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// Copyright 2013-2017 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// https://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or https://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! Generating random samples from probability distributions.
//!
//! This module is the home of the [`Distribution`] trait and several of its
//! implementations. It is the workhorse behind some of the convenient
//! functionality of the [`Rng`] trait, including [`gen`], [`gen_range`] and
//! of course [`sample`].
//!
//! Abstractly, a [probability distribution] describes the probability of
//! occurance of each value in its sample space.
//!
//! More concretely, an implementation of `Distribution<T>` for type `X` is an
//! algorithm for choosing values from the sample space (a subset of `T`)
//! according to the distribution `X` represents, using an external source of
//! randomness (an RNG supplied to the `sample` function).
//!
//! A type `X` may implement `Distribution<T>` for multiple types `T`.
//! Any type implementing [`Distribution`] is stateless (i.e. immutable),
//! but it may have internal parameters set at construction time (for example,
//! [`Uniform`] allows specification of its sample space as a range within `T`).
//!
//!
//! # The `Standard` distribution
//!
//! The [`Standard`] distribution is important to mention. This is the
//! distribution used by [`Rng::gen()`] and represents the "default" way to
//! produce a random value for many different types, including most primitive
//! types, tuples, arrays, and a few derived types. See the documentation of
//! [`Standard`] for more details.
//!
//! Implementing `Distribution<T>` for [`Standard`] for user types `T` makes it
//! possible to generate type `T` with [`Rng::gen()`], and by extension also
//! with the [`random()`] function.
//!
//!
//! # Distribution to sample from a `Uniform` range
//!
//! The [`Uniform`] distribution is more flexible than [`Standard`], but also
//! more specialised: it supports fewer target types, but allows the sample
//! space to be specified as an arbitrary range within its target type `T`.
//! Both [`Standard`] and [`Uniform`] are in some sense uniform distributions.
//!
//! Values may be sampled from this distribution using [`Rng::gen_range`] or
//! by creating a distribution object with [`Uniform::new`],
//! [`Uniform::new_inclusive`] or `From<Range>`. When the range limits are not
//! known at compile time it is typically faster to reuse an existing
//! distribution object than to call [`Rng::gen_range`].
//!
//! User types `T` may also implement `Distribution<T>` for [`Uniform`],
//! although this is less straightforward than for [`Standard`] (see the
//! documentation in the [`uniform` module]. Doing so enables generation of
//! values of type `T` with [`Rng::gen_range`].
//!
//!
//! # Other distributions
//!
//! There are surprisingly many ways to uniformly generate random floats. A
//! range between 0 and 1 is standard, but the exact bounds (open vs closed)
//! and accuracy differ. In addition to the [`Standard`] distribution Rand offers
//! [`Open01`] and [`OpenClosed01`]. See [Floating point implementation] for
//! more details.
//!
//! [`Alphanumeric`] is a simple distribution to sample random letters and
//! numbers of the `char` type; in contrast [`Standard`] may sample any valid
//! `char`.
//!
//!
//! # Non-uniform probability distributions
//!
//! Rand currently provides the following probability distributions:
//!
//! - Related to real-valued quantities that grow linearly
//! (e.g. errors, offsets):
//! - [`Normal`] distribution, and [`StandardNormal`] as a primitive
//! - [`Cauchy`] distribution
//! - Related to Bernoulli trials (yes/no events, with a given probability):
//! - [`Binomial`] distribution
//! - [`Bernoulli`] distribution, similar to [`Rng::gen_bool`].
//! - Related to positive real-valued quantities that grow exponentially
//! (e.g. prices, incomes, populations):
//! - [`LogNormal`] distribution
//! - Related to the occurrence of independent events at a given rate:
//! - [`Poisson`] distribution
//! - [`Exp`]onential distribution, and [`Exp1`] as a primitive
//! - Gamma and derived distributions:
//! - [`Gamma`] distribution
//! - [`ChiSquared`] distribution
//! - [`StudentT`] distribution
//! - [`FisherF`] distribution
//!
//!
//! # Examples
//!
//! Sampling from a distribution:
//!
//! ```
//! use rand::{thread_rng, Rng};
//! use rand::distributions::Exp;
//!
//! let exp = Exp::new(2.0);
//! let v = thread_rng().sample(exp);
//! println!("{} is from an Exp(2) distribution", v);
//! ```
//!
//! Implementing the [`Standard`] distribution for a user type:
//!
//! ```
//! # #![allow(dead_code)]
//! use rand::Rng;
//! use rand::distributions::{Distribution, Standard};
//!
//! struct MyF32 {
//! x: f32,
//! }
//!
//! impl Distribution<MyF32> for Standard {
//! fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> MyF32 {
//! MyF32 { x: rng.gen() }
//! }
//! }
//! ```
//!
//!
//! [probability distribution]: https://en.wikipedia.org/wiki/Probability_distribution
//! [`Distribution`]: trait.Distribution.html
//! [`gen_range`]: ../trait.Rng.html#method.gen_range
//! [`gen`]: ../trait.Rng.html#method.gen
//! [`sample`]: ../trait.Rng.html#method.sample
//! [`new_inclusive`]: struct.Uniform.html#method.new_inclusive
//! [`random()`]: ../fn.random.html
//! [`Rng::gen_bool`]: ../trait.Rng.html#method.gen_bool
//! [`Rng::gen_range`]: ../trait.Rng.html#method.gen_range
//! [`Rng::gen()`]: ../trait.Rng.html#method.gen
//! [`Rng`]: ../trait.Rng.html
//! [`sample_iter`]: trait.Distribution.html#method.sample_iter
//! [`uniform` module]: uniform/index.html
//! [Floating point implementation]: struct.Standard.html#floating-point-implementation
// distributions
//! [`Alphanumeric`]: struct.Alphanumeric.html
//! [`Bernoulli`]: struct.Bernoulli.html
//! [`Binomial`]: struct.Binomial.html
//! [`Cauchy`]: struct.Cauchy.html
//! [`ChiSquared`]: struct.ChiSquared.html
//! [`Exp`]: struct.Exp.html
//! [`Exp1`]: struct.Exp1.html
//! [`FisherF`]: struct.FisherF.html
//! [`Gamma`]: struct.Gamma.html
//! [`LogNormal`]: struct.LogNormal.html
//! [`Normal`]: struct.Normal.html
//! [`Open01`]: struct.Open01.html
//! [`OpenClosed01`]: struct.OpenClosed01.html
//! [`Pareto`]: struct.Pareto.html
//! [`Poisson`]: struct.Poisson.html
//! [`Standard`]: struct.Standard.html
//! [`StandardNormal`]: struct.StandardNormal.html
//! [`StudentT`]: struct.StudentT.html
//! [`Uniform`]: struct.Uniform.html
use Rng;
#[doc(inline)] pub use self::other::Alphanumeric;
#[doc(inline)] pub use self::uniform::Uniform;
#[doc(inline)] pub use self::float::{OpenClosed01, Open01};
#[deprecated(since="0.5.0", note="use Uniform instead")]
pub use self::uniform::Uniform as Range;
#[cfg(feature="std")]
#[doc(inline)] pub use self::gamma::{Gamma, ChiSquared, FisherF, StudentT};
#[cfg(feature="std")]
#[doc(inline)] pub use self::normal::{Normal, LogNormal, StandardNormal};
#[cfg(feature="std")]
#[doc(inline)] pub use self::exponential::{Exp, Exp1};
#[cfg(feature="std")]
#[doc(inline)] pub use self::pareto::Pareto;
#[cfg(feature = "std")]
#[doc(inline)] pub use self::poisson::Poisson;
#[cfg(feature = "std")]
#[doc(inline)] pub use self::binomial::Binomial;
#[doc(inline)] pub use self::bernoulli::Bernoulli;
#[cfg(feature = "std")]
#[doc(inline)] pub use self::cauchy::Cauchy;
pub mod uniform;
#[cfg(feature="std")]
#[doc(hidden)] pub mod gamma;
#[cfg(feature="std")]
#[doc(hidden)] pub mod normal;
#[cfg(feature="std")]
#[doc(hidden)] pub mod exponential;
#[cfg(feature="std")]
#[doc(hidden)] pub mod pareto;
#[cfg(feature = "std")]
#[doc(hidden)] pub mod poisson;
#[cfg(feature = "std")]
#[doc(hidden)] pub mod binomial;
#[doc(hidden)] pub mod bernoulli;
#[cfg(feature = "std")]
#[doc(hidden)] pub mod cauchy;
mod float;
mod integer;
#[cfg(feature="std")]
mod log_gamma;
mod other;
#[cfg(feature="std")]
mod ziggurat_tables;
#[cfg(feature="std")]
use distributions::float::IntoFloat;
/// Types that can be used to create a random instance of `Support`.
#[deprecated(since="0.5.0", note="use Distribution instead")]
pub trait Sample<Support> {
/// Generate a random value of `Support`, using `rng` as the
/// source of randomness.
fn sample<R: Rng>(&mut self, rng: &mut R) -> Support;
}
/// `Sample`s that do not require keeping track of state.
///
/// Since no state is recorded, each sample is (statistically)
/// independent of all others, assuming the `Rng` used has this
/// property.
#[allow(deprecated)]
#[deprecated(since="0.5.0", note="use Distribution instead")]
pub trait IndependentSample<Support>: Sample<Support> {
/// Generate a random value.
fn ind_sample<R: Rng>(&self, &mut R) -> Support;
}
/// DEPRECATED: Use `distributions::uniform` instead.
#[deprecated(since="0.5.0", note="use uniform instead")]
pub mod range {
pub use distributions::uniform::Uniform as Range;
pub use distributions::uniform::SampleUniform as SampleRange;
}
#[allow(deprecated)]
mod impls {
use Rng;
use distributions::{Distribution, Sample, IndependentSample,
WeightedChoice};
#[cfg(feature="std")]
use distributions::exponential::Exp;
#[cfg(feature="std")]
use distributions::gamma::{Gamma, ChiSquared, FisherF, StudentT};
#[cfg(feature="std")]
use distributions::normal::{Normal, LogNormal};
use distributions::range::{Range, SampleRange};
impl<'a, T: Clone> Sample<T> for WeightedChoice<'a, T> {
fn sample<R: Rng>(&mut self, rng: &mut R) -> T {
Distribution::sample(self, rng)
}
}
impl<'a, T: Clone> IndependentSample<T> for WeightedChoice<'a, T> {
fn ind_sample<R: Rng>(&self, rng: &mut R) -> T {
Distribution::sample(self, rng)
}
}
impl<T: SampleRange> Sample<T> for Range<T> {
fn sample<R: Rng>(&mut self, rng: &mut R) -> T {
Distribution::sample(self, rng)
}
}
impl<T: SampleRange> IndependentSample<T> for Range<T> {
fn ind_sample<R: Rng>(&self, rng: &mut R) -> T {
Distribution::sample(self, rng)
}
}
#[cfg(feature="std")]
macro_rules! impl_f64 {
($($name: ident), *) => {
$(
impl Sample<f64> for $name {
fn sample<R: Rng>(&mut self, rng: &mut R) -> f64 {
Distribution::sample(self, rng)
}
}
impl IndependentSample<f64> for $name {
fn ind_sample<R: Rng>(&self, rng: &mut R) -> f64 {
Distribution::sample(self, rng)
}
}
)*
}
}
#[cfg(feature="std")]
impl_f64!(Exp, Gamma, ChiSquared, FisherF, StudentT, Normal, LogNormal);
}
/// Types (distributions) that can be used to create a random instance of `T`.
///
/// It is possible to sample from a distribution through both the
/// [`Distribution`] and [`Rng`] traits, via `distr.sample(&mut rng)` and
/// `rng.sample(distr)`. They also both offer the [`sample_iter`] method, which
/// produces an iterator that samples from the distribution.
///
/// All implementations are expected to be immutable; this has the significant
/// advantage of not needing to consider thread safety, and for most
/// distributions efficient state-less sampling algorithms are available.
pub trait Distribution<T> {
/// Generate a random value of `T`, using `rng` as the source of randomness.
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> T;
/// Create an iterator that generates random values of `T`, using `rng` as
/// the source of randomness.
///
/// # Example
///
/// ```
/// use rand::thread_rng;
/// use rand::distributions::{Distribution, Alphanumeric, Uniform, Standard};
///
/// let mut rng = thread_rng();
///
/// // Vec of 16 x f32:
/// let v: Vec<f32> = Standard.sample_iter(&mut rng).take(16).collect();
///
/// // String:
/// let s: String = Alphanumeric.sample_iter(&mut rng).take(7).collect();
///
/// // Dice-rolling:
/// let die_range = Uniform::new_inclusive(1, 6);
/// let mut roll_die = die_range.sample_iter(&mut rng);
/// while roll_die.next().unwrap() != 6 {
/// println!("Not a 6; rolling again!");
/// }
/// ```
fn sample_iter<'a, R>(&'a self, rng: &'a mut R) -> DistIter<'a, Self, R, T>
where Self: Sized, R: Rng
{
DistIter {
distr: self,
rng: rng,
phantom: ::core::marker::PhantomData,
}
}
}
impl<'a, T, D: Distribution<T>> Distribution<T> for &'a D {
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> T {
(*self).sample(rng)
}
}
/// An iterator that generates random values of `T` with distribution `D`,
/// using `R` as the source of randomness.
///
/// This `struct` is created by the [`sample_iter`] method on [`Distribution`].
/// See its documentation for more.
///
/// [`Distribution`]: trait.Distribution.html
/// [`sample_iter`]: trait.Distribution.html#method.sample_iter
#[derive(Debug)]
pub struct DistIter<'a, D: 'a, R: 'a, T> {
distr: &'a D,
rng: &'a mut R,
phantom: ::core::marker::PhantomData<T>,
}
impl<'a, D, R, T> Iterator for DistIter<'a, D, R, T>
where D: Distribution<T>, R: Rng + 'a
{
type Item = T;
#[inline(always)]
fn next(&mut self) -> Option<T> {
Some(self.distr.sample(self.rng))
}
fn size_hint(&self) -> (usize, Option<usize>) {
(usize::max_value(), None)
}
}
/// A generic random value distribution, implemented for many primitive types.
/// Usually generates values with a numerically uniform distribution, and with a
/// range appropriate to the type.
///
/// ## Built-in Implementations
///
/// Assuming the provided `Rng` is well-behaved, these implementations
/// generate values with the following ranges and distributions:
///
/// * Integers (`i32`, `u32`, `isize`, `usize`, etc.): Uniformly distributed
/// over all values of the type.
/// * `char`: Uniformly distributed over all Unicode scalar values, i.e. all
/// code points in the range `0...0x10_FFFF`, except for the range
/// `0xD800...0xDFFF` (the surrogate code points). This includes
/// unassigned/reserved code points.
/// * `bool`: Generates `false` or `true`, each with probability 0.5.
/// * Floating point types (`f32` and `f64`): Uniformly distributed in the
/// half-open range `[0, 1)`. See notes below.
/// * Wrapping integers (`Wrapping<T>`), besides the type identical to their
/// normal integer variants.
///
/// The following aggregate types also implement the distribution `Standard` as
/// long as their component types implement it:
///
/// * Tuples and arrays: Each element of the tuple or array is generated
/// independently, using the `Standard` distribution recursively.
/// * `Option<T>` where `Standard` is implemented for `T`: Returns `None` with
/// probability 0.5; otherwise generates a random `x: T` and returns `Some(x)`.
///
/// # Example
/// ```
/// use rand::prelude::*;
/// use rand::distributions::Standard;
///
/// let val: f32 = SmallRng::from_entropy().sample(Standard);
/// println!("f32 from [0, 1): {}", val);
/// ```
///
/// # Floating point implementation
/// The floating point implementations for `Standard` generate a random value in
/// the half-open interval `[0, 1)`, i.e. including 0 but not 1.
///
/// All values that can be generated are of the form `n * ε/2`. For `f32`
/// the 23 most significant random bits of a `u32` are used and for `f64` the
/// 53 most significant bits of a `u64` are used. The conversion uses the
/// multiplicative method: `(rng.gen::<$uty>() >> N) as $ty * (ε/2)`.
///
/// See also: [`Open01`] which samples from `(0, 1)`, [`OpenClosed01`] which
/// samples from `(0, 1]` and `Rng::gen_range(0, 1)` which also samples from
/// `[0, 1)`. Note that `Open01` and `gen_range` (which uses [`Uniform`]) use
/// transmute-based methods which yield 1 bit less precision but may perform
/// faster on some architectures (on modern Intel CPUs all methods have
/// approximately equal performance).
///
/// [`Open01`]: struct.Open01.html
/// [`OpenClosed01`]: struct.OpenClosed01.html
/// [`Uniform`]: uniform/struct.Uniform.html
#[derive(Clone, Copy, Debug)]
pub struct Standard;
#[allow(deprecated)]
impl<T> ::Rand for T where Standard: Distribution<T> {
fn rand<R: Rng>(rng: &mut R) -> Self {
Standard.sample(rng)
}
}
/// A value with a particular weight for use with `WeightedChoice`.
#[derive(Copy, Clone, Debug)]
pub struct Weighted<T> {
/// The numerical weight of this item
pub weight: u32,
/// The actual item which is being weighted
pub item: T,
}
/// A distribution that selects from a finite collection of weighted items.
///
/// Each item has an associated weight that influences how likely it
/// is to be chosen: higher weight is more likely.
///
/// The `Clone` restriction is a limitation of the `Distribution` trait.
/// Note that `&T` is (cheaply) `Clone` for all `T`, as is `u32`, so one can
/// store references or indices into another vector.
///
/// # Example
///
/// ```
/// use rand::distributions::{Weighted, WeightedChoice, Distribution};
///
/// let mut items = vec!(Weighted { weight: 2, item: 'a' },
/// Weighted { weight: 4, item: 'b' },
/// Weighted { weight: 1, item: 'c' });
/// let wc = WeightedChoice::new(&mut items);
/// let mut rng = rand::thread_rng();
/// for _ in 0..16 {
/// // on average prints 'a' 4 times, 'b' 8 and 'c' twice.
/// println!("{}", wc.sample(&mut rng));
/// }
/// ```
#[derive(Debug)]
pub struct WeightedChoice<'a, T:'a> {
items: &'a mut [Weighted<T>],
weight_range: Uniform<u32>,
}
impl<'a, T: Clone> WeightedChoice<'a, T> {
/// Create a new `WeightedChoice`.
///
/// Panics if:
///
/// - `items` is empty
/// - the total weight is 0
/// - the total weight is larger than a `u32` can contain.
pub fn new(items: &'a mut [Weighted<T>]) -> WeightedChoice<'a, T> {
// strictly speaking, this is subsumed by the total weight == 0 case
assert!(!items.is_empty(), "WeightedChoice::new called with no items");
let mut running_total: u32 = 0;
// we convert the list from individual weights to cumulative
// weights so we can binary search. This *could* drop elements
// with weight == 0 as an optimisation.
for item in items.iter_mut() {
running_total = match running_total.checked_add(item.weight) {
Some(n) => n,
None => panic!("WeightedChoice::new called with a total weight \
larger than a u32 can contain")
};
item.weight = running_total;
}
assert!(running_total != 0, "WeightedChoice::new called with a total weight of 0");
WeightedChoice {
items,
// we're likely to be generating numbers in this range
// relatively often, so might as well cache it
weight_range: Uniform::new(0, running_total)
}
}
}
impl<'a, T: Clone> Distribution<T> for WeightedChoice<'a, T> {
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> T {
// we want to find the first element that has cumulative
// weight > sample_weight, which we do by binary since the
// cumulative weights of self.items are sorted.
// choose a weight in [0, total_weight)
let sample_weight = self.weight_range.sample(rng);
// short circuit when it's the first item
if sample_weight < self.items[0].weight {
return self.items[0].item.clone();
}
let mut idx = 0;
let mut modifier = self.items.len();
// now we know that every possibility has an element to the
// left, so we can just search for the last element that has
// cumulative weight <= sample_weight, then the next one will
// be "it". (Note that this greatest element will never be the
// last element of the vector, since sample_weight is chosen
// in [0, total_weight) and the cumulative weight of the last
// one is exactly the total weight.)
while modifier > 1 {
let i = idx + modifier / 2;
if self.items[i].weight <= sample_weight {
// we're small, so look to the right, but allow this
// exact element still.
idx = i;
// we need the `/ 2` to round up otherwise we'll drop
// the trailing elements when `modifier` is odd.
modifier += 1;
} else {
// otherwise we're too big, so go left. (i.e. do
// nothing)
}
modifier /= 2;
}
self.items[idx + 1].item.clone()
}
}
/// Sample a random number using the Ziggurat method (specifically the
/// ZIGNOR variant from Doornik 2005). Most of the arguments are
/// directly from the paper:
///
/// * `rng`: source of randomness
/// * `symmetric`: whether this is a symmetric distribution, or one-sided with P(x < 0) = 0.
/// * `X`: the $x_i$ abscissae.
/// * `F`: precomputed values of the PDF at the $x_i$, (i.e. $f(x_i)$)
/// * `F_DIFF`: precomputed values of $f(x_i) - f(x_{i+1})$
/// * `pdf`: the probability density function
/// * `zero_case`: manual sampling from the tail when we chose the
/// bottom box (i.e. i == 0)
// the perf improvement (25-50%) is definitely worth the extra code
// size from force-inlining.
#[cfg(feature="std")]
#[inline(always)]
fn ziggurat<R: Rng + ?Sized, P, Z>(
rng: &mut R,
symmetric: bool,
x_tab: ziggurat_tables::ZigTable,
f_tab: ziggurat_tables::ZigTable,
mut pdf: P,
mut zero_case: Z)
-> f64 where P: FnMut(f64) -> f64, Z: FnMut(&mut R, f64) -> f64 {
loop {
// As an optimisation we re-implement the conversion to a f64.
// From the remaining 12 most significant bits we use 8 to construct `i`.
// This saves us generating a whole extra random number, while the added
// precision of using 64 bits for f64 does not buy us much.
let bits = rng.next_u64();
let i = bits as usize & 0xff;
let u = if symmetric {
// Convert to a value in the range [2,4) and substract to get [-1,1)
// We can't convert to an open range directly, that would require
// substracting `3.0 - EPSILON`, which is not representable.
// It is possible with an extra step, but an open range does not
// seem neccesary for the ziggurat algorithm anyway.
(bits >> 12).into_float_with_exponent(1) - 3.0
} else {
// Convert to a value in the range [1,2) and substract to get (0,1)
(bits >> 12).into_float_with_exponent(0)
- (1.0 - ::core::f64::EPSILON / 2.0)
};
let x = u * x_tab[i];
let test_x = if symmetric { x.abs() } else {x};
// algebraically equivalent to |u| < x_tab[i+1]/x_tab[i] (or u < x_tab[i+1]/x_tab[i])
if test_x < x_tab[i + 1] {
return x;
}
if i == 0 {
return zero_case(rng, u);
}
// algebraically equivalent to f1 + DRanU()*(f0 - f1) < 1
if f_tab[i + 1] + (f_tab[i] - f_tab[i + 1]) * rng.gen::<f64>() < pdf(x) {
return x;
}
}
}
#[cfg(test)]
mod tests {
use Rng;
use rngs::mock::StepRng;
use super::{WeightedChoice, Weighted, Distribution};
#[test]
fn test_weighted_choice() {
// this makes assumptions about the internal implementation of
// WeightedChoice. It may fail when the implementation in
// `distributions::uniform::UniformInt` changes.
macro_rules! t {
($items:expr, $expected:expr) => {{
let mut items = $items;
let mut total_weight = 0;
for item in &items { total_weight += item.weight; }
let wc = WeightedChoice::new(&mut items);
let expected = $expected;
// Use extremely large steps between the random numbers, because
// we test with small ranges and `UniformInt` is designed to prefer
// the most significant bits.
let mut rng = StepRng::new(0, !0 / (total_weight as u64));
for &val in expected.iter() {
assert_eq!(wc.sample(&mut rng), val)
}
}}
}
t!([Weighted { weight: 1, item: 10}], [10]);
// skip some
t!([Weighted { weight: 0, item: 20},
Weighted { weight: 2, item: 21},
Weighted { weight: 0, item: 22},
Weighted { weight: 1, item: 23}],
[21, 21, 23]);
// different weights
t!([Weighted { weight: 4, item: 30},
Weighted { weight: 3, item: 31}],
[30, 31, 30, 31, 30, 31, 30]);
// check that we're binary searching
// correctly with some vectors of odd
// length.
t!([Weighted { weight: 1, item: 40},
Weighted { weight: 1, item: 41},
Weighted { weight: 1, item: 42},
Weighted { weight: 1, item: 43},
Weighted { weight: 1, item: 44}],
[40, 41, 42, 43, 44]);
t!([Weighted { weight: 1, item: 50},
Weighted { weight: 1, item: 51},
Weighted { weight: 1, item: 52},
Weighted { weight: 1, item: 53},
Weighted { weight: 1, item: 54},
Weighted { weight: 1, item: 55},
Weighted { weight: 1, item: 56}],
[50, 54, 51, 55, 52, 56, 53]);
}
#[test]
fn test_weighted_clone_initialization() {
let initial : Weighted<u32> = Weighted {weight: 1, item: 1};
let clone = initial.clone();
assert_eq!(initial.weight, clone.weight);
assert_eq!(initial.item, clone.item);
}
#[test] #[should_panic]
fn test_weighted_clone_change_weight() {
let initial : Weighted<u32> = Weighted {weight: 1, item: 1};
let mut clone = initial.clone();
clone.weight = 5;
assert_eq!(initial.weight, clone.weight);
}
#[test] #[should_panic]
fn test_weighted_clone_change_item() {
let initial : Weighted<u32> = Weighted {weight: 1, item: 1};
let mut clone = initial.clone();
clone.item = 5;
assert_eq!(initial.item, clone.item);
}
#[test] #[should_panic]
fn test_weighted_choice_no_items() {
WeightedChoice::<isize>::new(&mut []);
}
#[test] #[should_panic]
fn test_weighted_choice_zero_weight() {
WeightedChoice::new(&mut [Weighted { weight: 0, item: 0},
Weighted { weight: 0, item: 1}]);
}
#[test] #[should_panic]
fn test_weighted_choice_weight_overflows() {
let x = ::core::u32::MAX / 2; // x + x + 2 is the overflow
WeightedChoice::new(&mut [Weighted { weight: x, item: 0 },
Weighted { weight: 1, item: 1 },
Weighted { weight: x, item: 2 },
Weighted { weight: 1, item: 3 }]);
}
#[test] #[allow(deprecated)]
fn test_backwards_compat_sample() {
use distributions::{Sample, IndependentSample};
struct Constant<T> { val: T }
impl<T: Copy> Sample<T> for Constant<T> {
fn sample<R: Rng>(&mut self, _: &mut R) -> T { self.val }
}
impl<T: Copy> IndependentSample<T> for Constant<T> {
fn ind_sample<R: Rng>(&self, _: &mut R) -> T { self.val }
}
let mut sampler = Constant{ val: 293 };
assert_eq!(sampler.sample(&mut ::test::rng(233)), 293);
assert_eq!(sampler.ind_sample(&mut ::test::rng(234)), 293);
}
#[cfg(feature="std")]
#[test] #[allow(deprecated)]
fn test_backwards_compat_exp() {
use distributions::{IndependentSample, Exp};
let sampler = Exp::new(1.0);
sampler.ind_sample(&mut ::test::rng(235));
}
#[cfg(feature="std")]
#[test]
fn test_distributions_iter() {
use distributions::Normal;
let mut rng = ::test::rng(210);
let distr = Normal::new(10.0, 10.0);
let results: Vec<_> = distr.sample_iter(&mut rng).take(100).collect();
println!("{:?}", results);
}
}