commit | 44d1d86124e7229a59a13899a14e468fee9dc923 | [log] [tgz] |
---|---|---|
author | Zalathar <Zalathar@users.noreply.github.com> | Tue Apr 08 13:26:22 2025 +1000 |
committer | Zalathar <Zalathar@users.noreply.github.com> | Tue Apr 08 13:28:05 2025 +1000 |
tree | b2618cdf3759f71d38f24e6e8cb2d17ab4c1c518 | |
parent | c6c179662d5a6fc0520e05b5c0682dcfc7333f77 [diff] |
libtest: Pass the test's panic payload as Option instead of Result Passing a `Result<(), &dyn Any>` to `calc_result` requires awkward code at both call sites, for no real benefit. It's much easier to just pass the payload as `Option<&dyn Any>`. No functional change, except that the owned payload is dropped slightly later.
Website | Getting started | Learn | Documentation | Contributing
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Read “Installation” from The Book.
If you really want to install from source (though this is not recommended), see INSTALL.md.
See https://www.rust-lang.org/community for a list of chat platforms and forums.
See CONTRIBUTING.md.
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the “Rust Trademarks”).
If you want to use these names or brands, please read the Rust language trademark policy.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.