commit | 69b023f93bf77c6b25099a45392f7b293a4d3dde | [log] [tgz] |
---|---|---|
author | Ralf Jung <post@ralfj.de> | Thu Apr 13 11:38:40 2023 +0200 |
committer | Ralf Jung <post@ralfj.de> | Thu Apr 13 11:38:40 2023 +0200 |
tree | ce31b66f9ff5d1e877f88d2e9418bdabec3a849b | |
parent | 7315b6da628e0e6759c2eab5e83253edc1f1f9a7 [diff] |
compiletest: complain about unknown flags
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Note: this README is for users rather than contributors. If you wish to contribute to the compiler, you should read CONTRIBUTING.md instead.
Read “Installation” from The Book.
The Rust build system uses a Python script called x.py
to build the compiler, which manages the bootstrapping process. It lives at the root of the project.
The x.py
command can be run directly on most Unix systems in the following format:
./x.py <subcommand> [flags]
This is how the documentation and examples assume you are running x.py
. Some alternative ways are:
# On a Unix shell if you don't have the necessary `python3` command ./x <subcommand> [flags] # On the Windows Command Prompt (if .py files are configured to run Python) x.py <subcommand> [flags] # You can also run Python yourself, e.g.: python x.py <subcommand> [flags]
More information about x.py
can be found by running it with the --help
flag or reading the rustc dev guide.
Make sure you have installed the dependencies:
python
3 or 2.7git
cc
is enough; cross-compiling may need additional compilers)curl
(not needed on Windows)pkg-config
if you are compiling on Linux and targeting Linuxlibiconv
(already included with glibc on Debian-based distros)To build Cargo, you'll also need OpenSSL (libssl-dev
or openssl-devel
on most Unix distros).
If building LLVM from source, you'll need additional tools:
g++
, clang++
, or MSVC with versions listed on LLVM's documentationninja
, or GNU make
3.81 or later (Ninja is recommended, especially on Windows)cmake
3.13.4 or laterlibstdc++-static
may be required on some Linux distributions such as Fedora and UbuntuOn tier 1 or tier 2 with host tools platforms, you can also choose to download LLVM by setting llvm.download-ci-llvm = true
. Otherwise, you'll need LLVM installed and llvm-config
in your path. See the rustc-dev-guide for more info.
Clone the source with git
:
git clone https://github.com/rust-lang/rust.git cd rust
Configure the build settings:
The Rust build system uses a file named config.toml
in the root of the source tree to determine various configuration settings for the build. Set up the defaults intended for distros to get started. You can see a full list of options in config.example.toml
.
printf 'profile = "user" \nchangelog-seen = 2 \n' > config.toml
If you plan to use x.py install
to create an installation, it is recommended that you set the prefix
value in the [install]
section to a directory.
Build and install:
./x.py build && ./x.py install
When complete, ./x.py install
will place several programs into $PREFIX/bin
: rustc
, the Rust compiler, and rustdoc
, the API-documentation tool. If you‘ve set profile = "user"
or build.extended = true
, it will also include Cargo, Rust’s package manager.
On Windows, we suggest using winget to install dependencies by running the following in a terminal:
winget install -e Python.Python.3 winget install -e Kitware.CMake winget install -e Git.Git
Then edit your system's PATH
variable and add: C:\Program Files\CMake\bin
. See this guide on editing the system PATH
from the Java documentation.
There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with. Use the MSVC build of Rust to interop with software produced by Visual Studio and the GNU build to interop with GNU software built using the MinGW/MSYS2 toolchain.
MSYS2 can be used to easily build Rust on Windows:
Download the latest MSYS2 installer and go through the installer.
Run mingw32_shell.bat
or mingw64_shell.bat
from the MSYS2 installation directory (e.g. C:\msys64
), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to run msys2_shell.cmd -mingw32
or msys2_shell.cmd -mingw64
from the command line instead.)
From this terminal, install the required tools:
# Update package mirrors (may be needed if you have a fresh install of MSYS2) pacman -Sy pacman-mirrors # Install build tools needed for Rust. If you're building a 32-bit compiler, # then replace "x86_64" below with "i686". If you've already got Git, Python, # or CMake installed and in PATH you can remove them from this list. # Note that it is important that you do **not** use the 'python2', 'cmake', # and 'ninja' packages from the 'msys2' subsystem. # The build has historically been known to fail with these packages. pacman -S git \ make \ diffutils \ tar \ mingw-w64-x86_64-python \ mingw-w64-x86_64-cmake \ mingw-w64-x86_64-gcc \ mingw-w64-x86_64-ninja
Navigate to Rust's source code (or clone it), then build it:
./x.py build && ./x.py install
MSVC builds of Rust additionally require an installation of Visual Studio 2017 (or later) so rustc
can use its linker. The simplest way is to get Visual Studio, check the “C++ build tools” and “Windows 10 SDK” workload.
(If you‘re installing CMake yourself, be careful that “C++ CMake tools for Windows” doesn’t get included under “Individual components”.)
With these dependencies installed, you can build the compiler in a cmd.exe
shell with:
python x.py build
Right now, building Rust only works with some known versions of Visual Studio. If you have a more recent version installed and the build system doesn't understand, you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.
CALL "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat" python x.py build
Each specific ABI can also be used from either environment (for example, using the GNU ABI in PowerShell) by using an explicit build triple. The available Windows build triples are:
i686-pc-windows-gnu
x86_64-pc-windows-gnu
i686-pc-windows-msvc
x86_64-pc-windows-msvc
The build triple can be specified by either specifying --build=<triple>
when invoking x.py
commands, or by creating a config.toml
file (as described in Installing from Source), and modifying the build
option under the [build]
section.
While it's not the recommended build system, this project also provides a configure script and makefile (the latter of which just invokes x.py
).
./configure make && sudo make install
configure
generates a config.toml
which can also be used with normal x.py
invocations.
If you‘d like to build the documentation, it’s almost the same:
./x.py doc
The generated documentation will appear under doc
in the build
directory for the ABI used. That is, if the ABI was x86_64-pc-windows-msvc
, the directory will be build\x86_64-pc-windows-msvc\doc
.
Since the Rust compiler is written in Rust, it must be built by a precompiled “snapshot” version of itself (made in an earlier stage of development). As such, source builds require an Internet connection to fetch snapshots, and an OS that can execute the available snapshot binaries.
See https://doc.rust-lang.org/nightly/rustc/platform-support.html for a list of supported platforms. Only “host tools” platforms have a pre-compiled snapshot binary available; to compile for a platform without host tools you must cross-compile.
You may find that other platforms work, but these are our officially supported build environments that are most likely to work.
See https://www.rust-lang.org/community for a list of chat platforms and forums.
See CONTRIBUTING.md.
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the “Rust Trademarks”).
If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.