Move `ast::Item::ident` into `ast::ItemKind`.

`ast::Item` has an `ident` field.

- It's always non-empty for these item kinds: `ExternCrate`, `Static`,
  `Const`, `Fn`, `Mod`, `TyAlias`, `Enum`, `Struct`, `Union`,
  `Trait`, `TraitAlias`, `MacroDef`, `Delegation`.

- It's always empty for these item kinds: `Use`, `ForeignMod`,
  `GlobalAsm`, `Impl`, `MacCall`, `DelegationMac`.

There is a similar story for `AssocItemKind` and `ForeignItemKind`.

Some sites that handle items check for an empty ident, some don't. This
is a very C-like way of doing things, but this is Rust, we have sum
types, we can do this properly and never forget to check for the
exceptional case and never YOLO possibly empty identifiers (or possibly
dummy spans) around and hope that things will work out.

The commit is large but it's mostly obvious plumbing work. Some notable
things.

- `ast::Item` got 8 bytes bigger. This could be avoided by boxing the
  fields within some of the `ast::ItemKind` variants (specifically:
  `Struct`, `Union`, `Enum`). I might do that in a follow-up; this
  commit is big enough already.

- For the visitors: `FnKind` no longer needs an `ident` field because
  the `Fn` within how has one.

- In the parser, the `ItemInfo` typedef is no longer needed. It was used
  in various places to return an `Ident` alongside an `ItemKind`, but
  now the `Ident` (if present) is within the `ItemKind`.

- In a few places I renamed identifier variables called `name` (or
  `foo_name`) as `ident` (or `foo_ident`), to better match the type, and
  because `name` is normally used for `Symbol`s. It's confusing to see
  something like `foo_name.name`.
54 files changed
tree: 5228ba95557a3faf0c3133b276fd408e7e3863b4
  1. .github/
  2. compiler/
  3. library/
  4. LICENSES/
  5. src/
  6. tests/
  7. .clang-format
  8. .editorconfig
  9. .git-blame-ignore-revs
  10. .gitattributes
  11. .gitignore
  12. .gitmodules
  13. .ignore
  14. .mailmap
  15. bootstrap.example.toml
  16. Cargo.lock
  17. Cargo.toml
  18. CODE_OF_CONDUCT.md
  19. configure
  20. CONTRIBUTING.md
  21. COPYRIGHT
  22. INSTALL.md
  23. LICENSE-APACHE
  24. license-metadata.json
  25. LICENSE-MIT
  26. README.md
  27. RELEASES.md
  28. REUSE.toml
  29. rust-bors.toml
  30. rustfmt.toml
  31. triagebot.toml
  32. x
  33. x.ps1
  34. x.py
README.md

Website | Getting started | Learn | Documentation | Contributing

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Why Rust?

  • Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.

  • Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.

  • Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).

Quick Start

Read “Installation” from The Book.

Installing from Source

If you really want to install from source (though this is not recommended), see INSTALL.md.

Getting Help

See https://www.rust-lang.org/community for a list of chat platforms and forums.

Contributing

See CONTRIBUTING.md.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

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The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the “Rust Trademarks”).

If you want to use these names or brands, please read the Rust language trademark policy.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.