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</a><h2 class="location">Trait SeedableRng</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#associated-types">Associated Types</a></h3><div class="sidebar-links"><a href="#associatedtype.Seed">Seed</a></div><h3 class="sidebar-title"><a href="#required-methods">Required Methods</a></h3><div class="sidebar-links"><a href="#tymethod.from_seed">from_seed</a></div><h3 class="sidebar-title"><a href="#provided-methods">Provided Methods</a></h3><div class="sidebar-links"><a href="#method.from_entropy">from_entropy</a><a href="#method.from_rng">from_rng</a><a href="#method.seed_from_u64">seed_from_u64</a></div><h3 class="sidebar-title"><a href="#implementors">Implementors</a></h3></div><h2 class="location">Other items in<br><a href="index.html">rand_core</a></h2><div id="sidebar-vars" data-name="SeedableRng" data-ty="trait" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../rand_core/index.html"><img src="https:&#x2F;&#x2F;www.rust-lang.org&#x2F;logos&#x2F;rust-logo-128x128-blk.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div>
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<h1 class="fqn"><span class="in-band">Trait <a href="index.html">rand_core</a>::<wbr><a class="trait" href="#">SeedableRng</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band">
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<div class="docblock item-decl"><pre class="rust trait"><code>pub trait SeedableRng: <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a> {
type <a href="#associatedtype.Seed" class="associatedtype">Seed</a>: <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a> + <a class="trait" href="https://doc.rust-lang.org/nightly/core/default/trait.Default.html" title="trait core::default::Default">Default</a> + <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.AsMut.html" title="trait core::convert::AsMut">AsMut</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.slice.html">[</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u8.html">u8</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.slice.html">]</a>&gt;;
fn <a href="#tymethod.from_seed" class="fnname">from_seed</a>(seed: Self::<a class="associatedtype" href="trait.SeedableRng.html#associatedtype.Seed" title="type rand_core::SeedableRng::Seed">Seed</a>) -&gt; Self;
fn <a href="#method.seed_from_u64" class="fnname">seed_from_u64</a>(state: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u64.html">u64</a>) -&gt; Self { ... }
<div class="item-spacer"></div> fn <a href="#method.from_rng" class="fnname">from_rng</a>&lt;R:&nbsp;<a class="trait" href="trait.RngCore.html" title="trait rand_core::RngCore">RngCore</a>&gt;(rng: R) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, <a class="struct" href="struct.Error.html" title="struct rand_core::Error">Error</a>&gt; { ... }
<div class="item-spacer"></div> fn <a href="#method.from_entropy" class="fnname">from_entropy</a>() -&gt; Self { ... }
}</code></pre></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>A random number generator that can be explicitly seeded.</p>
<p>This trait encapsulates the low-level functionality common to all
pseudo-random number generators (PRNGs, or algorithmic generators).</p>
</div></details><h2 id="associated-types" class="small-section-header">Associated Types<a href="#associated-types" class="anchor"></a></h2><div class="methods"><details class="rustdoc-toggle" open><summary><div id="associatedtype.Seed" class="method has-srclink"><div class="rightside"><a class="srclink" href="../src/rand_core/lib.rs.html#292" title="goto source code">source</a></div><h4 class="code-header">type <a href="#associatedtype.Seed" class="associatedtype">Seed</a>: <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a> + <a class="trait" href="https://doc.rust-lang.org/nightly/core/default/trait.Default.html" title="trait core::default::Default">Default</a> + <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.AsMut.html" title="trait core::convert::AsMut">AsMut</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.slice.html">[</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u8.html">u8</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.slice.html">]</a>&gt;</h4></div></summary><div class="docblock"><p>Seed type, which is restricted to types mutably-dereferenceable as <code>u8</code>
arrays (we recommend <code>[u8; N]</code> for some <code>N</code>).</p>
<p>It is recommended to seed PRNGs with a seed of at least circa 100 bits,
which means an array of <code>[u8; 12]</code> or greater to avoid picking RNGs with
partially overlapping periods.</p>
<p>For cryptographic RNG’s a seed of 256 bits is recommended, <code>[u8; 32]</code>.</p>
<h5 id="implementing-seedablerng-for-rngs-with-large-seeds" class="section-header"><a href="#implementing-seedablerng-for-rngs-with-large-seeds">Implementing <code>SeedableRng</code> for RNGs with large seeds</a></h5>
<p>Note that the required traits <code>core::default::Default</code> and
<code>core::convert::AsMut&lt;u8&gt;</code> are not implemented for large arrays
<code>[u8; N]</code> with <code>N</code> &gt; 32. To be able to implement the traits required by
<code>SeedableRng</code> for RNGs with such large seeds, the newtype pattern can be
used:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use</span> <span class="ident">rand_core::SeedableRng</span>;
<span class="kw">const</span> <span class="ident">N</span>: <span class="ident">usize</span> <span class="op">=</span> <span class="number">64</span>;
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">MyRngSeed</span>(<span class="kw">pub</span> [<span class="ident">u8</span>; <span class="ident">N</span>]);
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">MyRng</span>(<span class="ident">MyRngSeed</span>);
<span class="kw">impl</span> <span class="ident">Default</span> <span class="kw">for</span> <span class="ident">MyRngSeed</span> {
<span class="kw">fn</span> <span class="ident">default</span>() -&gt; <span class="ident">MyRngSeed</span> {
<span class="ident">MyRngSeed</span>([<span class="number">0</span>; <span class="ident">N</span>])
}
}
<span class="kw">impl</span> <span class="ident">AsMut</span><span class="op">&lt;</span>[<span class="ident">u8</span>]<span class="op">&gt;</span> <span class="kw">for</span> <span class="ident">MyRngSeed</span> {
<span class="kw">fn</span> <span class="ident">as_mut</span>(<span class="kw-2">&amp;mut</span> <span class="self">self</span>) -&gt; <span class="kw-2">&amp;mut</span> [<span class="ident">u8</span>] {
<span class="kw-2">&amp;mut</span> <span class="self">self</span>.<span class="number">0</span>
}
}
<span class="kw">impl</span> <span class="ident">SeedableRng</span> <span class="kw">for</span> <span class="ident">MyRng</span> {
<span class="kw">type</span> <span class="ident">Seed</span> <span class="op">=</span> <span class="ident">MyRngSeed</span>;
<span class="kw">fn</span> <span class="ident">from_seed</span>(<span class="ident">seed</span>: <span class="ident">MyRngSeed</span>) -&gt; <span class="ident">MyRng</span> {
<span class="ident">MyRng</span>(<span class="ident">seed</span>)
}
}</code></pre></div>
</div></details></div><h2 id="required-methods" class="small-section-header">Required methods<a href="#required-methods" class="anchor"></a></h2><div class="methods"><details class="rustdoc-toggle" open><summary><div id="tymethod.from_seed" class="method has-srclink"><div class="rightside"><a class="srclink" href="../src/rand_core/lib.rs.html#319" title="goto source code">source</a></div><h4 class="code-header">fn <a href="#tymethod.from_seed" class="fnname">from_seed</a>(seed: Self::<a class="associatedtype" href="trait.SeedableRng.html#associatedtype.Seed" title="type rand_core::SeedableRng::Seed">Seed</a>) -&gt; Self</h4></div></summary><div class="docblock"><p>Create a new PRNG using the given seed.</p>
<p>PRNG implementations are allowed to assume that bits in the seed are
well distributed. That means usually that the number of one and zero
bits are roughly equal, and values like 0, 1 and (size - 1) are unlikely.
Note that many non-cryptographic PRNGs will show poor quality output
if this is not adhered to. If you wish to seed from simple numbers, use
<code>seed_from_u64</code> instead.</p>
<p>All PRNG implementations should be reproducible unless otherwise noted:
given a fixed <code>seed</code>, the same sequence of output should be produced
on all runs, library versions and architectures (e.g. check endianness).
Any “value-breaking” changes to the generator should require bumping at
least the minor version and documentation of the change.</p>
<p>It is not required that this function yield the same state as a
reference implementation of the PRNG given equivalent seed; if necessary
another constructor replicating behaviour from a reference
implementation can be added.</p>
<p>PRNG implementations should make sure <code>from_seed</code> never panics. In the
case that some special values (like an all zero seed) are not viable
seeds it is preferable to map these to alternative constant value(s),
for example <code>0xBAD5EEDu32</code> or <code>0x0DDB1A5E5BAD5EEDu64</code> (“odd biases? bad
seed”). This is assuming only a small number of values must be rejected.</p>
</div></details></div><h2 id="provided-methods" class="small-section-header">Provided methods<a href="#provided-methods" class="anchor"></a></h2><div class="methods"><details class="rustdoc-toggle" open><summary><div id="method.seed_from_u64" class="method has-srclink"><div class="rightside"><a class="srclink" href="../src/rand_core/lib.rs.html#335-364" title="goto source code">source</a></div><h4 class="code-header">fn <a href="#method.seed_from_u64" class="fnname">seed_from_u64</a>(state: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u64.html">u64</a>) -&gt; Self</h4></div></summary><div class="docblock"><p>Create a new PRNG using a <code>u64</code> seed.</p>
<p>This is a convenience-wrapper around <code>from_seed</code> to allow construction
of any <code>SeedableRng</code> from a simple <code>u64</code> value. It is designed such that
low Hamming Weight numbers like 0 and 1 can be used and should still
result in good, independent seeds to the PRNG which is returned.</p>
<p>This <strong>is not suitable for cryptography</strong>, as should be clear given that
the input size is only 64 bits.</p>
<p>Implementations for PRNGs <em>may</em> provide their own implementations of
this function, but the default implementation should be good enough for
all purposes. <em>Changing</em> the implementation of this function should be
considered a value-breaking change.</p>
</div></details><details class="rustdoc-toggle" open><summary><div id="method.from_rng" class="method has-srclink"><div class="rightside"><a class="srclink" href="../src/rand_core/lib.rs.html#390-394" title="goto source code">source</a></div><h4 class="code-header">fn <a href="#method.from_rng" class="fnname">from_rng</a>&lt;R:&nbsp;<a class="trait" href="trait.RngCore.html" title="trait rand_core::RngCore">RngCore</a>&gt;(rng: R) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, <a class="struct" href="struct.Error.html" title="struct rand_core::Error">Error</a>&gt;</h4></div></summary><div class="docblock"><p>Create a new PRNG seeded from another <code>Rng</code>.</p>
<p>This may be useful when needing to rapidly seed many PRNGs from a master
PRNG, and to allow forking of PRNGs. It may be considered deterministic.</p>
<p>The master PRNG should be at least as high quality as the child PRNGs.
When seeding non-cryptographic child PRNGs, we recommend using a
different algorithm for the master PRNG (ideally a CSPRNG) to avoid
correlations between the child PRNGs. If this is not possible (e.g.
forking using small non-crypto PRNGs) ensure that your PRNG has a good
mixing function on the output or consider use of a hash function with
<code>from_seed</code>.</p>
<p>Note that seeding <code>XorShiftRng</code> from another <code>XorShiftRng</code> provides an
extreme example of what can go wrong: the new PRNG will be a clone
of the parent.</p>
<p>PRNG implementations are allowed to assume that a good RNG is provided
for seeding, and that it is cryptographically secure when appropriate.
As of <code>rand</code> 0.7 / <code>rand_core</code> 0.5, implementations overriding this
method should ensure the implementation satisfies reproducibility
(in prior versions this was not required).</p>
</div></details><details class="rustdoc-toggle" open><summary><div id="method.from_entropy" class="method has-srclink"><div class="rightside"><a class="srclink" href="../src/rand_core/lib.rs.html#412-418" title="goto source code">source</a></div><h4 class="code-header">fn <a href="#method.from_entropy" class="fnname">from_entropy</a>() -&gt; Self</h4></div></summary><div class="item-info"><div class="stab portability">This is supported on <strong>crate feature <code>getrandom</code></strong> only.</div></div><div class="docblock"><p>Creates a new instance of the RNG seeded via <a href="https://docs.rs/getrandom"><code>getrandom</code></a>.</p>
<p>This method is the recommended way to construct non-deterministic PRNGs
since it is convenient and secure.</p>
<p>In case the overhead of using <a href="https://docs.rs/getrandom"><code>getrandom</code></a> to seed <em>many</em> PRNGs is an
issue, one may prefer to seed from a local PRNG, e.g.
<code>from_rng(thread_rng()).unwrap()</code>.</p>
<h5 id="panics" class="section-header"><a href="#panics">Panics</a></h5>
<p>If <a href="https://docs.rs/getrandom"><code>getrandom</code></a> is unable to provide secure entropy this method will panic.</p>
</div></details></div><h2 id="implementors" class="small-section-header">Implementors<a href="#implementors" class="anchor"></a></h2><div class="item-list" id="implementors-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-SeedableRng" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../src/rand_core/block.rs.html#412-429" title="goto source code">source</a></div><a href="#impl-SeedableRng" class="anchor"></a><h3 class="code-header in-band">impl&lt;R:&nbsp;<a class="trait" href="block/trait.BlockRngCore.html" title="trait rand_core::block::BlockRngCore">BlockRngCore</a> + <a class="trait" href="trait.SeedableRng.html" title="trait rand_core::SeedableRng">SeedableRng</a>&gt; <a class="trait" href="trait.SeedableRng.html" title="trait rand_core::SeedableRng">SeedableRng</a> for <a class="struct" href="block/struct.BlockRng64.html" title="struct rand_core::block::BlockRng64">BlockRng64</a>&lt;R&gt;</h3></div></summary><div class="impl-items"><div id="associatedtype.Seed-1" class="type trait-impl has-srclink"><a href="#associatedtype.Seed-1" class="anchor"></a><h4 class="code-header">type <a href="#associatedtype.Seed" class="associatedtype">Seed</a> = R::<a class="associatedtype" href="trait.SeedableRng.html#associatedtype.Seed" title="type rand_core::SeedableRng::Seed">Seed</a></h4></div></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-SeedableRng-1" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../src/rand_core/block.rs.html#243-260" title="goto source code">source</a></div><a href="#impl-SeedableRng-1" class="anchor"></a><h3 class="code-header in-band">impl&lt;R:&nbsp;<a class="trait" href="block/trait.BlockRngCore.html" title="trait rand_core::block::BlockRngCore">BlockRngCore</a> + <a class="trait" href="trait.SeedableRng.html" title="trait rand_core::SeedableRng">SeedableRng</a>&gt; <a class="trait" href="trait.SeedableRng.html" title="trait rand_core::SeedableRng">SeedableRng</a> for <a class="struct" href="block/struct.BlockRng.html" title="struct rand_core::block::BlockRng">BlockRng</a>&lt;R&gt;</h3></div></summary><div class="impl-items"><div id="associatedtype.Seed-2" class="type trait-impl has-srclink"><a href="#associatedtype.Seed-2" class="anchor"></a><h4 class="code-header">type <a href="#associatedtype.Seed" class="associatedtype">Seed</a> = R::<a class="associatedtype" href="trait.SeedableRng.html#associatedtype.Seed" title="type rand_core::SeedableRng::Seed">Seed</a></h4></div></div></details></div><script type="text/javascript" src="../implementors/rand_core/trait.SeedableRng.js" async></script></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../" data-current-crate="rand_core" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0-nightly (1bd4fdc94 2022-01-12)" ></div>
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