Fixed bug 3424 - SDL_GameController: Increase k_nMaxReverseEntries

ny00

On Android, the keycodes KEYCODE_BUTTON_1..16 (actual values 188-203) are translated to SDL_Joystick buttons no. 20-35. These are currently ignored in SDL_gamecontroller.c.

The attached patch fixes this, by increasing k_nMaxReverseEntries from 20 to another arbitrary bound of 48.

Side-note: Maybe some log should be emitted in case of going over any such bound?
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index a312a86..ccecb80 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -45,7 +45,8 @@
     Uint8 mask;
 };
 
-#define k_nMaxReverseEntries 20
+/* We need 36 entries for Android (as of SDL v2.0.4) */
+#define k_nMaxReverseEntries 48
 
 /**
  * We are encoding the "HAT" as 0xhm. where h == hat ID and m == mask