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</pre><pre class="rust"><code><span class="comment">// Copyright 2018 Developers of the Rand project.</span>
<span class="comment">// Copyright 2013-2017 The Rust Project Developers.</span>
<span class="comment">//</span>
<span class="comment">// Licensed under the Apache License, Version 2.0 &lt;LICENSE-APACHE or</span>
<span class="comment">// https://www.apache.org/licenses/LICENSE-2.0&gt; or the MIT license</span>
<span class="comment">// &lt;LICENSE-MIT or https://opensource.org/licenses/MIT&gt;, at your</span>
<span class="comment">// option. This file may not be copied, modified, or distributed</span>
<span class="comment">// except according to those terms.</span>
<span class="doccomment">//! Generating random samples from probability distributions</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! This module is the home of the [`Distribution`] trait and several of its</span>
<span class="doccomment">//! implementations. It is the workhorse behind some of the convenient</span>
<span class="doccomment">//! functionality of the [`Rng`] trait, e.g. [`Rng::gen`] and of course</span>
<span class="doccomment">//! [`Rng::sample`].</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! Abstractly, a [probability distribution] describes the probability of</span>
<span class="doccomment">//! occurrence of each value in its sample space.</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! More concretely, an implementation of `Distribution&lt;T&gt;` for type `X` is an</span>
<span class="doccomment">//! algorithm for choosing values from the sample space (a subset of `T`)</span>
<span class="doccomment">//! according to the distribution `X` represents, using an external source of</span>
<span class="doccomment">//! randomness (an RNG supplied to the `sample` function).</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! A type `X` may implement `Distribution&lt;T&gt;` for multiple types `T`.</span>
<span class="doccomment">//! Any type implementing [`Distribution`] is stateless (i.e. immutable),</span>
<span class="doccomment">//! but it may have internal parameters set at construction time (for example,</span>
<span class="doccomment">//! [`Uniform`] allows specification of its sample space as a range within `T`).</span>
<span class="doccomment">//!</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! # The `Standard` distribution</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! The [`Standard`] distribution is important to mention. This is the</span>
<span class="doccomment">//! distribution used by [`Rng::gen`] and represents the &quot;default&quot; way to</span>
<span class="doccomment">//! produce a random value for many different types, including most primitive</span>
<span class="doccomment">//! types, tuples, arrays, and a few derived types. See the documentation of</span>
<span class="doccomment">//! [`Standard`] for more details.</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! Implementing `Distribution&lt;T&gt;` for [`Standard`] for user types `T` makes it</span>
<span class="doccomment">//! possible to generate type `T` with [`Rng::gen`], and by extension also</span>
<span class="doccomment">//! with the [`random`] function.</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! ## Random characters</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! [`Alphanumeric`] is a simple distribution to sample random letters and</span>
<span class="doccomment">//! numbers of the `char` type; in contrast [`Standard`] may sample any valid</span>
<span class="doccomment">//! `char`.</span>
<span class="doccomment">//!</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! # Uniform numeric ranges</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! The [`Uniform`] distribution is more flexible than [`Standard`], but also</span>
<span class="doccomment">//! more specialised: it supports fewer target types, but allows the sample</span>
<span class="doccomment">//! space to be specified as an arbitrary range within its target type `T`.</span>
<span class="doccomment">//! Both [`Standard`] and [`Uniform`] are in some sense uniform distributions.</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! Values may be sampled from this distribution using [`Rng::sample(Range)`] or</span>
<span class="doccomment">//! by creating a distribution object with [`Uniform::new`],</span>
<span class="doccomment">//! [`Uniform::new_inclusive`] or `From&lt;Range&gt;`. When the range limits are not</span>
<span class="doccomment">//! known at compile time it is typically faster to reuse an existing</span>
<span class="doccomment">//! `Uniform` object than to call [`Rng::sample(Range)`].</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! User types `T` may also implement `Distribution&lt;T&gt;` for [`Uniform`],</span>
<span class="doccomment">//! although this is less straightforward than for [`Standard`] (see the</span>
<span class="doccomment">//! documentation in the [`uniform`] module). Doing so enables generation of</span>
<span class="doccomment">//! values of type `T` with [`Rng::sample(Range)`].</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! ## Open and half-open ranges</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! There are surprisingly many ways to uniformly generate random floats. A</span>
<span class="doccomment">//! range between 0 and 1 is standard, but the exact bounds (open vs closed)</span>
<span class="doccomment">//! and accuracy differ. In addition to the [`Standard`] distribution Rand offers</span>
<span class="doccomment">//! [`Open01`] and [`OpenClosed01`]. See &quot;Floating point implementation&quot; section of</span>
<span class="doccomment">//! [`Standard`] documentation for more details.</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! # Non-uniform sampling</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! Sampling a simple true/false outcome with a given probability has a name:</span>
<span class="doccomment">//! the [`Bernoulli`] distribution (this is used by [`Rng::gen_bool`]).</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! For weighted sampling from a sequence of discrete values, use the</span>
<span class="doccomment">//! [`WeightedIndex`] distribution.</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! This crate no longer includes other non-uniform distributions; instead</span>
<span class="doccomment">//! it is recommended that you use either [`rand_distr`] or [`statrs`].</span>
<span class="doccomment">//!</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! [probability distribution]: https://en.wikipedia.org/wiki/Probability_distribution</span>
<span class="doccomment">//! [`rand_distr`]: https://crates.io/crates/rand_distr</span>
<span class="doccomment">//! [`statrs`]: https://crates.io/crates/statrs</span>
<span class="doccomment">//! [`random`]: crate::random</span>
<span class="doccomment">//! [`rand_distr`]: https://crates.io/crates/rand_distr</span>
<span class="doccomment">//! [`statrs`]: https://crates.io/crates/statrs</span>
<span class="kw">mod</span> <span class="ident">bernoulli</span>;
<span class="kw">mod</span> <span class="ident">distribution</span>;
<span class="kw">mod</span> <span class="ident">float</span>;
<span class="kw">mod</span> <span class="ident">integer</span>;
<span class="kw">mod</span> <span class="ident">other</span>;
<span class="kw">mod</span> <span class="ident">slice</span>;
<span class="kw">mod</span> <span class="ident">utils</span>;
<span class="attribute">#[<span class="ident">cfg</span>(<span class="ident">feature</span> <span class="op">=</span> <span class="string">&quot;alloc&quot;</span>)]</span>
<span class="kw">mod</span> <span class="ident">weighted_index</span>;
<span class="attribute">#[<span class="ident">doc</span>(<span class="ident">hidden</span>)]</span>
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">hidden_export</span> {
<span class="kw">pub</span> <span class="kw">use</span> <span class="ident"><span class="kw">super</span>::float::IntoFloat</span>; <span class="comment">// used by rand_distr</span>
}
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">uniform</span>;
<span class="attribute">#[<span class="ident">deprecated</span>(
<span class="ident">since</span> <span class="op">=</span> <span class="string">&quot;0.8.0&quot;</span>,
<span class="ident">note</span> <span class="op">=</span> <span class="string">&quot;use rand::distributions::{WeightedIndex, WeightedError} instead&quot;</span>
)]</span>
<span class="attribute">#[<span class="ident">cfg</span>(<span class="ident">feature</span> <span class="op">=</span> <span class="string">&quot;alloc&quot;</span>)]</span>
<span class="attribute">#[<span class="ident">cfg_attr</span>(<span class="ident">doc_cfg</span>, <span class="ident">doc</span>(<span class="ident">cfg</span>(<span class="ident">feature</span> <span class="op">=</span> <span class="string">&quot;alloc&quot;</span>)))]</span>
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">weighted</span>;
<span class="kw">pub</span> <span class="kw">use</span> <span class="ident"><span class="self">self</span>::bernoulli</span>::{<span class="ident">Bernoulli</span>, <span class="ident">BernoulliError</span>};
<span class="kw">pub</span> <span class="kw">use</span> <span class="ident"><span class="self">self</span>::distribution</span>::{<span class="ident">Distribution</span>, <span class="ident">DistIter</span>, <span class="ident">DistMap</span>};
<span class="attribute">#[<span class="ident">cfg</span>(<span class="ident">feature</span> <span class="op">=</span> <span class="string">&quot;alloc&quot;</span>)]</span>
<span class="kw">pub</span> <span class="kw">use</span> <span class="ident"><span class="self">self</span>::distribution::DistString</span>;
<span class="kw">pub</span> <span class="kw">use</span> <span class="ident"><span class="self">self</span>::float</span>::{<span class="ident">Open01</span>, <span class="ident">OpenClosed01</span>};
<span class="kw">pub</span> <span class="kw">use</span> <span class="ident"><span class="self">self</span>::other::Alphanumeric</span>;
<span class="kw">pub</span> <span class="kw">use</span> <span class="ident"><span class="self">self</span>::slice::Slice</span>;
<span class="attribute">#[<span class="ident">doc</span>(<span class="ident">inline</span>)]</span>
<span class="kw">pub</span> <span class="kw">use</span> <span class="ident"><span class="self">self</span>::uniform::Uniform</span>;
<span class="attribute">#[<span class="ident">cfg</span>(<span class="ident">feature</span> <span class="op">=</span> <span class="string">&quot;alloc&quot;</span>)]</span>
<span class="kw">pub</span> <span class="kw">use</span> <span class="ident"><span class="self">self</span>::weighted_index</span>::{<span class="ident">WeightedError</span>, <span class="ident">WeightedIndex</span>};
<span class="attribute">#[<span class="ident">allow</span>(<span class="ident">unused</span>)]</span>
<span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::Rng</span>;
<span class="doccomment">/// A generic random value distribution, implemented for many primitive types.</span>
<span class="doccomment">/// Usually generates values with a numerically uniform distribution, and with a</span>
<span class="doccomment">/// range appropriate to the type.</span>
<span class="doccomment">///</span>
<span class="doccomment">/// ## Provided implementations</span>
<span class="doccomment">///</span>
<span class="doccomment">/// Assuming the provided `Rng` is well-behaved, these implementations</span>
<span class="doccomment">/// generate values with the following ranges and distributions:</span>
<span class="doccomment">///</span>
<span class="doccomment">/// * Integers (`i32`, `u32`, `isize`, `usize`, etc.): Uniformly distributed</span>
<span class="doccomment">/// over all values of the type.</span>
<span class="doccomment">/// * `char`: Uniformly distributed over all Unicode scalar values, i.e. all</span>
<span class="doccomment">/// code points in the range `0...0x10_FFFF`, except for the range</span>
<span class="doccomment">/// `0xD800...0xDFFF` (the surrogate code points). This includes</span>
<span class="doccomment">/// unassigned/reserved code points.</span>
<span class="doccomment">/// * `bool`: Generates `false` or `true`, each with probability 0.5.</span>
<span class="doccomment">/// * Floating point types (`f32` and `f64`): Uniformly distributed in the</span>
<span class="doccomment">/// half-open range `[0, 1)`. See notes below.</span>
<span class="doccomment">/// * Wrapping integers (`Wrapping&lt;T&gt;`), besides the type identical to their</span>
<span class="doccomment">/// normal integer variants.</span>
<span class="doccomment">///</span>
<span class="doccomment">/// The `Standard` distribution also supports generation of the following</span>
<span class="doccomment">/// compound types where all component types are supported:</span>
<span class="doccomment">///</span>
<span class="doccomment">/// * Tuples (up to 12 elements): each element is generated sequentially.</span>
<span class="doccomment">/// * Arrays (up to 32 elements): each element is generated sequentially;</span>
<span class="doccomment">/// see also [`Rng::fill`] which supports arbitrary array length for integer</span>
<span class="doccomment">/// types and tends to be faster for `u32` and smaller types.</span>
<span class="doccomment">/// When using `rustc` ≥ 1.51, enable the `min_const_gen` feature to support</span>
<span class="doccomment">/// arrays larger than 32 elements.</span>
<span class="doccomment">/// Note that [`Rng::fill`] and `Standard`&#39;s array support are *not* equivalent:</span>
<span class="doccomment">/// the former is optimised for integer types (using fewer RNG calls for</span>
<span class="doccomment">/// element types smaller than the RNG word size), while the latter supports</span>
<span class="doccomment">/// any element type supported by `Standard`.</span>
<span class="doccomment">/// * `Option&lt;T&gt;` first generates a `bool`, and if true generates and returns</span>
<span class="doccomment">/// `Some(value)` where `value: T`, otherwise returning `None`.</span>
<span class="doccomment">///</span>
<span class="doccomment">/// ## Custom implementations</span>
<span class="doccomment">///</span>
<span class="doccomment">/// The [`Standard`] distribution may be implemented for user types as follows:</span>
<span class="doccomment">///</span>
<span class="doccomment">/// ```</span>
<span class="doccomment">/// # #![allow(dead_code)]</span>
<span class="doccomment">/// use rand::Rng;</span>
<span class="doccomment">/// use rand::distributions::{Distribution, Standard};</span>
<span class="doccomment">///</span>
<span class="doccomment">/// struct MyF32 {</span>
<span class="doccomment">/// x: f32,</span>
<span class="doccomment">/// }</span>
<span class="doccomment">///</span>
<span class="doccomment">/// impl Distribution&lt;MyF32&gt; for Standard {</span>
<span class="doccomment">/// fn sample&lt;R: Rng + ?Sized&gt;(&amp;self, rng: &amp;mut R) -&gt; MyF32 {</span>
<span class="doccomment">/// MyF32 { x: rng.gen() }</span>
<span class="doccomment">/// }</span>
<span class="doccomment">/// }</span>
<span class="doccomment">/// ```</span>
<span class="doccomment">///</span>
<span class="doccomment">/// ## Example usage</span>
<span class="doccomment">/// ```</span>
<span class="doccomment">/// use rand::prelude::*;</span>
<span class="doccomment">/// use rand::distributions::Standard;</span>
<span class="doccomment">///</span>
<span class="doccomment">/// let val: f32 = StdRng::from_entropy().sample(Standard);</span>
<span class="doccomment">/// println!(&quot;f32 from [0, 1): {}&quot;, val);</span>
<span class="doccomment">/// ```</span>
<span class="doccomment">///</span>
<span class="doccomment">/// # Floating point implementation</span>
<span class="doccomment">/// The floating point implementations for `Standard` generate a random value in</span>
<span class="doccomment">/// the half-open interval `[0, 1)`, i.e. including 0 but not 1.</span>
<span class="doccomment">///</span>
<span class="doccomment">/// All values that can be generated are of the form `n * ε/2`. For `f32`</span>
<span class="doccomment">/// the 24 most significant random bits of a `u32` are used and for `f64` the</span>
<span class="doccomment">/// 53 most significant bits of a `u64` are used. The conversion uses the</span>
<span class="doccomment">/// multiplicative method: `(rng.gen::&lt;$uty&gt;() &gt;&gt; N) as $ty * (ε/2)`.</span>
<span class="doccomment">///</span>
<span class="doccomment">/// See also: [`Open01`] which samples from `(0, 1)`, [`OpenClosed01`] which</span>
<span class="doccomment">/// samples from `(0, 1]` and `Rng::gen_range(0..1)` which also samples from</span>
<span class="doccomment">/// `[0, 1)`. Note that `Open01` uses transmute-based methods which yield 1 bit</span>
<span class="doccomment">/// less precision but may perform faster on some architectures (on modern Intel</span>
<span class="doccomment">/// CPUs all methods have approximately equal performance).</span>
<span class="doccomment">///</span>
<span class="doccomment">/// [`Uniform`]: uniform::Uniform</span>
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Copy</span>, <span class="ident">Debug</span>)]</span>
<span class="attribute">#[<span class="ident">cfg_attr</span>(<span class="ident">feature</span> <span class="op">=</span> <span class="string">&quot;serde1&quot;</span>, <span class="ident">derive</span>(<span class="ident">serde::Serialize</span>, <span class="ident">serde::Deserialize</span>))]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Standard</span>;
</code></pre></div>
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