commit | 709406fc6c792bd5dd0d07fbc59c4437b3d47f95 | [log] [tgz] |
---|---|---|
author | Kyle Huey <khuey@kylehuey.com> | Sat Aug 03 21:23:35 2024 -0700 |
committer | Kyle Huey <khuey@kylehuey.com> | Sat Aug 03 21:23:35 2024 -0700 |
tree | d3fb71f143025348749b9eef0c62c4baf05e8951 | |
parent | a6043039ad3aef48e08d72a3e32545accdee427a [diff] |
When deduplicating unreachable blocks, erase the source information. After deduplication the block conceptually belongs to multiple locations in the source. Although these blocks are unreachable, in #123341 we did come across a real side effect, an unreachable block that survives into the compiled code can cause a debugger to set a breakpoint on the wrong instruction. Erasing the source information ensures that a debugger will never be misled into thinking that the unreachable block is worth setting a breakpoint on, especially after #128627. Technically we don't need to erase the source information if all the deduplicated blocks have identical source information, but tracking that seems like more effort than it's worth.
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