/21/2013: | |
-Fixed multiple linker problem by adding an exclusion filter for | |
src/thread/generic so that the duplicate objects wouldn't be doubly linked | |
-Above linker fix also fixed the execution of all VS2008 project builds. All | |
the projects run the same in terms of success or failure. | |
-Added rudimentary clean action to premake files | |
-Organized the project and build directory structures for the VS projects | |
similar to that of the manually-built VS projects (though they no longer run | |
out of the box, since SDL2.dll is now in a different directory; soon to be | |
fixed) | |
Changes as of 06/20/2013: | |
-Implemented an optional copy table for projects that allow automatic copying | |
of each file in the copy table from the source directory to the destination | |
directory. These copy strings can actually be relative paths, as they will | |
be made absolute and normalized in the handler code (but not validated!) | |
-Implemented custom, per-project defines (needed for testgl2) | |
-Fixed many warnings from VS2008 project by making sure shared libraries | |
weren't being linked into shared library projects (such as SDLtest). | |
-Tested all builds on VS2008, VS2010, and VS2012. Everything works as expected | |
on the latter two. | |
Changes as of 06/19/2013: | |
-Implemented all of the currently supported projects in the hand-built | |
Visual Studio solution, which successful building | |
-Updated the dependency system to handle cross-linking of projects, such as | |
the testing suite applications being dependent on SDL2 and SDL2main (and | |
some even on SDL2test, which further emphasizes the capabilities) | |
-Organized the folder structure to be less cluttered than before: only | |
premake4.lua needs to exist at the root directory | |
-Hardcoded the build path for all the projects to ./bin/Debug | |
-Implemented support for adding input library links from dependency | |
resolutions (for opengl in testgl2 in this case) | |
Changes as of 06/18/2013: | |
-Implemented a dependency for handling complex building scenarios, though | |
it's only very simple right now | |
-Implemented utility depends.lua for handling dependency searching on windows | |
-Ported over hardcoded solution for SDL2 library to using dependency tree and | |
a separate lua file | |
-Implemented SDL2main static library, which involved more flexibility in the | |
existing system | |
Initial: | |
-Built premake 4 binary and pasted it into secluded directory in SDL's build | |
folder for Visual Studio | |
-Created the initial premake script which recreated the SDL2.dll shared binary | |
library, as based on the manually-created SDL project |